Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21793

    #166
    Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

    Final tweaks made today.

    One click up on both Human and CPU Reliever Stamina - I found they were getting too tired too quickly on a consistent basis. At 4 you still have to manage your bullpen but it is not overkill.

    Base Runner Steal Frequency - click down to 4. Saw some wonky things with guys who have no business stealing taking liberties they should not be IMO. Prince Fielder was stealing bases. I don't think so.

    CPU Foul Frequency - up to 4 - They are chasing more pitches this year and this helps in curtailing user K's. I was really starting to see too many K's for myself while pitching. 4 feels right and statiscally should play out really good.
    Now Playing on PS5:
    CFB 26 Hurricanes/Fresno State Year 2
    MLB The Show 25 - 2025 Yankees Year 1
    MLB The Show 25 1985 Yankees Year 1
    Oblivion Remaster



    Follow me on Twitch
    https://www.twitch.tv/armorandsword

    Comment

    • Armor and Sword
      The Lama
      • Sep 2010
      • 21793

      #167
      Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

      I have been playing the Hybrid set....and once again will stick with it. It really feels great. The offense is in no way overpowering. But you will hit the ball a little harder more often and strikeout less.

      I play on All-Star fine but seem to have more fun on the Hybrid set. But that is just me.

      Hope everyone plays the heck out of this game. OSFM is around the corner. Then I can finally get my franchise and RTTS going.

      This will be the first year I really dig into RTTS. Should be fun. (creating myself has a 3B prospect).
      Now Playing on PS5:
      CFB 26 Hurricanes/Fresno State Year 2
      MLB The Show 25 - 2025 Yankees Year 1
      MLB The Show 25 1985 Yankees Year 1
      Oblivion Remaster



      Follow me on Twitch
      https://www.twitch.tv/armorandsword

      Comment

      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #168
        Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

        I'm using the All-Star set on the Vita ... outstanding effort, guys. Of course with a game like The Show, drastic slider changes aren't needed, it's just a matter of tweaking some things here and there.
        Currently Playing:
        MLB The Show 25 (PS5)

        Comment

        • itbeme23
          Pro
          • Sep 2007
          • 875

          #169
          Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

          Truth be told, I have used TNK’s sliders for the past two seasons. His set provides a solid game of baseball for sure, and I was using his set since I got the game on release day. I have been playing on All-Star since I started playing The Show in ’09, but this year, I started having trouble using TNK’s All-Star hitting set. It seemed like every hit that I was getting was a weak chopper or pop out. After trying to push through it for the better part of two weeks, I started getting really frustrated….to the point where the game wasn’t fun anymore.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o></o>
          <o></o>
          Damn, I’m glad I found this thread.<o></o>
          <o></o>
          Yes, I could’ve started tweaking TNK’s base set to fix my hitting issues. But with slider adjustments come slider testing, and with the OSFM rosters and Opening Day right around the corner, I didn’t want to jump into that. It took awhile for me to swallow my pride, and drop down to Veteran level hitting, and I’m glad that I did. <o></o>
          <o></o>
          Once again, I’m glad I found this thread. <o></o>
          <o></o>
          Maybe it was just time for a change, I had been playing the game for the same way since ’09. Meter Pitching, and Timing Hitting both on All-star level. But it got to the point where Meter Pitching just became stale. It seemed like the better I got timing the meter, the easier it was to dominate with my pitchers, regardless if it was my ace or my worst reliever. Again, I could’ve tweaked Human Pitcher Control and Consistency even more than TNK had already done with his base, but I just didn’t want to get into that. <o></o>
          <o></o>
          So, I decided to give these sliders a shot. The first thing that jumped out at me was Classic Pitching. I had given Classic a try briefly last year, and I wasn’t impressed. While I loved the idea of having the player’s ratings determine the outcome (I use Analog Fielding with the throw meter OFF, which also takes into account player ratings), I just didn’t get the immersion effect that I was looking for while pitching. However, after having my fill of Meter Pitching this year, I wanted to give Classic an HONEST shot, and I’m really glad that I did. I no longer feel like I can dominate with any pitcher. I love the “dice-roll” factor that Classic provides. I like feeling like some days your pitcher is going to have good stuff, and some days he’s just not. That’s the beauty of Classic Pitching, and I’m so glad that I made the switch. I thought I was going to be raking when I switched to Veteran hitting, which is why I had reservations in the first place. Up to this point I haven’t seen anything close. I’ve played about 8 games so far, and I’m averaging 3-4 runs and 8-10 hits per game. I would like to have a little more offensive production, but I’ve been absolutely HORRIBLE hitting with RISP!!! This has absolutely nothing to do with the sliders, and everything to do with me continuing to swing at junk. Has my hitting improved since dropping down to Veteran? Yes. But I’m not scoring 10 runs a game on 15 hits. If anything the major improvement I’ve seen is in my strikeouts. I was averaging 8-10 strikeouts per game with TNK’s sliders on All-Star (I hate striking out more than 9 times a game. I have this “one strikeout per inning” rule), but I’ve seen my strikeouts decrease to 5-7 per game using Armor’s sliders. <o></o>
          <o></o>
          Case in point, I decided to play a game before work this morning: Dodgers (me) vs. Angels. Pitching matchup was Greinke vs. CJ Wilson. Greinke was having a decent outing, giving up 2 runs until a shoulder injury forced him out of the game in the 5<SUP>th</SUP> inning. I brought in Matt Guerrier from the ‘pen, and he promptly gives up a walk to the first batter he faces to load the bases. I blame this on two things: Not having enough warm up pitches, and of course….the BEAUTY of Classic pitching. He was able to tightrope out of danger by getting Josh Hamilton to ground out to first to end the inning. CJ Wilson was DEALING in this game. He scattered seven hits over 7 innings of work, with my lone run coming of a solo HR by Mark Ellis in the first inning. It seemed like every time I was threatening, he would come up with a big strikeout or ground ball out to get out of the inning….another testament to my inability to hit with RISP. I brought in Javy Guerra for two scoreless innings of relief in the 6<SUP>th</SUP> and 7<SUP>th</SUP>. The score was 2-1 going into the 8<SUP>th</SUP> inning, when I brought in Ronald Belisario. He gives up singles to the first two batters that he faces, then proceeds to walk Peter Borjous. Now, the bases are loaded with nobody out, and Mike Trout comes to the plate. He hits a bases-clearing double to the right field gap to score three runs. After a mound visit, Trout steals third on a throwing error by AJ Ellis. He then scores on Albert Pujols’ sacrifice fly to left. The most ironic thing about this game is I was thinking to myself, “man, I’ve been having a lot of pitcher’s duels the last few games”. And of course, the Halos come up with an offensive outburst in the late innings. They ended up having 6 runs on 12 hits. Again, that’s what I mean when I see the beauty of Classic pitching. There’s very little chance that this would’ve happened using Meter pitching. <o></o>
          <o></o>
          I’ve been getting great variety with these sliders. I’ve had the pitchers duels and hit fests. You know it’s a good slider set when as a hardcore Dodgers fan, I can lose to the Angels BEFORE work, and still feel good about it. If I continue to improve my hitting, then I will revisit All-Star, but right now, I’m having FUN playing the game again, and these sliders are the reason. I’m definitely ready for the OSFM rosters and a franchise!!!<o></o>
          <o></o>
          I guess this was a long-winded way of saying THANKS!!!! These sliders are great!!! I finally feel like I’m utilizing the modes in the game that let the player ratings determine the outcome of the game (Classic Pitching, Timing Hitting, Analog Fielding with throw meter OFF), and it feels AWESOME!!!<o></o>

          Cheers!!!

          Comment

          • RangersCruz
            MVP
            • May 2012
            • 3275

            #170
            Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

            When you use classic do you have to hold down the X button till like it vibrates or just tap x for accuracy?

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21793

              #171
              Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

              Originally posted by RangersCruz
              When you use classic do you have to hold down the X button till like it vibrates or just tap x for accuracy?
              No. When you hold it till it vibrates then your giving the selected pitch maximum effort which can lead to a great pitch or a pitch out of the zone. Plus it wears down your pitcher quickly when you use max effort often.

              The beauty of classic pitching is picking and choosing when and against which batter to use some max effort pitches, and which pitch types to max effort. Having a pitching plan is part of the overall simulation feel Classic Pitching gives you.

              I will use a tap on changes-ups to make sure it really is slower. Sometimes I will give a tap to a 12-6 curve to get a smoother break.

              Pitches I tend to give max effort too against great hitters or clutch moments are sliders, 4seamers, sinkers and splitters.
              It is such a killer interface for those of us who love strato-matic like dice rolls to help determine outcomes.

              I can not play The Show any other way since falling in love with these settings back on 11.

              There is a fantastic thread by Bobhead on all the in's and out's on Classic Pitching.

              It is on the slider sub forum as well. I highly recommend everyone who uses Classic Pitching to read it.
              Last edited by Armor and Sword; 03-28-2013, 07:24 PM.
              Now Playing on PS5:
              CFB 26 Hurricanes/Fresno State Year 2
              MLB The Show 25 - 2025 Yankees Year 1
              MLB The Show 25 1985 Yankees Year 1
              Oblivion Remaster



              Follow me on Twitch
              https://www.twitch.tv/armorandsword

              Comment

              • RangersCruz
                MVP
                • May 2012
                • 3275

                #172
                Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                I see thanks im trying to get used to it i just seem to give up hits at the worst times

                Comment

                • monk31
                  Rookie
                  • Apr 2007
                  • 276

                  #173
                  Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                  Originally posted by Armor & Sword
                  Another observation,

                  Low ball pitches are really tough this year. I have been striking out more than usual thus far and it has nothing to do with the opened up timing window.

                  The AI pitch selection logic IMO has become smarter this year. I really feel they tweaked and tuned it more. Right now I am averaging 7 K's a game at the plate in my test franchise. Too high for me.

                  I need to work harder on taking low change ups. They are eating me alive right now!

                  LOVE IT. Yes love being challenged. It is refreshing for sports video games to challenge you without cheating like some other sports games resort to to beat you IMO.
                  Trust me when i say this...if you are struggling chasing low pitches, lower the hitting camera so that the strike zone is higher on the screen. It will help you draw a few extra walks in the process.

                  Comment

                  • DirkDiggler12
                    Rookie
                    • Apr 2012
                    • 226

                    #174
                    Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                    Armor, just a thought about pitching. With the CPU strike frequency at 1 do you sometimes feel that the CPU gets behind 2-0, or 3-0 more often and they tend to throw "get em over" fastballs that are much easier to hit? But if you don't lower the slider to 1 or 2 you don't get realistic BB counts. Your thoughts?

                    Comment

                    • orion523
                      All Star
                      • Aug 2007
                      • 6709

                      #175
                      Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                      Originally posted by Armor & Sword
                      No. When you hold it till it vibrates then your giving the selected pitch maximum effort which can lead to a great pitch or a pitch out of the zone. Plus it wears down your pitcher quickly when you use max effort often.

                      The beauty of classic pitching is picking and choosing when and against which batter to use some max effort pitches, and which pitch types to max effort. Having a pitching plan is part of the overall simulation feel Classic Pitching gives you.

                      I will use a tap on changes-ups to make sure it really is slower. Sometimes I will give a tap to a 12-6 curve to get a smoother break.

                      Pitches I tend to give max effort too against great hitters or clutch moments are sliders, 4seamers, sinkers and splitters.
                      It is such a killer interface for those of us who love strato-matic like dice rolls to help determine outcomes.

                      I can not play The Show any other way since falling in love with these settings back on 11.

                      There is a fantastic thread by Bobhead on all the in's and out's on Classic Pitching.

                      It is on the slider sub forum as well. I highly recommend everyone who uses Classic Pitching to read it.
                      You just sold me with the mention of dice rolls LOL. I played APBA for years as a kid, and since then have never been satisfied with console baseball(I've played OOTP for years) until now. I'm late getting on The Show bandwagon this is my first version at release and its everything I hoped it would be, I can't wait to actually get a franchise rolling with The Fightin's, hopefully they have one more run in them before I have to break up my favorite Phillies team since the days of Schmidt, Bull, Lefty, and Bo, Boonie, Pete(we wouldn't have won without ya) and of course Tugger.

                      Comment

                      • ultimatefighter
                        MVP
                        • Sep 2011
                        • 1019

                        #176
                        Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                        Hey Armor & Sword just wanted to say great sliders, Im on the Hybrid set, its the first time using Classic Pitching and Im sold its alittle tough to get use at first but Im havin a blast. Im gettin ready to start my Franchise so hopefully I can get my patience and hitting up to par lol the timing is killin me so far. Just wanted to say great job man.

                        Comment

                        • d4rkn1ghtcrawler
                          Rookie
                          • Jun 2011
                          • 57

                          #177
                          Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                          GMO’s Guide to Getting Into Good Hitters Counts, Drawing Walks, and Winning In Pitchers Counts
                          (The Show 12)

                          Early in the Count

                          1. First time through the lineup take the first three pitches
                          2. Second time through take the first strike
                          3. Third time through use “the reliever approach”(Refer to #6)
                          4. With runners in scoring position against a pitcher who is struggling use “the reliever approach”
                          5. With bad relievers take the first strike (really bad ones, take the first three pitches)
                          6. Use “the reliever approach”. Used when facing a good reliever’s swing at the first good pitch you see. If you swing and miss the first one, then take the second
                          7. First time though the lineup, mix in a first pitch swing (if it’s a bad ball, save it for another batter)
                          8. Second time though the lineup, mix in 2 first pitch swings (bad ball, same as above)

                          Hitters Counts

                          1. After following your early count process if you are in a hitters count. Visualize your pitch and location and only swing if you get it
                          2. Can also take the approach of taking unless it’s just a fat pitch you can’t lay of (Feeling of “I can’t help myself”)

                          2 Strike and Neutral Counts

                          1. Let the ball travel deep in the zone because I’m not swinging unless he forces me to (think about laying his chase pitches, even if its close to the black)
                          Tips on hitting that I found that should help people not get fooled on those change ups low in the zone or those sliders low in the zone.
                          Last edited by d4rkn1ghtcrawler; 03-29-2013, 01:48 AM.

                          Comment

                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21793

                            #178
                            Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                            Originally posted by DirkDiggler12
                            Armor, just a thought about pitching. With the CPU strike frequency at 1 do you sometimes feel that the CPU gets behind 2-0, or 3-0 more often and they tend to throw "get em over" fastballs that are much easier to hit? But if you don't lower the slider to 1 or 2 you don't get realistic BB counts. Your thoughts?

                            For me...I am not seeing them fall behind too much. It also depends on who is pitching. With the setting at 1 it really gives you clear separation of great, good, average and bad pitchers.
                            Now Playing on PS5:
                            CFB 26 Hurricanes/Fresno State Year 2
                            MLB The Show 25 - 2025 Yankees Year 1
                            MLB The Show 25 1985 Yankees Year 1
                            Oblivion Remaster



                            Follow me on Twitch
                            https://www.twitch.tv/armorandsword

                            Comment

                            • DirkDiggler12
                              Rookie
                              • Apr 2012
                              • 226

                              #179
                              Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                              Originally posted by Armor & Sword
                              For me...I am not seeing them fall behind too much. It also depends on who is pitching. With the setting at 1 it really gives you clear separation of great, good, average and bad pitchers.
                              Alright thanks for your reply. I was just curious on your thoughts.

                              Comment

                              • geisterhome
                                MVP
                                • Sep 2011
                                • 2101

                                #180
                                Re: Armor &amp; Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                                Hey Armor & Sword and Marino, are you still working on those sliders or are they your final version for this year?
                                Spending time with Jesus!

                                -Glad to be an Operation Sports Member!-

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