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Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Hey Nomo, I was wondering if you are getting a realistic amount of errors with Fielding Errors(FE) set to 7 and Throwing Errors(TE) set to 5? I play with FE at 10 and TE at 7 and it yields good results. Thanks for your helpComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Yes, you will be rewarded for not sleeping through all these math classes in school... the rewards being the ability to think critically and quantitatively using numbers, and the opportunity to look for love of your life in OS baseball forums.
Are you playing yourself or for CPU vs. CPU games? Errors are one of those things that are hard to really nail down unless you play a lot of games with different teams and players (since their Fielding and Arm Accuracy ratings are all over the place), but I think the consensus has been that FE 7 and TE 5 are okay. If you are playing with a specific team, that'll also skew your numbers.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Nomo,
I think I'm 48 or 49 games into my Franchise (the one I play). I have SB ability at Default and Frequency at 7. Check this:
The CPU is an atrocious 13 for 25 in SB attempts. I use Auto Fielding and Auto Throwing. A few questions:
A. For the Yankees defense, do attempts seem low to you?
B. For Russell Martin, does the success rate seem low to you?
C. Is the SB Ability slider reversed this year? If so, is 4 my best option or should I even try 3?
My success rate is around .740 (give or take).
Sorry to bombard you in your thread, Nomo. But you're the one guy I really trust regarding dilemmas such as these.Last edited by Heroesandvillains; 05-12-2012, 10:58 AM.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Nomo,
I think I'm 48 or 49 games into my Franchise (the one I play). I have SB ability at Default and Frequency at 7. Check this:
The CPU is an atrocious 13 for 25 in SB attempts. I use Auto Fielding and Auto Throwing. A few questions:
A. For the Yankees defense, do attempts seem low to you?
B. For Russell Martin, does the success rate seem low to you?
C. Is the SB Ability slider reversed this year? If so, is 4 my best option or should I even try 3?
My success rate is around .740 (give or take).
Sorry to bombard you in your thread, Nomo. But you're the one guy I really trust regarding dilemmas such as these.
The 25 steal attempts in 49 games seem a bit low, given the MLB ave is about 0.9 attempts per game. (And you see that's partly why I've bumped up Steal Frequency slider quite a bit, though some don't like it since many guys start stealing 3B.)
Russell Martin is about average or slightly better in gunning stealers down (according to baseballreference.com):
http://www.baseball-reference.com/pl...01-field.shtml
I don't know how he's rated in the game (Fieder Arm Strength and Accuracy), but any guy who can gun down half the stealers is among the best, so I think SB success % is definitely too low even for him.
I think SB Ability slider is reversed again, according to my limited testing out of 25 games at SBA = 0 and some tips from others who've done similar...
I'm using BR Speed = 6, so it slightly helps steal success already, but if you aren't, maybe you could even try SB Ability = 3.
But steals attempts and success really fluctuate a lot since it depends a lot on player abilities and situations in combinations that do not necessarily happen often, and it's one of the harder things to nail down (you'd better believe it since I've already rack up a few hundred test games on Vita). So unless you see a clear red flag, I'd stick to one setting and run games for a while.
And don't worry about asking me questions; I wouldn't mind them so long as at some point you send me 7 virgins and 1 MILF (yes I like variety). Please use USPS for delivery, as the nearest UPS pickup location isn't within a walking distance from my residence.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
This part should be easy because I already keep my MILF stored in a box.
Maybe after the patch fiasco, we can get our GIDP results (what did we do, about 10 games?) together and start the conversation over in General. Since it's highly doubtful a remedy can be made this year, I'll sporadically continue the test throughout the calander year.
Whenever you finish up that game you mentioned you were going to run, PM me.
Thanks again.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Maybe after the patch fiasco, we can get our GIDP results (what did we do, about 10 games?) together and start the conversation over in General. Since it's highly doubtful a remedy can be made this year, I'll sporadically continue the test throughout the calander year.
So the expected winning % is 65.7%. In 33 games, 33 x 0.657 = 22, so
22 - 11
is roughly the expected W-L record. So they are winning a couple more games more but not so crazy. I think it's just a stretch in which they are playing very very well.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Nomo, I've been playing around with the solid hit slider and I have now run enough games where it looks like a trend has developed. As I lower the solid hit slider my home run total actually increases! And as I raise it the home run total drops! I'm guessing that it means the batter is hitting more line drives and thus not hitting as many fly balls, some of which are outs but some are also home runs. The hit total doesn't seem to change drastically but I do see the home runs increasing as I lower it....any thoughts?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Nomo, I've been playing around with the solid hit slider and I have now run enough games where it looks like a trend has developed. As I lower the solid hit slider my home run total actually increases! And as I raise it the home run total drops! I'm guessing that it means the batter is hitting more line drives and thus not hitting as many fly balls, some of which are outs but some are also home runs. The hit total doesn't seem to change drastically but I do see the home runs increasing as I lower it....any thoughts?
Even though I'm just saying this without anything to back up, I could actually see that's how the Solid Hit slider works. I could be totally wrong though.
My current interpretation is that the slider adjusts the "elevation angle" (and not how fast) of the ball off the bat upon contact. Increasing the slider produces more line drives by adjusting the elevation angles of batted balls to be more often around the probably 20 - 25 degrees range (see the figures in the quoted article above). Lowering the slider, the elevation angles can much smaller/greater than that range more often, producing more choppers or fly balls/popups.
So there may be a point in the Solid Hit slider range where some solid hits that would've been line drives at SH = 5 are lifted higher than 20 - 25 degrees at SH = 3 (just for example), so that they become fly balls and go over the fence rather than becoming doubles off the wall or something.
That's why I could see what you are observing may actually be a true effect. Not saying that's how the game works (I don't know about that!!), but it makes sense, doesn't it???Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Exactly what I was thinking! Common sense would suggest that more solid hits would equate to more well hit balls and thus more homers, but I think there is something to our thoughts on this. I am going to test at a higher solid hit number and see how it goes.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I don't know if I agree with you guys. In my crusade to find higher line drive percentages, I found that the Solid Hits slider really doesn't do much for line drive percentages on its own. I had it as high as 9 and 10 at various points, and the change in line drive rates was not very substantial. What I saw is that Solid Hits does exactly what it sounds it does, and it affects all hard-hit balls equally, from line drives that barely leave the infield, to deep fly balls/home runs.
Not saying I disagree, since it's not something I've ventured out and specifically observed... just my 2 cents.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I don't know if I agree with you guys. In my crusade to find higher line drive percentages, I found that the Solid Hits slider really doesn't do much for line drive percentages on its own. I had it as high as 9 and 10 at various points, and the change in line drive rates was not very substantial. What I saw is that Solid Hits does exactly what it sounds it does, and it affects all hard-hit balls equally, from line drives that barely leave the infield, to deep fly balls/home runs.
Not saying I disagree, since it's not something I've ventured out and specifically observed... just my 2 cents.
As a Pure Analog hitter without good skills to move PCI laterally, when I hit the pitches on the black, they tend not to be so solid. On the other hand, when I use Zone (and place PCI on the black, waiting for a pitch to come there), I'm quite amazed how I could produce solid hits off pitches on the black, even off the black...
So that's what you can do, if you are good enough to hit consistently with Zone.
However, that total control over PCI also makes you vulnerable to produce certain types of hits, since you must have some tendencies to move PCI in certain ways against certain pitches... for example, if your tendency is to put PCI low, then you tend to produce more fly balls than, say, CPU.
That's my thought about why you seem to have a different interpretation of Solid Hit slider, even compared to other slider guys perhaps... a majority of guys cannot hit with Zone to yield good enough results.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I think the key difference in our experiences is that you are Zone hitter. I haven't practiced enough Zone hitting to use it regularly, but when I sometimes do with batting practice, I can definitely see that Zone hitting gives me much more (sometime often unwanted) control over the type of hits I can produce.
As a Pure Analog hitter without good skills to move PCI laterally, when I hit the pitches on the black, they tend not to be so solid. On the other hand, when I use Zone (and place PCI on the black, waiting for a pitch to come there), I'm quite amazed how I could produce solid hits off pitches on the black, even off the black...
So that's what you can do, if you are good enough to hit consistently with Zone.
However, that total control over PCI also makes you vulnerable to produce certain types of hits, since you must have some tendencies to move PCI in certain ways against certain pitches... for example, if your tendency is to put PCI low, then you tend to produce more fly balls than, say, CPU.
That's my thought about why you seem to have a different interpretation of Solid Hit slider, even compared to other slider guys perhaps... a majority of guys cannot hit with Zone to yield good enough results.
I'll have to make it a point to try out other hitting mechanics, and even try hitting in zone while focusing on hitting the higher pitches.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I am approaching this purely from a CPU vs CPU point of view. I am only saying that the CPU will hit less home runs as the solid hit slider increases.Comment
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