MLB 09 All-Star Sliders for the bad hitter/good pitcher

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  • rudyjuly2
    Cade Cunningham
    • Aug 2002
    • 14816

    #46
    Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

    A low scoring game takes me about 45 minutes to play. Higher scoring games take me about an hour or so.

    Comment

    • The Chef
      Moderator
      • Sep 2003
      • 13684

      #47
      Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

      Question for you Rudy, or anyone else using these sliders, are you seeing insane wind with it at default? Im seeing a considerable amount of people dropping this slider to 4 or below so I wanted to check and see what you were seeing on your end when playing.
      http://www.twitch.tv/kitm9891

      Comment

      • JohnnytheSkin
        All Star
        • Jul 2003
        • 5914

        #48
        Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

        OK, Rudy...your sliders suck. I was just owned by some scrub rookie on the Padres, playing as the Dodgers and Jason Schmidt, 7-1, scoring only in the ninth off a reliever. Seriously man, why didn't I win going away!?

        I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

        Oh, sorry...I got distracted by the internet. - Scott Pilgrim

        Comment

        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14816

          #49
          Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

          Originally posted by JohnnytheSkin
          OK, Rudy...your sliders suck. I was just owned by some scrub rookie on the Padres, playing as the Dodgers and Jason Schmidt, 7-1, scoring only in the ninth off a reliever. Seriously man, why didn't I win going away!?

          Tell me about it. If I lost another game I was going to lose it!

          Chef - I'm not seeing an insane amount of wind effect, just an insane amount of wind at games period. Some games just have really strong winds. Is it intentionally programmed for this early in the season? Not sure but change it if you like. I'm fine with it at default.

          All three Pittsburgh games were 1 run games. Does this give credence to the comeback AI? Not really imo since I kept coming back too. Won 1-0, then lost a slo-pitch score of 11-10 where I mismanaged my pen a bit. Freaking Hinske hits a grand slam in the first and then I get thrown out at third in the 8th. Walk off sac fly in the third game to win 6-5. Batted very well against crappy Pitt the last two games and raised my season average to .266 with the Reds. Votto blasted another home run and now has four on the year. I will go back to the Tigers now for a series or two.

          I'm 2-4 with the Reds. I'm hitting .266, have 14 doubles and 5 HRs. Can't remember the last time I walked though (I'm just pathetic). Team ERA 5.50! Yikes! Given up 6 HRs. Walked 16 but struck out 44 (I guess facing pitchers helps). Zero errors.

          Pitt Series Stats:

          Comment

          • The Chef
            Moderator
            • Sep 2003
            • 13684

            #50
            Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

            Solid gameplay but I lowered the CPU Contact back to default because I noticed that the moment I changed it I suddenly wasnt getting any strikeouts anymore, guys werent chasing pitches or taking pitches ever, literally Kuroda pitched 7.1 and struck out 1 guy against San Diego and for me thats too low. If you notice in the description for contact it says it will increase timing, patience etc, which basically means they stop chasing and only swing at good pitches which just doesnt do it for me. I was nervous that it might make the Padres already weak offense even weaker until I gave up 8 runs on 13 hits while watching Broxton blow a save so apparently the contact of 5 or 6 doesnt make much of a difference for the CPU's offense. Two things that I noticed that I wanted to see if others have seen...

            1. Fielders speed is still too high, even with the slider at 0, as Im seeing guys like Manny able to easily chase down fly balls along the foul line. Im seeing OF's cut off the gaps with ease, its almost as if I dont either hit it over their head or just smash a line drive into the gap then it will be caught. This doesnt seem to be as much of a problem as it was last year but its aggravating still watching Furcal absolutely murder a pitch but because he got a tiny bit of air under it the LF was able to cut the gap while backtracking and catch it for the out, irritating to say the least.

            2. Stolen Bases. First off, why in the hell did they make the SB sliders global? Now when I want to make a change it effects everyone even though I dont need to change it for everyone. In my last game Furcal was thrown out on a changeup down and away, down and away changeup?!?!?!?!? I would love to raise the SB Success slider but the CPU doesnt need it from what Ive seen so I either make it more realistic for myself while possibly making it impossible to stop the CPU or I keep them realistic while making it impossible to steal for myself. When Furcal was caught it wasnt even close, he was out by a mile and it was ****ing ridiculous.

            -SIDE NOTE-
            I use Auto for baserunning so this is all dictated by the CPU in the end anyways but Furcal shouldnt be getting gunned down on changeups damn near in the dirt.

            Any ideas Rudy? Everything else is working fine, Im striking out the CPU realistically since moving contact back down, Im drawing walks better then ever (5 in last game), Ive got **** for power but it was my first few games played so I figure the power will come eventually and Im getting better at contact and not striking out as much.

            On a somewhat unrelated note, if you come across anything that helps the human walk the CPU more freuently then let me know as this is another part of the game that I need to figure out. Thanks in advance.
            http://www.twitch.tv/kitm9891

            Comment

            • rudyjuly2
              Cade Cunningham
              • Aug 2002
              • 14816

              #51
              Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

              Originally posted by The Chef
              -SIDE NOTE-
              I use Auto for baserunning so this is all dictated by the CPU in the end anyways but Furcal shouldnt be getting gunned down on changeups damn near in the dirt.

              Any ideas Rudy? Everything else is working fine, Im striking out the CPU realistically since moving contact back down, Im drawing walks better then ever (5 in last game), Ive got **** for power but it was my first few games played so I figure the power will come eventually and Im getting better at contact and not striking out as much.

              On a somewhat unrelated note, if you come across anything that helps the human walk the CPU more freuently then let me know as this is another part of the game that I need to figure out. Thanks in advance.
              I use auto baserunning as well and some of the baserunning decisions are bone headed but oh well. I really hope we can use auto running in the future but override some of the cpu decisions on the base paths.

              Fielder speed - I tend to agree with you that they might still be too fast. I see hits into the corners that result in singles every once in awhile but overall its pretty decent at 0.

              I don't have any clues on how to change the stolen base stuff. Some of the slider removal is just bad imo. The removal of cpu plate discipline is one that I think was bad. You could determine how often they chased pitches. The removal of the passed ball slider was bad. The removal of separate arm accuracy sliders for infield vs. outfield isn't good. I find that outfielders arms are a litte too inaccurate to the plate. The fact that some sliders are global and not split up doesn't make a lot of sense to me either.

              As for user issued walks, you could try to drop user consistency to make your pitcher more wild.

              I do believe the fielding errors for manual users on All-Star is completely broken and crap. 0 errors through 12 games. 0 in 12! (That's not even including the 6 or 7 exhibition games I played and don't have the stats to back me up). Even though that's a smaller sample size, its still significant when applied in stat theory (I'm a stat major). You should get an error in about half your games. Try flipping a coin 12 straight times and gets heads every time. This shouldn't happen. I like so much of what I'm getting on All-Star that this is driving me nuts. I might even fool around with HOF to see if this might be fixed (Jackdog is getting realistic stuff there).
              Last edited by rudyjuly2; 03-12-2009, 08:02 AM.

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14816

                #52
                Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                Originally posted by The Chef
                2. Stolen Bases. First off, why in the hell did they make the SB sliders global? Now when I want to make a change it effects everyone even though I dont need to change it for everyone. In my last game Furcal was thrown out on a changeup down and away, down and away changeup?!?!?!?!? I would love to raise the SB Success slider but the CPU doesnt need it from what Ive seen so I either make it more realistic for myself while possibly making it impossible to stop the CPU or I keep them realistic while making it impossible to steal for myself. When Furcal was caught it wasnt even close, he was out by a mile and it was ****ing ridiculous.
                I've seen a lot of people reduce fielder arm strength. It probably is a little high although nothing that really bothers me other than the quick throw from the SS gunning out a runner at first by a mile. Blzer has his at 3/10. Anybody else think arm strength is too high?

                Comment

                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #53
                  Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                  I had to bump the pitch speed slider up to 3; I was swinging too early on pitches resulting in fouling off pitches or hitting dribblers when I should've been driving to the gaps or over the fence.
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • The Chef
                    Moderator
                    • Sep 2003
                    • 13684

                    #54
                    Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                    Im about ready to go back to default on damn near everything and just play as I refuse to get sucked into the slider game this year. Last night, after wondering if I was ever going to have a breakout inning offensively, I destroyed Arizona 10-0 on 19 hits and Kershaw threw a complete game 2-hit shutout with 11 strikeouts and 1 walk. Are you seeing a ton of first pitch balls with the strike frequency at 1? It seems to be fine with stud pitchers but last game Jon Garland walked 5 in 4.1 innings and looked terrible being behind in the count to damn near every single hitter he faced. Now I understand that this could be one of those rare occurances and not the norm so Im not going to change anything yet but through 4 games Ive walked 19 times which seems pretty high considering thats almost 5 walks per game on average.

                    Baseball is such a tough sport to test sliders on as there is such a wide range of outcomes in a baseball game. Im hoping Im not stuck in a rough spot as I refuse to raise the CPU contact to 6 since my strikeouts will vanish but their offense was putrid last game with only 2 hits. Now the game before that the Padres had 10 or so hits so maybe this last game was just a great game for my guys but I am curious to keep getting feedback Rudy, or anyone else that is using these sliders. Here is what Im running with right now....

                    USER
                    Contact (6)
                    RP Stamina (0)
                    SP Stamina (6)

                    CPU
                    RP Stamina (0)
                    Pitcher Control (0)
                    Strike Frequency (1)

                    GLOBAL
                    Fielding Errors (8)
                    Fielder Run Speed (0)

                    ***Fielding Errors is going back to default right away, since raising this to 8 Ive seen so many stupid *** fielding plays its not even funny, guys reaching for a grounder and letting it skip under their glove, guys booting routine grounders, guys bobbling hard hit ground balls for no apparent reason and all of these things happened just in my last game against Arizona. It seems like the game shows errors but it refuses to score them as errors, ****, Kemp airmailed Hudson at second and it went all the way to the backstop allowing the runner to advance and yet they didnt rule it an error, it was a hit. If the game isnt going to score the damn thing right from the start then I might as well forget it and just allow the defenders to play with some sort of competancy.

                    ***Fielder Run Speed isa joke, guys dont appear to be running any slower or faster with it at 0 so since I cant move it any lower I guess Im stuck with what I have currently. I really hope that by altering one slider I havent altered the outcome of changing this slider but when I hear a dev mention that altering sliders can have an adverse effect on other sliders or portions of the game then Im left to wonder what exactly he means by this and how far reaching this is?

                    Anyways, thanks for sharing the sliders and feedback Rudy, appareciate it greatly.
                    http://www.twitch.tv/kitm9891

                    Comment

                    • rudyjuly2
                      Cade Cunningham
                      • Aug 2002
                      • 14816

                      #55
                      Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                      Originally posted by The Chef
                      ***Fielding Errors is going back to default right away, since raising this to 8 Ive seen so many stupid *** fielding plays its not even funny, guys reaching for a grounder and letting it skip under their glove, guys booting routine grounders, guys bobbling hard hit ground balls for no apparent reason and all of these things happened just in my last game against Arizona. It seems like the game shows errors but it refuses to score them as errors, ****, Kemp airmailed Hudson at second and it went all the way to the backstop allowing the runner to advance and yet they didnt rule it an error, it was a hit. If the game isnt going to score the damn thing right from the start then I might as well forget it and just allow the defenders to play with some sort of competancy.
                      I don't find a ton of first pitch balls Chef and I'm certainly not walking as much as you since I have little patience. I understand the slider game. The game does play pretty decent at default.

                      I completely understand your frustration with the way they handle user errors - I mean with the way they don't have your player boot any and just let them go by you without scoring errors. Hopefully the dev team will open their eyes to this as I've pm'd two devs and they seem to think its just a small sample set for me. I've played over 20 games in the Show with fielding errors raised and I might have committed one error in an exhibition game. Yup, no problem there! This is the worst part of the game imo.

                      I've gone down to 7 on fielding errors to get rid of some of this crap. I'm also boosting manager hook to 7 since they leave their pitchers in too long.

                      Comment

                      • The Chef
                        Moderator
                        • Sep 2003
                        • 13684

                        #56
                        Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                        Originally posted by rudyjuly2
                        I've gone down to 7 on fielding errors to get rid of some of this crap. I'm also boosting manager hook to 7 since they leave their pitchers in too long.
                        Funny you mention the manager hook since in my last game they yanked Garland after 4.1 having thrown something like 85 pitches to that point so for me they are pulling them at the right time.

                        Im going to fire it up here shortly and give it a shot without using guess pitch at all and we will see what happens. When you view my stats keep that in mind, I am patient because I guard against the ball down so Im always taking those pitches instead of swinging at them thus getting myself into deeper pitch counts and drawing more walks. Its weird, I wasnt hitting like crazy before last game so Im not sure if it was a one time thing or if its a sign that Im getting better. I guess we will see when I play without the guess pitch feature this next game. I will let you know how things turn out.
                        http://www.twitch.tv/kitm9891

                        Comment

                        • soonermagic75
                          Rookie
                          • Sep 2002
                          • 354

                          #57
                          Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                          u guys swing only or l stick aim guys?

                          Comment

                          • The Chef
                            Moderator
                            • Sep 2003
                            • 13684

                            #58
                            Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                            Originally posted by soonermagic75
                            u guys swing only or l stick aim guys?
                            I swing only, I cant move the stick, identify location, identify pitch, time it and swing so I go with what works for me. I use guess pitch as of right now, I was going to go without it for my next game but Im going to possibly lower contact and see what happens as I wasnt doing squat hitting prior to my last game.
                            http://www.twitch.tv/kitm9891

                            Comment

                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14816

                              #59
                              Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                              Originally posted by soonermagic75
                              u guys swing only or l stick aim guys?
                              Swing only for me.

                              Comment

                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14816

                                #60
                                Re: MLB 09 All-Star Sliders for the bad hitter/good pitcher

                                I posted a poll asking if people are seeing enough fielding errors for the user. Please vote: http://www.operationsports.com/forum...ng-errors.html .

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