Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21793

    #2251
    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

    Hang in there!!! You can do it!!


    Sent from my iPhone using Operation Sports
    Now Playing on PS5:
    CFB 26 Hurricanes/Fresno State Year 2
    MLB The Show 25 - 2025 Yankees Year 1
    MLB The Show 25 1985 Yankees Year 1
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    Follow me on Twitch
    https://www.twitch.tv/armorandsword

    Comment

    • BleacherCreature
      MVP
      • Apr 2007
      • 3160

      #2252
      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

      Yankees offense quiet during the playoffs? Where have I seen this before? [emoji848]


      Sent from my iPhone using Operation Sports

      Comment

      • steelersd26
        Rookie
        • Sep 2015
        • 437

        #2253
        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

        Originally posted by BleacherCreature
        Yankees offense quiet during the playoffs? Where have I seen this before? [emoji848]


        Sent from my iPhone using Operation Sports
        Don't remind me.
        MLB: New York Yankees
        NFL: Pittsburgh Steelers
        NHL: New York Rangers
        NBA: New York Knicks
        NCAA: Tennessee Volunteers

        Twitch:
        http://www.twitch.tv/steelersd26

        Comment

        • BleacherCreature
          MVP
          • Apr 2007
          • 3160

          #2254
          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

          Originally posted by steelersd26
          Don't remind me.


          Oh I know. It still stings.


          Sent from my iPhone using Operation Sports

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21793

            #2255
            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

            Yankees Year 3 Spring Training Update


            So Trea Turner and Bryce Harper have been simply mashing the ball thus far, early in spring training. What a wonderful trade this is going to end up being for the Bronx Bombers.

            The batting order looks simply deadly going into year 3.


            T.Turner - SS
            A.Judge - RF
            B.Harper - LF
            G.Sanchez - C
            G.Bird - 1B
            M.Andujar - DH
            G.Torres - 2B
            E.Nunez - 3B
            B.Gardner - CF


            OF Jarrod Dyson's club option was declined for 6MM but we resigned him back on the open market at 3MM

            OF Clint Frazier is battling for a spot as well.

            2B Jorge Mateo is trying to make a push for the big club this spring as well.

            A couple of my year 1 draft picks are making a strong push for a roster spot as well and I will do a player profile post on those two very soon. I will get a more detailed spring training report up in this thread soon talking about the smaller scale depth battles going on in the bullpen and bench roles on the team.

            I am going to start the Year 3 season in a few weeks......not even waiting for 19's streams......I am pretty convinced we are sticking with 18 for a while. I simply do not envision any "gotta have" improvements to franchise mode. But I would be pleasantly surprised if I do. And of course I have a save file I can transfer over to get the new 2019 schedule (just in case he he he).


            In my Year 3 Fantasy Cardinals franchise we are heading into June 1.5 games back of the division leading Reds. Our bats have been very cold in April and May but seem to be gaining some life. It has been a tough year 3 thus far....but I expect my pitching to carry me while my bats come around slowly but surely.

            The Yankees Journey 1985 is almost at the midway point. Once we conclude that season we will move on to the 1987 season then 1988, etc etc.
            Last edited by Armor and Sword; 01-25-2019, 02:22 PM.
            Now Playing on PS5:
            CFB 26 Hurricanes/Fresno State Year 2
            MLB The Show 25 - 2025 Yankees Year 1
            MLB The Show 25 1985 Yankees Year 1
            Oblivion Remaster



            Follow me on Twitch
            https://www.twitch.tv/armorandsword

            Comment

            • ECUoak
              Rookie
              • Jul 2013
              • 272

              #2256
              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

              Originally posted by Armor and Sword










              Armor And Sword & Marino’s Classic Pitching/Directional Hitting Simulation Sliders





              Hello Operation Sports Show Nation! Well another year has flown by as I sit here and type this. It’s March. The air is getting warmer, the days longer and baseball is here. That means it’s time for MLB The Show 18! We are thrilled again to bring you a slider set for those seeking a clean screen, simulation like experience. The golden days of playing table top board games (Strato-Matic and Statis-Pro) of baseball are now brought to life IMO by MLB The Show using Classic Pitching and Directional hitting. Allowing the player ratings to be the driving force and of course your keen hitters eye and developing a great feel for classic pitching will play into the dice roll results. We use Auto Fielding, but manual throwing (ratings based) button throwing. No visual aides what so ever with our approach. We like to play the game as clean as we can.





              For great tips and amazing discussion on Classic Pitching check this thread out (in addition to talking about it here of course):









              And here is Warm Winds excellent Directional hitting guide thread as well:

















              Gold Version 4.0 5/17/18 Post Patch 1.09





              Settings:



              Batting and Baserunning:



              Hitting Difficulty: All-Star or HOF (I use HOF)



              Hitting Interface Directional (Timed)



              Input Type - Buttons



              Plate Coverage Indicator - Off



              Camera Shift - Off



              In-Play View Offense - Broadcast



              Hitting View: Fish Eye (Users Choice)



              Ball Trail - Off



              Button Interface: Classic



              Guess Pitch: Off



              Baserunner Interface: Default



              Baserunning Decisions: Assist



              Sliding Decisions: Assist



              Runner Window: Off (Much more challenging and rewarding plus cleaner screen)



              Pitching:



              Pitching Difficulty: HOF



              Pitching Interface: Classic



              Pitching View: Broadcast



              Pitching Ball Marker: Off ("On" for those that struggle with it off)



              Pitch Callout: Off (cleaner screen but turn it on if you like)



              Pitch Confidence: On



              Pitch Delay: Normal



              API: Default



              Fielding:



              Throwing Interface: Buttons



              Throwing Meter: Off



              Throwing Difficulty: NA



              Throwing Decision: Off



              Throw Canceling: On



              Fielding Decision: Auto



              Defensive Shift: Auto (I do make in game adjustments on the fly pressing down on the D-Pad)



              All Indicators - off



              Fielding View Offense: Broadcast



              Fielding View Defense: Broadcast



              General



              Strike Zone: Off



              Hot Zones: Off



              Warm Up Relievers - On



              Balks: Off



              Tutorial Tips - Off



              Post Game Auto Save - Off



              Umpire Balls and Strikes: Personalized



              Umpire Close Plays: On



              Check Swing Appeals: On



              Injuries: On



              Ejections: On



              Scorebar Display - On



              Pitch Select Display - Off



              Swing/Pitch Info - Off



              Vibration - On (Off for the ultimate challenge) (I play with it on)



              Game Log Order - Default



              Presentation Options



              Presentation Mode - Broadcast



              Batter Walkup - On



              In-game Ticker - On



              Closed Captioning - Off



              Mode Updates - Occasional



              MLB.com Updates - On









              Gameplay Sliders



              Dynamic Difficulty Sensitivity 5



              Human Contact 5



              Human Power 5 (-1)



              Human Timing 5



              Stride Difficulty 5



              Human Foul Frequency 4 (3 for All Star Hitting)



              Human Solid Hits 4



              Human Starter Stamina 5



              Human Reliever Stamina 5



              Human Pitcher Control 4



              Human Pitcher Consistency 5



              CPU Contact 5



              CPU Power 5 (-1)



              CPU Timing 5



              CPU Foul Frequency 4



              CPU Solid Hits 4



              CPU Starter Stamina 5



              CPU Reliever Stamina 5



              CPU Pitcher Control 5



              CPU Pitcher Consistency 5



              CPU Strike Frequency 5



              CPU Manager Hook 5



              CPU Pickoffs 5



              Fastball Pitch Speed 5 (+1) (users choice)



              Off speed Pitch Speed 6 (+1) (users choice)



              Fielding Errors Infield 5



              Fielding Errors Outfield 5 (+1)



              Throwing Errors Infield 5



              Throwing Errors Outfield 5 (+1)



              Fielder Run Speed 3



              Fielder Reaction 3



              Fielder Arm Strength Infield 5



              Fielder Arm Strength Outfield 5



              Baserunner Speed 4



              Baserunner Steal Ability 6



              Baserunner Steal Frequency 6



              Wind 5



              Injuries 9 (+1) (6 for quick manage/simmed games)





              Trade Slider 5 - April



              Trade Slider 5 - May



              Trade Slider 5 - June



              Trade Slider 10 - July, August, September



              Trade Slider 5 - October



              Trade Slider 7 - November thru February



              Trade Slider 5 - Spring Training

















              Armor’s True Classic Clean Screen Approach



              For the ultimate in simulation and challenge here is the way I play The Show with classic pitching vs the CPU.



              OK so here is the deal on turning off the R2/pitch types button showing on screen.



              All you need to do is see your pitchers repertoire. Is press right on the d-pad and hit R1 and you will see in order his pitch selection (and you can access this screen to see his strike % throughout the game with his various pitches to see how he is dealing and this eliminates the crutch of the pitch confidence display explained later)



              So you press d-pad left and then R1 and see this:



              1.4FB



              2.SL



              3.SPL



              4.CHG



              That means:



              4FB = X = 1 finger

              SL = O = 2 fingers

              SPL = Triangle = 3 fingers

              CHG = Square = 4 fingers

              4 Fingers and wiggle means his 5th pitch (R1)



              Now you know his best to weakest.



              Watch the catcher....if he has 2 fingers showing he wants you to throw a Slider. If he shows 4 fingers he wants a Change up.



              I typically allow my catcher to call a lot of my pitches for a sim feel. But I will overrule him when I want (shake him off). If you want to see where he wants it pull back R2 and the location icon will flash. The catcher also will sometimes just pat his mitt and/or point inside or outside and I will just aim to that area of the zone (or out of it). Or again I will shake him off. Remember if your controller rumbles while your picking your location the marker (which you can't see) is out of the strike zone. A slight rumble is barely out of the zone..and strong rumble is way out of the zone. I do start pitches out of the zone like sliders, cutters splitters etc and they come back in based on the break and spin. It takes practice....but it is well worth the reward.



              Now if your pitcher has 5 pitches 4 fingers and a wiggle will mean the pitch assigned to the R1 button.



              Another cool thing is you no longer see a pitchers confidence in any particular pitch. Again simply press d-pad left and R1 once and you can see each pitch and the strike %. The more strikes you have thrown with a pitch the higher the confidence level will be in that pitch.



              When you have played the game as long as I have....you know if your throwing a certain pitch for strikes a lot...they will have a lot more confidence in it. I am at a stage with this game where I don't need many visual aides. But if your not there yet turn the pitch type screen back.....play the game the way your comfortable playing it.



              I will tell you though the layers of simulation by pitching this way is amazing and fun. Turning the ball marker off and no controller vibration also truly makes it challenging and realistic. Sometimes your pitches will not go where you want them.



              Just like IRL!!!



              Give this a shot. I have a feeling you will love it. It will take some getting used to...but after a dozen to a couple of dozen games you will be in the groove.



              My good friend and fellow slider guru Josh1977 had some nice input about classic pitching so check this stuff out below as well.



              "That said, you definitely have some control over pitch outcome. How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".





              When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...



              Max effort pitches (holding the button down till the vibration) result in the following:

              More velocity

              Less control

              A sharper break on breaking pitches

              Pitches tend to rise more





              Minimum effort pitches (tapping the button) results in the following:

              Less velocity

              Better control

              "Loopier" breaking balls (especially curves/sliders

              Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt

              In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.



              This is just a basic overview...I'm sure there are more subtleties involved.







              Armor's Directional Hitting Approach










              It is all situational for me. So many factors depending on the type of hitter, counts, situation, score etc etc.



              First off as far as swing types and counts:



              Normal Swing:



              0-0, 1-0, 2-0, 3-1, 2-2, 3-2




              Contact swing



              All Pitchers



              0-2, 1-2,



              2-2, 3-2

              Situational - with weaker hitters to make contact and move runners or sacrifice fly.





              Power Swing only with my very best power hitters when I typically have no one on with no outs or no one on with 2 outs.



              0-0, 1-0, 2-0, 3-0 (green light) 3-1 counts.





              Directional strategy:



              I position the LS pre pitch and hold throughout the swing however as you know I do not use the visual aide showing the influence (don't need it).



              Dead Pull Contact Hitters if the situation calls for a pull



              LS at the 9 o'clock for RH 3 o'clock for left handers



              Hitters counts only 0-0, 1-0, 2-0, 3-1





              Pull Power Hitters with normal swing



              LS position



              10/11 o'clock positions for RH hitters



              1/2 o'clock for LH hitters



              Hitters counts only 0-0, 1-0, 2-0, 3-1





              Opposite field strategy for RH hitters so I can hit behind the runner...early in counts and hitter counts (0-0, 1-0, 2-0 or 3-1) LS is at 3'clock for LH hitters at 9 o'clock



              If I get into a pitchers count or neutral count (0-1, 0-2, 1-1, 2-2, 3-2) I do not use stick influence but I allow the ball to travel deep so I can either slap it the other way or fight it off.





              When I simply want to induce a sac fly or ground ball....LS in 12 o'clock or 6 o'clock respectively in hitters counts only.





              So I think you can see my approach. In hitters counts I can be far more selective with my pitches and use the LS influence. Basically depending on what I want to do I am looking for one pitch in one spot on 0-0, 1-0, 2-0, 3-1 counts (I rarely green light on 3-0 unless I am up big or down big or have a gut feeling). When I am in pitchers counts or neutral accounts I am simply using my normal or contact swing with no stick influence as I am in battle mode and trying to work the count.



              I hope that gives you a good idea of my approach at the dish.







              Armors 30 Team Control Manifesto



              So folks I seem to always get a lot of questions around 30 team control, is it for me, how much control do you use, why do you use it etc. So I want to talk about the why, how and pretty much what I do personally with my 30 team control universe in my proper 2017 Yankees Franchise and my Year 3 1987 Yankees Franchise The Quest For Donny Baseball.



              Why 30 team control? Well for me it comes down to these 3 key points





              1) Lineup integrity and control - I want to make sure lineups are logical and maximizing every teams talent. This is subjective to the player as well. What I may think makes sense, you may do something differently. Always remember it is your universe and you can shape it any way you want.





              2) Trade Czar - I love trading. But I hate dumb trades, like real doozy type trades that make no sense for the present or the future. And they do sometimes occur....of course it's totaly IMO. So if I see a trade that fit's my definition of "being bent over with no lube" I will simply reverse it. Now in the past we had a trade delay option. But for programming reasons (it was causing some issues in the trade engine apparently) it was removed on MLB 16. So to reverse a doozy of a deal simply trade the assets back to each respective team. The team that clearly got the strong side of the deal is the one you should propose the trade back to the team that was fleeced.



              3) 40 Man Roster Integrity - I make sure I stay on top of each teams 40 man roster in terms of "A" and "B" prospects. Why? I don't want legit "A" and "B" prospects who are developing nicely to be exposed to the "Rule 5" draft. So Before September I make sure (and of course before the regular season starts) I go through each teams 40 and check out their "top" prospects and make sure I get them on the 40 man roster (if they are not on it) to protect them from exposure to the Rule 5 draft. Of course sometimes there is not enough room, because you do need a good mix of veterans at the AAA level to be on call for potential injuries. So this is a GM aspect I like to do. Plus it get's me familiar with every teams minor league system.



              So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over.









              Everything on this CPU Franchise profile is set to Auto except:



              Lineups



              40 Man Roster



              I do not resign the other 29 teams free agents, I do not manage their injuries (I just stay on top of their lineups so if an injury occurs at the big league level and I do not agree with their call-up replacement or lineups with new player inserted I correct it to my liking).





              Again, it is about options and the ability to step in when I want/need to. I do not get overwhelmed with doing player training or scouting for the other 29 teams.





              I simply just manage those 3 things I mentioned above.





              And of course another perk is if I want to switch teams in a franchise at anytime....I can.



              So here is my daily method with 30 team control





              Simulate all games on the schedule for the day except my game. That way all the scores show up on my ticker when I play my game.





              Monthly I will check every team's stat's, see who is performing well etc and I may make some lineup adjustments to other teams to capitalize on players performing better than expected.



              Again it is your universe. Have fun with it. And don't over think it





              Trades for your team - So one thing I have in place is a house rule where I only trade with other teams for players that are strictly on the trading block until the month of July (when my storylines will take over as I check standings and teams goals, budget etc etc). Unless a team comes to me with an offer with a player/players not on their trading block, I limit myself to that rule. Some exceptions I will make is if I am trying to make a blockbuster multi star player deal and of course I do not fleece the CPU. What's the fun in that? Maybe it is for you and you can do whatever you want, but for me, I like to keep it grounded and more realistic. With that I do have storylines that will occur in the natural progression of my team and I may move a guy because of it. And again.....Trade deadline and Winter meetings I will look at the league and make logical deals and blockbuster trades as well and keep my league fresh and vibrant.





              Player Editing Within Your Franchise Universe






              So Warmwind has a nice set of house rules that I will begin employing in my off-seasons moving forward (30 team control only). Read below. I think it has great idea’s and will make your franchises far more dynamic!





              I do edits, but based on rules.




              1. I make position edits based on needs and profiles all the time. There are no consequences for doing this.



              2. I'm allowed to trade 1 for 1 between a pitcher's durability and their stamina, but only during the off season. This can coincide with a position edit (RP to SP for example).



              3. All players must be allowed to regress without edits if they are having a bad year.



              4. For players under 34, I'm allowed to counteract regression, but only if they are having a good year.



              5. For players under 36, I'm allowed to counteract half of the regression, but only if they are having a good year.



              6. For players of any age, I'm allowed to counteract regression using a trade system, where points from one attribute are traded into another in order to keep it up. This can ONLY be used to counteract regression, cannot be used to boost an attribute higher then where it started the year at. Points taken from Durability are worth double, but it also costs double to keep Durability up.











              Have fun with it guys.



              Trying sliders for the 1st time so sorry if this is a stupid question. Where are numbers located when setting sliders? All I see is a bar that moves left or right when I adjust the sliders. Do count the slider all the way to left as zero then each time you adjust right is 1,2,3 etc.?


              Sent from my iPhone using Operation Sports

              Comment

              • Armor and Sword
                The Lama
                • Sep 2010
                • 21793

                #2257
                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                Originally posted by ECUoak
                Trying sliders for the 1st time so sorry if this is a stupid question. Where are numbers located when setting sliders? All I see is a bar that moves left or right when I adjust the sliders. Do count the slider all the way to left as zero then each time you adjust right is 1,2,3 etc.?


                Sent from my iPhone using Operation Sports


                Absolutely correct sir.


                Sent from Palm Trees and Paradise using Operation Sports
                Now Playing on PS5:
                CFB 26 Hurricanes/Fresno State Year 2
                MLB The Show 25 - 2025 Yankees Year 1
                MLB The Show 25 1985 Yankees Year 1
                Oblivion Remaster



                Follow me on Twitch
                https://www.twitch.tv/armorandsword

                Comment

                • ECUoak
                  Rookie
                  • Jul 2013
                  • 272

                  #2258
                  Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                  Originally posted by Armor and Sword
                  Absolutely correct sir.


                  Sent from Palm Trees and Paradise using Operation Sports


                  Thank you.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • MoneyMan17
                    Rookie
                    • Jan 2017
                    • 336

                    #2259
                    Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                    Originally posted by Armor and Sword
                    Hang in there!!! You can do it!!


                    Sent from my iPhone using Operation Sports
                    Pulled off a decent 5-2 W in Game 6 the other day. After a Sanchez sac fly, a Greg Bird 2 run bomb in the first made it 3-0 and never looked back. Sonny Gray did the job again for the 2nd time in the series and if I can pull off this comeback he's the series MVP, IMO.

                    In NYC for the weekend so Game 7 is on hold until tomorrow night or Monday.. Giants came back from a 3 games to 1 deficit against the Dodgers in the NLCS, so winner of this series will face San Francisco. I haven't used carry over saves and start fresh every year but somehow this is the second straight year the Giants have made the World Series in my franchise (beat them in 17) even though they have been pretty bad in real life in both years.

                    Comment

                    • Burgess
                      MVP
                      • Oct 2015
                      • 1015

                      #2260
                      Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                      How often do you listen to the catcher for both pitch type and location? Does listening to him 100% of the time give you the most sim feel?

                      I have been listening to him all the time but some of his calls get me in trouble, especially when he calls for the same pitch in the same location twice in a row or the same pitch 3 times in a row. And also I almost always hit the batter when he calls for an inside slider off the plate - very frustrating when I am up 0-2 in the count. I’m looking for the most realistic results I can get. Thanks
                      Yankees modern day
                      Phillies modern day

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #2261
                        Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                        Originally posted by Burgess
                        How often do you listen to the catcher for both pitch type and location? Does listening to him 100% of the time give you the most sim feel?

                        I have been listening to him all the time but some of his calls get me in trouble, especially when he calls for the same pitch in the same location twice in a row or the same pitch 3 times in a row. And also I almost always hit the batter when he calls for an inside slider off the plate - very frustrating when I am up 0-2 in the count. I’m looking for the most realistic results I can get. Thanks
                        I actually listen to the pitch selection call and general location quite a bit - by which I mean I look at the catchers signals and usually throw the pitch he's calling for (I'd say like 90 - 95% of the time - maybe 3 or 4 pitch calls a game that I ignore).

                        BUT (and this is a big but), I don't throw exactly where the cursor is showing - in fact I don't even have the API graphic turned on. I have a general idea of where it wants me to throw by the catcher's animations after he puts 1-5 fingers down - he'll tap to his left or right to signal that side of the plate. I usually leave high and low to my own choice, obviously wanting breaking stuff to be down below or outside and fastballs (except sinkers) to be higher up.

                        API is a good learning tool, but I really feel like it shouldn't be strictly followed above Veteran (there's a reason why its "default" setting hides the UI display on All-Star and above, IMO). I go by feel and knowing how much a pitcher's pitches will break, and rarely intentionally mean to throw a hittable strike with an off-speed pitch. Of course, due to the nature of this game some of those do end up over the plate regardless of that. Trying to follow the API exactly on the upper difficulties (by which I mean attempting to land the ball exactly where the UI is telling you) will get you massacred.

                        My two cents.

                        Comment

                        • Burgess
                          MVP
                          • Oct 2015
                          • 1015

                          #2262
                          Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                          Originally posted by bcruise
                          I actually listen to the pitch selection call and general location quite a bit - by which I mean I look at the catchers signals and usually throw the pitch he's calling for (I'd say like 90 - 95% of the time - maybe 3 or 4 pitch calls a game that I ignore).

                          BUT (and this is a big but), I don't throw exactly where the cursor is showing - in fact I don't even have the API graphic turned on. I have a general idea of where it wants me to throw by the catcher's animations after he puts 1-5 fingers down - he'll tap to his left or right to signal that side of the plate. I usually leave high and low to my own choice, obviously wanting breaking stuff to be down below or outside and fastballs (except sinkers) to be higher up.

                          API is a good learning tool, but I really feel like it shouldn't be strictly followed above Veteran (there's a reason why its "default" setting hides the UI display on All-Star and above, IMO). I go by feel and knowing how much a pitcher's pitches will break, and rarely intentionally mean to throw a hittable strike with an off-speed pitch. Of course, due to the nature of this game some of those do end up over the plate regardless of that. Trying to follow the API exactly on the upper difficulties (by which I mean attempting to land the ball exactly where the UI is telling you) will get you massacred.

                          My two cents.
                          Thanks for your reply. I play on HOF with these exact sliders, but with the API turned on. My view when I’m pitching is from behind home plate so I don’t see the catcher’s signals. I’ve been listening to the catchers pitch call 100% of the time, but I will change the location that he is asking for, especially when I’m up in the count and trying to get the hitter to chase. It seems to work as I have pitched a 2-hit shutout with Severino, but have also been hit hard other times. But there are times that the catcher will call the same pitch 3 or more times in a row that I question or wants the same pitch in the exact same location twice in a row. These seem to be the times I seem to give up homers - and then I kick myself for listening to the catcher!!
                          Yankees modern day
                          Phillies modern day

                          Comment

                          • Flyerr23
                            Rookie
                            • Sep 2017
                            • 36

                            #2263
                            Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                            I'm about to start a franchise using your setup here. Trying to decide between the Rays and the Mariners.


                            I tried a game yesterday using quick counts, but found out that messes with the pitcher's pitch count, so that sucks.


                            Also, is there an downside to using auto-throwing and auto-baserunning decisions? Thought about giving these a shot so I can just pitch/hit and watch each play happen without my interference.

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21793

                              #2264
                              Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                              Originally posted by Flyerr23
                              I'm about to start a franchise using your setup here. Trying to decide between the Rays and the Mariners.


                              I tried a game yesterday using quick counts, but found out that messes with the pitcher's pitch count, so that sucks.


                              Also, is there an downside to using auto-throwing and auto-baserunning decisions? Thought about giving these a shot so I can just pitch/hit and watch each play happen without my interference.


                              No down side to auto throwing. I just love to be involved with all trowing decisions. Keeps me engaged more.


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                              • forme95
                                MVP
                                • Nov 2013
                                • 3118

                                #2265
                                Re: Armor & Sword & Marino’s MLB The Show 18 Classic/Directional Simulation Sliders

                                Originally posted by Burgess
                                How often do you listen to the catcher for both pitch type and location? Does listening to him 100% of the time give you the most sim feel?



                                I have been listening to him all the time but some of his calls get me in trouble, especially when he calls for the same pitch in the same location twice in a row or the same pitch 3 times in a row. And also I almost always hit the batter when he calls for an inside slider off the plate - very frustrating when I am up 0-2 in the count. I’m looking for the most realistic results I can get. Thanks
                                I'm the same as cruise. I will 95 to 99% listen to my catcher. But I will change up location and/or pitch if it is repeated more then 2x a batter. So if he calls 3 fb's low away, I'll ignore the third one most times and counter with a change, curve, or something different. I'll even at times throw a high (out of zone on purpose) FB.

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                                Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

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