HOF Sliders (Project Nemesis)

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  • The Chef
    Moderator
    • Sep 2003
    • 13684

    #346
    Re: HOF Sliders (Project Nemesis)

    Ok, I have another question. How is the umpire consistency slider working for you guys here? I believe its at -4 and it would be one thing to see borderline pitches called as balls and strikes throughout the course of the game but Im seeing pitches that are clearly strikes being called for balls and Im just curious if others are seeing this as well and if you have made any changes to this slider.
    http://www.twitch.tv/kitm9891

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #347
      Re: HOF Sliders (Project Nemesis)

      Originally posted by Pimping219
      Ok, I have another question. How is the umpire consistency slider working for you guys here? I believe its at -4 and it would be one thing to see borderline pitches called as balls and strikes throughout the course of the game but Im seeing pitches that are clearly strikes being called for balls and Im just curious if others are seeing this as well and if you have made any changes to this slider.
      I have it set that way to add to the game and to aid in generating higher pitch counts. You can bring it closer to default if you do not like it.
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • BoA
        Rookie
        • Nov 2004
        • 380

        #348
        Re: HOF Sliders (Project Nemesis)

        hey nemesis, when are the small tweaks you mentioned coming?

        Comment

        • SolidSnake07
          Pro
          • Sep 2006
          • 546

          #349
          Re: HOF Sliders (Project Nemesis)

          I dont think ump consistency works the way I think it should. I think the pitchers BB per/9 slider have more to do with borderline pitches being called for strikes.

          Comment

          • LanteriX
            MVP
            • Feb 2004
            • 1624

            #350
            Re: HOF Sliders (Project Nemesis)

            Originally posted by SolidSnake07
            I dont think ump consistency works the way I think it should. I think the pitchers BB per/9 slider have more to do with borderline pitches being called for strikes.

            But that's how it works in real life when you think about it. If pitchers are not known for their control, they won't get those borderline calls for the most part. If you're a pitcher known for having great control (e.g. Tom Glavine, Greg Maddux, etc.) the ump gives you those borderline calls.

            Comment

            • SolidSnake07
              Pro
              • Sep 2006
              • 546

              #351
              Re: HOF Sliders (Project Nemesis)

              Originally posted by LanteriX
              But that's how it works in real life when you think about it. If pitchers are not known for their control, they won't get those borderline calls for the most part. If you're a pitcher known for having great control (e.g. Tom Glavine, Greg Maddux, etc.) the ump gives you those borderline calls.

              I know thats how it works. My point was that having an ump consistency slider is meaningless if borderline pitches are determined by the pitchers BB per/ 9 slider. They didnt have this ump thing last year. They had a choice of a wide strike zone or a small strike zone and that was good enough, IMO.

              Comment

              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #352
                Re: HOF Sliders (Project Nemesis)

                Originally posted by SolidSnake07
                I dont think ump consistency works the way I think it should. I think the pitchers BB per/9 slider have more to do with borderline pitches being called for strikes.
                The umpire consistency slider works exactly as it should. Bringing it below default makes the umpire somewhat inconsistent with his calls and vice versa with it above default.

                The k/9 is an attribute adjustment and not really a slider. It would have more of an affect on sim games than actual played games.

                I do agree that the wide and tight strike zone was better with calling borderline pitches.
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #353
                  Re: HOF Sliders (Project Nemesis)

                  Originally posted by BoA
                  hey nemesis, when are the small tweaks you mentioned coming?

                  Almost there, trying to get the power right!
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • steven
                    Pro
                    • Mar 2005
                    • 621

                    #354
                    Re: HOF Sliders (Project Nemesis)

                    Originally posted by nemesis04
                    Almost there, trying to get the power right!
                    nemesis ive almost tried everything as far as con/power for cpu and user, here is what ive come up with.

                    applies for user/cpu
                    all sliders clicks are set from default

                    -7 on contact (start from default to count ur clicks)
                    -3 or -4 on power(start from default to count your clicks)

                    also i like this set also,both apply for user/cpu, start from default to count ur clicks.

                    -9/contact
                    -2/power

                    these r the hitting sliders ive been liking the most after all that extensive testing, everything else on ur slider set i left the same, i might tweak the wind to +5 though.

                    keep in mind that i tried to keep the ball dynamics as smooth as i can with the hitting sliders above ,and make the cpu offence better as far as seeing a variety of hits and cpu scoring more runs.

                    cpu hitting disipline i might tweak to +6 or +3, if i feel the cpu doesnt score enough runs, but overall right now im happy with what im playing with.


                    thanks for a great slider set nemesis,hit me back with a message when u get the chance,Thanks..........Nasa

                    we both r from the east coast me from brooklyn,NY, you from Long Island NY,
                    Thanks again!! Peace!!
                    Last edited by steven; 06-30-2007, 06:43 PM.

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #355
                      Re: HOF Sliders (Project Nemesis)

                      Originally posted by steven
                      nemesis ive almost tried everything as far as con/power for cpu and user, here is what ive come up with.

                      applies for user/cpu
                      all sliders clicks are set from default

                      -7 on contact (start from default to count ur clicks)
                      -3 or -4 on power(start from default to count your clicks)

                      also i like this set also,both apply for user/cpu, start from default to count ur clicks.

                      -9/contact
                      -2/power

                      Those are all good combo's, I feel the best ones overall have contact at -10, -9 or -8.

                      Originally posted by steven
                      these r the hitting sliders ive been liking the most after all that extensive testing, everything else on ur slider set i left the same, i might tweak the wind to +5 though.
                      No harm moving it around toward your comfort level.


                      Originally posted by steven
                      keep in mind that i tried to keep the ball dynamics as smooth as i can with the hitting sliders above ,and make the cpu offence better as far as seeing a variety of hits and cpu scoring more runs.

                      cpu hitting disipline i might tweak to +6 or +3, if i feel the cpu doesnt score enough runs, but overall right now im happy with what im playing with.
                      This is the ps2 version, correct? If you do it be careful about lower pitch counts because most of the cpu at bats will be only 2 or 3 pitches before the ball is in play.


                      Originally posted by steven
                      thanks for a great slider set nemesis,hit me back with a message when u get the chance,Thanks..........Nasa

                      we both r from the east coast me from brooklyn,NY, you from Long Island NY,
                      Thanks again!! Peace!!
                      We are practically neighbors!

                      Thanks for all the feedback!!
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #356
                        Re: HOF Sliders (Project Nemesis)

                        Okay, I tweaked some categories to try to loosen up some areas people have concern about. There are different set options, some will be too strong for some and too weak for others. These are a guide to find a comfort level. Let me know the outcome and we will take it from there!







                        To make things clear I treat default as 0. Any tweak to the right will have a (+) in front of it and any tweak to the left will have a (-) in front of it.

                        Human

                        Pitcher Fatigue:
                        -Starting: 0
                        -Relief: +3
                        Pitch movement: +8
                        Pitch Command: -8
                        Wild Pitch Freq: +3
                        Set 1 [Contact: -10 / Power: +1]
                        Set 2 [Contact: -8 / Power: 0]
                        Set 3 [Contact: -6 / Power: +2] Use this if you like a lot of offense in your game!
                        Set 1 [Plate Awareness: -3]
                        Set 2 [Plate Awareness: +6] ( If you like foul ball battles with the pitcher try this setting, there will be some great ones. Be aware that this may cut down on your k number.
                        Error Freq: +10
                        Throwing Strength:+2
                        Throwing Accuracy:-4
                        Fielder Speed:-2
                        Passed Ball Freq: +3
                        Injury: +3

                        CPU

                        Pitcher Aggr.: -8
                        Pickoff Attempt Freq.: -6
                        Set 1 [Contact: -10 / Power: -1]
                        Set 2 [Contact: -8 / Power: -2] This is where I am currently at!
                        Set 3 [Contact: -8 / Power: 0] More offense.
                        Set 4 [Contact: -7 / Power: +1] There is going to be a lot more offense at this setting. Be careful!
                        Set 1 [Batter Plate Discipline: +5]
                        Set 2 [Batter Plate Discipline: -1] This will loosen up the cpu hitters to swing some more if so desired.
                        Fielder Reaction Time: -10
                        Throwing Strength: +2
                        Throwing Accuracy: -4
                        Error Freq: +10
                        Base running Aggr.: -3
                        Stealing Aggr.: +2
                        Stolen Base Freq.: +3
                        Injury: +3
                        Hook: +3

                        Global

                        Pitch Speed: 0 (I still like default but this you can adjust to your liking)
                        Umpire consistency: -4
                        Pitch Count: +7
                        Wind: +7

                        Notes:

                        -API is still Off
                        -These were developed from using the pitching meter. If you use classic pitching, some things will have to be adjusted. Especially the command slider.
                        -I have the strike zone off and vibration off. That is up to you!
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • BoA
                          Rookie
                          • Nov 2004
                          • 380

                          #357
                          Re: HOF Sliders (Project Nemesis)

                          thanks for the update, nemesis. One question, which set of contact/power for HUM are you currently using?

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #358
                            Re: HOF Sliders (Project Nemesis)

                            Originally posted by BoA
                            thanks for the update, nemesis. One question, which set of contact/power for HUM are you currently using?
                            I am using the -8 / 0 set for the human.
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • fng66
                              Rookie
                              • Apr 2007
                              • 18

                              #359
                              Re: HOF Sliders (Project Nemesis)

                              Hey nemesis great job,..........no no excellent job , i need some help either with strikeouts, i just dont get to strike out batter tips?????

                              And do you use the power button or just the X
                              Thank you

                              Comment

                              • nemesis04
                                RIP Ty My Buddy
                                • Feb 2004
                                • 13530

                                #360
                                Re: HOF Sliders (Project Nemesis)

                                Originally posted by fng66
                                Hey nemesis great job,..........no no excellent job , i need some help either with strikeouts, i just dont get to strike out batter tips?????

                                And do you use the power button or just the X
                                Thank you
                                Pitch selection, location and change of speed are the necessary ingredients to K the cpu. It is also very important that you do not become predictable because the cpu batters definitely pick up on your tendencies.

                                I only use the power swing on hitter's counts. Most of the time I use the contact swing.

                                Thanks for the feedback!
                                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                                Comment

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