Stats-Based CPU Sliders [MLB 17 Version]
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I expanded the slider settings on the sheet itself for ease of view.
How things have changed in such a short time... I miss days people actually typed lengthy paragraphs on computers to post on Internet forums.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Very well done Nomo. Are we sticking with these or planning something more?Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
A patch is scheduled to drop tomorrow morning, so I'll see what to do once we learn from the release note what are patched. If the wind/ball physics issue is not touched by this one, I think I'll release a wind-less "beta" version out of the most recent set (with a very slight tweaks here and there).Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Nomo I really hope you don't mind but I made a copy of your spreadsheet and I'm using it for NBA2k17 for league averages. I just changed the settings so that the averages are the league averages of the NBA and I'm slider testing with those because I also enjoy watching NBA cpu vs cpu games. I won't share the slider results for the NBA2k17 community out of respect for you. I'm doing it for my own personal use. I really enjoy your MLB The Show sliders very much and plan to use them as much as the NBA2k17 sliders I create. I understand that this isn't the topic of this forum you created so I hope it doesn't offend you.truly thanks Nomo.
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Nomo I really hope you don't mind but I made a copy of your spreadsheet and I'm using it for NBA2k17 for league averages. I just changed the settings so that the averages are the league averages of the NBA and I'm slider testing with those because I also enjoy watching NBA cpu vs cpu games. I won't share the slider results for the NBA2k17 community out of respect for you. I'm doing it for my own personal use. I really enjoy your MLB The Show sliders very much and plan to use them as much as the NBA2k17 sliders I create. I understand that this isn't the topic of this forum you created so I hope it doesn't offend you.truly thanks Nomo.
All I'm doing is just doing a little more careful and meticulous job of collecting data than most would care to do, and reflecting the data on my decisions on making adjustments in the game... it's just a basic scientific approach, you know what I mean?
If that helps you enjoy the game itself and thinking about how it could even be better (I like thinking about it since computer baseball game is one of my obsessions)... that's a good enough credit that you don't even have to attribute to me.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
You're a generous kind man. It's funny I used to when the Nintendo the first one came out that had cpu vs cpu I used to keep track of the stats on paper. Now I have your sheet it's so much easier and enjoyable and it has always been one of my obsessions as well trying to get the stats as close as possible for the realism. I doubt I'll get my stats on NBA2k17 as close as you get yours but I enjoy the process as well as playing the result as close to realism as possible. The one thing MLB The Show has way over NBA2k is the ability to play save to save year to year. So if I had to make a choice considering your stats sliders involved I would choose MLB The Show over NBA2k.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
The recent patch introduced some very wild hit type:
Spoiler
<iframe width="560" height="315" src="https://www.youtube.com/embed/dtdbKh7vyyY" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/1sxB7zNeSa0" frameborder="0" allowfullscreen></iframe>
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Re: Stats-Based CPU Sliders [MLB 17 Version]
Have gotten in about a dozen post-patch games and it does seem like Power has been nerfed quite a bit. I don't know if it keeps up but typically this is about one or two clicks worth of Power slider. I don't know whether to feel happy or to go ugh...
Even though it is not explicitly mentioned in the patch release note, it does seem like ball physics has been tuned a little bit. Its still early but I am not seeing the kind of exaggerated ball trajectories (which were nice that it can happen if spin gets tuned to unrelistically extreme) that I think I saw more often in pre-patch games.
But flip side is that ball physics might feel like it's closer to MLB 16 than what has been advertised.Last edited by nomo17k; 04-26-2017, 04:22 AM.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I'd almost prefer that they don't update the game after the release...it just sucks the wind right out of all the work you've done to make the game as realistic as possible.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
To me the closer they get to default actually being right, the better...now if they could only do it by release day...
I'd almost prefer that they don't update the game after the release...it just sucks the wind right out of all the work you've done to make the game as realistic as possible.
I'm not actually doing the slider work expecting that things need correcting though. Some people might think slider/ratings adjustments are a "must" to make the game play realistically, but I actually disagree... at least for this game I think the devs mean sliders to allow relatively minor adjustments according to your own tendency and play style, and strive the "default" to be pretty realistic.
I actually expected a patch to make some adjustment to Power (and Wind), so the patch making things a bit off now is within my expectation. I think the rest of the game doesn't really need to be touched (though I wished wild pitch issue is fixed, which isn't) while re-adjusting Power and Wind.
One thing I kind of feel is that the ball physics seems to have changed quite bit... it now feels more like what I have seen in MLB 16... Given that there's too big a tuning issue in this year's game, I am kinda guessing the devs might have reverted to the ball physics of MLB 16?
What do you guys feel? I gotta play more to see it for myself though.Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I have not downloaded the patch yet. Was waiting on you to do your thing. Only 15 games but it does look like offense is down looking at your numbers. I assume that is what is causing more GIDP that I have been reading about on the board? Let me know if there is anything I can help with. Power/Wind Default Testing etc. I am tempted to not DL the patch and finally start my season because your 4/20 set looks so good. Was really hoping they fixed the WP issueComment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I am very skeptical of the new patch. It looks like they have toned down the ball physics (which were exaggerated before, I'll agree) but in doing so have pretty much put us back to the days of no XBH down the lines again. I don't see any improvement in WP, the catcher seems to block more balls but the runners still advance anyway so same difference. I'd be happy to run tests for you as well, I've been doing my own but would be happy to experiment per your directions if that would speed things along for all of us and would share the results. Ran some last night and saw Dodgers v Giants go 20 innings with 0 HRs and 2 doubles out of the 23 total hits....replayed the same game, Bumgarner threw a no-hitter, won 2-0, five total hits, all singles. YIKES!Comment
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Re: Stats-Based CPU Sliders [MLB 17 Version]
I have not downloaded the patch yet. Was waiting on you to do your thing. Only 15 games but it does look like offense is down looking at your numbers. I assume that is what is causing more GIDP that I have been reading about on the board? Let me know if there is anything I can help with. Power/Wind Default Testing etc. I am tempted to not DL the patch and finally start my season because your 4/20 set looks so good. Was really hoping they fixed the WP issue
I am very skeptical of the new patch. It looks like they have toned down the ball physics (which were exaggerated before, I'll agree) but in doing so have pretty much put us back to the days of no XBH down the lines again. I don't see any improvement in WP, the catcher seems to block more balls but the runners still advance anyway so same difference. I'd be happy to run tests for you as well, I've been doing my own but would be happy to experiment per your directions if that would speed things along for all of us and would share the results. Ran some last night and saw Dodgers v Giants go 20 innings with 0 HRs and 2 doubles out of the 23 total hits....replayed the same game, Bumgarner threw a no-hitter, won 2-0, five total hits, all singles. YIKES!
I'm actually curious what people would start reporting in terms of inflated HRs, exit velocity, HR distance and all that. Especially on hang time in those monster HRs threads.
I'll see when I get home what settings to test to bring HRs/XBHs back up a little. That would only involve Power and/or Wind slider, so I think it'll be relatively easy. Will see if I could get some help to get the process faster there.Comment
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