Stats-Based CPU Sliders [MLB 12 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #91
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Thru 35 games with March 12 set.

    Looking good so far. I want to see

    -- less strikeouts
    -- more fielding errors
    -- less GIDPs

    Since pitch data are quite right on, I'm a bit surprised Ks went up so much, but those games have been played mostly by aces and No. 2's, so it may come down a bit with bottom of the rotation guys.

    I think GIDPs will remain an issue... the culprit seems to be that the game produces just a bit more grounders than real life. I don't think there is a very effective way to influence the ground-ball to fly-ball ratio with sliders, so I might need to live with this...
    Attached Files
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • jripper09
      Rookie
      • Dec 2009
      • 195

      #92
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      hey nomo great stuff with the charts you are the man! i had a couple questions are these good sliders to sim games? and also what kinda results are you getting for injuries as well. thanks nomo

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #93
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by jripper09
        hey nomo great stuff with the charts you are the man! i had a couple questions are these good sliders to sim games? and also what kinda results are you getting for injuries as well. thanks nomo
        If you "sim" games and not let it go through the gameplay, most sliders don't matter. (At least it was the case in 11. Not guaranteed things haven't changed...) Ones that do matter are injury, stamina, managerial decision related which are all at default right now.

        In other word, sim games are supposed to be tuned well out of the box, and even if they aren't, we don't have any ways to influence that part of the game.

        I haven't mess with injuries for the current purpose, and in fact I turn them off. You may want to look at how other guys are setting... When I start playing the game and if I feel they aren't realistic I might consider testing, but not yet.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • Beetlebum
          Rookie
          • Jan 2007
          • 226

          #94
          Re: Stats-Based CPU Sliders [MLB 12 Version]

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SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif][if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> Hi Nomo,

          I have been a fan of your sliders since your amazing work of last year, and I have been following this thread since day 1.
          I play the games HUM vs CPU instead of CPU vs CPU, and I find that these sliders are a thing of beauty leaving HUM sliders at default at modifying CPU sliders according to the first post.
          This post is basically a suggestion to people that haven’t found a sliders set yet: try these and you’ll never go back.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #95
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by Beetlebum
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Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" 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4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" 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SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif][if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> Hi Nomo,

            I have been a fan of your sliders since your amazing work of last year, and I have been following this thread since day 1.
            I play the games HUM vs CPU instead of CPU vs CPU, and I find that these sliders are a thing of beauty leaving HUM sliders at default at modifying CPU sliders according to the first post.
            This post is basically a suggestion to people that haven’t found a sliders set yet: try these and you’ll never go back.
            Yes that's usually what I do as well. I don't do HUM sliders because I'm just not picky enough in my own gameplay to tune stuff for others to use, here I just let the numbers speak for themselves...

            At the difficulty levels where CPU is expected play similarly as in CPU vs. CPU, these sliders should work at least on CPU side. (Well, if you exactly play like CPU does, then it would also work on HUM side... are you a CPU? haha)

            But CPU plays a bit differently at different difficulty levels, so you won't necessarily reproduce the same stats if your levels are significantly different (like Rookie or Legend) from so-called "default" (which presumably is All-star).
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #96
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Thru 63 games with Mar. 12 set.

              Everything looks okay except strikeouts, which is too high. Am a bit surprised it jumped from 6.6 to 7.4 Ks per game per team. I wanted to believe much of this was some fluke, but after this many games it's not likely the case.

              Thinking of the next move. Going back to Contact = 5 is probably fine for now, and maybe Pitcher Consistency = 3 to increase walks a tiny bit, as well as WPs and HBPs. That may be good enough for the initial set...


              #### SET USED FOR THE STATS ####
              Contact: 4
              Power: 5
              Timing: 5
              Foul Frequency: 5
              Solid Hits: 5
              Starter Stamina: 5
              Reliever Stamina: 5
              Pitcher Control: 5
              Pitcher Consistency: 4
              Strike Frequency: 5
              Manager Hook: 5
              Pickoffs: 5
              Pitch Speed: 10
              Fielding Errors: 6
              Throwing Errors: 5
              Fielder Run Speed: 4
              Fielder Reaction: 5
              Fielder Arm Strength: 2
              BR Speed: 5
              BR Steal Ability: 5
              BR Steal Frequency: 7
              Wind: 5
              Injury Frequency: 5
              Attached Files
              Last edited by nomo17k; 03-15-2012, 08:34 PM. Reason: wrap up thru 63 games
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #97
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                So I decided to increase Timing slider to see if that can correct too many Ks issue while keeping the rest relatively unaffected.

                #### Mar. 15 set ####

                Contact: 4
                Power: 5
                Timing: 7
                Foul Frequency: 5
                Solid Hits: 5
                Starter Stamina: 5
                Reliever Stamina: 5
                Pitcher Control: 5
                Pitcher Consistency: 3
                Strike Frequency: 5
                Manager Hook: 5
                Pickoffs: 5
                Pitch Speed: 10
                Fielding Errors: 7
                Throwing Errors: 5
                Fielder Run Speed: 4
                Fielder Reaction: 5
                Fielder Arm Strength: 2
                BR Speed: 5
                BR Steal Ability: 5
                BR Steal Frequency: 8
                Wind: 5
                Injury Frequency: 5

                #####

                So the major issue caused by lowering Contact was that it increased swing & miss % a lot (17.2% to 18.9%) which appears to have led to too many strikeouts. Except that issue, I really like what I saw with Contact at 4.

                How could I reduce Ks without affecting other parts of game too much? I didn't want to use sliders which I don't have a very good experience with (Timing is one of them), but increasing Timing seems to be a reasonable option because it leads to (1) less swing & miss and (2) reduce fouls (which is right on, a tiny bit more in game than MLB ave).

                I increased Timing by two just to magnify its effect for me to see things better. If I overshoot, I can click down, and if I don't see desired effect, I'll just not going to use it.

                I could've gone back to Contact at default and/or use Foul Frequency slider to adjust swing and miss rate, but for now I want to see if Timing does it for me. If not, going back to default is always a good option...

                Adjusted Pitcher Consistency, Fielding Errors, and BR Steal Frequency to make it closer to the MLB ave's. Nothing complicated there.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • bubs3141
                  Pro
                  • Aug 2002
                  • 853

                  #98
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  did you make those changes to pitch consistency and contact that you talked about?

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #99
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Originally posted by bubs3141
                    did you make those changes to pitch consistency and contact that you talked about?
                    I just updated with a new test set when you posted I think.

                    This one (Mar 15) is not probably good for real use. If you intend to use it for your franchise, for example, I would use Contact = 5, Timing = 5, and probably Foul Frequency = 4, but set the rest to the Mar. 15 set.

                    I'm a bit experimenting with Timing slider to see if I can just influence swing & miss rate without affecting other stats. I like how Contact at 4 performed except K/9 in 7 - 8 range which is too much......
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • DarkSith777
                      Rookie
                      • Mar 2012
                      • 96

                      #100
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Your sliders seem to be slowly making their way to some similar settings I have seen before hmmm.......Now if only that API.......lol

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #101
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by DarkSith777
                        Your sliders seem to be slowly making their way to some similar settings I have seen before hmmm.......Now if only that API.......lol
                        Is it? I don't see what's common when I look at your set.

                        It depends on from which year(s) you reference the base MLB stats on as well. Offense has been decreasing the past couple years, so to replicate that I lowered Contact, but if it were several years ago that adjustment isn't necessary.

                        As long as you don't deviate from the default (i.e., most CPU vs. CPU slider sets), everyone would find their set working reasonably well.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • DarkSith777
                          Rookie
                          • Mar 2012
                          • 96

                          #102
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          I am just busting chops. Braves Fan submitted some stats on my thread and they look pretty good.

                          Comment

                          • DarkSith777
                            Rookie
                            • Mar 2012
                            • 96

                            #103
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            How is putting timing on 7 working out?

                            Comment

                            • Beetlebum
                              Rookie
                              • Jan 2007
                              • 226

                              #104
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by nomo17k
                              So I decided to increase Timing slider to see if that can correct too many Ks issue while keeping the rest relatively unaffected.

                              #### Mar. 15 set ####

                              Contact: 4
                              Power: 5
                              Timing: 7
                              Foul Frequency: 5
                              Solid Hits: 5
                              Starter Stamina: 5
                              Reliever Stamina: 5
                              Pitcher Control: 5
                              Pitcher Consistency: 3
                              Strike Frequency: 5
                              Manager Hook: 5
                              Pickoffs: 5
                              Pitch Speed: 10
                              Fielding Errors: 7
                              Throwing Errors: 5
                              Fielder Run Speed: 4
                              Fielder Reaction: 5
                              Fielder Arm Strength: 2
                              BR Speed: 5
                              BR Steal Ability: 5
                              BR Steal Frequency: 8
                              Wind: 5
                              Injury Frequency: 5

                              #####

                              So the major issue caused by lowering Contact was that it increased swing & miss % a lot (17.2% to 18.9%) which appears to have led to too many strikeouts. Except that issue, I really like what I saw with Contact at 4.

                              How could I reduce Ks without affecting other parts of game too much? I didn't want to use sliders which I don't have a very good experience with (Timing is one of them), but increasing Timing seems to be a reasonable option because it leads to (1) less swing & miss and (2) reduce fouls (which is right on, a tiny bit more in game than MLB ave).

                              I increased Timing by two just to magnify its effect for me to see things better. If I overshoot, I can click down, and if I don't see desired effect, I'll just not going to use it.

                              I could've gone back to Contact at default and/or use Foul Frequency slider to adjust swing and miss rate, but for now I want to see if Timing does it for me. If not, going back to default is always a good option...

                              Adjusted Pitcher Consistency, Fielding Errors, and BR Steal Frequency to make it closer to the MLB ave's. Nothing complicated there.
                              That's an interesting theory, I never touched the Timing slider in 5 years of playing The Show, what on paper it makes a lot of sense.

                              I would like to know your early results (I'm at work and cannot try myself ), even if it will be just a small sample size.

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #105
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                It's too early to tell anything what effects Timing has on stats yet, but my impression from just a few games is that it does decrease swing & misses.

                                Also, I'm seeing quite a boost in the line drive fraction among all hits, though the batting average hasn't soared (yet... it still may) like I feared. Quite reasonable given a better timing would lead to a solid hit...

                                Unwanted is an increase in GIDPs. All these solid hit grounders may end up increasing DPs.

                                The game needs a slider to adjust ground ball / fly ball ratio!!
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

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