Stats-Based CPU Sliders [MLB 12 Version]

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  • Bobhead
    Pro
    • Mar 2011
    • 4926

    #481
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Whoa! Math...

    Comment

    • Hannah000
      Banned
      • Feb 2012
      • 108

      #482
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Hey Nomo, I was wondering if you are getting a realistic amount of errors with Fielding Errors(FE) set to 7 and Throwing Errors(TE) set to 5? I play with FE at 10 and TE at 7 and it yields good results. Thanks for your help

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #483
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by Bobhead
        Whoa! Math...
        Yes, you will be rewarded for not sleeping through all these math classes in school... the rewards being the ability to think critically and quantitatively using numbers, and the opportunity to look for love of your life in OS baseball forums.


        Originally posted by Hannah000
        Hey Nomo, I was wondering if you are getting a realistic amount of errors with Fielding Errors(FE) set to 7 and Throwing Errors(TE) set to 5? I play with FE at 10 and TE at 7 and it yields good results. Thanks for your help
        Are you playing yourself or for CPU vs. CPU games? Errors are one of those things that are hard to really nail down unless you play a lot of games with different teams and players (since their Fielding and Arm Accuracy ratings are all over the place), but I think the consensus has been that FE 7 and TE 5 are okay. If you are playing with a specific team, that'll also skew your numbers.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • Heroesandvillains
          MVP
          • May 2009
          • 5974

          #484
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Nomo,

          I think I'm 48 or 49 games into my Franchise (the one I play). I have SB ability at Default and Frequency at 7. Check this:

          The CPU is an atrocious 13 for 25 in SB attempts. I use Auto Fielding and Auto Throwing. A few questions:

          A. For the Yankees defense, do attempts seem low to you?
          B. For Russell Martin, does the success rate seem low to you?
          C. Is the SB Ability slider reversed this year? If so, is 4 my best option or should I even try 3?

          My success rate is around .740 (give or take).

          Sorry to bombard you in your thread, Nomo. But you're the one guy I really trust regarding dilemmas such as these.
          Last edited by Heroesandvillains; 05-12-2012, 10:58 AM.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #485
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by Heroesandvillains
            Nomo,

            I think I'm 48 or 49 games into my Franchise (the one I play). I have SB ability at Default and Frequency at 7. Check this:

            The CPU is an atrocious 13 for 25 in SB attempts. I use Auto Fielding and Auto Throwing. A few questions:

            A. For the Yankees defense, do attempts seem low to you?
            B. For Russell Martin, does the success rate seem low to you?
            C. Is the SB Ability slider reversed this year? If so, is 4 my best option or should I even try 3?

            My success rate is around .740 (give or take).

            Sorry to bombard you in your thread, Nomo. But you're the one guy I really trust regarding dilemmas such as these.
            I think I do also notice the SB success % is a bit lower at default.

            The 25 steal attempts in 49 games seem a bit low, given the MLB ave is about 0.9 attempts per game. (And you see that's partly why I've bumped up Steal Frequency slider quite a bit, though some don't like it since many guys start stealing 3B.)

            Russell Martin is about average or slightly better in gunning stealers down (according to baseballreference.com):

            http://www.baseball-reference.com/pl...01-field.shtml

            I don't know how he's rated in the game (Fieder Arm Strength and Accuracy), but any guy who can gun down half the stealers is among the best, so I think SB success % is definitely too low even for him.

            I think SB Ability slider is reversed again, according to my limited testing out of 25 games at SBA = 0 and some tips from others who've done similar...

            I'm using BR Speed = 6, so it slightly helps steal success already, but if you aren't, maybe you could even try SB Ability = 3.


            But steals attempts and success really fluctuate a lot since it depends a lot on player abilities and situations in combinations that do not necessarily happen often, and it's one of the harder things to nail down (you'd better believe it since I've already rack up a few hundred test games on Vita). So unless you see a clear red flag, I'd stick to one setting and run games for a while.

            And don't worry about asking me questions; I wouldn't mind them so long as at some point you send me 7 virgins and 1 MILF (yes I like variety). Please use USPS for delivery, as the nearest UPS pickup location isn't within a walking distance from my residence.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #486
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by nomo17k
              And don't worry about asking me questions; I wouldn't mind them so long as at some point you send me 7 virgins and 1 MILF (yes I like variety). Please use USPS for delivery, as the nearest UPS pickup location isn't within a walking distance from my residence.
              Thank Nomo.

              This part should be easy because I already keep my MILF stored in a box.

              Maybe after the patch fiasco, we can get our GIDP results (what did we do, about 10 games?) together and start the conversation over in General. Since it's highly doubtful a remedy can be made this year, I'll sporadically continue the test throughout the calander year.

              Whenever you finish up that game you mentioned you were going to run, PM me.

              Thanks again.

              Comment

              • bubs3141
                Pro
                • Aug 2002
                • 853

                #487
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Nomo

                Here are my W/L for the Yankees, please do your computing math and see if I am off with the sliders

                Thanks

                W- 25
                L- 8

                197 Runs Scored
                138 Runs Against

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #488
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by Heroesandvillains
                  Maybe after the patch fiasco, we can get our GIDP results (what did we do, about 10 games?) together and start the conversation over in General. Since it's highly doubtful a remedy can be made this year, I'll sporadically continue the test throughout the calander year.
                  I actually am starting to feel that the inflated GIDPs is caused by CPU being more perfect than human beings as well... HUM tends play safe but CPU does go for close plays more often, and that can make a huge difference, not just in GIDP situations but fielding in general.


                  Originally posted by bubs3141
                  Nomo

                  Here are my W/L for the Yankees, please do your computing math and see if I am off with the sliders

                  Thanks

                  W- 25
                  L- 8

                  197 Runs Scored
                  138 Runs Against
                  197^1.83 / (197^1.83 + 138^1.83) = 0.657

                  So the expected winning % is 65.7%. In 33 games, 33 x 0.657 = 22, so

                  22 - 11

                  is roughly the expected W-L record. So they are winning a couple more games more but not so crazy. I think it's just a stretch in which they are playing very very well.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • steviegolfballs
                    Rookie
                    • Feb 2010
                    • 243

                    #489
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Nomo, I've been playing around with the solid hit slider and I have now run enough games where it looks like a trend has developed. As I lower the solid hit slider my home run total actually increases! And as I raise it the home run total drops! I'm guessing that it means the batter is hitting more line drives and thus not hitting as many fly balls, some of which are outs but some are also home runs. The hit total doesn't seem to change drastically but I do see the home runs increasing as I lower it....any thoughts?

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #490
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by steviegolfballs
                      Nomo, I've been playing around with the solid hit slider and I have now run enough games where it looks like a trend has developed. As I lower the solid hit slider my home run total actually increases! And as I raise it the home run total drops! I'm guessing that it means the batter is hitting more line drives and thus not hitting as many fly balls, some of which are outs but some are also home runs. The hit total doesn't seem to change drastically but I do see the home runs increasing as I lower it....any thoughts?
                      How many games have you run to see this and how much have you lowered Solid Hit slider?

                      Even though I'm just saying this without anything to back up, I could actually see that's how the Solid Hit slider works. I could be totally wrong though.

                      Whether a fly ball becomes a home run depends on more variables than just distance.


                      My current interpretation is that the slider adjusts the "elevation angle" (and not how fast) of the ball off the bat upon contact. Increasing the slider produces more line drives by adjusting the elevation angles of batted balls to be more often around the probably 20 - 25 degrees range (see the figures in the quoted article above). Lowering the slider, the elevation angles can much smaller/greater than that range more often, producing more choppers or fly balls/popups.

                      So there may be a point in the Solid Hit slider range where some solid hits that would've been line drives at SH = 5 are lifted higher than 20 - 25 degrees at SH = 3 (just for example), so that they become fly balls and go over the fence rather than becoming doubles off the wall or something.

                      That's why I could see what you are observing may actually be a true effect. Not saying that's how the game works (I don't know about that!!), but it makes sense, doesn't it???
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • steviegolfballs
                        Rookie
                        • Feb 2010
                        • 243

                        #491
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Exactly what I was thinking! Common sense would suggest that more solid hits would equate to more well hit balls and thus more homers, but I think there is something to our thoughts on this. I am going to test at a higher solid hit number and see how it goes.

                        Comment

                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #492
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          I don't know if I agree with you guys. In my crusade to find higher line drive percentages, I found that the Solid Hits slider really doesn't do much for line drive percentages on its own. I had it as high as 9 and 10 at various points, and the change in line drive rates was not very substantial. What I saw is that Solid Hits does exactly what it sounds it does, and it affects all hard-hit balls equally, from line drives that barely leave the infield, to deep fly balls/home runs.

                          Not saying I disagree, since it's not something I've ventured out and specifically observed... just my 2 cents.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #493
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by Bobhead
                            I don't know if I agree with you guys. In my crusade to find higher line drive percentages, I found that the Solid Hits slider really doesn't do much for line drive percentages on its own. I had it as high as 9 and 10 at various points, and the change in line drive rates was not very substantial. What I saw is that Solid Hits does exactly what it sounds it does, and it affects all hard-hit balls equally, from line drives that barely leave the infield, to deep fly balls/home runs.

                            Not saying I disagree, since it's not something I've ventured out and specifically observed... just my 2 cents.
                            I think the key difference in our experiences is that you are Zone hitter. I haven't practiced enough Zone hitting to use it regularly, but when I sometimes do with batting practice, I can definitely see that Zone hitting gives me much more (sometime often unwanted) control over the type of hits I can produce.

                            As a Pure Analog hitter without good skills to move PCI laterally, when I hit the pitches on the black, they tend not to be so solid. On the other hand, when I use Zone (and place PCI on the black, waiting for a pitch to come there), I'm quite amazed how I could produce solid hits off pitches on the black, even off the black...

                            So that's what you can do, if you are good enough to hit consistently with Zone.

                            However, that total control over PCI also makes you vulnerable to produce certain types of hits, since you must have some tendencies to move PCI in certain ways against certain pitches... for example, if your tendency is to put PCI low, then you tend to produce more fly balls than, say, CPU.

                            That's my thought about why you seem to have a different interpretation of Solid Hit slider, even compared to other slider guys perhaps... a majority of guys cannot hit with Zone to yield good enough results.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #494
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by nomo17k
                              I think the key difference in our experiences is that you are Zone hitter. I haven't practiced enough Zone hitting to use it regularly, but when I sometimes do with batting practice, I can definitely see that Zone hitting gives me much more (sometime often unwanted) control over the type of hits I can produce.

                              As a Pure Analog hitter without good skills to move PCI laterally, when I hit the pitches on the black, they tend not to be so solid. On the other hand, when I use Zone (and place PCI on the black, waiting for a pitch to come there), I'm quite amazed how I could produce solid hits off pitches on the black, even off the black...

                              So that's what you can do, if you are good enough to hit consistently with Zone.

                              However, that total control over PCI also makes you vulnerable to produce certain types of hits, since you must have some tendencies to move PCI in certain ways against certain pitches... for example, if your tendency is to put PCI low, then you tend to produce more fly balls than, say, CPU.

                              That's my thought about why you seem to have a different interpretation of Solid Hit slider, even compared to other slider guys perhaps... a majority of guys cannot hit with Zone to yield good enough results.
                              Great post, I completely agree with this, and you're spot on about my tendencies. I do tend to keep the PCI low, while the high pitches always ruin me, so that could be part of why I see more fly balls.

                              I'll have to make it a point to try out other hitting mechanics, and even try hitting in zone while focusing on hitting the higher pitches.

                              Comment

                              • steviegolfballs
                                Rookie
                                • Feb 2010
                                • 243

                                #495
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                I am approaching this purely from a CPU vs CPU point of view. I am only saying that the CPU will hit less home runs as the solid hit slider increases.

                                Comment

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