TheWarmWind's Impact Sliders

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  • TheWarmWind
    MVP
    • Apr 2015
    • 2620

    #76
    Re: TheWarmWind's Impact Sliders

    Originally posted by Nighthock
    Would these sliders work well in RTTS? Been looking for a good pulse pitching set. Do you get an accurate strike % when pitching?
    Short answer: No

    Long answer:

    I actually had a long back and forth with rjackson about strike % and first pitch strikes, both in his thread and this one, even though it has to mainly do with the CPU I still recommend checking it out.

    This set was always meant as a sim/arcade hybrid, so accurate strike percentage was never really a concern, however, the set does force a semi-realistic strike percentage by nature. This set rewards good inputs, and punishes bad ones, so unless you're a pitcher that relies on speed differential, it's pitch to the corners or death. This helps inflate the walks given up by the player in a way that is in the player's control.

    Based on my playtesting, I'd call strike percentage "exaggerated". A good pitcher having a good day can just pound the strike zone and get away with it, whereas a mediocre pitcher having a bad day can only turn it around by being cautious and picking their spots.

    Personally, I rely mostly on getting ahead early and trying to make the batter swing at something out of the zone, but more often than not I'm more willing to give up a walk as opposed to a hit when I get behind.
    Last edited by TheWarmWind; 09-05-2017, 07:55 AM.

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    • richinspirit
      Rookie
      • Jun 2009
      • 331

      #77
      Re: TheWarmWind's Impact Sliders

      So I have been struggling with cpu solid hits at 4. I lower them to three, offense drops off a cliff. I put them to 4 and they are hitting lasers everywhere. How do you cope with them at 6 or 7?!
      Currently playing MLB 23

      Pipe dream: a good cricket game! (still)

      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #78
        Re: TheWarmWind's Impact Sliders

        Originally posted by richinspirit
        So I have been struggling with cpu solid hits at 4. I lower them to three, offense drops off a cliff. I put them to 4 and they are hitting lasers everywhere. How do you cope with them at 6 or 7?!
        What form of pitching are you using? What are your pitching sliders? These can have a huge impact on results.

        The goal of this slider set was to create a hybrid between sim and arcade. Pulse pitching, when you get really good at it, allows a good pitcher to pitch on or near the corners practically all the time. Even then though, I often rely on pitches that move out of the zone to try and fool a batter into swinging. The zone is far to dangerous to stick to, especially when you are ahead or having a bad day.

        These settings force walks because you can't just pitch in the zone. You will get destroyed. I've found with solid hits at default, it's far too easy to just pound the corners all day, leading to a ridiculous strikeout to walk ratio and a completely unrealistic strike percentage.

        There are two ways to go about changing that. Most sets try to wrest the pitch control away from the player, making it harder to throw strikes. Since I want a hybrid control scheme, I go for making the CPU more threatening in the zone, forcing the player to purposely throw more balls, and less fastballs.

        It's kind of funny how big a difference there is in the percentage of breaking balls I throw to 3 and 4 hitters, compared to 8 and 9 hitters.

        Also keep in mind that the different input interfaces are not 1 for 1 for both difficulty and sliders. So for example, batting with zone hitting on All-Star with solid hits at 6 will give you a very different result then if you were to use directional on the same settings. The various different interface options almost have to be thought of as their own games.

        Hopefully this helped.

        Comment

        • richinspirit
          Rookie
          • Jun 2009
          • 331

          #79
          Re: TheWarmWind's Impact Sliders

          Originally posted by TheWarmWind
          What form of pitching are you using? What are your pitching sliders? These can have a huge impact on results.

          The goal of this slider set was to create a hybrid between sim and arcade. Pulse pitching, when you get really good at it, allows a good pitcher to pitch on or near the corners practically all the time. Even then though, I often rely on pitches that move out of the zone to try and fool a batter into swinging. The zone is far to dangerous to stick to, especially when you are ahead or having a bad day.

          These settings force walks because you can't just pitch in the zone. You will get destroyed. I've found with solid hits at default, it's far too easy to just pound the corners all day, leading to a ridiculous strikeout to walk ratio and a completely unrealistic strike percentage.

          There are two ways to go about changing that. Most sets try to wrest the pitch control away from the player, making it harder to throw strikes. Since I want a hybrid control scheme, I go for making the CPU more threatening in the zone, forcing the player to purposely throw more balls, and less fastballs.

          It's kind of funny how big a difference there is in the percentage of breaking balls I throw to 3 and 4 hitters, compared to 8 and 9 hitters.

          Also keep in mind that the different input interfaces are not 1 for 1 for both difficulty and sliders. So for example, batting with zone hitting on All-Star with solid hits at 6 will give you a very different result then if you were to use directional on the same settings. The various different interface options almost have to be thought of as their own games.

          Hopefully this helped.
          It has I think so sure. I use pulse on HoF which is why I was interested in your set. I do use quick counts which sometimes makes me wonder if the game plays a bit differently! I'm sometimes obliged to make one pitch that counts in a 3-0 count or whatever, and just find myself giving up double after double...or worse!
          Currently playing MLB 23

          Pipe dream: a good cricket game! (still)

          Comment

          • TheWarmWind
            MVP
            • Apr 2015
            • 2620

            #80
            Re: TheWarmWind's Impact Sliders

            Originally posted by richinspirit
            It has I think so sure. I use pulse on HoF which is why I was interested in your set. I do use quick counts which sometimes makes me wonder if the game plays a bit differently! I'm sometimes obliged to make one pitch that counts in a 3-0 count or whatever, and just find myself giving up double after double...or worse!
            I have very little experience playing with quick counts, so I can't give you a solid answer, but I could imagine it playing differently, just like the different input interfaces do.

            Comment

            • Cliffking
              Pro
              • May 2013
              • 533

              #81
              Re: TheWarmWind's Impact Sliders

              These sliders play pretty well. I like pulse because it eliminates the need to decide how hard to throw the pitch.
              Have a few questions

              1) how exactly does the roster you use compare to modern rosters? I'm trying to decide if i should go 6 or 7 with solid hits
              2) do you take an extra step prior to stealing
              3) with button accuracy, is there more speed on the throw if hit x at the back end of the green area , kind of like classic pitching?

              Comment

              • Cliffking
                Pro
                • May 2013
                • 533

                #82
                Re: TheWarmWind's Impact Sliders

                Originally posted by Cliffking
                These sliders play pretty well. I like pulse because it eliminates the need to decide how hard to throw the pitch.
                Have a few questions

                1) how exactly does the roster you use compare to modern rosters? I'm trying to decide if i should go 6 or 7 with solid hits
                2) do you take an extra step prior to stealing
                3) with button accuracy, is there more speed on the throw if hit x at the back end of the green area , kind of like classic pitching?
                Also i agree that it's pretty fun calling my own pitches

                Comment

                • TheWarmWind
                  MVP
                  • Apr 2015
                  • 2620

                  #83
                  Re: TheWarmWind's Impact Sliders

                  Originally posted by Cliffking
                  These sliders play pretty well. I like pulse because it eliminates the need to decide how hard to throw the pitch.
                  Have a few questions

                  1) how exactly does the roster you use compare to modern rosters? I'm trying to decide if i should go 6 or 7 with solid hits
                  2) do you take an extra step prior to stealing
                  3) with button accuracy, is there more speed on the throw if hit x at the back end of the green area , kind of like classic pitching?
                  1) In my carry over, MLB threshold is about 73-75 and MLB average is about 82-83. I'm not sure it's been a while but I believe the threshold on modern rosters is about 69-72 and average is around 80, maybe even less.

                  2) Rarely when stealing 2nd, often when stealing 3rd. Be really aware of the player you are trying to steal with and the pitcher you are trying to steal against. The base stealing attribute determines the quality of jump along with your player's ability to react to a pickoff, but some pitchers have really nasty pickoff moves, and will make even 90+ basestealers look humiliating when they take a step off first.

                  3) Yes, though the accuracy tries to guide you to what is the ideal power in order to unlock the best animation for the situation. Most of the time you'll want to get the indicator as much in the middle as possible.

                  Comment

                  • Cliffking
                    Pro
                    • May 2013
                    • 533

                    #84
                    Re: TheWarmWind's Impact Sliders

                    Originally posted by TheWarmWind
                    1) In my carry over, MLB threshold is about 73-75 and MLB average is about 82-83. I'm not sure it's been a while but I believe the threshold on modern rosters is about 69-72 and average is around 80, maybe even less.

                    2) Rarely when stealing 2nd, often when stealing 3rd. Be really aware of the player you are trying to steal with and the pitcher you are trying to steal against. The base stealing attribute determines the quality of jump along with your player's ability to react to a pickoff, but some pitchers have really nasty pickoff moves, and will make even 90+ basestealers look humiliating when they take a step off first.

                    3) Yes, though the accuracy tries to guide you to what is the ideal power in order to unlock the best animation for the situation. Most of the time you'll want to get the indicator as much in the middle as possible.
                    Thank you. Ill be doing more tests when i get home

                    Comment

                    • Cliffking
                      Pro
                      • May 2013
                      • 533

                      #85
                      Re: TheWarmWind's Impact Sliders

                      Originally posted by Cliffking
                      Thank you. Ill be doing more tests when i get home
                      Wow... i must say this is the most fun I've had playing this game. Your sliders match my style of play. Never tried pulse before and i love it! Thank you!

                      Comment

                      • Cliffking
                        Pro
                        • May 2013
                        • 533

                        #86
                        Re: TheWarmWind's Impact Sliders

                        also was always too afraid to call my own pitches. Really makes the game more fun

                        Comment

                        • Cliffking
                          Pro
                          • May 2013
                          • 533

                          #87
                          Re: TheWarmWind's Impact Sliders

                          Everything is great except i hardly strike out. What slider would i tamper with to get an increase

                          Comment

                          • TheWarmWind
                            MVP
                            • Apr 2015
                            • 2620

                            #88
                            Re: TheWarmWind's Impact Sliders

                            Originally posted by Cliffking
                            Everything is great except i hardly strike out. What slider would i tamper with to get an increase
                            Lowering the timing slider will increase strikeouts based on bad timing, and lowering the foul frequency slider will increase strikeouts based on pitch location and player vision.

                            I do have a breakdown of many of the sliders and what they do in the OP for future reference.

                            Comment

                            • Cliffking
                              Pro
                              • May 2013
                              • 533

                              #89
                              Re: TheWarmWind's Impact Sliders

                              Originally posted by TheWarmWind
                              Lowering the timing slider will increase strikeouts based on bad timing, and lowering the foul frequency slider will increase strikeouts based on pitch location and player vision.

                              I do have a breakdown of many of the sliders and what they do in the OP for future reference.
                              Thanks for that info. Not sure which I'll screw with first. Probably foul frequency. Lol I'm torn. Maybe ill try both
                              Last edited by Cliffking; 11-03-2017, 11:32 PM.

                              Comment

                              • TheWarmWind
                                MVP
                                • Apr 2015
                                • 2620

                                #90
                                Re: TheWarmWind's Impact Sliders

                                Just a quick update: for 18, after some play time at default, I loaded up my old sliders. Pretty soon I was back in my carry over and honestly it feels great so far.

                                One potential issue I've noticed is CPU pitcher differential seems even more extreme. This could just be the small sample pool, but in the 5 games I've played facing a good pitcher vs a bad one is like night and day.

                                Another thing I've noticed is all star fielding is harder then last year, which is a good thing. There was such a massive gap between all star and HoF difficulty last year. I now feel much more on even footing with the CPU (assuming even attributes).

                                I'll do a more official update later, but for now I'd say the old sliders are good to go.

                                Sent from my SM-G930W8 using Operation Sports mobile app

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