TheWarmWind's Impact Sliders

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  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #61
    Re: TheWarmWind's Impact Sliders

    Ok, so my playtesting so far shows that while my settings are fine for my carry over save from 2014, I'd need to set it to 7-7 solid hits for modern rosters in order to get the effect I intended.

    This is due to the inflated attributes in carry over saves. Modern rosters have much lower average ratings. Eventually my carry over will normalize as older players retire and newer games produce prospects, but I am real life years away from that point, so I ain't changing anytime soon. I'll edit the OP to reflect this discovery once I get a little more playtesting in.

    I might have to upgrade to legend pitching, but again that is only to compensate for the inflated attributes.

    In the meantime, the spoiler below contains my report on spring training so far in my Blue Jays 2014 carry over for those that are interested.

    Spoiler
    Last edited by TheWarmWind; 08-10-2017, 10:49 AM.

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    • TheWarmWind
      MVP
      • Apr 2015
      • 2620

      #62
      Re: TheWarmWind's Impact Sliders

      Just an update edits to the OP adjusted sliders to 7-7 solid hits. Will upload to the vault shortly under WW Impact 1.11.

      Comment

      • No.27
        Pro
        • Dec 2015
        • 543

        #63
        Re: TheWarmWind's Impact Sliders

        Originally posted by TheWarmWind
        Just an update edits to the OP adjusted sliders to 7-7 solid hits. Will upload to the vault shortly under WW Impact 1.11.
        WW, just something interesting I noticed. I will shortly have to move to HOF pitching and thought I would give your Veteran set up one more try thinking I could keep up with the CPU offense on that level. However I had a rude shock as I find it much more difficult to hit with your 5/5/1 Veteran Default/solid hits 7 hitting set up than a 5/5/3 All Star hitting set up with rjacksons raised sliders. I was so suprised I had to double check in practice and gameplay.

        Comment

        • TheWarmWind
          MVP
          • Apr 2015
          • 2620

          #64
          Re: TheWarmWind's Impact Sliders

          Originally posted by No.27

          WW, just something interesting I noticed. I will shortly have to move to HOF pitching and thought I would give your Veteran set up one more try thinking I could keep up with the CPU offense on that level. However I had a rude shock as I find it much more difficult to hit with your 5/5/1 Veteran Default/solid hits 7 hitting set up than a 5/5/3 All Star hitting set up with rjacksons raised sliders. I was so suprised I had to double check in practice and gameplay.
          Yeah strike frequency 1 on veteran can actually be really hard sometimes. Pitchers, especially good ones, don't give you a lot and stick to the corners.

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          • wcu25rs
            Rookie
            • Jun 2009
            • 252

            #65
            Re: TheWarmWind's Impact Sliders

            Originally posted by TheWarmWind
            Yeah strike frequency 1 on veteran can actually be really hard sometimes. Pitchers, especially good ones, don't give you a lot and stick to the corners.
            this. I'm still playing on the original set, and sometimes a really good pitcher(and sometimes a not so great pitcher that is just having a good day) will just simply not give you anything to hit. Ive been having a week long or so slump. Hadnt been able to make great contact at all, and it was due to me getting in a rut of not being patient, which is what this set rewards with SF at 1. Just this morning, I made it a point to focus on being patient and had three games where my offense really woke up. Not sure if I'll make your newest changes or not, as I'm still really digging the original set. FWIW, Ive went to a no pitching approach. I do Quick Sim, and only bat when I have RISP. So I cant comment on pitching with the sliders. But for hitting, they are on point IMO.

            Comment

            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #66
              Re: TheWarmWind's Impact Sliders

              Originally posted by wcu25rs
              this. I'm still playing on the original set, and sometimes a really good pitcher(and sometimes a not so great pitcher that is just having a good day) will just simply not give you anything to hit. Ive been having a week long or so slump. Hadnt been able to make great contact at all, and it was due to me getting in a rut of not being patient, which is what this set rewards with SF at 1. Just this morning, I made it a point to focus on being patient and had three games where my offense really woke up. Not sure if I'll make your newest changes or not, as I'm still really digging the original set. FWIW, Ive went to a no pitching approach. I do Quick Sim, and only bat when I have RISP. So I cant comment on pitching with the sliders. But for hitting, they are on point IMO.
              Well that is definitely the intended effect, so if it's working for you stick with it.

              Yeah, I really like it. It allows enough of the RNG to see a real difference between good and bad hitters, but at the same time, when I get to the end of a game I lost, most of the time I feel like it was just as much because of my performance vs the opposing pitcher as it was the RNG of attributes.

              I feel I've captured the same feeling with pitching, but obviously that point can change from person to person. This thread was always about sharing ideas and theories, and was never really meant to be followed exactly. Still a firm believer that you should tailor sliders and settings to the individual.

              Really glad the original set is working out for you! Heck I'm still using it in my carry over, which is where the vast majority of my playtime goes.
              Last edited by TheWarmWind; 08-14-2017, 02:16 PM.

              Comment

              • wcu25rs
                Rookie
                • Jun 2009
                • 252

                #67
                Re: TheWarmWind's Impact Sliders

                Yeah the only thing I've thought about toying with is bumping errors a notch.

                Sent from my SM-G900V using Operation Sports mobile app

                Comment

                • No.27
                  Pro
                  • Dec 2015
                  • 543

                  #68
                  Re: TheWarmWind's Impact Sliders

                  Originally posted by wcu25rs
                  Yeah the only thing I've thought about toying with is bumping errors a notch.

                  Sent from my SM-G900V using Operation Sports mobile app
                  I can chime in here and let you know rjacksons/nomos error sliders have been magic in my franchise so far and well worth a test for a few games. I know they work well with WWs sliders and you can play with them on any level. Just the other night the CPU had a bad day at the office and committed 4 errors in the first 2 innings of my franchise game.

                  Comment

                  • wcu25rs
                    Rookie
                    • Jun 2009
                    • 252

                    #69
                    Re: TheWarmWind's Impact Sliders

                    Originally posted by No.27
                    I can chime in here and let you know rjacksons/nomos error sliders have been magic in my franchise so far and well worth a test for a few games. I know they work well with WWs sliders and you can play with them on any level. Just the other night the CPU had a bad day at the office and committed 4 errors in the first 2 innings of my franchise game.
                    Cool I'll have to test them out, thanks

                    Sent from my SM-G900V using Operation Sports mobile app

                    Comment

                    • wcu25rs
                      Rookie
                      • Jun 2009
                      • 252

                      #70
                      Re: TheWarmWind's Impact Sliders

                      One change I've made is bumping strike frequency to 2. I'm 5 years into my chise and it seems like the generated players , even bottom rotation guys, seem to have better k/9, h/9, and bb/9 ratings. Even lower rotation guys were painting corners with alot of consistency, giving me far less to hit, thus my offense tanked. I bumped to 2 and it seems to play just like SF at 1 did when the majority of pitchers were real players.

                      Sent from my SM-G900V using Operation Sports mobile app

                      Comment

                      • HeavyWeight
                        Rookie
                        • Mar 2012
                        • 108

                        #71
                        Re: TheWarmWind's Impact Sliders

                        About to add the sliders, saw a post referring to updated sliders or no?
                        Instagram/Twitter.
                        SoundCloud.com/CLEHeavyWeight

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                        • TheWarmWind
                          MVP
                          • Apr 2015
                          • 2620

                          #72
                          Re: TheWarmWind's Impact Sliders

                          Originally posted by HeavyWeight
                          About to add the sliders, saw a post referring to updated sliders or no?
                          There are two version, and WW Impact 1.11 is "newer", but honestly you can use the original set just fine.

                          There isn't much difference between the two, and both are posted in the OP (original has blue numbers, newer is the red ones). I've written up about why I made the changes in the OP as well.

                          Comment

                          • Cleveland2Sarasota
                            Banned
                            • Jun 2017
                            • 53

                            #73
                            Re: TheWarmWind's Impact Sliders

                            I tried these out and I was destroying the ball... Had 12 hits in 6 innings. 4 homeruns. 2 by Encarnacion.

                            vs the Yankees (Pineda)

                            Any suggestions? Just bump it to All star hitting?

                            Comment

                            • TheWarmWind
                              MVP
                              • Apr 2015
                              • 2620

                              #74
                              Re: TheWarmWind's Impact Sliders

                              Originally posted by Cleveland2Sarasota
                              I tried these out and I was destroying the ball... Had 12 hits in 6 innings. 4 homeruns. 2 by Encarnacion.

                              vs the Yankees (Pineda)

                              Any suggestions? Just bump it to All star hitting?
                              I'd argue that one game is hardly enough to go on, but if you like the feel of all-star better then go for it. I'd recommend pushing strike frequency up to 3 for that level.

                              Either that or go for the original set (marked in blue in the OP, in the vault under WW Impact), unless you already are. Honestly I don't have nearly as much playtesting on the "new" set, and I haven't been playing MLB the Show recently. I tend to binge and fast on it. I'll be back to it in a week or so. I always play it year round, without fail.

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                              • Nighthock
                                Rookie
                                • Mar 2015
                                • 37

                                #75
                                Re: TheWarmWind's Impact Sliders

                                Would these sliders work well in RTTS? Been looking for a good pulse pitching set. Do you get an accurate strike % when pitching?

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