Stats-Based CPU Sliders [MLB 12 Version]

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  • DarkSith777
    Rookie
    • Mar 2012
    • 96

    #106
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    I haven't noticed a GIDP issue any longer with the sliders I am using. I know you will not believe me without hard stats but I watch a ton of real baseball games as I have MLB league pass and I am not noticing anything unrealisitc or abnormal. Flyball/Groundball seems right on

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    • DarkSith777
      Rookie
      • Mar 2012
      • 96

      #107
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      But again, what do I know.....I am not a "stats" guy but a "feel" guy when it come to gameplay.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #108
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by DarkSith777
        I haven't noticed a GIDP issue any longer with the sliders I am using. I know you will not believe me without hard stats but I watch a ton of real baseball games as I have MLB league pass and I am not noticing anything unrealisitc or abnormal. Flyball/Groundball seems right on
        Originally posted by DarkSith777
        But again, what do I know.....I am not a "stats" guy but a "feel" guy when it come to gameplay.
        GIDPs happen about .75 times per game per team, so it's not something that happens very often. Even if the chance of that occurring is doubled (100% increase), we would still see it 1.5 times, which isn't that frequent... just once or twice a game.

        So unless you are picky or looking hard into it, you might not notice the subtle difference.

        I think the game has a tendency to produce more grounders than fly balls, not just this year but in past years (at least 11). The ground ball to fly ball ratio has been pretty consistently "a bit" high, though it's only within a couple per cent... again, it's not very easy to notice this by just looking at games, but after a couple hundred test games I'm inclined to believe that's the case.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • DarkSith777
          Rookie
          • Mar 2012
          • 96

          #109
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Yeah. That may be something we have to live with unless a patch fixes this. From my experience changing one slider too much to fix an issue throws another part of the game out of wack.......I think we do have to keep in perspective that this game is mostly designed for humans controlling the players. Most sports video games do not tune their product for CPU vs CPU unfortunately and that is why trying to get things absolutely perfect is nearly impossible. We can only hope to come close.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #110
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by DarkSith777
            Yeah. That may be something we have to live with unless a patch fixes this. From my experience changing one slider too much to fix an issue throws another part of the game out of wack.......I think we do have to keep in perspective that this game is mostly designed for humans controlling the players. Most sports video games do not tune their product for CPU vs CPU unfortunately and that is why trying to get things absolutely perfect is nearly impossible. We can only hope to come close.
            I haven't played other sport games of the current generation much so cannot really judge, but I can imagine this could be the case.

            And I think the meticulous attentions to AI going against AI is what make the Show a pretty decent simulation game. My bet is actually on the devs building the core gameplay on how AI vs AI plays out, and then add user interfaces to make the game interactive with the user, tuning them so that the results end up looking like a sim...

            Like mapping how often HUM would be early/late to how the AI does to produce realistic looking results. I think that's a great approach...
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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            • DarkSith777
              Rookie
              • Mar 2012
              • 96

              #111
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Anyone remember Micro League baseball from the commodore 64. That was a great game. Also Tony LaRussa on PC was pretty good. High Heat on PS2 was great for realistic stats. I believe the show came from High Heat's engine.

              Comment

              • BlingBling19
                Pro
                • May 2010
                • 658

                #112
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Quick question why does timing have the (use with caution) lol??

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #113
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by BlingBling19
                  Quick question why does timing have the (use with caution) lol??
                  That particular change is something I'm actively testing, rather than an adjustment to become precise. From what it looks like, I might go with Timing 6, if the game keeps playing the way it has been... I like what the slider has been doing on strikeouts so far, but still need to keep watching other stats for a while.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • seanjeezy
                    The Future
                    • Aug 2009
                    • 3347

                    #114
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Originally posted by nomo17k
                    That particular change is something I'm actively testing, rather than an adjustment to become precise. From what it looks like, I might go with Timing 6, if the game keeps playing the way it has been... I like what the slider has been doing on strikeouts so far, but still need to keep watching other stats for a while.
                    Are you seeing realistic hit types when increasing the timing slider? I feel like there are too many opposite field line drives and deep fly balls on inside pitches on "Late" and "Just Late" swings with timing on default, not every ML'er has the skill to inside-out the ball with authority

                    I really wish this game used pull/oppo power instead of LH vs RH, but then that would probably mess up the sim engine
                    Bakin' soda, I got bakin' soda

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #115
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by seanjeezy
                      Are you seeing realistic hit types when increasing the timing slider? I feel like there are too many opposite field line drives and deep fly balls on inside pitches on "Late" and "Just Late" swings with timing on default, not every ML'er has the skill to inside-out the ball with authority

                      I really wish this game used pull/oppo power instead of LH vs RH, but then that would probably mess up the sim engine
                      I'm not tracking those, so I don't know. I think the opposite field power has been reduced. I don't know if it's to a realistic degree or not, I'm not sure. When I say opposite HRs and can use replay, I have seen the pitch location a few times, but most are down the middle. I haven't seen a high inside pitch driven to oppo. HR yet personally.

                      Not sure if Timing influences which way hitters go, but it seems to increase solid hits in general.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #116
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        After 20 games with Mar. 15 set (Timing 7).

                        20 games aren't that many and I don't think I nailed down any stats, but some trends are clear:

                        -- offense generally increased
                        -- lower swing & miss rate (18.9% to 15.2%)
                        -- good ground outs / fly outs ratio, but too many GIDPs
                        -- doubles increased

                        So I decided to lower Timing to 6 at this point and continue for a while.


                        #### Mar 15 set (stats attached) ####
                        Contact: 4
                        Power: 5
                        Timing: 7 (use with caution)
                        Foul Frequency: 5
                        Solid Hits: 5
                        Starter Stamina: 5
                        Reliever Stamina: 5
                        Pitcher Control: 5
                        Pitcher Consistency: 3
                        Strike Frequency: 5
                        Manager Hook: 5
                        Pickoffs: 5
                        Pitch Speed: 10
                        Fielding Errors: 7
                        Throwing Errors: 5
                        Fielder Run Speed: 4
                        Fielder Reaction: 5
                        Fielder Arm Strength: 2
                        BR Speed: 5
                        BR Steal Ability: 5
                        BR Steal Frequency: 8
                        Wind: 5
                        Injury Frequency: 5
                        Attached Files
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • BlingBling19
                          Pro
                          • May 2010
                          • 658

                          #117
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Oh and I would suggest NOBODY use the dugout cam for a game. Have tried it for 2 games and in both games it froze after like 5 innings of play just randomly.

                          No issues with other views.

                          Comment

                          • jripper09
                            Rookie
                            • Dec 2009
                            • 195

                            #118
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            hey nomo you think by turning steal ratio slider up to 8 the cpu will steal ( hit n run) more often thus cutting down on the double plays? i think if there was more hit n run there obviously would be less double plays.

                            Comment

                            • Beetlebum
                              Rookie
                              • Jan 2007
                              • 226

                              #119
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Hey Nomo,
                              I see you were not satisfied with the high number of Ks and therefore you decided to increase timing to tone them down.

                              There are two options that affect strikeouts though:
                              - Umpire Balls And Strikes
                              - Check Swing Appeals

                              if you turn them both to Off it will reduce strikeouts, since with the first option activated the umpires call more strikes (even pitches outside the zone), and the second option increases strikes too.
                              I have then on Off and I am not seeing Ks (6.5 through 20 games with default sliders).

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #120
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by jripper09
                                hey nomo you think by turning steal ratio slider up to 8 the cpu will steal ( hit n run) more often thus cutting down on the double plays? i think if there was more hit n run there obviously would be less double plays.
                                In theory it should, but I bet the overall effect is small enough that we wouldn't notice it in per game per team GIDPs. Most of the time, a steal is attempted by a speedy guy, so it only matters for GIDPs when the guy on 1B is a base stealer. And that doesn't happen as often as slower guys on 1B.


                                Originally posted by Beetlebum
                                Hey Nomo,
                                I see you were not satisfied with the high number of Ks and therefore you decided to increase timing to tone them down.

                                There are two options that affect strikeouts though:
                                - Umpire Balls And Strikes
                                - Check Swing Appeals

                                if you turn them both to Off it will reduce strikeouts, since with the first option activated the umpires call more strikes (even pitches outside the zone), and the second option increases strikes too.
                                I have then on Off and I am not seeing Ks (6.5 through 20 games with default sliders).
                                I think variable strike zone can go both ways, some umpires have expanded SZ but others don't consistently expand, and could even shrink. I'm actually trying to see if variable umpire strike zones would cause certain umpires to have higher or lower strike %. Not sure if anything comes out of it since it's hard to collect data that show this clearly, but if I find anything I'll report...

                                For HUM games, check swing may matter if you are a hardcore check swinger, but for CPU, I don't think it matters as much, at least not at the +/- 1 strikeout level, since CPU doesn't check swing as often as (I think) he should.

                                Besides, I like the randomness the variable umpire calls bring to the game.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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