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  • tree3five
    MVP
    • Aug 2002
    • 4006

    #31
    Re: Slider suggestion

    Originally posted by ckarlic
    Cool...that is what i figured. So no matter what Difficulty you are at the sliders will always all be at 10 clicks?
    yes if they are all at default.

    an easier way to set them back to default would be load up the game but DONT load sliders, then save over the old slider save and they will be set back to default. it will save you from moving them all back to 10 clicks. just a thought.

    Comment

    • Brian SCEA
      Senior AI Programmer - MLB: The Show
      • Mar 2008
      • 293

      #32
      Re: Slider suggestion

      Originally posted by Millennium
      Brian -

      I REALLY don't want this to turn into a Q & A thread on your slider suggestions, and we as a mod crew are attempting to find a cleaner way for you to interact with the user community here at OS. But all of your information in all of the threads are awesome. Thank you for sticking around and answering a bunch of the pet peeves a lot of us have.

      Now for the actual point of my post - All Star default is awesome for me, just as I believe you have said that it will lead to the most realistic games in the long run. That being said I have noticed after 33 games into my O's season that every stat is perfect with the exception of those that involved user drawn walks (meaning walks drawn when the CPU is pitching).

      What slider best affects that aspect of the game while not drawing from the other parts of the game that I already believe to be perfect? The Pitch count slider was a thought, as was the Strike % slider. Just curious as to your experience with these options. My main concern with tweaking anything is the effects it will have on other aspects (such as tweaking Pitch Command allowing the CPU to throw more walks, but also groove more pitches - something I don't particularly need them to do.

      Thanks again for any help you can offer, or even if you can't answer.
      Millenium, I was just making calculations on your results when I saw this new message. Great to see all things considered.

      Yes, the pitch count slider would do it, maybe +4 or less as a starting point. I hope you can see how not every person would want to increase their game length by a few minutes, so we give the user that choice. Your choice sounds like you would want it higher. Some people may even want a slightly arcadey fast paced style, and no harm since it's totally their choice. The arcadey style focuses slightly more on hits than walks with the all key stats balanced in consideration. Obviously, skill plays a factor in walks regardless.

      While recognizing that stats are very important, I've noted before that how you generate them is even more important. For example, you were drawing walks even though the AI pitcher was actually trying its hardest not to. For example, the AI has to use a pitching interface just like you, and even has imprecision in placing his cursor or timing the meter like you naturally will. More imporantly, each count has a different significance that plays into a walk drawn. The process of arriving at a result is paramount, if that's not done right the stats don't even matter (they'd be fake and trivial). So I'm very glad to see you got fairly reasonable results, but I also care that you felt it played real baseball, considering video game and development limitations.

      As mentioned in Q&A, we actually rebalance the game according to your pitch count setting (including AI strategy to a degree). Previous minor disclaimers apply. The pitch count slider affects human and CPU equally. Also, I wouldn't draw deep conclusions about CPU vs. CPU based on Human vs. CPU. And finally, the slider description correctly summarizes it with "more" being a lot of little things.

      As always, I'd first play the game on default for comparison (as you did), just in case you end up adjusting a slider too much beyond suitable. In that case you could exceed your goal, but imbalance the game and don't know what you're missing.

      BTW my default settings comments also apply to HoF. If there's something I can do to improve user experience, I've already done it. Feedback has long been taking into account, and is one factor among several. More info in the future at the appropriate time, and that's the best in my power.

      I can't answer most questions right now due to some jet lag and priority work. Sorry.

      Thanks,
      Brian

      Comment

      • Brian SCEA
        Senior AI Programmer - MLB: The Show
        • Mar 2008
        • 293

        #33
        Re: Slider suggestion

        Originally posted by brunnoce
        nemesis or Brian,
        what should i do to lower my bat avr. wihtout increasing the amount of times the CPU strikes me out?

        do u guys think that a low hitquality(-8) and vision slider(-8) with my foul tip slider maxed(+10) solve it in the long run?
        I want to lower my avr, but i dont want the cpu to strike me out 15 times a game...6-8 times are the real avr for that.

        thanx, any help is appreciated



        Ps. one thing i still dont get it is, Brian mentioned that with higher Vis. slider u become more of a Ichiro kind of player, meaning high bat. avr. thing is i want a lower bat avr, but not to play like A.dunn style, hit or miss...what i want is less avr, less Ks, more slugg(x-base hits) that in the end will produce more realisitc stats.
        so if i zeroed my Vis, and hit quality, what sliders would "protect" me from strike out +10 a game? would foul tip be the one? or timing window? im very confused about those.
        brunnoce,

        Less AVG - lower hit quality (your hitting will become worse)
        Less Ks - raise plate vision (your hitting will become better)
        More XB - raise power (your hitting will become better)

        I'd try -4/+4/+3 as a start from what you've told me, but I'm sure you'll find a better setting.

        Before you do that, please consider:
        The team you are using (If Yankees, you'll hit well)
        The difficulty you are playing
        The data you've collected (pitching staff faced, games played, etc..)
        The learning curve (you can definitely get more XB by hitting better)

        The lack of extra bases is most often related to hitting skill and strategy. That's the most dominant factor above others. Without using the guess pitch feature, try guessing pitch type and timing it early. You could be fooled and swing off balance at a changeup, but if you ever hit an extra homerun because of this strategy in a game, you've made up for many foolish swings.

        Obviously, you are the best judge of all these factors.

        Brian

        Comment

        • PsychoBulk
          Hoping for change...
          • May 2006
          • 4191

          #34
          Re: Slider suggestion

          Originally posted by Brian SCEA
          For example, the AI has to use a pitching interface just like you, and even has imprecision in placing his cursor or timing the meter like you naturally will.
          Really?

          Thats intriguing.

          Ive got visions of the AI getting frustrated as hell trying to place the ball cursor on the paint for a full count fastball and completely messing his meter timing up and leaving it middle in for a grand slam and then sitting there quietly cursing "himself"..."damn human hitters"

          Great info and insight Brian, thanks.

          Comment

          • Millennium
            Franchise Streamer
            • Aug 2002
            • 9889

            #35
            Re: Slider suggestion

            Brian -

            Thanks again for everything you have done on these forums. It shows a real commitment to the series when you guys come on here and help, even now on a case by case basis.

            Thanks,
            Chris
            Franchise > All Y'all

            My Twitter
            My Twitch Channel!

            Comment

            • Brian SCEA
              Senior AI Programmer - MLB: The Show
              • Mar 2008
              • 293

              #36
              Re: Slider suggestion

              Originally posted by PsychoBulk
              Really?

              Thats intriguing.

              Ive got visions of the AI getting frustrated as hell trying to place the ball cursor on the paint for a full count fastball and completely messing his meter timing up and leaving it middle in for a grand slam and then sitting there quietly cursing "himself"..."damn human hitters"

              Great info and insight Brian, thanks.
              PsychoBulk,

              Great to hear, you're welcome.

              I think this point may have been mentioned in the first Q&A in February, so someday I'm going to gather all data and consolidate for people. Other than not seeing a post, this is another reason I often don't reply to a specific comment.

              Enjoy!

              Brian

              Comment

              • Garrett67
                MVP
                • Sep 2004
                • 1429

                #37
                Re: Slider suggestion

                Originally posted by Brian SCEA
                Yes, the pitch count slider would do it, maybe +4 or less as a starting point.

                What does the pitch count slider actually do though? The reason I ask is because pitch count can be raised by increasing foul balls and the count can also be raised by adjusting the strikes slider to allow for more balls, providing the user can be patient enough to take pitches. So is the pitch count slider a one stop slider for both of those?

                I hope that made sense.
                Gamertags

                Xbox 360: Garrett67
                Playstation: Bean1967
                Steam: Axemaster5150

                Comment

                • brunnoce
                  MVP
                  • Mar 2005
                  • 4133

                  #38
                  Re: Slider suggestion

                  Originally posted by Brian SCEA
                  brunnoce,

                  Less AVG - lower hit quality (your hitting will become worse)
                  Less Ks - raise plate vision (your hitting will become better)
                  More XB - raise power (your hitting will become better)

                  I'd try -4/+4/+3 as a start from what you've told me, but I'm sure you'll find a better setting.

                  Before you do that, please consider:
                  The team you are using (If Yankees, you'll hit well)
                  The difficulty you are playing
                  The data you've collected (pitching staff faced, games played, etc..)
                  The learning curve (you can definitely get more XB by hitting better)

                  The lack of extra bases is most often related to hitting skill and strategy. That's the most dominant factor above others. Without using the guess pitch feature, try guessing pitch type and timing it early. You could be fooled and swing off balance at a changeup, but if you ever hit an extra homerun because of this strategy in a game, you've made up for many foolish swings.

                  Obviously, you are the best judge of all these factors.

                  Brian
                  thank u so much for your response, its really helpfull man..i really appreciate it.

                  one thing i still didnt understand is that u said that i hit quality slider and the plate vision slider walk side by side, so what do u think if i lower both of those to 0 (-10) and than up my foul tip slider to +10 , u see i use guess pitch, so getting good hits arent really a problem for me, specially with power at 11(+1), so thats not my issue...my issue is usually the cheap singles...wold u think that this would work better in HOF or allstar?
                  i think u understood the results i want to achive.
                  also, what shouls i set the timing window slider so it makes evan harder to get hits? right now i have it at 0.

                  My issue is that most of the times i feel now reward in those cheap singles as evan when im just trieng to defending the strike zone(late swings and such) i still get way too many cheap singles and that starts to stack up over the oposing pitchers making them losing their confidence, and with that, giving away evan more hits.

                  thanx so much for the attention man.

                  btw, just for the record im using the A's and the giants right now, but my goal is to find sliders that i can use any team and get decent results(acording to their potential) like with the yankees a +.290 team avr woudnt be out of the world, and if i played with the giants i should get a -.280 avr for instance. offcourse that my vary but not too much. About the pitchers im facing, im usually facing the 1 or 2 starters and going from taht...i exepect to have less hits in those games, but still most of the time i get +11 hits, with 4 ot 5 cheap singles(poor swings in poor counts, defending the strike zone) , whitout them i would have perfect boxscorers.
                  Keep in mind i dont have any problems with the fielders like most people here do, also i get a really decent number of x-base hits and hr, most due to guess pitch, my only reall issue is to eliminate the cheap singles.
                  ---------------
                  PSN: brunnoce
                  Thanx Knight165

                  Comment

                  • brunnoce
                    MVP
                    • Mar 2005
                    • 4133

                    #39
                    Re: Slider suggestion

                    Brian one more important question i just forgot to ask, does the pitch count slider has anypower in influacting the hit number? like to make the pitch count higher does it have the "power" to make more balls that should be recorded for an out actually getting through for a hit ?
                    ---------------
                    PSN: brunnoce
                    Thanx Knight165

                    Comment

                    • ty5oke
                      87%
                      • Feb 2003
                      • 2912

                      #40
                      Re: Slider suggestion

                      Originally posted by Millennium
                      Brian -

                      Thanks again for everything you have done on these forums. It shows a real commitment to the series when you guys come on here and help, even now on a case by case basis.

                      Thanks,
                      Chris
                      Couldn't agree more. Thanks Brian for all the great info.
                      Seattle Pilots GM (2011 - ) Record: 152 - 195

                      Operation Sports OOTP League

                      Comment

                      • Brian SCEA
                        Senior AI Programmer - MLB: The Show
                        • Mar 2008
                        • 293

                        #41
                        Re: Slider suggestion

                        Originally posted by Garrett67
                        What does the pitch count slider actually do though? The reason I ask is because pitch count can be raised by increasing foul balls and the count can also be raised by adjusting the strikes slider to allow for more balls, providing the user can be patient enough to take pitches. So is the pitch count slider a one stop slider for both of those?

                        I hope that made sense.
                        Yes and more.

                        The slider is described briefly when selected in the menu (bottom of the screen). I answered this in Q&A and a few times on the boards, but I know it's hard to find. I'll try to find a way to consolodate in the future.

                        Comment

                        • Brian SCEA
                          Senior AI Programmer - MLB: The Show
                          • Mar 2008
                          • 293

                          #42
                          Re: Slider suggestion

                          Originally posted by brunnoce
                          thank u so much for your response, its really helpfull man..i really appreciate it.

                          one thing i still didnt understand is that u said that i hit quality slider and the plate vision slider walk side by side, so what do u think if i lower both of those to 0 (-10) and than up my foul tip slider to +10 , u see i use guess pitch, so getting good hits arent really a problem for me, specially with power at 11(+1), so thats not my issue...my issue is usually the cheap singles...wold u think that this would work better in HOF or allstar?
                          i think u understood the results i want to achive.
                          also, what shouls i set the timing window slider so it makes evan harder to get hits? right now i have it at 0.

                          My issue is that most of the times i feel now reward in those cheap singles as evan when im just trieng to defending the strike zone(late swings and such) i still get way too many cheap singles and that starts to stack up over the oposing pitchers making them losing their confidence, and with that, giving away evan more hits.

                          thanx so much for the attention man.
                          I probably wouldn't increase foul tips..rather than increase that, if hitting gets too hard without it just try -6 Con/ - 6 Vis / + 1 Power.

                          You want to lower timing window if you want to make hitting harder, but I'd try those above settings first.

                          The reason is you seem to have a number of opposing goals. I.e. lower the contact slider isn't enough because you aren't changing Vision, but if you change Vision you think you'll have to raise Foul Tips to counter that, followed by lowering the Timing Window which interacts with those two.

                          I think the bottom line is if you want hitting to be harder you'll have to make it harder without making it easier. I'm confident if making hitting a step harder wither fewer cheap singles is your goal, all you have to do is use -6 Con / - 6 Vis (or less) and nothing else. Your strategy would have to adjust a little.

                          Comment

                          • brunnoce
                            MVP
                            • Mar 2005
                            • 4133

                            #43
                            Re: Slider suggestion

                            done that brian, thanx aagina man..its working good so far!
                            ill give a long try with those edits...30-40 games minimum.
                            ---------------
                            PSN: brunnoce
                            Thanx Knight165

                            Comment

                            • JT30
                              MVP
                              • Jul 2004
                              • 2123

                              #44
                              Re: Slider suggestion

                              Originally posted by brunnoce
                              done that brian, thanx aagina man..its working good so far!
                              ill give a long try with those edits...30-40 games minimum.
                              I expect you to finish 35 games in 48 hrs and report back

                              Comment

                              • brunnoce
                                MVP
                                • Mar 2005
                                • 4133

                                #45
                                Re: Slider suggestion

                                lmao

                                i wish i could!
                                Last edited by brunnoce; 03-26-2008, 09:23 AM.
                                ---------------
                                PSN: brunnoce
                                Thanx Knight165

                                Comment

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