Short answer: No
Long answer:
I actually had a long back and forth with rjackson about strike % and first pitch strikes, both in his thread and this one, even though it has to mainly do with the CPU I still recommend checking it out.
This set was always meant as a sim/arcade hybrid, so accurate strike percentage was never really a concern, however, the set does force a semi-realistic strike percentage by nature. This set rewards good inputs, and punishes bad ones, so unless you're a pitcher that relies on speed differential, it's pitch to the corners or death. This helps inflate the walks given up by the player in a way that is in the player's control.
Based on my playtesting, I'd call strike percentage "exaggerated". A good pitcher having a good day can just pound the strike zone and get away with it, whereas a mediocre pitcher having a bad day can only turn it around by being cautious and picking their spots.
Personally, I rely mostly on getting ahead early and trying to make the batter swing at something out of the zone, but more often than not I'm more willing to give up a walk as opposed to a hit when I get behind.
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