TheWarmWind's Impact Sliders

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  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #106
    Re: TheWarmWind's Impact Sliders

    Forgot to give my most important tip for pitching on pulse Legend with solid hits at 6 and these sliders specifically:

    You need to shift.

    The rules I use for shifting are no extreme shifts unless the low percentage field is lower then 20%, and no shifting the outfield unless it's under 15%. If the guy has some pop, I'll put the high percentage OF deep, and maybe even the CF. I'll sometimes pull in the low percentage guy in, especially if the batter had no pop.

    You need to close the gaps and play the odds. You will get crushed with all those hard grounders otherwise.

    Comment

    • TheWarmWind
      MVP
      • Apr 2015
      • 2620

      #107
      Re: TheWarmWind's Impact Sliders

      More tweaks incoming. I stayed up a little too late last night playing the show of course. I really want to nail this down. Legend hitting was getting me wonderful results, then all of a sudden the bats went dead. That in itself wasn't the issue, I didn't mind when I got shut out by the Orioles because they pitched amazing and I could just never line anything up. But then all of a sudden I just couldn't hit the stuff I was lining up. It's ok on small doses, after all if I made it so every well timed ball right in my happy zone got crushed, I'd start losing player differentiation again. But going three straight games getting only three decent hits on about 25 good inputs is not ok. Let me clarify, those three decent hits were a flyout, a lineout, and a wall scraping home run, so I'm not talking about good results, I'm just talking about good hits. So yeah more tweaks incoming.

      I also changed fielder arm strengths back down to 7. The three games I played had a little too much snap, especially on awkward throws from mid-tier arms. I kept baserunner speed the same.

      Sorry I've been changing the settings so much so quickly, but I figured this year I'd share the process as opposed to updating once every month or so.

      Sent from my SM-G930W8 using Operation Sports mobile app
      Last edited by TheWarmWind; 04-13-2018, 09:56 AM.

      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #108
        Re: TheWarmWind's Impact Sliders

        Ok so I had a wild and crazy idea this morning right after I sent my previous post. I was thinking "Hey, I just need to lock in a difficulty level today and focus on making it work in batting practice." All of a sudden it dawned on me: Why don't I do that for ALL difficulty levels?

        So I proudly present you the fruits of my 4 hours of labour in the practice playing the same batter vs the same pitcher: 8, yes 8, new slider sets. 2 for every level of Veteran, All-Star, Hall of Fame, and Legend. 2 options each for pitching: Hall of Fame and Legend.

        All are uploaded in the vault as WWimpact18 V3 with the respective difficulties in the names (hitting/pitching).

        Give me some time to update the OP.

        Edit: these are by no means final, but they will serve as an excellent base to build upon. I will not be playtesting all of them because that is crazy. I'll keep you guy updated on what I am playtesting.

        Edit 2: Some notes on the current sets:

        CPU timing at 4 is too low for Hall of Fame pitching. This was just an error that got lost in all the excitement of multiple slider sets. Will be corrected for V4.

        If lowering CPU solid hits on legend difficulty doesn't work to keep me afraid of the zone, I'm seriously considering using dynamic difficulty to unlock Hall of Fame +.

        All of my playtesting, which includes more then the hour I spent on it in the practice range today, has shown HoF with strike frequency at 1 is good. Still, I can't help but feel paranoid about it.

        Liking it so far, but I'm keeping a close eye on the runner/thrower balance with arm strength at 7 and baserunning at 8.

        I'll be busy over the weekend, but I'm eager to get some more at bats in with these settings. I'll likely be playtesting the legend settings first. I'm so close I can taste it.
        Last edited by TheWarmWind; 04-13-2018, 01:32 PM.

        Comment

        • TheWarmWind
          MVP
          • Apr 2015
          • 2620

          #109
          Re: TheWarmWind's Impact Sliders

          Update

          V4 has been pushed out early due to errors found in V3, especially the All-Star/Hall of Fame variant that seems to be the most popular (solid hits was at 6, which was a major error).

          V4 also includes slower baserunner speeds and arm strengths. I feel that my baseline players were off with the original settings. I don't have nearly enough testing to be confident in the new settings, but the errors in V3 forced my hand a little.

          The HoF pitching error has also been fixed in V4.

          Comment

          • alston4659
            Rookie
            • Sep 2017
            • 360

            #110
            Re: TheWarmWind's Impact Sliders

            Is the OP updated to make these changes as well?

            Sent from my SM-G955U using Operation Sports mobile app

            Comment

            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #111
              Re: TheWarmWind's Impact Sliders

              Originally posted by alston4659
              Is the OP updated to make these changes as well?

              Sent from my SM-G955U using Operation Sports mobile app
              Yes, OP numbers are up to date, I just forgot to mention that current version is V4. I will correct that now.

              Comment

              • TheWarmWind
                MVP
                • Apr 2015
                • 2620

                #112
                Re: TheWarmWind's Impact Sliders

                Some notes:

                Tried out 10 pitch speed just out of curiosity and made and interesting discovery. Yes, in a lot of ways, it is harder, because you have less time to decide on the pitch, but I also found it easier in some ways, due to the fact that having the pitch speed slower creates a visual hitch as the ball leaves the hand and the speed is slowed down. I never really noticed it before until trying 10 pitch speed and noticing how much better I followed the ball. Basically, I needed the extra time because I often lost the ball during that visual hitch and had to refind and re-asses its path.

                I really liked my legend set with pitch speed at 10, but it was a little too hard for me. That timing window was already brutal enough at legend, but at pitch speed 10 it was frustrating, and not in a good way. I might go back and expand the timing window at a later time, but for now I'm down on HoF, so I've switch slider sets.

                Still working Legend pitching. I was thinking that it might have been too easy with CPU solid hits toned down a notch, then I gave up 18 runs in a series against a joke of a team who even had their best player out due to injury. so yeah, glad I waited for a larger sample size. My WHIP is also dropped from godlike to still good, which makes sense with my pitching staff. I was getting .43 WHIP with my ace. He has since dropped a little back down to Earth.

                I'm REALLY liking V4s fielding sliders. Finally, I'm no longer trending to lead the league in both GIDP and double plays turned! Finally, a guy with 99 speed will more often then not beat out a tough play! Finally, fielders don't automatically run faster then baserunners! And all while looking very natural and true to life out there. I have to make tough and fast decisions when deciding to go for a double play or not, and usually when a speedster is involved I forgo the double play in favour of just getting an out. Lots of close plays and tough throws on double plays. Makes them feel like a real accomplishment.

                I'm also working on a super secret 9th slider set. This one will strip out a lot of UI elements. The goal is to try and go full sim while maintaining the feel of the sliders. Now that I feel that batting is mostly locked down, that is what I will be working on in my OSFM franchise. Carry over is playing HoF/Legend with pitch speeds at 10.

                Comment

                • alston4659
                  Rookie
                  • Sep 2017
                  • 360

                  #113
                  Re: TheWarmWind's Impact Sliders

                  Played with these sliders for two games now and I'm loving what I see so far. Granted both games were against the Marlins (with me being the Phillies) but my bats were cold as ice prior to using this set and it seemed like every pitch I made was laced for a single but with my this set (using the all star set, was on hall of fame but after the patch hitting went to crap so I moved down a level) there's a good balance of offense, pitching and defense. As the Phillies I've played the Marlins a lot in my franchise so far and they just seemed like a regular MLB team but with this set they play like the awful team that they are and I love that. Small sample size but I can easily see the difference between their bad pitchers and the good ones I've faced in the past. And I can also see the difference between their players while they are in the field and others because the number of off throws and errors they committed stood out a lot. Looking forward to playing more games with this set. Most fun I've had in weeks playing this game.

                  Sent from my SM-G955U using Operation Sports mobile app

                  Comment

                  • TheWarmWind
                    MVP
                    • Apr 2015
                    • 2620

                    #114
                    Re: TheWarmWind's Impact Sliders

                    Originally posted by alston4659
                    Played with these sliders for two games now and I'm loving what I see so far. Granted both games were against the Marlins (with me being the Phillies) but my bats were cold as ice prior to using this set and it seemed like every pitch I made was laced for a single but with my this set (using the all star set, was on hall of fame but after the patch hitting went to crap so I moved down a level) there's a good balance of offense, pitching and defense. As the Phillies I've played the Marlins a lot in my franchise so far and they just seemed like a regular MLB team but with this set they play like the awful team that they are and I love that. Small sample size but I can easily see the difference between their bad pitchers and the good ones I've faced in the past. And I can also see the difference between their players while they are in the field and others because the number of off throws and errors they committed stood out a lot. Looking forward to playing more games with this set. Most fun I've had in weeks playing this game.

                    Sent from my SM-G955U using Operation Sports mobile app
                    You will see a big difference between good and bad players, but you will also see a big difference from when both your team and the CPU team has a good or bad day. Nothing more frustrating (in a good way) to be facing a bad pitcher that you think will be easy street only to have come out and embarrass you all game.

                    Just warning you that it will happen to you at some point. Just happened to me. Lost a game 0-4, mostly thanks to the opposing #5 starter just embarrassing me.

                    Glad you like the set. Yeah the game feels a lot more organic while at the same time a lot more within my control, both as a player swinging the bat and making pitches, and as a GM.

                    Comment

                    • TheWarmWind
                      MVP
                      • Apr 2015
                      • 2620

                      #115
                      Re: TheWarmWind's Impact Sliders

                      Update:

                      V5 is in the works. I'm hoping this is the final version so it may be a while before release, but for those who want to see the process, this is what I am working on.

                      Legend pitching is still in need of tuning. It's been successful at keeping me afraid of the zone, but too many times has the opponents gone out of the zone and gotten great hits off. I think I've nailed down the problem, when I turned down CPU timing I actually was on to something. But it wasn't the timing slider that was the issue, it was CPU contact. I turned timing back up to 5 and turned down contact. When this happened, the carry over Astros, a good but not great team who need another real batting piece to contend, went from absolutely destroying my bullpen (the inarguable best in the league) to just plain roughing them up for mistakes. This was a problem that persisted through a few series. I don't mind my pitching staff getting roughed up, or even going through a cold streak, but I was giving up double digits in runs every other night, and never keeping opponents to below 5. Kind of tough to imagine that happening for a week and a half to the entirety of what is the best pitching staff in baseball. (Not impossible though, so I will continue to keep an eye on it and make sure to retest in OSFM).

                      I raised Human Solid hits on HoF to 7. I was actually surprised, when I came down from legend only to have less success despite having a noticeably larger timing window. Again I will keep an eye on the situation. I also turned my pitch speed down to 9. The hitch is nearly invisible and isn't enough to make me lose the ball speed and path trajectory, and plus it's a little more my skill level at 9.

                      Also fiddling with CPU manager hook and CPU pickoffs, trying to get the ratios right. I'm not terribly concerned about this but I figure hey, might as well while I work on playtesting other stuff.

                      Comment

                      • alston4659
                        Rookie
                        • Sep 2017
                        • 360

                        #116
                        Re: TheWarmWind's Impact Sliders

                        Doing better than ever using the all star hitting sliders so far. About a 10 game sample size so far but I'm seeing some really good things. My hitting is back on track and I'm seeing things in the field I've never seen before on default like more errors from average players and fewer bullet throws from right field from players who have a poor rating out there. Good stuff. May up my difficulty if I want more of a challenge but so far games are both blowouts and close nail biters and I'm loving it.

                        Sent from my SM-G955U using Operation Sports mobile app

                        Comment

                        • TheWarmWind
                          MVP
                          • Apr 2015
                          • 2620

                          #117
                          Re: TheWarmWind's Impact Sliders

                          CPU contact turned down to 3. I was paying close attention to batter ratings and even guys with contact and vision in the 40s were tough outs every single time they came to the plate. Contact to 3 brought about more player differentiation, and my WHIP is still higher then it was on HoF with solid hits at 6 (which is good).

                          Also set all pitchers Staminas and CPU manager hook to 7. I don't want to jump the gun and get too excited, but over the course of 6 games my results have been very encouraging. The cpu will yank a shaky starter, but I had a guy pitch 7 solid in a 3-3 game and 8 in a 1-4 loss. Relievers will usually only pitch one inning unless it makes sense to leave them in (already a blowout loss). I was worried that raising Staminas would make it more advantageous for the player, but I've found that it only has a minor effect on total pitch counts. Pitchers will stay effective longer, that's the real difference. I actually have a 99 stamina pitcher on my team. On stamina 6, his slider started losing break at around 40 to 50 pitches, and his 2SFB around 55 to 65. On 7, his slider starts between 50 and 60, and the 2SFB around 65 to 75. He used to get tired between 80 and 100 pitches, and that's barely changed, to about 85 to 100.

                          I've also brought down CPU pickoffs to 3. So far, this has matched the CPU with the rate that I pick off. I'll continue to keep an eye on it. No other changes so far.

                          I was wondering if people were interested in having my personal sliders uploaded. Think of it as a beta set, or a recommended edition. I still plan on testing and updating all versions, but my personal set would have the most playtesting, and would also use my personal pitch speeds.

                          Sent from my SM-G930W8 using Operation Sports mobile app

                          Comment

                          • FADED
                            Rookie
                            • Jul 2003
                            • 257

                            #118
                            Re: TheWarmWind's Impact Sliders

                            Hey hows it going? I'm happy I found a slider set for pulse user's. Anyway I want to try these on all-star. I noticed you don't have values for cpu timing and solid hits for all-star. Can you give me some suggetions for those and also any other changes you've made for all-star if any?

                            Thanks for your hard work

                            Comment

                            • TheWarmWind
                              MVP
                              • Apr 2015
                              • 2620

                              #119
                              Re: TheWarmWind's Impact Sliders

                              Originally posted by FADED
                              Hey hows it going? I'm happy I found a slider set for pulse user's. Anyway I want to try these on all-star. I noticed you don't have values for cpu timing and solid hits for all-star. Can you give me some suggetions for those and also any other changes you've made for all-star if any?

                              Thanks for your hard work
                              I assume you are talking about all-star pitching. I don't have an All-Star pitching set because it is way too easy to pound the zone all day and win on all star. I wanted to force a few walks, and a few misses. Hard to do that without fiddling with human control and consistency on All-Star.

                              I haven't played below Hall of Fame in a long time so I don't know, but I suspect you need to turn up both Contact and Solid hits in order to get the intended effect. You may need to turn Timing down to compensate a little for turning contact up, but I doubt it.

                              Best guess (but please take with a grain of salt):

                              CPU Contact: 6
                              CPU Timing: 5
                              CPU Solid Hits:7

                              Edit: a V5 is in the works. I'm not releasing it yet because I want it to be my last release of the year and I'm not done playtesting. Just telling you FYI.

                              Comment

                              • FADED
                                Rookie
                                • Jul 2003
                                • 257

                                #120
                                Re: TheWarmWind's Impact Sliders

                                Originally posted by TheWarmWind
                                I assume you are talking about all-star pitching. I don't have an All-Star pitching set because it is way too easy to pound the zone all day and win on all star. I wanted to force a few walks, and a few misses. Hard to do that without fiddling with human control and consistency on All-Star.

                                I haven't played below Hall of Fame in a long time so I don't know, but I suspect you need to turn up both Contact and Solid hits in order to get the intended effect. You may need to turn Timing down to compensate a little for turning contact up, but I doubt it.

                                Best guess (but please take with a grain of salt):

                                CPU Contact: 6
                                CPU Timing: 5
                                CPU Solid Hits:7

                                Edit: a V5 is in the works. I'm not releasing it yet because I want it to be my last release of the year and I'm not done playtesting. Just telling you FYI.
                                Thx for the quick reply! Ok, i think i'll wait for your v5 version

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