Stats-Based CPU Sliders [MLB 16 Version]

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  • Ghost Of The Year
    Life's been good so far.
    • Mar 2014
    • 6356

    #121
    Re: Stats-Based CPU Sliders [MLB 16 Version]

    Originally posted by nomo17k


    Wonder what you find when you go into the restrooms at Target Field lmao
    T-BONE.

    Talking about things nobody cares.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #122
      Re: Stats-Based CPU Sliders [MLB 16 Version]

      Originally posted by BigOrangeVol4Life
      Oh ok. LOL. I get what you mean now that it isn't a huge deal. I thought at first it was getting called a foul and it was moving on to the next pitch with the same batter. I agree just it getting called a foul by the announcer isn't a huge deal.

      Nomo, we really appreciate your hard work on these sliders. You nailed it in last year's version of the game. I used your final set and it felt like watching a real-life game. It looks like you're pretty dang close with the 4/20 set so far in this year's game, but I'm going to stay tuned. Keep up the excellent work.
      I think the 4/20 set was close but no cigar... I wish it was only a click or two Solid Hits away, but I think setting something to an extreme value is generally not a good idea, because you are obviously pushing to the limit of what the game is designed to do...


      Originally posted by Ghost Of The Year
      Wonder what you find when you go into the restrooms at Target Field lmao
      I've read the lines for men's bathrooms in Target Field are so long (even more so than women's) that most simply don't make it inside during the game.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #123
        Re: Stats-Based CPU Sliders [MLB 16 Version]

        So as I mentioned earlier I have been looking for an alternative route to increase the baseline for offensive output, and while I haven't racked up enough games to accumulate enough stats to be really confident, here is another version of "stop-gap" slider set.

        I do not go so far as to say I'd recommend this yet, but a whole a lot of numbers look promising at this point that I would like to at least let you know this may actually work as well or if not better than the previous stop-gap set:

        Code:
        Contact: 7
        Power: 5
        Timing: 1
        Foul Frequency: 2
        Solid Hit: 5
        Starter Stamina: 5
        Reliever Stamina: 5
        Pitcher Control: 3
        Pitcher Consistency: 4
        Strike Frequency: 6
        Manager Hook: 5
        Pickoffs: 5
        Fastball PS: 4
        Offspeed PS: 4
        Fielding Errors In: 9
        Fielding Errors Out: 3
        Throwing Errors In: 6
        Throwing Errors Out: 8
        Fielder Run Speed: 5
        Fielder Reaction: 5
        Fielder AS In: 4
        Fielder AS Out: 5
        BR Speed: 5
        BR Steal Ability: 10
        BR Steal Frequency: 7
        Wind: 5
        Injury Frequency: 5
        Trade Frequency: 5
        The main difference is that instead of relying on Solid Hits alone (well mostly), I am using Contact (=7) to boost overall offense. That reduces whiff rate and K% substantially, which I have been meaning to fix by lowering Timing and Foul Frequency sliders. I think I have been getting decent numbers so far, but I'm using Timing close to zero so hopefully I don't end up seeing the same issue that I had with using important sliders at their extreme values.

        I actually like how the game plays on this set, based purely on my eye tests with set. I'd say I like this one better than the "Solid Hits at extreme" version, because that one felt a bit "poppy" at times. I don't feel that as much with this version... I think a lot of people would prefer this version as well.

        Unfortunately I had to lower Pitch Speed sliders by one notch... SB% isn't quite getting the 71 - 72% range that I want it to be.
        Last edited by nomo17k; 04-24-2016, 09:18 PM.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #124
          Re: Stats-Based CPU Sliders [MLB 16 Version]

          Originally posted by nomo17k
          Unfortunately I had to lower Pitch Speed sliders by one notch... SB% isn't quite getting the 71 - 72% range that I want it to be.

          Is pitch speed the factor for SB success in Human vs CPU games also?

          (The lack of) Base stealing success is driving me up a wall this year and I wonder if it's because I prefer 10 pitch speed.
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #125
            Re: Stats-Based CPU Sliders [MLB 16 Version]

            Originally posted by KBLover
            Is pitch speed the factor for SB success in Human vs CPU games also?

            (The lack of) Base stealing success is driving me up a wall this year and I wonder if it's because I prefer 10 pitch speed.
            Pitch speed would affect HUM-played games. It's unfortunate that even bringing BR Steal Ability all the way up to the max doesn't improve steal success rate to a realistic number. I have had to lower Pitch Speed sliders by one click and set BR Steal Ability to the max to get a realistic SB% (about 72%) so far.

            (Aside from editing attributes) I don't think there is anything we can do about it... as using BR Speed would open up a can of twinkies.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • KBLover
              Hall Of Fame
              • Aug 2009
              • 12172

              #126
              Re: Stats-Based CPU Sliders [MLB 16 Version]

              Originally posted by nomo17k
              Pitch speed would affect HUM-played games. It's unfortunate that even bringing BR Steal Ability all the way up to the max doesn't improve steal success rate to a realistic number. I have had to lower Pitch Speed sliders by one click and set BR Steal Ability to the max to get a realistic SB% (about 72%) so far.

              (Aside from editing attributes) I don't think there is anything we can do about it... as using BR Speed would open up a can of twinkies.

              Yeah I mean I had BR speed lower to try to hold down the bad runner AI but...

              Ugh ugh ugh
              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

              Comment

              • KBLover
                Hall Of Fame
                • Aug 2009
                • 12172

                #127
                Re: Stats-Based CPU Sliders [MLB 16 Version]

                I love the hitting by the CPU. They are aggressive, but you can still walk them.

                It's like a new game.

                I did put timing at 3 to compensate for using 0 foul frequency - do you think this is necessary?

                Thanks for all your awesome work. I like just following your google doc - it's like reading the box scores the next day
                "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                Comment

                • Aensland
                  Rookie
                  • May 2014
                  • 246

                  #128
                  Re: Stats-Based CPU Sliders [MLB 16 Version]

                  So far, I believe I'm getting the best results with the 4/20 set. Funny thing happened yesterday where I had a 15-12 Dodgers @ Rockies game, and there was a 12-10 game in RL.

                  It's fun watching the CPU hit on the 4/24 set, but K's have been rather low in the games I've seen. Otherwise, those have been the top two for me so far.

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #129
                    Re: Stats-Based CPU Sliders [MLB 16 Version]

                    Just when there were some concerns that the new stop-gap slider set might not produce enough whiffs, Kershaw threw a gem...

                    15 K!

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/og3EgqUi-lQ" frameborder="0" allowfullscreen></iframe>
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #130
                      Re: Stats-Based CPU Sliders [MLB 16 Version]

                      Originally posted by KBLover
                      I love the hitting by the CPU. They are aggressive, but you can still walk them.

                      It's like a new game.

                      I did put timing at 3 to compensate for using 0 foul frequency - do you think this is necessary?

                      Thanks for all your awesome work. I like just following your google doc - it's like reading the box scores the next day
                      If you are using Timing (on All-star) and your skill level is similar to that of CPU, then I think the best combo (with Contact 7) so far is probably Timing 1 and Foul Frequency 2.

                      With Timing 3 you might get less whiffs and some of them may become foul which you may be compensating by decreasing Foul Frequency... which might make sense but in a longer run you will probably notice that you aren't whiffing as much as you should at Timing 3, if you have Contact at 7.

                      I have played a couple games with the current slider set controlling a team myself, and it actually plays pretty well and sim for me on All-star. Usually when I use Zone I have to be on HoF to make hitting challenging, but I feel I don't have to do that with Timing.


                      Originally posted by Aensland
                      So far, I believe I'm getting the best results with the 4/20 set. Funny thing happened yesterday where I had a 15-12 Dodgers @ Rockies game, and there was a 12-10 game in RL.

                      It's fun watching the CPU hit on the 4/24 set, but K's have been rather low in the games I've seen. Otherwise, those have been the top two for me so far.
                      The only concern that I had with 4/20 set was that the line drive % was quite a bit higher than I wanted it to be. I didn't get in that many games with that set (only 12 games) so things may have changed had I stayed there longer, but I think your batting average will be closer to about .270 if you keep using Solid Hits at 10.

                      The batting average of .270 was about the average in the Steroid Era, so it's not that unrealistic though... it is really interesting that batting average has come down so much past several years.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #131
                        Re: Stats-Based CPU Sliders [MLB 16 Version]

                        Originally posted by nomo17k
                        If you are using Timing (on All-star) and your skill level is similar to that of CPU, then I think the best combo (with Contact 7) so far is probably Timing 1 and Foul Frequency 2.

                        With Timing 3 you might get less whiffs and some of them may become foul which you may be compensating by decreasing Foul Frequency... which might make sense but in a longer run you will probably notice that you aren't whiffing as much as you should at Timing 3, if you have Contact at 7.

                        I have played a couple games with the current slider set controlling a team myself, and it actually plays pretty well and sim for me on All-star. Usually when I use Zone I have to be on HoF to make hitting challenging, but I feel I don't have to do that with Timing.

                        I'm setting the CPU hitting and Human pitching to match your settings (3/4 on human pitching, 3/4/6 for CPU pitching). I was just wondering in case the CPU starts to K a bit much. Probably just having a good day with Chi Chi Gonzalez (33 BB/9, 33 K/9) but it made me take note of something to watch going forward.

                        I use Directional/Classic as my interfaces since they are very ratings based.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • sonsart2
                          Rookie
                          • Nov 2012
                          • 218

                          #132
                          Re: Stats-Based CPU Sliders [MLB 16 Version]

                          I've been following your sliders for a few weeks now and they are looking really good. I wanted to pick your brain on a couple of things.

                          It seems to me that all of the stats are basically in line with where you want them to (with the exception of about .2 walks per game), but runs overall still seem a little light. Any thoughts on what you attribute that to?
                          http://www.twitch.tv/sonsart2

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #133
                            Re: Stats-Based CPU Sliders [MLB 16 Version]

                            Originally posted by KBLover
                            I'm setting the CPU hitting and Human pitching to match your settings (3/4 on human pitching, 3/4/6 for CPU pitching). I was just wondering in case the CPU starts to K a bit much. Probably just having a good day with Chi Chi Gonzalez (33 BB/9, 33 K/9) but it made me take note of something to watch going forward.

                            I use Directional/Classic as my interfaces since they are very ratings based.
                            Of course the premise of using this CPU vs. CPU slider set in HUM vs CPU game is that HUM needs to play close to the skill level of CPU... so it's entirely possible that you are capable of pitching better than CPU does (to CPU) and/or you tend to pitch well to CPU because you (by chance) know how to exploit the weakness of CPU.

                            That much I don't know yet myself, because I haven't used this slider set enough for my own pitching, though eventually I will...

                            One thing that was very clear by increasing Contact is that the two biggest changes it causes is (1) increased line drive fraction and (2) lower swing and miss rate. The latter is quite big especially, to the extent that even at Contact 7 K% is already in too low (compared to modern MLB anyways).


                            Originally posted by sonsart2
                            I've been following your sliders for a few weeks now and they are looking really good. I wanted to pick your brain on a couple of things.

                            It seems to me that all of the stats are basically in line with where you want them to (with the exception of about .2 walks per game), but runs overall still seem a little light. Any thoughts on what you attribute that to?
                            I'm also watching the things you mentioned. Walks being a bit down is definitely a factor, but it's also because the stats haven't really stabilized yet. I'd expect runs to go up a little, especially once the run with 1st & 2nd starters are up. Also XBHs are slightly down too.

                            I might try to increase walks a bit, but I am afraid lowering Pitcher Consistency would increase HBPs and WPs a bit much.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #134
                              Re: Stats-Based CPU Sliders [MLB 16 Version]

                              Originally posted by nomo17k
                              Of course the premise of using this CPU vs. CPU slider set in HUM vs CPU game is that HUM needs to play close to the skill level of CPU... so it's entirely possible that you are capable of pitching better than CPU does (to CPU) and/or you tend to pitch well to CPU because you (by chance) know how to exploit the weakness of CPU.

                              That much I don't know yet myself, because I haven't used this slider set enough for my own pitching, though eventually I will...

                              One thing that was very clear by increasing Contact is that the two biggest changes it causes is (1) increased line drive fraction and (2) lower swing and miss rate. The latter is quite big especially, to the extent that even at Contact 7 K% is already in too low (compared to modern MLB anyways).

                              Would you lower Human Control or Consistency (or both)? Maybe I go down to 2/3 or perhaps even 2/2. I don't think I know how to exploit, per se, but I might pitch different (better?) locations than the CPU by count. I might try 2/2 for Human pitching. I don't want to touch CPU hitting much if at all because that plays nice.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #135
                                Re: Stats-Based CPU Sliders [MLB 16 Version]

                                Originally posted by KBLover
                                Would you lower Human Control or Consistency (or both)? Maybe I go down to 2/3 or perhaps even 2/2. I don't think I know how to exploit, per se, but I might pitch different (better?) locations than the CPU by count. I might try 2/2 for Human pitching. I don't want to touch CPU hitting much if at all because that plays nice.
                                What are you concerned with? And what have you been seeing (in numbers you can track easily at least)? My suggestion would depend on what you are actually seeing.

                                It's a cliche, but small sample size is always a concern. There is a reason why I get in some crazy number of games in to rack up stats before I allow myself to say "perhaps this is good enough..."

                                Like with Chi Chi... he can occasionally pitch very well and that's not surprising. Tanner Roark isn't anyone's definition of strikeout pitcher, but he struck out 15 the other day... so not seeing those "anomaly" at all is not realistic either.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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