Stats-Based CPU Sliders [MLB 12 Version]

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  • kingdevin
    MVP
    • Mar 2005
    • 1110

    #376
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    So the rally acc to your graph gets pushed to the seventh and even the 8th inning as a result of the stamina increase...

    Are you satisfied w/stamina at 10 or do you think you will lower?

    What I find is that many of the "rally's" subside once the game is tied or very close (1-2 run diff). I don't like to feel like I can predict what is going to happen. However, I have been able to do so at times. I was hoping that manager hook could be a factor...
    Last edited by kingdevin; 04-12-2012, 04:58 PM.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #377
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Originally posted by kingdevin
      However, according to your graph it looks like the rally gets pushed to the seventh and even the 8th inning as a result of the stamina increase...

      Are you satisfied w/stamina at 10 or do you think you will lower? I currently set mine to 8
      Yes, according to graph, the "rally" issue still may be around, only happens later. But that's the theory I actually wanted to test by increasing Stamina to 10. If increasing Stamina didn't show any effect, then we could've eliminated starter stamina from what might be causing that 6th inning rally issue. What we found out in the graph is that stamina *does* appear to be a factor. So it's at least fruitful in that sense... we gained some knowledge.

      So I'm actually using Stamina = 7, because there was a suggestion from seanjeezy that Starter Stamina = 7 brings the starter IPs to the closest to the MLB average (when he "simmed" a season, that is a caveat...), and I liked that approach. I'd like to see most realistic IPs (some elites pitching > 230 IPs) for starters than something else.

      And also increasing Stamina let starters stay longer in the game (and makes transitions to relievers a bit smoother), which hopefully will lessen the rally issue.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #378
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        So what am I up to as far as sliders are concerned? ... you may be wondering. Well you probably don't even give a crap by now (I don't either).

        But my quest for the true love must continue. During all my tweaking I've been lowering Contact, which must be a bad idea since I've never been able to make contact with any ladies here at OS.

        Anyways, I'm not trying to tweak the set at least not until the patch comes which might slightly change the game balance.

        I'm using my Vita idle time to test Pitcher Control slider, which I've never really used before. I'm basically taking 4/9 working set except Pitcher Control = 10 to see what happens. The stats are attached as usual.

        It's actually quite interesting. I was afraid to touch this slider since I never really understood the consequence of increasing it (though I have lowered it at one point last year in an effort to increase walks). I thought Pitcher Control = 10 would make a lot of pitchers pitch like the second coming of Dwight Gooden circa 1985.

        I was wrong.

        It's probably more like Gooden circa 1990, when he was decent and consistent but not so spectacular.

        Major effect I see shows only in batting average, which is down from .265 - .270 range to around .250.

        Surprisingly, I haven't notice a big effect in strike-to-ball ratio, walks, or strikeouts, though walks are tiny bit down and strikeouts might be tiny bit high. The XBH fractions seem unchanged as well.

        What to take away from this?

        Maybe increasing Pitcher Control is a good way to adjust batting average alone by making it easier for pitchers to pitch to black (which is 50-50 on balls and strikes, hence little change in walks and whatnot), and when it's hit it tends to become poor hits (not necessarily popups or choppers which are unchanged).

        All these might change a tiny bit now that aces are starting to pitch in this test.



        ####

        Contact: 4
        Power: 5
        Timing: 6
        Foul Frequency: 4
        Solid Hits: 4
        Starter Stamina: 7
        Reliever Stamina: 5
        Pitcher Control: 10
        Pitcher Consistency: 4
        Strike Frequency: 5
        Manager Hook: 4
        Pickoffs: 5
        Pitch Speed: 10
        Fielding Errors: 7
        Throwing Errors: 5
        Fielder Run Speed: 4
        Fielder Reaction: 4
        Fielder Arm Strength: 2
        BR Speed: 6
        BR Steal Ability: 4
        BR Steal Frequency: 9
        Wind: 4
        Injury Frequency: 5
        Attached Files
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • ralphieboy11
          Pro
          • Jul 2005
          • 543

          #379
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Interesting numbers, as usual. What I've found with this game is you really see a lot of different stuff from game to game. You really need a large sample size to do some averages.

          I can't reel off games as quick as you can since I'm on PS3.

          I was on a 20 game streak where scores were really low and hits were tough to come by. Had me questioning things a bit.

          Then the Marlins beat the Cards 14-5 with the same sliders I've been using all along.

          On the stats I was keeping, league batting average rose from .244 to .257 after that one game.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #380
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by ralphieboy11
            Interesting numbers, as usual. What I've found with this game is you really see a lot of different stuff from game to game. You really need a large sample size to do some averages.

            I can't reel off games as quick as you can since I'm on PS3.

            I was on a 20 game streak where scores were really low and hits were tough to come by. Had me questioning things a bit.

            Then the Marlins beat the Cards 14-5 with the same sliders I've been using all along.

            On the stats I was keeping, league batting average rose from .244 to .257 after that one game.
            Yeah that's the thing... we like how every game feels different due to the variance, but that makes it harder to actually do test things like we are doing, hence slideritis... You really don't want to have a mindset that you *must* get so and so games in to nail things down, because it will be always elusive. That's why I actually recommend that you adjust things as you go along with your franchise etc...

            I find interesting that your games have been a bit low on offense. I actually wanted to tone it down a bit... one reason why I'm testing Pitcher Control.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • ralphieboy11
              Pro
              • Jul 2005
              • 543

              #381
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Yeah. I wasn't sure about the low offense either. I guess it had to do with a run of top starters, but I saw a couple low guys with good performances too. Ricky Nolasco with a 2 hitter against the Phillies. ?

              I kept looking back at my sliders one by one to make sure something wasn't out of whack. I'm using the same ones you are though. I've just been playing with reliever stamina and manager hook, but that shouldn't affect much.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #382
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by ralphieboy11
                Yeah. I wasn't sure about the low offense either. I guess it had to do with a run of top starters, but I saw a couple low guys with good performances too. Ricky Nolasco with a 2 hitter against the Phillies. ?

                I kept looking back at my sliders one by one to make sure something wasn't out of whack. I'm using the same ones you are though. I've just been playing with reliever stamina and manager hook, but that shouldn't affect much.
                I think there are a few reasons that sort of streakiness can happen, but unless you are using very weird combination of sliders, things should eventually average out as you observed.

                Just for my current Pitcher Control = 10 testing, I had a similar experience. For the first half dozen games or so, the offense was really down. The teams were hitting like .180 overall. There were a couple very long extra innings game.

                Naturally I thought, wow, that slider has a very strong effect! I'd better not continue too long or the overall league stats will be really skewed by this testing... But I kept going, thinking at least I'll get in 15 or 30 games in to get games by all teams.

                And after a while, the offense started kicking in, and as you saw, the stats are coming back up, though offense is a bit down as expected.

                I can only do this because of Vita, but this just tells the game does reproduce a lot of variety in baseball game. But even when you use a rather extreme slider setting like that, the game still plays well balanced ball games over a long run. Just another reason why you shouldn't worry too much about your current slider set being a bit off...
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • ralphieboy11
                  Pro
                  • Jul 2005
                  • 543

                  #383
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  So the new patch is out. I just downloaded it this morning for the PS3, but had to head off to work.

                  There are no mentions of any changes in gameplay in the documentation. The error being charged on some pop ups has supposedly been eliminated. That's good, because I had seen that a few times.

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #384
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Originally posted by ralphieboy11
                    So the new patch is out. I just downloaded it this morning for the PS3, but had to head off to work.

                    There are no mentions of any changes in gameplay in the documentation. The error being charged on some pop ups has supposedly been eliminated. That's good, because I had seen that a few times.
                    I'm curious to see what have changed in gameplay, but it doesn't seem the Vita version is being patched, so I cannot see for myself...
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • ralphieboy11
                      Pro
                      • Jul 2005
                      • 543

                      #385
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      I'm really hoping they didn't touch anything regarding gameplay on the PS3. It would stink to not have you to test out any new theories I have.

                      They did change the start times on all the games which is nice for season and franchise play. I can finally see a day game during the week at Wrigley!

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #386
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by ralphieboy11
                        I'm really hoping they didn't touch anything regarding gameplay on the PS3. It would stink to not have you to test out any new theories I have.

                        They did change the start times on all the games which is nice for season and franchise play. I can finally see a day game during the week at Wrigley!
                        What do you mean by new theories? There aren't many secret about the game I don't think........

                        Reading about the patch release info, they didn't seem to change much in terms of tweaking gameplay.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • ralphieboy11
                          Pro
                          • Jul 2005
                          • 543

                          #387
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          I was joking around about my "theories".

                          I was bascially saying if I saw a spike in offense or defense, after the patch, I could get you to run some extensive testing on your Vita to see if something had changed.

                          It takes me too long to get through these cpu vs. cpu games on PS3 to get a bunch of stats together.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #388
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by ralphieboy11
                            I was joking around about my "theories".

                            I was bascially saying if I saw a spike in offense or defense, after the patch, I could get you to run some extensive testing on your Vita to see if something had changed.

                            It takes me too long to get through these cpu vs. cpu games on PS3 to get a bunch of stats together.
                            Honestly I bet a good amount of $$$ (even my virginity except I'm not a virgin) the devs wouldn't make any changes that drastically alter the game balance, especially when we know it's been solid.

                            Even something like ball physics... I think they can exaggerate less on high bounces, and slowing down on grounders, etc., but I doubt if they are even inclined to do that sort of thing in a patch, since if it works it would be great but if it doesn't then it causes an unnecessarily disaster.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • ralphieboy11
                              Pro
                              • Jul 2005
                              • 543

                              #389
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              I agree completely regarding the patch. Some folks will swear up and down that the game plays differently with the patch, but my feeling is that there will not be any significant changes, if any.

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #390
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by ralphieboy11
                                I agree completely regarding the patch. Some folks will swear up and down that the game plays differently with the patch, but my feeling is that there will not be any significant changes, if any.
                                Yup, it's just a human nature that when you change something, you want to see some sort of effect as a result, even if it's spurious and placebo...

                                But men I want to see the variable game time implemented on Vita...
                                Last edited by nomo17k; 04-14-2012, 11:19 AM.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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