Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • Burgess
    MVP
    • Oct 2015
    • 1015

    #496
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by Armor and Sword
    Oh I am doing pretty damn good on HOF and setting up hitters I am very skilled at. The problem I started running into was location became too inconsistent.

    Again HOF is really intense and if anyone loves it stuck with it.
    Were you having problems with your relievers getting pounded on HOF like some of us were?
    Yankees modern day
    Phillies modern day

    Comment

    • Jonotheking9
      Rookie
      • Nov 2012
      • 240

      #497
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Hey Armor I'm pretty sure a little while ago before you uploaded your newest sliders to the vault you said you'd put base runner speed at 2 and trade slider at 8. They were/are like this in the vault but on your OP post it still says base runner speed at 3 and trade slider at 8. Just wondering did you change them back or is my memory not quite right? Lol

      Comment

      • Burgess
        MVP
        • Oct 2015
        • 1015

        #498
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Armour, would I put cpu contact back down to 5 for simmed games? Thanks
        Yankees modern day
        Phillies modern day

        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21793

          #499
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Originally posted by Burgess
          Armour, would I put cpu contact back down to 5 for simmed games? Thanks
          I am convinced sliders have nothing to do with sim stats.
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          • Armor and Sword
            The Lama
            • Sep 2010
            • 21793

            #500
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by Jonotheking9
            Hey Armor I'm pretty sure a little while ago before you uploaded your newest sliders to the vault you said you'd put base runner speed at 2 and trade slider at 8. They were/are like this in the vault but on your OP post it still says base runner speed at 3 and trade slider at 8. Just wondering did you change them back or is my memory not quite right? Lol
            Yeah Trade slider at 8 but base runner speed we settled on 3.
            Now Playing on PS5:
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            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #501
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Originally posted by Burgess
              Armour, would I put cpu contact back down to 5 for simmed games? Thanks

              The only sliders that matter for sim:

              Stamina (both SP and RP)
              Injury
              Manager Hook (I think).
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • strut24
                MVP
                • Mar 2003
                • 1533

                #502
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Originally posted by strut24
                I think I can take some of the advice from this thread in order to reduce some of my hitting. After 7 games, I'm hitting .331 as a team, I am 1st in runs (43) and top 3 in hits, homers, doubles and triples. However my question is how do I get more walks on both hitting and pitching ends? I have 6 walks batting and 2 walks pitching after 7 games. That's just too far out of whack.
                any ideas about the walks portion of my original post?

                Comment

                • Gagnon39
                  Windy City Sports Fan
                  • Mar 2003
                  • 8544

                  #503
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by Armor and Sword
                  Pitching on HOF has been nerve racking on Classic. I can understand those who use meter needing the much higher difficulty.....but I am going back to AS.

                  I am going to increase the CPU contact slider to 6 though to give me more fear. What I was lacking at default CPU contact was fear on this years game. I want to pay for mistake pitches. Which you do on HOF...problem was I was seeing them at too high a clip after playing a few dozen games.

                  I still encourage those who are having a great time with HOF pitching to stick with that works for you.

                  OP is being updated.
                  Ha! Just when I was getting used to Hall of Fame. In my last game I pitched 8 shutout innings with Kyle Hendricks (fifth starter for those who don't know) and finished up the shutout with a save by Hector Rondon.

                  My biggest issue right now is trying to find a balance offensively. I feel like I'm too good on All-Star but I'm worried that I'll be unrealistically offensively inept on Hall of Fame.
                  All the Way, Again: A Chicago Cubs Franchise

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                  • Burgess
                    MVP
                    • Oct 2015
                    • 1015

                    #504
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    [QUOTE=KBLover;2048140685]
                    Originally posted by Burgess


                    I am.

                    My fantasy Rockies are 13-19 and the pitching has been a pain to deal with. I get "variety" as well as sometimes I'll win 8-7, 2-1, lose 13-5, etc. Maybe a bit too much variety - or rather too much at the extremes of the bell curve, but that might be the nature of video game baseball vs real baseball.

                    I get the "different hero every night" feel. One game Ichiro hits the go-ahead hit (a HR no less). Sometimes it's Billy Burns stealing. Sometimes it's Panik and Lindor sparking things, and sometimes it's just Harper being Harper.

                    Same for the AI, lost a game by giving up a Pesky's Pole HR. Really pissed me off and I know Fenway lol. Sometimes some guy I never heard of or some average Joe jacks one. Sometimes they find a crack in the door and suddenly I'm trying to stop the bleeding and deciding if I want to try to stretch the starter or go to the pen. Some games I win because I induce DPs like a champ, sometimes I lose because that same pitcher doesn't get the same good bounces.

                    My Marlins carryover is a better team, but still challenging. Won 3-2 last night having to come from behind with small ball for 2 runs to take the lead in the bottom of the 8th. I've lost 5 of 6 with that team - even though they are a 1st-place club.

                    I've been 1-hit by Guerrieri to lose 1-0, my knuckleballer could be fine...and then give up 4 runs, Huff, my ultra finesse guy could be great or scuffling...sometimes in the same game depending on where the BIP go even if he is inducing poor contact that his 95 H/9 indicates (realistic), etc. About the only time it's "easy mode" is when my ace is on the mound, and he's Arrieta/Kershaw-tier. So it should be "easy" most games with him, but sometimes he can get "hurt" for 3-4 runs. It's not a LOT, but it is for him - and that's baseball, imo. Guys doing worse by THEIR standards, not just bad by average player standards.

                    I was getting too much of the latter on HoF.
                    Well, I moved back down to AllStar pitching and increased cpu contact up to 6 like A&S suggested. Started my Yankees franchise over. Played game 1 and Tanaka pitched a complete game 3-hit shutout and I win 10-0. I get 12 hits including a double and 5 homers. Keuchel only lasts 3 2/3 after giving up 8 runs. Yes, only one game, and this might be one of the extremes you mentioned. I'll play game 2 tomorrow, and see what happens, hopefully I have a more competitive game. I don't influence pitching in any way, I listen to the catcher 100% of the time in terms of pitch location and pitch type, and I just tap x
                    Yankees modern day
                    Phillies modern day

                    Comment

                    • ML
                      Eli for HOF
                      • Aug 2011
                      • 1970

                      #505
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Alright boys I got a new issue for ya. I'm using same settings / sliders for pitching as the OP. Here are my cpu's results through 7 games:


                      Team: Runs/Hits
                      Game 1 OAK: 4/5 -Chris Sale
                      2 Oak: 2/9
                      3 Oak: 0/9
                      4 Oak: 0/6
                      5 Cle: 0/8
                      6 Cle: 6/7 -Chris Sale
                      7 Cle: 0/3


                      Now I don't think that Chicago just has overpowering stuff in the rotation. As you can see, the hits are decent, mix in some walks here and there, but the CPU can't seem to drive in runs. Am I just facing weak offenses? Even so I can't see myself pitching 4 shutout games out of 7. Should I change something? Try more games? Let me know what you all think.
                      Big Blue Revival | New York Giants Franchise

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                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21793

                        #506
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by MLamm16
                        Alright boys I got a new issue for ya. I'm using same settings / sliders for pitching as the OP. Here are my cpu's results through 7 games:


                        Team: Runs/Hits
                        Game 1 OAK: 4/5 -Chris Sale
                        2 Oak: 2/9
                        3 Oak: 0/9
                        4 Oak: 0/6
                        5 Cle: 0/8
                        6 Cle: 6/7 -Chris Sale
                        7 Cle: 0/3


                        Now I don't think that Chicago just has overpowering stuff in the rotation. As you can see, the hits are decent, mix in some walks here and there, but the CPU can't seem to drive in runs. Am I just facing weak offenses? Even so I can't see myself pitching 4 shutout games out of 7. Should I change something? Try more games? Let me know what you all think.
                        There is no issue. That is baseball. You can get on runs where you just shut teams down. Keep playing. You will get into streaks where you can't keep the ball in the park and get bombed.

                        And for the record Oakland and Cleveland are not exactly great run producing teams, but I am sure you will run into a buzz saw soon. Just keep playing.
                        Now Playing on PS5:
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                        • TheBleedingRed21
                          Game Dev
                          • Oct 2010
                          • 5071

                          #507
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          The move back to All Star pitching is wise. Even though I've had some shut down games once or twice, the accuracy really gets out of control after enough games. You also see HRs on pitches that shouldn't be. Since the move back to All Star, those pitches are now hit hard but more variety. Not HR or bust. I see doubles in gaps, off the Green Monster, etc.

                          Contact is a must at 6 for those going back, at 5, they don't punish meat pitches like they should. At 6, it's very realistic.

                          I also wanna say to the guy above, I'm in a rut right now with runs, I have 5-11 hits but only 1 run with most games 0. The thing about baseball, you can rope the ball all over the field but that one double play ball or pop up can ruin the inning and leave runners on base.
                          PSN: TheBleedingRed21
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                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #508
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by TheBleedingRed21
                            Contact is a must at 6 for those going back, at 5, they don't punish meat pitches like they should. At 6, it's very realistic.
                            Agreed - and as they should, i.e. not every single time regardless of ratings.

                            Even pitches down the middle are outs 65% of the time from what I can find with 1 in 7 fly balls going for HR on average. The better hitters will be better but a 50/50 type guy, he shouldn't with any consistency...otherwise, he'd be a better hitter!
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21793

                              #509
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by TheBleedingRed21
                              The move back to All Star pitching is wise. Even though I've had some shut down games once or twice, the accuracy really gets out of control after enough games. You also see HRs on pitches that shouldn't be. Since the move back to All Star, those pitches are now hit hard but more variety. Not HR or bust. I see doubles in gaps, off the Green Monster, etc.

                              Contact is a must at 6 for those going back, at 5, they don't punish meat pitches like they should. At 6, it's very realistic.

                              I also wanna say to the guy above, I'm in a rut right now with runs, I have 5-11 hits but only 1 run with most games 0. The thing about baseball, you can rope the ball all over the field but that one double play ball or pop up can ruin the inning and leave runners on base.
                              Yep the HOF Classic Pitching experiment was fun but it became crystal clear it is not meant to be for Classic pitching. The contact to 6 for the CPU is absolutely a must and just the right tweak to fear great hitters with mistake pitches. I am not afraid to walk guys like Miggy, Bautista, Donaldson, Goldschmidt etc. You must pitch around guys in certain situations.

                              Now...if those servers would come back up I could DL the V2 OSFM 40 man and finally get my Yankees rebuilding project into full gear!!!


                              Edit - Servers back up.....may have to bow out of the office early today....I got priorities!!
                              Last edited by Armor and Sword; 04-26-2016, 12:42 PM.
                              Now Playing on PS5:
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                              MLB The Show 25 - 2025 Yankees Year 1
                              MLB The Show 25 1985 Yankees Year 1
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                              • VincesVictims
                                Pro
                                • Aug 2014
                                • 773

                                #510
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                How do you offer new contracts to players in Franchise mode?

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