Stats-Based CPU Sliders [MLB 12 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #1

    Stats-Based CPU Sliders [MLB 12 Version]

    Hi all. I'll be working on a CPU slider set based on the following philosophy:

    (1) Adjustments are made for the gameplay to replicate 2009 - 2011 MLB stats as closely as possible. (2011 is weighted twice more than 09 and 10, since that's how players are rated in the default SCEA roster.)

    (2) Make the gameplay visually appealing.

    I like to have such a slider set myself since my hobby is to create a player and use him in a bunch of CPU vs CPU games and check out how he performs. Because of similar conditions, it's also suitable for MoM and MILFs.

    One word of caution is that all tests are done with Vita, so there's no guarantee that this would yield the same results on PS3, although there has been nothing to indicate the same slider set cannot be used for both platforms.

    I worked on a slider set based on similar philosophy last year:

    http://www.operationsports.com/forum...iders-cpu.html

    It is likely the set will be close to the last year's one.


    Most Up-to-date Working Set [Apr. 15]

    Contact: 4
    Power: 5
    Timing: 6
    Foul Frequency: 4
    Solid Hits: 4
    Starter Stamina: 7
    Reliever Stamina: 5
    Pitcher Control: 7
    Pitcher Consistency: 4
    Strike Frequency: 5
    Manager Hook: 4
    Pickoffs: 5
    Pitch Speed: 10
    Fielding Errors: 7
    Throwing Errors: 5
    Fielder Run Speed: 4
    Fielder Reaction: 4
    Fielder Arm Strength: 2
    BR Speed: 6
    BR Steal Ability: 4
    BR Steal Frequency: 9
    Wind: 4
    Injury Frequency: 5



    Gameplay Settings:

    These don't matter much or at all as far as CPU vs. CPU games are concerned, but here goes... on my Vita.


    Batting & Baserunning:


    Hitting Difficulty: Rookie, Veteran, or All-star (just testing if these affect results; have not seen any effect other than natural variation due to limited sample size).

    Hitting Interface: Pure Analog
    - Plate Coverage Indicator: On vs AI
    Hitting View: Offset
    Bunting Interface: Classic
    Guess Pitch: Off
    Baserunning Decisions: Assist
    Sliding Decisions: Assist
    Runner Windows: On

    Pitching:


    Pitching Difficulty: Rookie, Veteran, or All-star

    Pitching Interface: Pulse Pitching
    Pitching View: Broadcast
    Pitching Ball Marker: On
    Pitch Callout: Full
    Pitch Confidence: On
    Pitch Delay: Faster
    API: Default

    Fielding:


    Throwing Interface: Pure Analog

    Throwing Meter: On
    - Throwing Difficulty: All-star
    Throwing Decision: Off
    Throw Cancelling: On
    Fielding Decision: Assist
    Defensive Shift: Auto
    Catch Region Indicator: On
    Catch Position Indicator: On
    Tag Up Indicator: On
    Rob Home Run Indicator: On
    Fielding View Offense: Broadcast
    Fielding View Defense: Medium

    General:


    Rear Touch Pad: Off

    Strike Zone: Off
    - Hot Zones: Off
    Swing/Pitch Info: On
    Balk: On
    Warm Up Pitchers: On
    Umpire Balls and Strikes: Variable
    Umpire Close Plays: On
    Check Swing Appeals: On
    Injuries: Off
    Ejections: On
    Last edited by nomo17k; 04-15-2012, 10:22 AM. Reason: updated on working set based on 4/15
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    So far I've run 35 games with the default slider set (except Pitch Speed at 10) to get a set of base-line results. I created a season specifically for slider testing purpose, playing every single game in the schedule. That means in most games aces or No. 2 starters started, possibly reducing offensive output. I'll continue till I get 75 games in, so that aces as well as No. 5 starters from all teams pitch.

    Anyways, my early impressions are:

    -- Less walks happen compared to real life
    -- GIDPs are a bit inflated due to a slightly higher tendency to see ground balls.
    -- CPU swings at pitches realistically, but a bit better at putting the ball in play.
    -- HBPs and WPs don't happen as often as in real life.

    Otherwise, most stats are already very close to the 2009 - 2011 MLB averages. I think things are even better tuned out of the box than in the last year.

    On the visual front, I wish to reduce both Fielder Run Speed a tiny bit and definitely Fielder Arm Strength a lot more. I will see if doing so has any adverse effects on generated stats...
    Attached Files
    Last edited by nomo17k; 03-09-2012, 03:28 PM.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • DaiYoung
      Rookie
      • Feb 2003
      • 200

      #3
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Lovely stuff Nomo, it's only March but you are in mid-season form.

      Very encouraged by the results you have recorded. Doesn't look like many sliders will need to be altered this year. I, of course, will be editing all the catchers to get more wild pitches, but that's just a personal OCD obsession.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #4
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by DaiYoung
        Lovely stuff Nomo, it's only March but you are in mid-season form.

        Very encouraged by the results you have recorded. Doesn't look like many sliders will need to be altered this year. I, of course, will be editing all the catchers to get more wild pitches, but that's just a personal OCD obsession.
        Yes the game at default works pretty well. Very good play variety.

        I share the same concern about WPs and HBPs. However, given the walks are a bit down (as usual) we have some leeway in lowering Pitch Consistency slider without worrying about adverse side effects (last year, too many WPs was the problem that caused you to edit catchers).

        I doubt we should lower PC slider as much as we did last year, but will see how that increases WPs and HBPs.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • seanjeezy
          The Future
          • Aug 2009
          • 3347

          #5
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Nomo,

          As far as arm strength goes, with it one click down, Jeff Francouer cannot make a throw to the cutoff man without it bouncing weakly, even with momentum


          This is with maximum effort from the warning track, but i'm pretty sure Frenchy can throw it on a line to home plate from that distance
          Last edited by seanjeezy; 03-09-2012, 01:18 PM.
          Bakin' soda, I got bakin' soda

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #6
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by seanjeezy
            Nomo,

            As far as arm strength goes, with it one click down, Jeff Francouer cannot make a throw to the cutoff man without it bouncing weakly, even with momentum


            This is with maximum effort from the warning track, but i'm pretty sure Frenchy can throw it on a line to home plate from that distance
            Thanks for the heads-up. I'm thinking about how much lower I should go with Arm Strength, but visual is quite subjective and it's hard to track something like arm strengths with stats, so it's a kind of grey area.

            I have to try myself with long throws to see how they look when I play, but unfortunately I cannot get a lot of games in where I actually play right now... too busy with other stuff, though CPU games run in the background... If previous iterations provide any indication, I think no outfielder had strong enough arm to throw a "laser-beam" from warning track... they were always arch-y, though not necessarily weak.

            Again I have to see if things have changed, but with all the stuff the Show gets right, it's actually quite difficult to create a player with very exceptional ability (like Francoeur's arm). So I might need to neglect that if tuning for extreme compromises the overall balance.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • DarkSith777
              Rookie
              • Mar 2012
              • 96

              #7
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              What are your thoughts on fielder run speed as opposed to fielder reaction? Which is more important for doubles to gaps and seeing dives?

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #8
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by DarkSith777
                What are your thoughts on fielder run speed as opposed to fielder reaction? Which is more important for doubles to gaps and seeing dives?
                If you want to fine tune fielder ranges, I think both will have similar effects.

                But Fielder Reaction affects both infielders and outfielders, while Fielder Run Speed is much much more important for outfielders, so if I want to adjust only outfielders' range, I'd change Run Speed and leave Reaction to avoid adverse effects on infielders.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • DarkSith777
                  Rookie
                  • Mar 2012
                  • 96

                  #9
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Got it. Thanks.

                  Comment

                  • cripes
                    Rookie
                    • Sep 2011
                    • 106

                    #10
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    I am all for lowering run speed. Lance Berkman beat out a groundball up the middle, then stole second on a high 97 mph fastball! Whaaa????

                    I have not yet tested this theory, but I was quite upset when sir Lance-Alot was prancing around the field like Effing Jose Reyes

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #11
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Nomo, I have my eye (again) on CPU steal attempts. They're statistically low. I really don't know why I'm posting this? Just thought you should know, I guess.

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #12
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by heroesandvillians
                        Nomo, I have my eye; again, on CPU steal attempts. I really don't know why I'm posting this? Just thought you should know, I guess.
                        You think it's a bit low? What I learned from last year is that those plays that happen relatively infrequently (like less than once per game), they often come in bunch. I adjusted BR sliders often last year, but I'm taking wait and see approach right now.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #13
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by cripes
                          I am all for lowering run speed. Lance Berkman beat out a groundball up the middle, then stole second on a high 97 mph fastball! Whaaa????

                          I have not yet tested this theory, but I was quite upset when sir Lance-Alot was prancing around the field like Effing Jose Reyes
                          Berkman stole 18 in 2008, so it's not like he's a snail you know what I mean?

                          One thing I really like about the BR Steal Ability rating/slider (and instills huge confidence in the devs way of thinking... not sure if other games use the same sort of mechanism) is that it takes into account the "surprise" factor. It allows slow runners to steal when the defense is not alert. If you keep stealing with a guy with low BR Steal Ability rating, his success rate will plummet. But on the first "surprise" attempt he can literally sneak one in. I think it's well done.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • DaiYoung
                            Rookie
                            • Feb 2003
                            • 200

                            #14
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by nomo17k
                            Berkman stole 18 in 2008, so it's not like he's a snail you know what I mean?

                            One thing I really like about the BR Steal Ability rating/slider (and instills huge confidence in the devs way of thinking... not sure if other games use the same sort of mechanism) is that it takes into account the "surprise" factor. It allows slow runners to steal when the defense is not alert. If you keep stealing with a guy with low BR Steal Ability rating, his success rate will plummet. But on the first "surprise" attempt he can literally sneak one in. I think it's well done.
                            Agree with this 100%. It would be entirely unrealistic if only speedsters attempted steals. For example - Jose Molina stole two bases with the Blue Jays last year in real life. For those of you not familiar with Jose Molina - he is not a fast human being.

                            In my CPU-CPU franchise in last year's game I remember posting on here about the SB numbers after 20 games or so and the mixture of players that tried stealing and the rates at which they attempted them was really well balanced.

                            More kudos to SCEA for this. A tough thing to get right.

                            Comment

                            • DaiYoung
                              Rookie
                              • Feb 2003
                              • 200

                              #15
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by nomo17k
                              Yes the game at default works pretty well. Very good play variety.

                              I share the same concern about WPs and HBPs. However, given the walks are a bit down (as usual) we have some leeway in lowering Pitch Consistency slider without worrying about adverse side effects (last year, too many WPs was the problem that caused you to edit catchers).

                              I doubt we should lower PC slider as much as we did last year, but will see how that increases WPs and HBPs.
                              Yes, good point about the PC slider.

                              I didn't play much after the patch last year. Did the alterations they made at that point suppress the WP numbers to this extent?

                              From watching games this year it seems pitches very, very rarely get away from the catcher when they are in the dirt. I assume they removed the animation where the catcher would boot the ball further away - the cause of many WP's last year.

                              Comment

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