I'm a little nervous about doing that but just may take your advice. The one thing I am really nervous about is pitcher consistency. I actually want to increase that as I don't want to see the cpu throw any more wild pitches or bean balls. Do you not find that an issue with consistency at 0?
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Re: Show 09 Sliders
I'm a little nervous about doing that but just may take your advice. The one thing I am really nervous about is pitcher consistency. I actually want to increase that as I don't want to see the cpu throw any more wild pitches or bean balls. Do you not find that an issue with consistency at 0? -
Re: Show 09 Sliders
I'm a little nervous about doing that but just may take your advice. The one thing I am really nervous about is pitcher consistency. I actually want to increase that as I don't want to see the cpu throw any more wild pitches or bean balls. Do you not find that an issue with consistency at 0?
The clue came from one of the SCEA guys who said the sliders are not as extreme as we think. Trust me, he's right.
I have a hunch you won't regret all zeros.
I've also zeroed out solid hits for both me and the cpu and I'm still seeing some screamers but the variety is great.
It won't be long until I zero out contact as well.Comment
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Man, zero is not enough.
CPU Pitcher Control=0
CPU Pitcher Consistency=0
CPU Strike Frequency=0
Shawn Hill of the Nationals (4th or 5th starter) v me:
Escobar and Chipper both watched 3 called strikes after 3-0 counts.
That can happen, I know. I'm well aware that even back end of the rotation guys can throw strikes. But, a red flag has got to up here because this has been a long time problem of the series.
I'm seeing way too many of these. You might expect it from the 1, 2, and maye 3 starters. A 4th and 5th starter, not quite as frequently.Comment
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I tried the cpu control, strike freq and consistency all at 0 (triple zero combo). I took the Mets in Chicago against Zambrano. I knocked him out of the game after 2 1/3 innings. He gave up two walks, 9 hits and 8 or 9 runs. I think I also hit 2 HRs off of him.
The triple zero slider combo certainly produces more balls and walks. The strike frequency slider does what it says in that it invokes more balls on early counts. The first three batters I faced all had balls on the first pitch, some way out of the strike zone. I think using 0 for strike freq may be a bit too extreme. I'm going to put it a touch higher. I think consistency really has a big effect in the amount of mistakes a pitcher makes. Zambrano was leaving stuff over the heart of the plate and I was pounding it.
I can see how the triple zero slider combo can be good for drawing walks, boosting pitch counts and keeping the cpu from painting the corners but it seemed a little extreme after one game. You would certainly have to drop the human contact slider down to compensate for the amount of balls you hit hard off the cpu pitcher.
I'm hoping to start a season today if Knight gets his roster fix done. One turn through the starting rotation will give me a better idea for some of these things. Its hard to tell when you usually face good pitchers in exhibition games all the time.Comment
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I'm just reading the post above mine, and I wanted to just clarify how I feel control and consistency run:
- Consistency seems to be the amount of pitches that are more prone to fall off the corner outside the strike zone, to a possible extent such as throwing a wild pitch or hit batsman.
- Control seems to be the amount of pitches that are more prone to miss the corner within the strike zone, to a possible extent such as throwing pitches right down the ****.
- Lowering these two should show many less corner/borderline pitches, but more of a black & white when seeing balls and strikes. Jacking them up should show many borderline and corner balls and strikes, some barely missing and some barely hitting the strike zone.
Not sure if that was already explained or if people already knew that, but that's what I've been discovering that it does. Strike Frequency is the only one you really need to be worried about to drop all the way down to zero when it comes to worrying about the ball : strike ratio being thrown.Last edited by Blzer; 03-14-2009, 10:41 AM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Show 09 Sliders
I'm just reading the post above mine, and I wanted to just clarify how I feel control and consistency run:
- Consistency seems to be the amount of pitches that are more prone to fall off the corner outside the strike zone, to a possible extent such as throwing a wild pitch or hit batsmen.
- Control seems to be the amount of pitches that are more prone to miss the corner within the strike zone, to a possible extent such as throwing pitches right down the ****.
- Lowering these two should show many less corner/borderline pitches, but more of a black & white when seeing balls and strikes. Jacking them up should show many borderline and corner balls and strikes, some barely missing and some barely hitting the strike zone.
Not sure if that was already explained or if people already knew that, but that's what I've been discovering that it does. Strike Frequency is the only one you really need to be worried about to drop all the way down to zero when it comes to worrying about the ball : strike ratio being thrown.Comment
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Re: Show 09 Sliders
Let me put it this way (and this is only a theory)...
- If you jack up the control slider and lower the consistency slider, and you only go about painting corners (assuming you're moderately accurate), all of your pitches, be it balls or strikes, should fall on, around or off the corners of the plate, perhaps off by a considerable margin if you don't correctly paint the corner with your cursor.
- If you raise the consistency slider and put the control slider down to zero and do the same corner pitching, you will find the balls barely missing off the plate and the strikes floating around the zone much more often than just biting corners for strikes.
I hope that makes sense.Last edited by Blzer; 03-14-2009, 10:43 AM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Show 09 Sliders
Joe Blanton (Phillies number 4 or 5) 3 hit me through 7 innings last night. He did walk 4 but he owned me.
I think you need a bigger sample.Comment
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You could be true. But that's why I just started playing a season. Two games in and after one turn through the rotation I will be able to see what I like and don't like.Comment
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Re: Show 09 Sliders
I'm actually inferring that strike frequency is affected very little by both the control and consistency sliders.
Let me put it this way (and this is only a theory)...
- If you jack up the control slider and lower the consistency slider, and you only go about painting corners (assuming you're moderately accurate), all of your pitches, be it balls or strikes, should fall around or off the plate, perhaps off by a considerable margin if you don't correctly paint the zone.
- If you raise the consistency slider and put the control slider down to zero and do the same corner pitching, you will find the balls barely missing off the plate and the strikes floating around the zone much more often than just biting corners for strikes.
I hope that makes sense.
I lowered CPU pitch control, consistency and strike by 1 (they are all now at +4) and decrease human contact to +4.
I refuse to lower any CPU hitting sliders on Legend - I need to pitch better. I might use ball cursor fade for a while until I know where my pitches are breaking - I'm getting shelled. I give up at least 9 hits a game.Comment
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