Ok, I have another question. How is the umpire consistency slider working for you guys here? I believe its at -4 and it would be one thing to see borderline pitches called as balls and strikes throughout the course of the game but Im seeing pitches that are clearly strikes being called for balls and Im just curious if others are seeing this as well and if you have made any changes to this slider.
HOF Sliders (Project Nemesis)
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Re: HOF Sliders (Project Nemesis)
Ok, I have another question. How is the umpire consistency slider working for you guys here? I believe its at -4 and it would be one thing to see borderline pitches called as balls and strikes throughout the course of the game but Im seeing pitches that are clearly strikes being called for balls and Im just curious if others are seeing this as well and if you have made any changes to this slider. -
Re: HOF Sliders (Project Nemesis)
Ok, I have another question. How is the umpire consistency slider working for you guys here? I believe its at -4 and it would be one thing to see borderline pitches called as balls and strikes throughout the course of the game but Im seeing pitches that are clearly strikes being called for balls and Im just curious if others are seeing this as well and if you have made any changes to this slider.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
I dont think ump consistency works the way I think it should. I think the pitchers BB per/9 slider have more to do with borderline pitches being called for strikes.Comment
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Re: HOF Sliders (Project Nemesis)
But that's how it works in real life when you think about it. If pitchers are not known for their control, they won't get those borderline calls for the most part. If you're a pitcher known for having great control (e.g. Tom Glavine, Greg Maddux, etc.) the ump gives you those borderline calls.Comment
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Re: HOF Sliders (Project Nemesis)
But that's how it works in real life when you think about it. If pitchers are not known for their control, they won't get those borderline calls for the most part. If you're a pitcher known for having great control (e.g. Tom Glavine, Greg Maddux, etc.) the ump gives you those borderline calls.
I know thats how it works. My point was that having an ump consistency slider is meaningless if borderline pitches are determined by the pitchers BB per/ 9 slider. They didnt have this ump thing last year. They had a choice of a wide strike zone or a small strike zone and that was good enough, IMO.Comment
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Re: HOF Sliders (Project Nemesis)
The k/9 is an attribute adjustment and not really a slider. It would have more of an affect on sim games than actual played games.
I do agree that the wide and tight strike zone was better with calling borderline pitches.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
nemesis ive almost tried everything as far as con/power for cpu and user, here is what ive come up with.
applies for user/cpu
all sliders clicks are set from default
-7 on contact (start from default to count ur clicks)
-3 or -4 on power(start from default to count your clicks)
also i like this set also,both apply for user/cpu, start from default to count ur clicks.
-9/contact
-2/power
these r the hitting sliders ive been liking the most after all that extensive testing, everything else on ur slider set i left the same, i might tweak the wind to +5 though.
keep in mind that i tried to keep the ball dynamics as smooth as i can with the hitting sliders above ,and make the cpu offence better as far as seeing a variety of hits and cpu scoring more runs.
cpu hitting disipline i might tweak to +6 or +3, if i feel the cpu doesnt score enough runs, but overall right now im happy with what im playing with.
thanks for a great slider set nemesis,hit me back with a message when u get the chance,Thanks..........Nasa
we both r from the east coast me from brooklyn,NY, you from Long Island NY,
Thanks again!! Peace!!Last edited by steven; 06-30-2007, 06:43 PM.Comment
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Re: HOF Sliders (Project Nemesis)
nemesis ive almost tried everything as far as con/power for cpu and user, here is what ive come up with.
applies for user/cpu
all sliders clicks are set from default
-7 on contact (start from default to count ur clicks)
-3 or -4 on power(start from default to count your clicks)
also i like this set also,both apply for user/cpu, start from default to count ur clicks.
-9/contact
-2/power
Those are all good combo's, I feel the best ones overall have contact at -10, -9 or -8.
keep in mind that i tried to keep the ball dynamics as smooth as i can with the hitting sliders above ,and make the cpu offence better as far as seeing a variety of hits and cpu scoring more runs.
cpu hitting disipline i might tweak to +6 or +3, if i feel the cpu doesnt score enough runs, but overall right now im happy with what im playing with.
Thanks for all the feedback!!“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
Okay, I tweaked some categories to try to loosen up some areas people have concern about. There are different set options, some will be too strong for some and too weak for others. These are a guide to find a comfort level. Let me know the outcome and we will take it from there!
To make things clear I treat default as 0. Any tweak to the right will have a (+) in front of it and any tweak to the left will have a (-) in front of it.
Human
Pitcher Fatigue:
-Starting: 0
-Relief: +3
Pitch movement: +8
Pitch Command: -8
Wild Pitch Freq: +3
Set 1 [Contact: -10 / Power: +1]
Set 2 [Contact: -8 / Power: 0]
Set 3 [Contact: -6 / Power: +2] Use this if you like a lot of offense in your game!
Set 1 [Plate Awareness: -3]
Set 2 [Plate Awareness: +6] ( If you like foul ball battles with the pitcher try this setting, there will be some great ones. Be aware that this may cut down on your k number.
Error Freq: +10
Throwing Strength:+2
Throwing Accuracy:-4
Fielder Speed:-2
Passed Ball Freq: +3
Injury: +3
CPU
Pitcher Aggr.: -8
Pickoff Attempt Freq.: -6
Set 1 [Contact: -10 / Power: -1]
Set 2 [Contact: -8 / Power: -2] This is where I am currently at!
Set 3 [Contact: -8 / Power: 0] More offense.
Set 4 [Contact: -7 / Power: +1] There is going to be a lot more offense at this setting. Be careful!
Set 1 [Batter Plate Discipline: +5]
Set 2 [Batter Plate Discipline: -1] This will loosen up the cpu hitters to swing some more if so desired.
Fielder Reaction Time: -10
Throwing Strength: +2
Throwing Accuracy: -4
Error Freq: +10
Base running Aggr.: -3
Stealing Aggr.: +2
Stolen Base Freq.: +3
Injury: +3
Hook: +3
Global
Pitch Speed: 0 (I still like default but this you can adjust to your liking)
Umpire consistency: -4
Pitch Count: +7
Wind: +7
Notes:
-API is still Off
-These were developed from using the pitching meter. If you use classic pitching, some things will have to be adjusted. Especially the command slider.
-I have the strike zone off and vibration off. That is up to you!“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: HOF Sliders (Project Nemesis)
I only use the power swing on hitter's counts. Most of the time I use the contact swing.
Thanks for the feedback!“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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