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  • brunnoce
    MVP
    • Mar 2005
    • 4133

    #46
    Re: Slider suggestion

    4 games so far, so good! the A's are hot atm, but the 17 hit game was just a game i totally destroied P.Byrd... he gave up 9 hits in 4 innings...than i got almost nothing till the 9th where i got 4 hit from one their relivers.
    (im the A's and the Giants)

    BOS 8 16 1
    OAK 6 11 0
    WP: Okajima
    LP: Calero

    CLE 5 9 0
    OAK 8 17 1
    WP: Eveland
    LP: Byrd

    SF 3 8 0
    LAD 7 11 1
    WP: Broxton
    LP: Kliner

    SF 2 5 2
    MIL 1 6 1
    (in 11 innings)
    WP: Wilson
    LP: Mota

    SF is 2-2 with .242 avr and 5.11 ERA
    OAK is 2-3 with .301 avr and 4.73 ERA

    im liking it so far, i love the variable of game types., pitching duels, hits fest etc...

    ps: the other games not listed were played with default HOF , which i wasnt happy.
    Last edited by brunnoce; 03-26-2008, 12:51 PM.
    ---------------
    PSN: brunnoce
    Thanx Knight165

    Comment

    • Brian SCEA
      Senior AI Programmer - MLB: The Show
      • Mar 2008
      • 293

      #47
      Re: Slider suggestion

      Originally posted by brunnoce
      4 games so far, so good! the A's are hot atm, but the 17 hit game was just a game i totally destroied P.Byrd... he gave up 9 hits in 4 innings...than i got almost nothing till the 9th where i got 4 hit from one their relivers.
      (im the A's and the Giants)

      BOS 8 16 1
      OAK 6 11 0
      WP: Okajima
      LP: Calero

      CLE 5 9 0
      OAK 8 17 1
      WP: Eveland
      LP: Byrd

      SF 3 8 0
      LAD 7 11 1
      WP: Broxton
      LP: Kliner

      SF 2 5 2
      MIL 1 6 1
      (in 11 innings)
      WP: Wilson
      LP: Mota

      SF is 2-2 with .242 avr and 5.11 ERA
      OAK is 2-3 with .301 avr and 4.73 ERA

      im liking it so far, i love the variable of game types., pitching duels, hits fest etc...

      ps: the other games not listed were played with default HOF , which i wasnt happy.
      That's great to hear! I really appreciate your feedback, both before and after your changes.

      While I'm glad that people are enjoying the game, I do want to make it easier in the future to zero in on their ideal settings. I apologize if anyone's experience has been unnecessarily frustrating in this regard. Your feedback will definitely improve your future experience and is always welcome. In the rosters forum I've solicited some roster-specific feedback, and in the future we'll field some broader feedback comments as well.

      Thank you very much,
      Brian

      Comment

      • brunnoce
        MVP
        • Mar 2005
        • 4133

        #48
        Re: Slider suggestion

        Brian,
        one thing im noticing very cleary now is that the AI pitcher confidence influentes a lot whether ill get a cheap single or it will be an easy ball hit for an out.
        and with that said im seeing that the AI pitcher lose their confidence pretty quicly, specially if not ACES, i dont know if this inst in the game, but so far i have not seen one CPU mound visit yet, which would improve their confidace, most problaby.
        So, what want to know , is that if i increase the CPU pitch control slider, will that help the CPU pitcher to maintain their confidence, seeing that he will be able to hit their spot easier? but with that in mind, at the same time will the BB number decrease too much(im a very very patient hitter, ususally i draw 3-4 walks a game with default sliders)?
        do u think that if i increase the AI pitch control slider by 3 or 4 , so that their confidence stays a bit better(if thats the case), and increase the pitch count slider by 5 ill get a more balanced number of BB and keep the CPU pitcher confidence a bit higher , or the pitch control slider wont necessary effect the number of BB due to CPU logic(trying to make me chace balls on 3 ball counts)?

        all im talking up there is on the avr. long run..not in specificaly cases where a guys gives up 2 HR back to back offcourse.
        Last edited by brunnoce; 03-26-2008, 01:30 PM.
        ---------------
        PSN: brunnoce
        Thanx Knight165

        Comment

        • Beetlebum
          Rookie
          • Jan 2007
          • 226

          #49
          Re: Slider suggestion

          Originally posted by Brian SCEA
          If you want to make your difficulty somewhat harder, try this:
          +6 Pwr +6 Con + 6 Vis for AI to increase AI offense modestly (average MLB team becomes a great team, or a terrible MLB team becomes average)
          -6 timing window + 3 pitch speed for Human to add some extra challenge to hitting.

          Likewise to make your team's hitting somewhat harder, you can try:
          -4 Con -4 Vis with no other changes. Your strategy may need to slightly adjust.
          What are guys the exact names of the contact and vision sliders for the cpu?
          i guess Hit Quality and Plate Discipline...let me know...thanx!

          Comment

          • brunnoce
            MVP
            • Mar 2005
            • 4133

            #50
            Re: Slider suggestion

            yeh thats it...hit quality = Contact

            theres no vision slider for the CPU though.

            the plate dicipline is not the same thing....
            ---------------
            PSN: brunnoce
            Thanx Knight165

            Comment

            • spyder23
              Rookie
              • Apr 2003
              • 169

              #51
              Re: Slider suggestion

              Originally posted by brunnoce
              yeh thats it...hit quality = Contact

              theres no vision slider for the CPU though.

              the plate dicipline is not the same thing....
              But from what it sounds like, contact and plate vision go hand in hand...if we increase the cpu contact, will anything else be affected, or in this case, even affect the cpu at all since there is no plate vision for them?

              In Brian's initial post in this thread, he states to increase the effectiveness of the cpu's offense to increase vision...but then we found out there is no cpu vision slider.

              if contact and vision go hand in hand, what is really the benefit of increasing contact? does this make any sense?

              Comment

              • brunnoce
                MVP
                • Mar 2005
                • 4133

                #52
                Re: Slider suggestion

                yeh it makes sense..
                well from what i understand...the contact slider(hit quality) does exactly what its described to...its just the size of the sweet spot of the bat...
                its the chance u have of making good solid contact with the ball instead of been the chance of making any kind of contact with it..

                the CPU plate dicipline slider from what i understand is the ability of the CPU in taking or swinging at pitches..like when i set it to 20 (+10) i can barely strike the cpu out, becasue he becomes so good in reading the picthes and wont problaby try to follow bad pitches i throw for the K...while at 0 (-10) i feel the CPU is more human like and has some silly swings like we , humans, do from time to time(mostly with low contact, vision rating players).

                and the USER plate vision slider in the other hand , again, from what i feel, is the ability of making any kind of contact with the ball....when i test it at 20 i feel like i can reach any pitch the CPU throws me...while at 0, i cant barely go outside the zone if i dont locate properly.

                i hope this explanation can help u.
                again thats just what I understodd and felt about those sliders.
                Last edited by brunnoce; 03-26-2008, 03:02 PM.
                ---------------
                PSN: brunnoce
                Thanx Knight165

                Comment

                • Brian SCEA
                  Senior AI Programmer - MLB: The Show
                  • Mar 2008
                  • 293

                  #53
                  Re: Slider suggestion

                  Originally posted by brunnoce
                  Brian,
                  do u think that if i increase the AI pitch control slider by 3 or 4 , so that their confidence stays a bit better(if thats the case), and increase the pitch count slider by 5 ill get a more balanced number of BB and keep the CPU pitcher confidence a bit higher , or the pitch control slider wont necessary effect the number of BB due to CPU logic(trying to make me chace balls on 3 ball counts)?

                  all im talking up there is on the avr. long run..not in specificaly cases where a guys gives up 2 HR back to back offcourse.
                  Fatigue is more important than confidence and more likely the issue here. From what you've described, I'd suggest adjusting the "Pitcher Fatigue" sliders up say +5. The slider actually means "Pitcher Stamina" because moving right makes the pitcher last better. It's a legitimate tactic for a team to be patient (and drawing walks) against a starter to wear him out more collectively. Of course, hard to enforce.

                  Comment

                  • Millennium
                    Franchise Streamer
                    • Aug 2002
                    • 9889

                    #54
                    Re: Slider suggestion

                    Brian, I have another question -

                    You say that putting the Pitch Count slider up a few notches actually makes the game (in my words) "more realistic" in many terms, but also adding minutes onto gameplay times. That was the reason that default may not give as many walks - gameplay times for much of the general public had to be taken into respect.

                    Would you say that putting Pitch Count at +10 would produce an even more realistic experience in the pitcher/batter battle if I was not worried about the extra time added into the game?
                    Franchise > All Y'all

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                    Comment

                    • brunnoce
                      MVP
                      • Mar 2005
                      • 4133

                      #55
                      Re: Slider suggestion

                      Originally posted by Brian SCEA
                      Fatigue is more important than confidence and more likely the issue here. From what you've described, I'd suggest adjusting the "Pitcher Fatigue" sliders up say +5. The slider actually means "Pitcher Stamina" because moving right makes the pitcher last better. It's a legitimate tactic for a team to be patient (and drawing walks) against a starter to wear him out more collectively. Of course, hard to enforce.
                      thanx for the anwser brian...but wouldnt that make the CPU pitchers throw too many pitchers whiout getting substitute? like 140 pitches?
                      should i lower the Manager hook to compensate that?
                      ill give it a try, for sure
                      ---------------
                      PSN: brunnoce
                      Thanx Knight165

                      Comment

                      • brunnoce
                        MVP
                        • Mar 2005
                        • 4133

                        #56
                        Re: Slider suggestion

                        Originally posted by Millennium
                        Brian, I have another question -

                        You say that putting the Pitch Count slider up a few notches actually makes the game (in my words) "more realistic" in many terms, but also adding minutes onto gameplay times. That was the reason that default may not give as many walks - gameplay times for much of the general public had to be taken into respect.

                        Would you say that putting Pitch Count at +10 would produce an even more realistic experience in the pitcher/batter battle if I was not worried about the extra time added into the game?
                        great question
                        ---------------
                        PSN: brunnoce
                        Thanx Knight165

                        Comment

                        • Brian SCEA
                          Senior AI Programmer - MLB: The Show
                          • Mar 2008
                          • 293

                          #57
                          Re: Slider suggestion

                          Originally posted by Millennium
                          Brian, I have another question -

                          You say that putting the Pitch Count slider up a few notches actually makes the game (in my words) "more realistic" in many terms, but also adding minutes onto gameplay times. That was the reason that default may not give as many walks - gameplay times for much of the general public had to be taken into respect.

                          Would you say that putting Pitch Count at +10 would produce an even more realistic experience in the pitcher/batter battle if I was not worried about the extra time added into the game?
                          Pitch count depends more on the user's play style than anything else, and the slider is an adjustment to that. It sounds like it might work for you but you might want to start lower and work it upwards if necessary.

                          Unless stats are your end goal, I would measure realism more by the proper challenge rather than the results. For example, I might know I'm inherently weak on strikeouts, but I want the game to actually reflect that rather than tune it out. I know if I just changed my strategy or worked on pitch recognition I'd improve without sliders.

                          Of course for adjustments not covered by difficulty, sliders are the best alternative.

                          Comment

                          • Brian SCEA
                            Senior AI Programmer - MLB: The Show
                            • Mar 2008
                            • 293

                            #58
                            Re: Slider suggestion

                            Originally posted by brunnoce
                            thanx for the anwser brian...but wouldnt that make the CPU pitchers throw too many pitchers whiout getting substitute? like 140 pitches?
                            should i lower the Manager hook to compensate that?
                            ill give it a try, for sure
                            brunnoce,

                            That depends. Does the situation call for substitution by pitcher fatigue or performance? Typically it's a combination - the same starter can be pulled on a very different pitch count depending on each game. Generally, the earlier the inning the more often situation is the dominant factor. And vice versa. It might end up making a .1 inning difference, sometimes none. For relievers, it often makes no difference for different reasons.

                            Also, the original scenario described asked for ways to give the pitchers more "staying power" - fatigue does this in two ways so the side effect you describe might not be an issue.

                            Comment

                            • brunnoce
                              MVP
                              • Mar 2005
                              • 4133

                              #59
                              Re: Slider suggestion

                              Originally posted by Brian SCEA
                              brunnoce,

                              That depends. Does the situation call for substitution by pitcher fatigue or performance? Typically it's a combination - the same starter can be pulled on a very different pitch count depending on each game. Generally, the earlier the inning the more often situation is the dominant factor. And vice versa. It might end up making a .1 inning difference, sometimes none. For relievers, it often makes no difference for different reasons.

                              Also, the original scenario described asked for ways to give the pitchers more "staying power" - fatigue does this in two ways so the side effect you describe might not be an issue.
                              allright brian!
                              i did what u said, and i increased the pither fatigue(stamina) by 5..wierd that this slider is only at the USER sliders menu, but i guess it also effects the CPU pitcher right(seems so)??

                              anywaz, seems its working like u said... i havnet had a +11 hit game after the changes u suggested...and that whithout striking out a lot, which is realistic, depending on the pitcher. Also managers seems to still pulling pitchers out about the right time evan with the stamina so high...no probleme there.

                              things are working great! Most becasue of your help man, thank u very much for the inside info ure providing us here!

                              now i just cant wait for some updated roster(SCEA after opening day, or knight/jim) so i can start my real franchise
                              ---------------
                              PSN: brunnoce
                              Thanx Knight165

                              Comment

                              • ericjwm
                                Banned
                                • Mar 2003
                                • 1807

                                #60
                                Re: Slider suggestion

                                Brian, Shouldn't there be a CPU pitcher fatigue slider as well? Or does the player 1 pitcher fatigue slider affect both the user & CPU pitchers?
                                Also, any update on why the CPU plate vision slider is missing?

                                Thanks for taking the time to assist us.
                                Last edited by ericjwm; 03-29-2008, 04:20 AM.

                                Comment

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