Stats-Based CPU Sliders [MLB 16 Version]
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Oh ok. LOL. I get what you mean now that it isn't a huge deal. I thought at first it was getting called a foul and it was moving on to the next pitch with the same batter. I agree just it getting called a foul by the announcer isn't a huge deal.
Nomo, we really appreciate your hard work on these sliders. You nailed it in last year's version of the game. I used your final set and it felt like watching a real-life game. It looks like you're pretty dang close with the 4/20 set so far in this year's game, but I'm going to stay tuned. Keep up the excellent work.
I've read the lines for men's bathrooms in Target Field are so long (even more so than women's) that most simply don't make it inside during the game.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
So as I mentioned earlier I have been looking for an alternative route to increase the baseline for offensive output, and while I haven't racked up enough games to accumulate enough stats to be really confident, here is another version of "stop-gap" slider set.
I do not go so far as to say I'd recommend this yet, but a whole a lot of numbers look promising at this point that I would like to at least let you know this may actually work as well or if not better than the previous stop-gap set:
Code:Contact: 7 Power: 5 Timing: 1 Foul Frequency: 2 Solid Hit: 5 Starter Stamina: 5 Reliever Stamina: 5 Pitcher Control: 3 Pitcher Consistency: 4 Strike Frequency: 6 Manager Hook: 5 Pickoffs: 5 Fastball PS: 4 Offspeed PS: 4 Fielding Errors In: 9 Fielding Errors Out: 3 Throwing Errors In: 6 Throwing Errors Out: 8 Fielder Run Speed: 5 Fielder Reaction: 5 Fielder AS In: 4 Fielder AS Out: 5 BR Speed: 5 BR Steal Ability: 10 BR Steal Frequency: 7 Wind: 5 Injury Frequency: 5 Trade Frequency: 5
I actually like how the game plays on this set, based purely on my eye tests with set. I'd say I like this one better than the "Solid Hits at extreme" version, because that one felt a bit "poppy" at times. I don't feel that as much with this version... I think a lot of people would prefer this version as well.
Unfortunately I had to lower Pitch Speed sliders by one notch... SB% isn't quite getting the 71 - 72% range that I want it to be.Last edited by nomo17k; 04-24-2016, 09:18 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Is pitch speed the factor for SB success in Human vs CPU games also?
(The lack of) Base stealing success is driving me up a wall this year and I wonder if it's because I prefer 10 pitch speed."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
(Aside from editing attributes) I don't think there is anything we can do about it... as using BR Speed would open up a can of twinkies.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Pitch speed would affect HUM-played games. It's unfortunate that even bringing BR Steal Ability all the way up to the max doesn't improve steal success rate to a realistic number. I have had to lower Pitch Speed sliders by one click and set BR Steal Ability to the max to get a realistic SB% (about 72%) so far.
(Aside from editing attributes) I don't think there is anything we can do about it... as using BR Speed would open up a can of twinkies.
YeahI mean I had BR speed lower to try to hold down the bad runner AI but...
Ugh ugh ugh"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I love the hitting by the CPU. They are aggressive, but you can still walk them.
It's like a new game.
I did put timing at 3 to compensate for using 0 foul frequency - do you think this is necessary?
Thanks for all your awesome work. I like just following your google doc - it's like reading the box scores the next day"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
So far, I believe I'm getting the best results with the 4/20 set. Funny thing happened yesterday where I had a 15-12 Dodgers @ Rockies game, and there was a 12-10 game in RL.
It's fun watching the CPU hit on the 4/24 set, but K's have been rather low in the games I've seen. Otherwise, those have been the top two for me so far.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Just when there were some concerns that the new stop-gap slider set might not produce enough whiffs, Kershaw threw a gem...
15 K!
<iframe width="560" height="315" src="https://www.youtube.com/embed/og3EgqUi-lQ" frameborder="0" allowfullscreen></iframe>Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I love the hitting by the CPU. They are aggressive, but you can still walk them.
It's like a new game.
I did put timing at 3 to compensate for using 0 foul frequency - do you think this is necessary?
Thanks for all your awesome work. I like just following your google doc - it's like reading the box scores the next day
With Timing 3 you might get less whiffs and some of them may become foul which you may be compensating by decreasing Foul Frequency... which might make sense but in a longer run you will probably notice that you aren't whiffing as much as you should at Timing 3, if you have Contact at 7.
I have played a couple games with the current slider set controlling a team myself, and it actually plays pretty well and sim for me on All-star. Usually when I use Zone I have to be on HoF to make hitting challenging, but I feel I don't have to do that with Timing.
So far, I believe I'm getting the best results with the 4/20 set. Funny thing happened yesterday where I had a 15-12 Dodgers @ Rockies game, and there was a 12-10 game in RL.
It's fun watching the CPU hit on the 4/24 set, but K's have been rather low in the games I've seen. Otherwise, those have been the top two for me so far.
The batting average of .270 was about the average in the Steroid Era, so it's not that unrealistic though... it is really interesting that batting average has come down so much past several years.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
If you are using Timing (on All-star) and your skill level is similar to that of CPU, then I think the best combo (with Contact 7) so far is probably Timing 1 and Foul Frequency 2.
With Timing 3 you might get less whiffs and some of them may become foul which you may be compensating by decreasing Foul Frequency... which might make sense but in a longer run you will probably notice that you aren't whiffing as much as you should at Timing 3, if you have Contact at 7.
I have played a couple games with the current slider set controlling a team myself, and it actually plays pretty well and sim for me on All-star. Usually when I use Zone I have to be on HoF to make hitting challenging, but I feel I don't have to do that with Timing.
I'm setting the CPU hitting and Human pitching to match your settings (3/4 on human pitching, 3/4/6 for CPU pitching). I was just wondering in case the CPU starts to K a bit much. Probably just having a good day with Chi Chi Gonzalez (33 BB/9, 33 K/9) but it made me take note of something to watch going forward.
I use Directional/Classic as my interfaces since they are very ratings based."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I've been following your sliders for a few weeks now and they are looking really good. I wanted to pick your brain on a couple of things.
It seems to me that all of the stats are basically in line with where you want them to (with the exception of about .2 walks per game), but runs overall still seem a little light. Any thoughts on what you attribute that to?Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I'm setting the CPU hitting and Human pitching to match your settings (3/4 on human pitching, 3/4/6 for CPU pitching). I was just wondering in case the CPU starts to K a bit much. Probably just having a good day with Chi Chi Gonzalez (33 BB/9, 33 K/9) but it made me take note of something to watch going forward.
I use Directional/Classic as my interfaces since they are very ratings based.
That much I don't know yet myself, because I haven't used this slider set enough for my own pitching, though eventually I will...
One thing that was very clear by increasing Contact is that the two biggest changes it causes is (1) increased line drive fraction and (2) lower swing and miss rate. The latter is quite big especially, to the extent that even at Contact 7 K% is already in too low (compared to modern MLB anyways).
I've been following your sliders for a few weeks now and they are looking really good. I wanted to pick your brain on a couple of things.
It seems to me that all of the stats are basically in line with where you want them to (with the exception of about .2 walks per game), but runs overall still seem a little light. Any thoughts on what you attribute that to?
I might try to increase walks a bit, but I am afraid lowering Pitcher Consistency would increase HBPs and WPs a bit much.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Of course the premise of using this CPU vs. CPU slider set in HUM vs CPU game is that HUM needs to play close to the skill level of CPU... so it's entirely possible that you are capable of pitching better than CPU does (to CPU) and/or you tend to pitch well to CPU because you (by chance) know how to exploit the weakness of CPU.
That much I don't know yet myself, because I haven't used this slider set enough for my own pitching, though eventually I will...
One thing that was very clear by increasing Contact is that the two biggest changes it causes is (1) increased line drive fraction and (2) lower swing and miss rate. The latter is quite big especially, to the extent that even at Contact 7 K% is already in too low (compared to modern MLB anyways).
Would you lower Human Control or Consistency (or both)? Maybe I go down to 2/3 or perhaps even 2/2. I don't think I know how to exploit, per se, but I might pitch different (better?) locations than the CPU by count. I might try 2/2 for Human pitching. I don't want to touch CPU hitting much if at all because that plays nice."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Would you lower Human Control or Consistency (or both)? Maybe I go down to 2/3 or perhaps even 2/2. I don't think I know how to exploit, per se, but I might pitch different (better?) locations than the CPU by count. I might try 2/2 for Human pitching. I don't want to touch CPU hitting much if at all because that plays nice.
It's a cliche, but small sample size is always a concern. There is a reason why I get in some crazy number of games in to rack up stats before I allow myself to say "perhaps this is good enough..."
Like with Chi Chi... he can occasionally pitch very well and that's not surprising. Tanner Roark isn't anyone's definition of strikeout pitcher, but he struck out 15 the other day... so not seeing those "anomaly" at all is not realistic either.Comment
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