Re: HUGE PROBLEM WITH LINEUPS AFTER SPRING TRAINING!!!
Thanx my friend!
Will do that... definitely!
Found a fix that only took me about 20 minutes!
I downloaded the roster file LETSGOMETS89 V1 (make sure you get the one with the capital "V" in "V1"; that fake roster turdmonkey is back at it again).
This file only has 25 players on the 40-man roster for each team. This alleviates that lineups issue since it's caused by the CPU trimming down MLB squads from 40 to 25 after Spring Training.
Note: You have to use Franchise mode and not Season Mode. In Season Mode you only have 25 players on your team and everyone else is a free agent instead of being in your minor league system.
So after starting a new Franchise with this roster file, I went ahead a simmed through Spring Training (with injuries turned off for the sim) and advanced to the Regular Season. Lineups were perfect.
Before playing any games, I went through every team's AAA squad and added 15 players to the 40-man roster (top 8 pitchers and top 7 position players, including at least 1 catcher). It took 20 minutes tops. If you want to be more meticulous than I was, it could take a little longer, but it's MUCH faster than other fixes previously posted.
So by filling every team's 40 man roster, if the CPU has an injury on their MLB squad, they can call someone up from AAA, and everyone's also set for September Callups.
Here's some additional notes on settings/methodology and such:
You HAVE TO control all 30 teams. Assign your profile to the team you are playing with, and NO PROFILE to the rest of the teams.
Make sure GLOBAL SETTINGS are set to:
Lineups/Rotations - Manual
Injury Management - MLB Only
Everything else can be set to Auto if you'd like
Start playing the games.
As each day progresses, you will be notified of various injuries around the league. For each injury alert, choose the appropriate action to take based on how long the player will be out (place on bench, 15-day DL, 60-day DL). If the player goes on the DL, the CPU will handle the AAA call-up appropriately.
If an injured player happens to be a starter (and therefore leaving an empty slot in the lineup) you will be prompted that such-and-such a team "Does not have 4 valid lineups". At that point, fix their lineup as you see fit.
If a starting pitcher is injured and you get the "Does not have a valid starting rotation" alert, I just hit auto-fix and the CPU handles it okay.
When you get an alert that a player is no longer injured, and/or off the DL, place him on the bench. Then go to the team's lineups and insert him back in.
And there you have it. Sounds like a lot, but it's really just a couple minutes of maintenance between games. And it does keep you well informed on what's going on around the league.
I downloaded the roster file LETSGOMETS89 V1 (make sure you get the one with the capital "V" in "V1"; that fake roster turdmonkey is back at it again).
This file only has 25 players on the 40-man roster for each team. This alleviates that lineups issue since it's caused by the CPU trimming down MLB squads from 40 to 25 after Spring Training.
Note: You have to use Franchise mode and not Season Mode. In Season Mode you only have 25 players on your team and everyone else is a free agent instead of being in your minor league system.
So after starting a new Franchise with this roster file, I went ahead a simmed through Spring Training (with injuries turned off for the sim) and advanced to the Regular Season. Lineups were perfect.
Before playing any games, I went through every team's AAA squad and added 15 players to the 40-man roster (top 8 pitchers and top 7 position players, including at least 1 catcher). It took 20 minutes tops. If you want to be more meticulous than I was, it could take a little longer, but it's MUCH faster than other fixes previously posted.
So by filling every team's 40 man roster, if the CPU has an injury on their MLB squad, they can call someone up from AAA, and everyone's also set for September Callups.
Here's some additional notes on settings/methodology and such:
You HAVE TO control all 30 teams. Assign your profile to the team you are playing with, and NO PROFILE to the rest of the teams.
Make sure GLOBAL SETTINGS are set to:
Lineups/Rotations - Manual
Injury Management - MLB Only
Everything else can be set to Auto if you'd like
Start playing the games.
As each day progresses, you will be notified of various injuries around the league. For each injury alert, choose the appropriate action to take based on how long the player will be out (place on bench, 15-day DL, 60-day DL). If the player goes on the DL, the CPU will handle the AAA call-up appropriately.
If an injured player happens to be a starter (and therefore leaving an empty slot in the lineup) you will be prompted that such-and-such a team "Does not have 4 valid lineups". At that point, fix their lineup as you see fit.
If a starting pitcher is injured and you get the "Does not have a valid starting rotation" alert, I just hit auto-fix and the CPU handles it okay.
When you get an alert that a player is no longer injured, and/or off the DL, place him on the bench. Then go to the team's lineups and insert him back in.
And there you have it. Sounds like a lot, but it's really just a couple minutes of maintenance between games. And it does keep you well informed on what's going on around the league.
Will do that... definitely!
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