HOF Sliders (Project Nemesis)

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #16
    Re: HOF Sliders (Project Nemesis)

    Originally posted by cactusruss
    Thanks!

    I just finished another game, this time in exhibition mode instead of my franchise. It was Cincinnati(ME) at Pittsburgh(CPU). I did what you said and played with contact at -8 and power at +2for both me and the cpu. Still kept pitch speed at -5.

    Cin 4 12 0
    PIT 2 9 0

    Pitch count was 131 for the cpu, 107 for me. I drew 3 walks and threw 2. Arroyo threw a gem for thr Reds through 6, but fell apart a little in the 7th and let Pittsburgh tie the game at 2. I then came back with 2 runs in the 8th and held on to win the game. There were a couple of times the cpu seemed a little tentative on the base paths. They might have scored more if the were a little more aggressive. Other than that, everything felt good.

    The number of hits in the show seem too high overall. I would start bringing your pitch speed up a notch or two and you should try -10 for contact. I really appreciate the feedback! If you feel the base runners are not advancing enough for you, bring the slider up to -3. The reason it is at -4 was because the if the cpu had a runner on second, they would try to advance to third on a ball hit to ss or 3b.

    Overall, the game is playing well?
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #17
      Re: HOF Sliders (Project Nemesis)

      Great game last night! R Sox and Yanks at the stadium, Wang and Schilling.

      R Sox 1 6 1
      Yanks 2 4 0


      R Sox
      Gave up a solo to Ortiz, that was their only threat in the game. Schilling k'd me 6 times and walked 3.

      Yanks
      Wang was the ground ball master inducing 4 double plays. Wang struck out 2 and walked 2.

      In the first Damon led off with a triple. Sac fly by Jeter to score the run.

      In the fifth I have Damon bunt, Variteck throws off balance and the ball sails far left of the 1b. Damon to second. I have Jeter hit to the right side, Damon to third on the play with one out. Abreu pops up in the infield, 2 outs. Giambi walks after a 10 pitch at bat. Arod, choke city? Nope, broken bat bloop single over short and that was it for the runs!

      Even though this thread has crickets chirping, lol, these sliders are putting up some nice results. I will be posting some adjustments soon!
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14815

        #18
        Re: HOF Sliders (Project Nemesis)

        I'm curious to hear about the amount of errors you are seeing. Even though I'm on veteran, I think the error slider is probably pretty similar. How many booted balls vs. throwing errors are you seeing with it maxed out? Any dropped flies? For throwing errors, is that more dependent on your arm accuracy? I've had mine set between 13 and 15 and I've seen a few bobbles but not many legitimate errors.
        Thanks.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #19
          Re: HOF Sliders (Project Nemesis)

          Originally posted by rudyjuly2
          I'm curious to hear about the amount of errors you are seeing. Even though I'm on veteran, I think the error slider is probably pretty similar. How many booted balls vs. throwing errors are you seeing with it maxed out? Any dropped flies? For throwing errors, is that more dependent on your arm accuracy? I've had mine set between 13 and 15 and I've seen a few bobbles but not many legitimate errors.
          Thanks.
          This slider is totally random, with it set on max I see the same amount as if it was set at default. Most errors are of the throwing type but I have accuracy down a bit to generate some type of drama. The fielding ones are very rare, as well as fly ball drops which are totally random. With this slider maxed we should be seeing some sloppy play and we are not!
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • cactusruss
            Pro
            • Aug 2004
            • 731

            #20
            Re: HOF Sliders (Project Nemesis)

            Originally posted by nemesis04
            Great game last night! R Sox and Yanks at the stadium, Wang and Schilling.

            R Sox 1 6 1
            Yanks 2 4 0


            R Sox
            Gave up a solo to Ortiz, that was their only threat in the game. Schilling k'd me 6 times and walked 3.

            Yanks
            Wang was the ground ball master inducing 4 double plays. Wang struck out 2 and walked 2.

            In the first Damon led off with a triple. Sac fly by Jeter to score the run.

            In the fifth I have Damon bunt, Variteck throws off balance and the ball sails far left of the 1b. Damon to second. I have Jeter hit to the right side, Damon to third on the play with one out. Abreu pops up in the infield, 2 outs. Giambi walks after a 10 pitch at bat. Arod, choke city? Nope, broken bat bloop single over short and that was it for the runs!

            Even though this thread has crickets chirping, lol, these sliders are putting up some nice results. I will be posting some adjustments soon!
            Sounds like an exciting game. I wish I had more time to get alot of games in to help you out...I'll probably get a game or two in this afternoon or evening, and I'll post results. I'm gonna finally try contact at -10 and pitch speed at 0 to see how I do with my slow reflexes.

            Comment

            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #21
              Re: HOF Sliders (Project Nemesis)

              Originally posted by cactusruss
              Sounds like an exciting game. I wish I had more time to get alot of games in to help you out...I'll probably get a game or two in this afternoon or evening, and I'll post results. I'm gonna finally try contact at -10 and pitch speed at 0 to see how I do with my slow reflexes.
              Your input has been very helpful and appreciated, thanks!
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

              Comment

              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #22
                Re: HOF Sliders (Project Nemesis)

                I got my rear handed to me tonight!

                Indians and the Yanks, They had CC going and I had Mussina:

                Indians 4 7 0
                Yanks 0 4 2

                CC fanned 10 Yanks and had a complete game shutout with 104 pitches thrown and no walks.

                Mussina only lasted 6 innings with 97 pitches thrown, one walk and 4 k's. He was charged with 3 earned runs.

                Jeter won the prize for errors committing both, one bobble and the patented throw over the first baseman show error.

                On a quick note I made a few changes on the first page.
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

                Comment

                • usmgoldeneagles
                  Rookie
                  • Jan 2004
                  • 221

                  #23
                  Re: HOF Sliders (Project Nemesis)

                  My only problem with these settings is that I only hit HRs with the power hitters. I hit plenty with Soriano, Lee and Ramirez, but that's about it.

                  I also don't hit a lot of doubles.

                  Comment

                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #24
                    Re: HOF Sliders (Project Nemesis)

                    Originally posted by usmgoldeneagles
                    My only problem with these settings is that I only hit HRs with the power hitters. I hit plenty with Soriano, Lee and Ramirez, but that's about it.

                    I also don't hit a lot of doubles.
                    Thanks for the feedback!

                    Lets see how we can fix it for you. Do you have contact at -10 or -8? You can also bump up the power another notch to +2. Also, plate awareness can be brought up to -2.

                    Overall, things are good?
                    Last edited by nemesis04; 03-14-2007, 04:38 PM.
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

                    Comment

                    • usmgoldeneagles
                      Rookie
                      • Jan 2004
                      • 221

                      #25
                      Re: HOF Sliders (Project Nemesis)

                      Contact is at -10.

                      I think if I raise power I will hit too many HRs with the power hitters. The problem could be that I just suck with average hitters.

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #26
                        Re: HOF Sliders (Project Nemesis)

                        Originally posted by usmgoldeneagles
                        Contact is at -10.

                        I think if I raise power I will hit too many HRs with the power hitters. The problem could be that I just suck with average hitters.
                        Yes, the players who hit homers now will most likely hit more which can ruin the experience. Just a suggestion, try contact at -8 and bring up plate awareness a bit, that will help with the extra base hits. Let me know how that works.
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #27
                          Re: HOF Sliders (Project Nemesis)

                          Originally posted by nemesis04


                          To make things clear I treat default as 0. Any tweak to the right will have a (+) in front of it and any tweak to the left will have a (-) in front of it.

                          Human

                          Pitcher Fatigue:
                          -Starting: 0
                          -Relief: -3
                          Pitch movement: +5
                          Pitch Command: -7
                          Wild Pitch Freq: +2
                          Contact: -10 (If you are finding too many weakly hit balls for your taste put this slider at -8. Do the same for the cpu)
                          Power: +1
                          Plate Awareness: -3
                          Error Freq: +10
                          Throwing Strength: +3
                          Throwing Accuracy: -3
                          Fielder Speed: -2
                          Passed Ball Freq: +1
                          Injury: +3

                          CPU

                          Pitcher Aggr.: -8
                          Pickoff Attempt Freq.: -6
                          Contact: -10
                          Power: -1
                          Batter Plate Discipline: -3
                          Fielder Reaction Time: -5
                          Throwing Strength: +3
                          Throwing Accuracy: -3
                          Error Freq: +10
                          Base running Aggr.: -4
                          Stealing Aggr.: +2
                          Stolen Base Freq.: +3
                          Injury: +3
                          Hook: +3

                          Global

                          Pitch Speed: 0 (I like default but this you can adjust to your liking)
                          Umpire consistency: -4
                          Pitch Count: +5
                          Wind: +7

                          Notes:

                          -API is Off
                          -These were developed from using the pitching meter. If you use classic pitching, some things will have to be adjusted. Especially the command slider.
                          -I have the strike zone off and vibration off. That is up to you!
                          Made changes to the cpu power and plate discipline.
                          Last edited by nemesis04; 03-18-2007, 09:56 PM.
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #28
                            Re: HOF Sliders (Project Nemesis)

                            The final tweaks are done, I adjusted command and fielder reaction time. I am going to role with these until the ps3 version arrives in April.

                            Average hits per team have been averaging anywhere from 4 to 8 per game with the occasional hit parade.

                            Tweaks were made in post 27!
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • nemesis04
                              RIP Ty My Buddy
                              • Feb 2004
                              • 13530

                              #29
                              Re: HOF Sliders (Project Nemesis)

                              After playing for some time, I have made some adjustments to human pitch movement, human command, cpu plate discipline and cpu fielder reaction time:

                              To make things clear I treat default as 0. Any tweak to the right will have a (+) in front of it and any tweak to the left will have a (-) in front of it.

                              Human

                              Pitcher Fatigue:
                              -Starting: 0
                              -Relief: 0 (I have brought this back to zero, I am not convinced that bringing it into the - reduces stamina.)
                              Pitch movement: +7
                              Pitch Command: -8
                              Wild Pitch Freq: +2
                              Contact: -10 (If you are finding too many weakly hit balls for your taste put this slider at -8. Do the same for the cpu)
                              Power: +1
                              Plate Awareness: -3
                              Error Freq: +10
                              Throwing Strength: +3
                              Throwing Accuracy: -3
                              Fielder Speed: -2
                              Passed Ball Freq: +1
                              Injury: +3

                              CPU

                              Pitcher Aggr.: -8
                              Pickoff Attempt Freq.: -6
                              Contact: -10
                              Power: -1
                              Batter Plate Discipline: -5
                              Fielder Reaction Time: -9
                              Throwing Strength: +3
                              Throwing Accuracy: -3
                              Error Freq: +10
                              Base running Aggr.: -4
                              Stealing Aggr.: +2
                              Stolen Base Freq.: +3
                              Injury: +3
                              Hook: +3

                              Global

                              Pitch Speed: 0 (I like default but this you can adjust to your liking)
                              Umpire consistency: -4
                              Pitch Count: +5
                              Wind: +7

                              Notes:

                              -API is Off
                              -These were developed from using the pitching meter. If you use classic pitching, some things will have to be adjusted. Especially the command slider.
                              -I have the strike zone off and vibration off. That is up to you!
                              “The saddest part of life is when someone who gave you your best memories becomes a memory”

                              Comment

                              • Royalblue77
                                Rookie
                                • Dec 2004
                                • 14

                                #30
                                Re: HOF Sliders (Project Nemesis)

                                These sliders are working out great. Had a lot of variety in results. What I like best is that you have to concentrate when pitching and hitting.

                                Comment

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