+6 Pwr +6 Con + 6 Vis for AI to increase AI offense modestly (average MLB team becomes a great team, or a terrible MLB team becomes average)
-6 timing window + 3 pitch speed for Human to add some extra challenge to hitting.
Likewise to make your team's hitting somewhat harder, you can try:
-4 Con -4 Vis with no other changes. Your strategy may need to slightly adjust.
I wish the game explained it better, but Con and Vis should generally go together or some things will happen and it won't raise R/9 as much as you'd expect. We tried to give the user complete control but in retrospect we should have combined the two and found a different way to control the distinction. Part of this was due to some key priorities in other areas that are now working well in the shipped game.
Some teams such as the Mets have stacked pitching - as the season starts and people age/improve that will probably change. Besides Johan Santana and Pedro Martinez, the other three are decent but almost as good when they're lucky. The reason is they have almost as good stuff as Johan in H/9 and K/9 year after year, they just totally lack the control to locate it (BB/9). That results in lower ERA that on another team would often bump them up one in the rotation. That's often the difference between top tier and 2nd/3rd tier pitching, and these kind of pitchers can be more streaky. Take a look at the type of 2nd tier pitchers who throw perfect games, but then have awful performances soon after.
Both the team quality and difficulty level play a factor.
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