TheWarmWind's Impact Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #181
    Re: TheWarmWind's Impact Sliders

    @KBlover yeah all of my testing shows that raising arm strength does increase errors, or at the very least that there is an inversion point between 6 and 7. Even just on 7, which I playtested a significant amount, I was getting 3 to 4 throwing errors a game. After moving it back down to 6, I get about the same amount in a week.

    The throwing errors slider stayed in the same places throughout all of my testing.

    Comment

    • Cliffking
      Pro
      • May 2013
      • 533

      #182
      Re: TheWarmWind's Impact Sliders

      Originally posted by TheWarmWind
      @KBlover yeah all of my testing shows that raising arm strength does increase errors, or at the very least that there is an inversion point between 6 and 7. Even just on 7, which I playtested a significant amount, I was getting 3 to 4 throwing errors a game. After moving it back down to 6, I get about the same amount in a week.

      The throwing errors slider stayed in the same places throughout all of my testing.

      whats up warmwind? are you foreseeing any updates to this set? i played one game so far and it went pretty well.

      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #183
        Re: TheWarmWind's Impact Sliders

        Originally posted by Cliffking
        whats up warmwind? are you foreseeing any updates to this set? i played one game so far and it went pretty well.
        V6 is on the cusp of release. I've locked in the sliders and I'm currently playing what I consider a mandatory amount of games before final release. I haven't had much time to play, and unfortunately won't get much time with my move coming up in a few weeks.

        HOWEVER, V6 remains fundamentally the same as V5. Hitting, CPU pitching strategy, and fielding remain the exact same. The only differences are to pitcher staminas and CPU bullpen management.

        V6 will bring a new variation, bringing the total number of possible variations to 16. There will be a slider changing set and a "set it and forget it" set. The slider changing set WILL NOT be uploaded to the vault.

        Comment

        • Cliffking
          Pro
          • May 2013
          • 533

          #184
          Re: TheWarmWind's Impact Sliders

          Originally posted by TheWarmWind
          V6 is on the cusp of release. I've locked in the sliders and I'm currently playing what I consider a mandatory amount of games before final release. I haven't had much time to play, and unfortunately won't get much time with my move coming up in a few weeks.

          HOWEVER, V6 remains fundamentally the same as V5. Hitting, CPU pitching strategy, and fielding remain the exact same. The only differences are to pitcher staminas and CPU bullpen management.

          V6 will bring a new variation, bringing the total number of possible variations to 16. There will be a slider changing set and a "set it and forget it" set. The slider changing set WILL NOT be uploaded to the vault.
          Nice. Can't wait to see. Played another game and i love it. Those changes aren't franchise breakers so if they aren't too drastic i might just keep going. 2-0 right now

          Comment

          • Cliffking
            Pro
            • May 2013
            • 533

            #185
            Re: TheWarmWind's Impact Sliders

            Originally posted by TheWarmWind
            V6 is on the cusp of release. I've locked in the sliders and I'm currently playing what I consider a mandatory amount of games before final release. I haven't had much time to play, and unfortunately won't get much time with my move coming up in a few weeks.

            HOWEVER, V6 remains fundamentally the same as V5. Hitting, CPU pitching strategy, and fielding remain the exact same. The only differences are to pitcher staminas and CPU bullpen management.

            V6 will bring a new variation, bringing the total number of possible variations to 16. There will be a slider changing set and a "set it and forget it" set. The slider changing set WILL NOT be uploaded to the vault.
            What are the current v6 levels for pitcher stamina and manager hook?

            Comment

            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #186
              Re: TheWarmWind's Impact Sliders

              Originally posted by Cliffking
              What are the current v6 levels for pitcher stamina and manager hook?
              I'm assuming you're asking about the "set it and forget it" set.

              Current settings:

              Human Starter Stamina: 8
              Human Reliever Stamina: 7
              CPU Starter Stamina: 8
              CPU Reliever Stamina: 3
              CPU Manager Hook: 6
              CPU pickoff attempts: 2

              Those are the only changes that I can think of from V5.

              The slider changing set will very likely be as follows:

              Human Starter Stamina: 8
              Human Reliever Stamina: 7
              CPU Starter Stamina: 8
              CPU Reliever Stamina: 7
              CPU Manager Hook (starters): 8 (innings 1 and 2), 6 (innings 3 and 4), 4 (innings 5 and 6), 2 (innings 7+)
              CPU Manager Hook (relievers): 8 (innings 1 to 5), 9 (innings 6+)
              CPU pickoff attempts: 2

              I still don't think that this will yield ideal results. My playtesting has shown that CPU pitcher management is HIGHLY tied to pitcher stamina and score differential, so a pitcher who is pitching extremely well but losing is FAR more likely to get pulled then a guy who is giving up hits left and right but is winning. It can be a real problem in tightly pitched close games where the CPU will pull a starter and go to their crummiest bullpen option just because they were losing. I don't think there is any real solution to the issues I've seen, which is why I'm personally sticking with the "set it and forget it" set.

              I don't like having an advantage over the CPU, but in my extensive playtesting I've found that potential pitchcounts to stamina drain to not change in the 3 to 7 range. All that changes is the speed that pitches start to degrade, which is unfortunately one of the biggest factors that the CPU considers when managing their pitchers. So in essence I've maximized encouraging the CPU to manage their pitchers better with the minimum impact on their ability to have parity with me. Tiring doesn't seem to have the same effect on the CPU that it does on human controlled players anyways, so it is possible that there is some strange sort of parity there.

              Comment

              • Cliffking
                Pro
                • May 2013
                • 533

                #187
                Re: TheWarmWind's Impact Sliders

                Originally posted by TheWarmWind
                I'm assuming you're asking about the "set it and forget it" set.

                Current settings:

                Human Starter Stamina: 8
                Human Reliever Stamina: 7
                CPU Starter Stamina: 8
                CPU Reliever Stamina: 3
                CPU Manager Hook: 6
                CPU pickoff attempts: 2

                Those are the only changes that I can think of from V5.

                The slider changing set will very likely be as follows:

                Human Starter Stamina: 8
                Human Reliever Stamina: 7
                CPU Starter Stamina: 8
                CPU Reliever Stamina: 7
                CPU Manager Hook (starters): 8 (innings 1 and 2), 6 (innings 3 and 4), 4 (innings 5 and 6), 2 (innings 7+)
                CPU Manager Hook (relievers): 8 (innings 1 to 5), 9 (innings 6+)
                CPU pickoff attempts: 2

                I still don't think that this will yield ideal results. My playtesting has shown that CPU pitcher management is HIGHLY tied to pitcher stamina and score differential, so a pitcher who is pitching extremely well but losing is FAR more likely to get pulled then a guy who is giving up hits left and right but is winning. It can be a real problem in tightly pitched close games where the CPU will pull a starter and go to their crummiest bullpen option just because they were losing. I don't think there is any real solution to the issues I've seen, which is why I'm personally sticking with the "set it and forget it" set.

                I don't like having an advantage over the CPU, but in my extensive playtesting I've found that potential pitchcounts to stamina drain to not change in the 3 to 7 range. All that changes is the speed that pitches start to degrade, which is unfortunately one of the biggest factors that the CPU considers when managing their pitchers. So in essence I've maximized encouraging the CPU to manage their pitchers better with the minimum impact on their ability to have parity with me. Tiring doesn't seem to have the same effect on the CPU that it does on human controlled players anyways, so it is possible that there is some strange sort of parity there.
                Wow that's an awesome breakdown. Thank you. And i was referring to the set it and forget it set. will make adjustments now

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #188
                  Re: TheWarmWind's Impact Sliders

                  Originally posted by TheWarmWind
                  All that changes is the speed that pitches start to degrade, which is unfortunately one of the biggest factors that the CPU considers when managing their pitchers. So in essence I've maximized encouraging the CPU to manage their pitchers better with the minimum impact on their ability to have parity with me. Tiring doesn't seem to have the same effect on the CPU that it does on human controlled players anyways, so it is possible that there is some strange sort of parity there.
                  Indeed - and it seems CPU pitchers lose stamina slower than mine and I use Classic so there's very limited influence I have over my pitchers.

                  Still, I'm thinking of going to 10 stamina for the reasons you give. The only problem would be not gaining the "side benefit" of driving up pitch counts. That's the only reason I'm still on 8 CPU SP stamina. If I get 90 pitches out of a guy in 4 innings, there should be a "cost" for that. That's just baseball. So I don't want to go past 8. Good balance of that cost while the pitcher might still "dance through raindrops" and stay alive in the game depending on what else happens.

                  Interesting RP stamina at 7. I might have to try that.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • TheWarmWind
                    MVP
                    • Apr 2015
                    • 2620

                    #189
                    Re: TheWarmWind's Impact Sliders

                    I just realized there are more changes from V5.

                    Fielder Run speed: 2
                    Fielder Reaction: 4

                    Sorry I guess I've been working on V6 for a while. I'll let you guys know if I think of anything else.

                    Sent from my SM-G930W8 using Operation Sports mobile app

                    Comment

                    • Cliffking
                      Pro
                      • May 2013
                      • 533

                      #190
                      Re: TheWarmWind's Impact Sliders

                      Originally posted by TheWarmWind
                      I just realized there are more changes from V5.

                      Fielder Run speed: 2
                      Fielder Reaction: 4

                      Sorry I guess I've been working on V6 for a while. I'll let you guys know if I think of anything else.

                      Sent from my SM-G930W8 using Operation Sports mobile app
                      Thank you sir

                      Comment

                      • TheWarmWind
                        MVP
                        • Apr 2015
                        • 2620

                        #191
                        Re: TheWarmWind's Impact Sliders

                        Just quick update while I have the time, for those of you who have been following you've probably guessed that I didn't get my required number of test games in to release V6 before the move went into full swing. I'm just going to post V6 whenever I manage to unpack my PS4, which will likely be at the end of the week at the earliest. Don't be shocked if it takes longer, my PS4 is already packed (has been for a few days, I pack things that distract me from working on the move first), I have to move still, I need to buy an entertainment set, I'll be busy on the weekend, and priority #1 when I get free time again is touching base with my Overwatch clan, so yeah, probably going to be a while, but just wanted to let you guys know that I haven't forgotten about this (it's priority #2 for free time usage). I'll just deal and make a V7 if any further changes need to be made.

                        Comment

                        • TheWarmWind
                          MVP
                          • Apr 2015
                          • 2620

                          #192
                          Re: TheWarmWind's Impact Sliders

                          Update:

                          V6 is in the OP. I have NOT uploaded the sliders to the vault, nor do I have an estimate on when they will be upload. I have another busy weekend and I literally just unpacked my PS4. I just had a few minutes to kill before guests showed up and I figured I'd do this now.

                          Edit: Odds are high that this will be the last iteration, barring major changes due to patches. A V7 is possible but based on my testing unlikely.

                          Edit 2: injury frequency changed from 6 to 5. This was an error on my part, not a change being made to V6. I'll discuss the injury slider more at a later date.
                          Last edited by TheWarmWind; 07-24-2018, 10:34 AM.

                          Comment

                          • SoxSoxSox
                            Rookie
                            • Mar 2017
                            • 273

                            #193
                            Re: TheWarmWind's Impact Sliders

                            Just got back into this after two months of no PS4, wanted a fresh set, so I gave these a try. Was using another set, I won't say which, but it felt like a struggle to hit with the Red Sox, which, in theory, shouldn't be the case given the bats they have on the team. I would struggle and end each April around 10-16 or something thereabout, causing me to lose interest.

                            I've played three games, 7-6 loss to ARI, 5-2 win at CLE, 4-2 win over NYY. The pitching I was concerned about, given it's on HOF and AS is usually my limit, but it feels good. I got hammered a couple of times in the first game, but pitch location mistakes will do that. The second game, JDM and Mookie cranked homers in Cleveland, and both felt glorious, that I got the timing right, and they were just CRUSHED. I don't use the directional as WarmWind (what a great name btw) advises, I simply hit x and try to hit the good pitches.


                            Only three games, but I'm fairly confident I can rock a Red Sox franchise to kick off 2019 and have fun with it.


                            Thanks for this set.

                            Comment

                            • rhouserjr0614
                              Rookie
                              • Jan 2017
                              • 494

                              #194
                              Re: TheWarmWind's Impact Sliders

                              I’m a noob to the series, always an Xbox guy, and I am going to try these out. I cannot hit but can pitch well, so I think these maybe up my alley.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14765

                                #195
                                Re: TheWarmWind's Impact Sliders

                                WarmWind bud, so I'm guessing we won't get 2019 sliders? Didnt sound like you were purchasing 19 this year.

                                Just curious.


                                I loved everything about your sliders last year!
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                                Comment

                                Working...