Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • Burgess
    MVP
    • Oct 2015
    • 1015

    #601
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Man I can't do HOF pitching on classic. Kudos to those that can. The cpu gets on these unrealistic rolls where I can't get anybody out. So I went back to AllStar and made some tweaks to the OP and have liked my results over just a few games. If you feel you are a bit too good for AllStar but struggle with HOF, these adjustments seem to be working for me:

    Fastball pitch slider - 6 (my hitting was too good)
    Offspeed pitch slider - 8
    Cpu contact - 6 (same as Armour)
    Cpu timing - 6
    Cpu solid hits - 5 (still seeing variety)

    This seems to be my happy place.
    Yankees modern day
    Phillies modern day

    Comment

    • RogueHominid
      Hall Of Fame
      • Aug 2006
      • 10900

      #602
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Originally posted by mullhouse
      Any advice for hitting using this set?

      Sent from my MotoG3 using Tapatalk
      The hits will come if you are disciplined in your approach.

      Some basic rules I follow seem to help.

      I take more than I swing in 1-1 counts.

      I shorten up and use the contact swing with 2 strikes unless I have a notorious free swinger or dead-pull power hitter.

      On 2-1 or 3-1, I look to either lift and drive the ball (R-stick up) or to pull the ball (R-stick toward the batter. This allows me to lay off balls that are not in my target zone and increases the chance of drawing a walk by forcing me to lay off borderline pitches. Sometimes you get burned here, but more often than not, this practice pays off for me.

      Just doing the above will likely reduce Ks and increase BA if practice consistently.

      Comment

      • mullhouse
        Rookie
        • Sep 2011
        • 196

        #603
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Originally posted by Trojan Man
        The hits will come if you are disciplined in your approach.

        Some basic rules I follow seem to help.

        I take more than I swing in 1-1 counts.

        I shorten up and use the contact swing with 2 strikes unless I have a notorious free swinger or dead-pull power hitter.

        On 2-1 or 3-1, I look to either lift and drive the ball (R-stick up) or to pull the ball (R-stick toward the batter. This allows me to lay off balls that are not in my target zone and increases the chance of drawing a walk by forcing me to lay off borderline pitches. Sometimes you get burned here, but more often than not, this practice pays off for me.

        Just doing the above will likely reduce Ks and increase BA if practice consistently.
        Thank you!

        Sent from my MotoG3 using Tapatalk

        Comment

        • Gagnon39
          Windy City Sports Fan
          • Mar 2003
          • 8544

          #604
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          I've been playing with CPU strike frequency at 3 as opposed to 2. Does anyone else feel like the CPU pitchers get behind in the count almost too often with it set to 2?
          All the Way, Again: A Chicago Cubs Franchise

          Streaming on Twitch
          https://www.twitch.tv/gagnon39

          Comment

          • PhilliesFan13
            Banned
            • May 2009
            • 15651

            #605
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by Gagnon39
            I've been playing a few games with directional hitting (as opposed to zone).

            How do you guys typically use directional hitting? Do you try and hit the ball where it's pitched (by moving the analog stick as the ball is traveling)? Or do you guys just use directional in certain situations?
            I never use the left analog stick. I use it strictly like timing hitting and just press X.
            Originally posted by Gagnon39
            I've been playing with CPU strike frequency at 3 as opposed to 2. Does anyone else feel like the CPU pitchers get behind in the count almost too often with it set to 2?
            I haven't noticed. I see a mixture of both.

            Sent from my LGLS991 using Tapatalk

            Comment

            • mullhouse
              Rookie
              • Sep 2011
              • 196

              #606
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Originally posted by Trojan Man
              The hits will come if you are disciplined in your approach.

              Some basic rules I follow seem to help.

              I take more than I swing in 1-1 counts.

              I shorten up and use the contact swing with 2 strikes unless I have a notorious free swinger or dead-pull power hitter.

              On 2-1 or 3-1, I look to either lift and drive the ball (R-stick up) or to pull the ball (R-stick toward the batter. This allows me to lay off balls that are not in my target zone and increases the chance of drawing a walk by forcing me to lay off borderline pitches. Sometimes you get burned here, but more often than not, this practice pays off for me.

              Just doing the above will likely reduce Ks and increase BA if practice consistently.
              Do you use a specific button for hitting otherwise?

              Do u usually take any pitches to start the AB?

              Sent from my MotoG3 using Tapatalk

              Comment

              • mbergh22
                MVP
                • Mar 2007
                • 1380

                #607
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Hey why do you guys have balks off? Does it not work well?

                Sent from my SM-T810 using Tapatalk

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #608
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by Gagnon39
                  I've been playing with CPU strike frequency at 3 as opposed to 2. Does anyone else feel like the CPU pitchers get behind in the count almost too often with it set to 2?
                  I've gone as low as 0 and find CPU pitchers can still throw outright first pitch strikes/early strikes.

                  I think it sets the "base" approach. The CPU can still adjust, I think. So if you just keep not chasing, I think they'll start putting them in the zone more.

                  Plus, if they miss an out-of-zone location, it might be a strike.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • Gagnon39
                    Windy City Sports Fan
                    • Mar 2003
                    • 8544

                    #609
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    I keep bouncing back and forth between zone and directional hitting. I mash the ball on zone and would probably lead the Majors in most offensive categories by the end of the season if I kept it on that interface. It's not completely out of the realm of possibility for the Cubs to lead the league in many offensive categories either. However, it's early but I have some super-high home run totals. Given it's 13 games into the season but both Anthony Rizzo and Jorge Soler have 6 home runs already.
                    All the Way, Again: A Chicago Cubs Franchise

                    Streaming on Twitch
                    https://www.twitch.tv/gagnon39

                    Comment

                    • KingsDream
                      Rookie
                      • May 2013
                      • 177

                      #610
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by Armor and Sword
                      Hum contact to 6 leave timing alone
                      Ok great thank you Armor. What differences offensively would I see with HUM Contact at 6 ...v.s. HUM Timing at 6 ? Thanks again !!

                      Comment

                      • livinitup921
                        Rookie
                        • Oct 2003
                        • 394

                        #611
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Does anyone else have a problem the computer pitching giving up too many walks. I use quick counts and iglesias walked 9 batters in 4 innings. That's the most I've seen by far but I still tend to see 4-7 walks a game. I always lead the league in taking walks by far. What should I adjust for this?

                        Sent from my SM-G928V using Tapatalk
                        https://www.twitch.tv/livinitup921

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #612
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Originally posted by livinitup921
                          Does anyone else have a problem the computer pitching giving up too many walks. I use quick counts and iglesias walked 9 batters in 4 innings. That's the most I've seen by far but I still tend to see 4-7 walks a game. I always lead the league in taking walks by far. What should I adjust for this?

                          Do you chase very infrequently? If so, then it's not surprising you're walking at a significantly higher than normal rate, especially if you're taking really close pitches. I'm guessing you'll want those pitches to be strikes more so you walk less - I'd raise control for that.

                          If you are chasing around the average amount, then maybe you'll need more borderline pitches. I'd probably try consistency (you don't want more strikes, per se, but less obvious takes so you challenge your eye more).

                          But, really, if you are very disciplined at the plate...you should expect to walk a lot. Imagine if you had a lineup full of Joey Votto's in terms of discipline? He O-Swing (Chased in The Show's batter analysis) at 19.9%, I think that was the lowest rate in all of baseball for guys with 500 PAs or more. He had a walk % of 20% - 1 in 5 PAs.

                          If you're that disciplined in your PAs...you'd have a TON of walks. And you SHOULD have a tons of walks. That's the point of plate discipline after all

                          Let's say the average number of PAs you get is about 40. At a 20% walk rate across your whole lineup, that's 8 walks.

                          So I don't know if I'd change anything. You're that good at the plate, you get rewarded. Only reason I would change is if the takes are always obvious. Otherwise, I tip my cap to your Votto-level eye at the plate
                          Last edited by KBLover; 05-02-2016, 05:14 PM.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • JG1986
                            Pro
                            • Mar 2012
                            • 513

                            #613
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Well I guess I'm joining the party. After some good success with HOF classic pitching, I'm going to have to bump down to AS. The strikeouts and walks are great, but blowing save after save after save was just sort of taking the immersion away, and the fun. I understand it can happen in real life, but when guys like Peter Bourjos are consistently hitting game winning HRs in the bottom of the 9th off a high and inside 98 MPH Familia fastball, I'm over that, lol. I'll restart with V2 OSFM anyway because for whatever reason Syndergaard wasn't given a slider in the game. And from what I'm reading the bump down to AS with CPU contact at 6 the CPU will still punish you?

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #614
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by JG1986
                              And from what I'm reading the bump down to AS with CPU contact at 6 the CPU will still punish you?

                              It can...and if still not enough for your liking, try 7.

                              I think 6 or 7 contact on All-Star Classic, especially with lower control/consistency like A&S has can give that "hard All-Star" feel, imo.

                              I was experiencing the same thing with the relievers when I tried HoF in this year's game.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • Gagnon39
                                Windy City Sports Fan
                                • Mar 2003
                                • 8544

                                #615
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Originally posted by JG1986
                                Well I guess I'm joining the party. After some good success with HOF classic pitching, I'm going to have to bump down to AS. The strikeouts and walks are great, but blowing save after save after save was just sort of taking the immersion away, and the fun. I understand it can happen in real life, but when guys like Peter Bourjos are consistently hitting game winning HRs in the bottom of the 9th off a high and inside 98 MPH Familia fastball, I'm over that, lol. I'll restart with V2 OSFM anyway because for whatever reason Syndergaard wasn't given a slider in the game. And from what I'm reading the bump down to AS with CPU contact at 6 the CPU will still punish you?
                                You do what works for you. I'm still rolling with Hall of Fame. I'm 10-6 with the Cubs. I've had games where I shut down my opponents and I've had games where I couldn't throw the ball in the ocean standing on the beach.
                                All the Way, Again: A Chicago Cubs Franchise

                                Streaming on Twitch
                                https://www.twitch.tv/gagnon39

                                Comment

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