Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • torpidbeaver
    Pro
    • Mar 2010
    • 636

    #826
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Painfully dumb question, but where do I find these options?

    General
    Umpire Balls and Strikes: Personalized
    Umpire Close Plays: On
    Scorebar Display - On
    Pitch Select Display - Off
    Swing/Pitch Info - Off
    Game Log Order - Default
    Pitch Callout: Off (cleaner screen but turn it on if you like)
    I can't seem to find them anywhere in the options. Am I looking in the wrong place? Gah!

    As always, thanks for the sliders A&S. Use your set every year.

    Comment

    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #827
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Originally posted by torpidbeaver
      Painfully dumb question, but where do I find these options?

      Those look like they should be in Options -> User Settings -> General - Advanced.

      Edit: not sure where Pitch Callout is. The rest are in the above path.
      Last edited by KBLover; 05-25-2016, 07:16 PM.
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      • torpidbeaver
        Pro
        • Mar 2010
        • 636

        #828
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Ah, goddammit. I never noticed that stupid Basic/Advanced tab. Thanks very much!

        Comment

        • The Chef
          Moderator
          • Sep 2003
          • 13684

          #829
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          The one thing that Ive noticed over the years of playing this game and has always bugged me, maybe its just me and thats entirely possible, but its the constant advantage given to the CPU SP if he has a high h/9 rating. Its as if the game is set so if the CPU SP has a high h/9 he can get away with throwing pitches that should be crushed and to keep it "real" those pitches are either popped up, missed entirely or crushed but always right at someone. Now if the CPU SP has a low h/9 those same exact pitches suddenly start falling for hits, to me thats not realistic thats attempting to make the final stats more important then the journey to achieve those stats. Most recent game Im facing Archer over in TB, solid h/9, comes into the game with an ERA over 5 and you can see why as his pitches are catching way too much of the plate but, as usual, those pitches are laced right at guys over and over again. Ive seen this way too many times for my liking, in the end I dont care about ratings, if the guy is grooving pitches with any regularity hes gonna get lit up but it seems like the h/9 rating is balancing it out and keeping things "real". Thoughts?
          http://www.twitch.tv/kitm9891

          Comment

          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #830
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by The Chef
            The one thing that Ive noticed over the years of playing this game and has always bugged me, maybe its just me and thats entirely possible, but its the constant advantage given to the CPU SP if he has a high h/9 rating. Its as if the game is set so if the CPU SP has a high h/9 he can get away with throwing pitches that should be crushed and to keep it "real" those pitches are either popped up, missed entirely or crushed but always right at someone. Now if the CPU SP has a low h/9 those same exact pitches suddenly start falling for hits, to me thats not realistic thats attempting to make the final stats more important then the journey to achieve those stats. Most recent game Im facing Archer over in TB, solid h/9, comes into the game with an ERA over 5 and you can see why as his pitches are catching way too much of the plate but, as usual, those pitches are laced right at guys over and over again. Ive seen this way too many times for my liking, in the end I dont care about ratings, if the guy is grooving pitches with any regularity hes gonna get lit up but it seems like the h/9 rating is balancing it out and keeping things "real". Thoughts?

            Limitation of the engine.

            In the real game, "H/9" is debatable in strength (or even existence in a lot of guys) because irl that means BABIP allowed and/or strength of contact allowed. That said, some pitchers DO control it (especially relievers, knuckleballers, quality finesse pitchers, extreme flyball/groundball pitchers...which doesn't even exist in MLBTS because there's no G/F profiles in the game, and lefties). Also, pitchers that tend to get K's a lot seem to induce weaker contact on balls that are hit.

            Otherwise, "avoiding hits" in the real game is K's for reliability (never a hit allowed) and the rest is defense or if you're a pitcher that can induce weaker hits consistently (and even then that's just making it easier for your defense).

            In MLBTS, H/9 seems to related to batting average allowed (not BABIP allowed) and to a degree the quality of contact factor.

            Now, that said, a pitch down the middle is not a hit 100% of the time.

            Is there a relationship between the zone where the pitch is thrown and the resulting BABIP?


            Zone 5 is right down the middle in MLBTS as well. As you see, .350 BABIP, so 65% of the time, pitches there are still outs when non-HR contact is made.

            Given that the location is THE most hittable place in the zone, outs probably came from poor timing or poor contact trajectory. MLBTS can emulate that to a degree (of course people then complain about that), but line drives going for out a lot is I think just a limitation of the engine. It happens too much, I agree. I would rather see those balls be grounders or well-hit flies that still become outs (not quite all of it, trajectory too high, etc).

            Throw on the fact that H/9 and K/9 also have an impact and the fact it's more about BA than BABIP in the engine (imo), I think that's why we see what you describe.

            Now, I DO care about ratings because that's the representation of the player's ability profile in this game. It's bad enough HR/9 is meaningless in "live" games. That's unrealistic enough. If H/9 just stays confined to contact quality, I think it's doing what it's supposed to. I know when my "all H/9" pitcher is on (95 H/9, decent BB/9 and like 35 K/9). He induces bad contact/trajectories all game long. Pitches over the middle do get hit the hardest, though, so if he's not on and not locating, it becomes a luck fest as to where the balls get hit, which isn't terribly unrealistic.

            So I guess ultimately my thoughts are summed like this:

            -Yes, LD become outs too often. I agree, but I feel that's a limitation of the engine problem.

            -I don't want H/9 to become "powerless" like HR/9 is. Maybe it's effect should be lowered a little or confined to influencing batted ball trajectories.

            -Location should matter, but within the zone, there's not a ton of difference in how often balls become hits when they don't leave the yard, mostly type of hits (extra base vs single).

            -There might be too many LD on balls down the middle. LD rate doesn't really change much, so maybe that's why it looks bad...some of those LD should be hard grounders or high flies that may or may not make it out.


            JMO.
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21794

              #831
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Bizarre thing has recently happened here. I can't use any editing (blog text, color text, load pic's, links etc etc) features, can't like posts anymore.

              Anyway clue how this happened?

              It only happens using my Macbook Pro. My work PC is fine.....so strange.
              Last edited by Armor and Sword; 05-26-2016, 06:42 AM.
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              • stealyerface
                MVP
                • Feb 2004
                • 1803

                #832
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by KBLover
                Limitation of the engine.

                In the real game, "H/9" is debatable in strength (or even existence in a lot of guys) because irl that means BABIP allowed and/or strength of contact allowed. That said, some pitchers DO control it (especially relievers, knuckleballers, quality finesse pitchers, extreme flyball/groundball pitchers...which doesn't even exist in MLBTS because there's no G/F profiles in the game, and lefties). Also, pitchers that tend to get K's a lot seem to induce weaker contact on balls that are hit.

                Otherwise, "avoiding hits" in the real game is K's for reliability (never a hit allowed) and the rest is defense or if you're a pitcher that can induce weaker hits consistently (and even then that's just making it easier for your defense).

                In MLBTS, H/9 seems to related to batting average allowed (not BABIP allowed) and to a degree the quality of contact factor.

                Now, that said, a pitch down the middle is not a hit 100% of the time.

                Is there a relationship between the zone where the pitch is thrown and the resulting BABIP?


                Zone 5 is right down the middle in MLBTS as well. As you see, .350 BABIP, so 65% of the time, pitches there are still outs when non-HR contact is made.

                Given that the location is THE most hittable place in the zone, outs probably came from poor timing or poor contact trajectory. MLBTS can emulate that to a degree (of course people then complain about that), but line drives going for out a lot is I think just a limitation of the engine. It happens too much, I agree. I would rather see those balls be grounders or well-hit flies that still become outs (not quite all of it, trajectory too high, etc).

                Throw on the fact that H/9 and K/9 also have an impact and the fact it's more about BA than BABIP in the engine (imo), I think that's why we see what you describe.

                Now, I DO care about ratings because that's the representation of the player's ability profile in this game. It's bad enough HR/9 is meaningless in "live" games. That's unrealistic enough. If H/9 just stays confined to contact quality, I think it's doing what it's supposed to. I know when my "all H/9" pitcher is on (95 H/9, decent BB/9 and like 35 K/9). He induces bad contact/trajectories all game long. Pitches over the middle do get hit the hardest, though, so if he's not on and not locating, it becomes a luck fest as to where the balls get hit, which isn't terribly unrealistic.

                So I guess ultimately my thoughts are summed like this:

                -Yes, LD become outs too often. I agree, but I feel that's a limitation of the engine problem.

                -I don't want H/9 to become "powerless" like HR/9 is. Maybe it's effect should be lowered a little or confined to influencing batted ball trajectories.

                -Location should matter, but within the zone, there's not a ton of difference in how often balls become hits when they don't leave the yard, mostly type of hits (extra base vs single).

                -There might be too many LD on balls down the middle. LD rate doesn't really change much, so maybe that's why it looks bad...some of those LD should be hard grounders or high flies that may or may not make it out.


                JMO.
                The only way to test this would be to edit a pitcher to have a rating of 99 for H/9

                Start a game, and using classic timing, press and release the 4 seam without moving the cursor at all. Pitch through 100 pitches, and restart the same game, but lower the pitchers rating to 0

                Another 100 pitches, and there ought to be, if the slider is functional, a marked difference in the amount of solid contact, and hits per those 100 pitches, based on the largest disparity of the slider possible.

                It would be interesting to see if the number of groundball outs and weak pop ups were to rise, due to the rating being maxed out.

                If there was not marked difference, we could chalk it up to yet another suspect slider.

                ~syf
                "Ain't gonna learn what you don't wanna know"....GD

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #833
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by Armor and Sword
                  Bizarre thing has recently happened here. I can't use any editing (blog text, color text, load pic's, links etc etc) features, can't like posts anymore.

                  Anyway clue how this happened?

                  It only happens using my Macbook Pro. My work PC is fine.....so strange.

                  I was having that and was about to post in a Steve's Forum about it.

                  What it was for me was an extension. I was using Ad Block and it was somehow messing with the site so much that I was seeing what you were seeing. The editor was borked, couldn't like, etc.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #834
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Originally posted by stealyerface
                    The only way to test this would be to edit a pitcher to have a rating of 99 for H/9

                    Start a game, and using classic timing, press and release the 4 seam without moving the cursor at all. Pitch through 100 pitches, and restart the same game, but lower the pitchers rating to 0

                    Another 100 pitches, and there ought to be, if the slider is functional, a marked difference in the amount of solid contact, and hits per those 100 pitches, based on the largest disparity of the slider possible.

                    It would be interesting to see if the number of groundball outs and weak pop ups were to rise, due to the rating being maxed out.

                    If there was not marked difference, we could chalk it up to yet another suspect slider.

                    ~syf

                    I don't have a guy with 0, but I have my guy above (95 H/9, which is near enough to 99) and my fantasy Boston team where the highest is 99 that Chapman has and many of the rest are in the 50's or 70's.

                    When I use Chapman versus the rest, he gets a lot of bad contact or sometimes harder hit balls are at people. When I use a good pitcher with 70's H/9 (like Chris Sale), he can give up a lot of line drives. When Huff, the finesser, is doing what he's supposed to, I see choppers and routine fly most of the game. When he's not, I see liners and hard grounders at people...or not.

                    To me, that's H/9 making a difference and impacting quality of contact, which is what it's supposed to do, especially in a irl baseball sense. H/9 might also be a measure of "luckiness" of a pitcher, especially outside the extremes (which indicate just really bad pitching or really good pitching), which would fall in line with a lot of sabermetric thinking about BABIP and pitchers.

                    So, I'm not sure what people want from H/9, but to me, most of time, it "softens" or "hardens" contact, and I think that's fine. If you want guaranteed outs, get K/9 and hope he gets a lot of swings and misses that day...or better, both like Chapman and my ace on my carryover have.

                    What I want from the engine is HR/9 acting either as a G/F rate of the pitcher, or, better, the "Matt Cain rating" - flyballs without HR, which is at least somewhat of an actual pitcher ability.
                    Last edited by KBLover; 05-26-2016, 09:52 AM.
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                    Comment

                    • crains13
                      MVP
                      • Feb 2008
                      • 1077

                      #835
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      I'm 16 games into my Reds franchise and my pitching staff is sporting a 2.77 era (which is the worse pitching staff in real life). I've only given up 7 home runs through the first 16 games. I'm using the sliders from the OP except I have HUM consistency at 1 instead of 3. Without trying HOF and without affecting my strikeouts, which slider should I adjust to get more offense from the CPU? Should I try bumping up solid hits to 6?
                      #BBN #RedsNation

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21794

                        #836
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by crains13
                        I'm 16 games into my Reds franchise and my pitching staff is sporting a 2.77 era (which is the worse pitching staff in real life). I've only given up 7 home runs through the first 16 games. I'm using the sliders from the OP except I have HUM consistency at 1 instead of 3. Without trying HOF and without affecting my strikeouts, which slider should I adjust to get more offense from the CPU? Should I try bumping up solid hits to 6?

                        Yes.......and keep playing. Reversion to the mean is forth coming. 16 games...anyone can be on a good streak. After 50 games let me know with the solid hits at 6.
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                        Comment

                        • DJeterFan2
                          Rookie
                          • Jan 2011
                          • 387

                          #837
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          This is my first time using these sliders in my seven years of the show, but I do have one question I may have not read in the previous responses.

                          If I were to play with a zone hitting scheme instead of timed/directional would it hinder the realism?

                          So far in three games in absolutely crushing it at the plate.

                          Game 1: 9 Runs on 12 Hits. 1 Home Run
                          Game 2: 6 Runs on 10 Hits. 1 Home Run
                          Game 3: 15 Runs on 12 Hits. 7 Home Runs

                          My pitching hasn't been too shabby either as I've pitched to an ERA of 3.00 through my first three games.

                          Is this a by-product of a hot streak or the fact that I'm playing with zone hitting and quick counts?

                          Thoughts?
                          Last edited by DJeterFan2; 05-26-2016, 06:13 PM.

                          Comment

                          • The Chef
                            Moderator
                            • Sep 2003
                            • 13684

                            #838
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Dumb question but does contact also help with hitting more HR's or just in helping raise the batting averages? I dont want more HR's but I would like a better average. I ask because I turned it up to 6 in my last game after seeing someone mention here and 3 of my 8 hits are HR's lol. I know, extremely small sample size, but wanted to see if anyone who had upped this to 6 themselves had more feedback and had been using it for quite sometime perhaps.
                            http://www.twitch.tv/kitm9891

                            Comment

                            • Mikeyo918
                              Pro
                              • Oct 2010
                              • 530

                              #839
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Anyway to curb the crazy amount of CGs the computer is throwing?
                              Miami Heat
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                              InterMiami
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                              https://www.twitch.tv/coastiemike918

                              Comment

                              • crains13
                                MVP
                                • Feb 2008
                                • 1077

                                #840
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Originally posted by Armor and Sword
                                Yes.......and keep playing. Reversion to the mean is forth coming. 16 games...anyone can be on a good streak. After 50 games let me know with the solid hits at 6.
                                I actually just lowered consistency down to 0. I wasn't walking the CPU enough due to the lack of offense. I haven't been trying to nibble as much bc the CPU wasn't hitting. This seems to work so far. It's definitely more difficult.
                                #BBN #RedsNation

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