I'm really struggling to strike out batters. Anyone else experiencing this? I've played hundreds (probably thousands) of games on The Show by now and it does feel a little different this year. I'll give it time, obviously, but it just feels different than in years past so far.
Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I'm really struggling to strike out batters. Anyone else experiencing this? I've played hundreds (probably thousands) of games on The Show by now and it does feel a little different this year. I'll give it time, obviously, but it just feels different than in years past so far. -
Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I'm really struggling to strike out batters. Anyone else experiencing this? I've played hundreds (probably thousands) of games on The Show by now and it does feel a little different this year. I'll give it time, obviously, but it just feels different than in years past so far.
Are you seeing enough 2-strike counts to actually get the strikeouts?
Are batters fouling off too many 2-strike pitches to avoid strikeouts?
Are you issuing enough walks (this matters because if you aren't, you might not be trying to make hitters chase enough)?
Getting to 2 strikes is part of the strikeout battle, but the other part is using the count leverage to your advantage when you get it. I use a different pitching mode of course, but the strategy is the same regardless of the mode - I don't try to throw 0-2 or 1-2's as purposeful strikes unless I have really high individual pitch confidence AND overall confidence. If I do throw them as strikes without that confidence it's usually a mistake on my part with user input, or one caused by a pitcher's low ratings. Even at 3-2 I'm not afraid to risk the walk and throw a breaking pitch intentionally out of the zone to get a swing and miss - especially if a good hitter is at the plate.
It's definitely possible to get hitters to chase bad two-strike pitches as long as they start in the zone and end up out of it - just try to keep at it.
The main thing I'm getting at is that this particular area of the game depends a lot on the user's mindset and strategy - I'd look to make sure those are good before messing with the sliders.Last edited by bcruise; 04-14-2019, 11:31 PM.Comment
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I made the switch to hall of fame hitting to give it a try. Went 0-5 with a loss against Detroit, one against Cleveland and I was swept by Baltimore. Couldn’t manage to get any offence going despite being patient at the plate. Maybe I should stick to All star with user contact slider lowered haha!
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I know you've been here and playing a long time so I'll skip some of the stuff I usually ask - I know you've got a pretty good idea of what performance level to expect because of that.
Are you seeing enough 2-strike counts to actually get the strikeouts?
Are batters fouling off too many 2-strike pitches to avoid strikeouts?
Are you issuing enough walks (this matters because if you aren't, you might not be trying to make hitters chase enough)?
Getting to 2 strikes is part of the strikeout battle, but the other part is using the count leverage to your advantage when you get it. I use a different pitching mode of course, but the strategy is the same regardless of the mode - I don't try to throw 0-2 or 1-2's as purposeful strikes unless I have really high individual pitch confidence AND overall confidence. If I do throw them as strikes without that confidence it's usually a mistake on my part with user input, or one caused by a pitcher's low ratings. Even at 3-2 I'm not afraid to risk the walk and throw a breaking pitch intentionally out of the zone to get a swing and miss - especially if a good hitter is at the plate.
It's definitely possible to get hitters to chase bad two-strike pitches as long as they start in the zone and end up out of it - just try to keep at it.
The main thing I'm getting at is that this particular area of the game depends a lot on the user's mindset and strategy - I'd look to make sure those are good before messing with the sliders.
Yeah, I can usually get to a two strike count fairly easily. I have super high pitch counts by the 5-6th inning. Many full counts. Issuing enough walks as well. Guys like Lester and Darvish have fairly high K/9 Numbers career wise. Darvish’s career K/9 is around 9. I think I had 4 K’s through 7 with him his last game.
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
And additionally, I have always been top 10 in strikeouts in the league historically. And I’ve played The Show since 08.
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
The problem is that the CPU was just inhumanly good at timing. I found the issue in the contact slider. So not only does the contact slider control size of invisible PCI, check swing ability, the timing window, and bat exit velocity floors this year, but it also effects pitch selection and swing timing for the CPU. Bleh.
Obviously turning it down has the potential to solve one problem and create 4 others. Turning down the timing slider is a potential work around, but it's a band aid solution. The timing slider only effects the results of swings that aren't perfect timing. So yes, you'll get more swings and misses, but it won't solve the inherent problem of the CPU have way too good timing.
In my own personal slider creation, when I turned cpu contact down to 4 (legendary pulse pitching), it didn't seem to make much of a difference to their swing timings, but then when I pushed it down to 3, they suddenly got dramatically worse at timing the ball.
Luckily for me it wasn't even the problem I was trying to solve when I turned the contact slider down. I was trying to decrease bat exit velocity floors for both myself and the CPU.
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
It doesn’t help that the starters k ratings are horrible. I’ve become much better at striking out the cpu. Need to get confidence in your pitches early and throw pitches out the zoneComment
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I haven’t had an issue striking out batters at all. Shane Bieber has a lower 70’s K/9 (should be a tad higher IMO) and struck out 10 through 5 innings. It’s just pitching smart. This game takes legit strategy.
This sounds really silly to bring up..but maybe it could help somebody. As far as bullpen guys coming in. I use to ALWAYS skip pitch warmup when you select him to come into the game. Then I realized if I throw strikes with whatever pitches he has it raises his pitch confidence. So for Brad Hand I’ll throw 5 fastballs and 5 sliders for strikes in his warmup after I put him in the game and it helps a lot with his pitch confidence for those two pitches.
Once again I’m sure 95% of people on this forum are aware of that. But I wasn’t! Lol
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I'm really struggling to strike out batters. Anyone else experiencing this? I've played hundreds (probably thousands) of games on The Show by now and it does feel a little different this year. I'll give it time, obviously, but it just feels different than in years past so far.
I feel like I know this game and myself well enough to know that this isn't a "strategy" thing as many people responding might suggest. Not really sure what's up or how to help you, just want to say you aren't alone lol.. but I'm gonna keep riding it out and hope that over time it starts to get better.
I'm about to play Opening Day of my Franchise and I played 22 exhibition games while waiting to start it, but definitely noticed low strikeout numbers throughout those games, especially with SP's.Last edited by MoneyMan17; 04-15-2019, 10:23 AM.Comment
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
Same here. I've played The Show since 12 and baseball video games since Triple Play 2002 (I was 5, so literally my whole life).
I feel like I know this game and myself well enough to know that this isn't a "strategy" thing as many people responding might suggest. Not really sure what's up or how to help you, just want to say you aren't alone lol.. but I'm gonna keep riding it out and hope that over time it starts to get better.
Honestly I’ve gone through streaks. You are right it is a bit more than a strategy. I have games where I strike out 14 and some where I’ll K up literally 3-4 with Indians staff. I wonder how timing for cpu would be at 4.
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
Anyone seeing an excessive amount of home runs by the CPU?
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
Same here. I've played The Show since 12 and baseball video games since Triple Play 2002 (I was 5, so literally my whole life).
I feel like I know this game and myself well enough to know that this isn't a "strategy" thing as many people responding might suggest. Not really sure what's up or how to help you, just want to say you aren't alone lol.. but I'm gonna keep riding it out and hope that over time it starts to get better.
I'm about to play Opening Day of my Franchise and I played 22 exhibition games while waiting to start it, but definitely noticed low strikeout numbers throughout those games, especially with SP's.
What is the impact of lowering the foul ball frequency slider? I've lowered it to 4 for a few games, but doesn't seem to make much difference. I have guys lunging at sliders in the dirt low and away and still fouling them off. I've had 4-5 at bats with 12+ pitches almost every game.
I'm going to stick with the lower foul ball frequency for a while and see what it does.Comment
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
It does feel harder to me this version. I haven't played enough with 19 yet to make a determination, but it feels different. One thing I see a LOT of is CPU foul balls. They foul off everything I throw them. I agree that there is a strategy component (I'm new to Classic pitching this year and need to get better at spotting pitches).
What is the impact of lowering the foul ball frequency slider? I've lowered it to 4 for a few games, but doesn't seem to make much difference. I have guys lunging at sliders in the dirt low and away and still fouling them off. I've had 4-5 at bats with 12+ pitches almost every game.
I'm going to stick with the lower foul ball frequency for a while and see what it does.
There's definitely a strategy component, but I'm saying I'm basically certain that that's not my current issue. Like I said, I've been doing this for a while and long enough to have a strategy down that should absolutely be sufficient enough to have a normal amount of strikeouts.
However – as I stated in my last post, I just started my franchise and am in the middle of Opening Day right now – I struck out 7 over just 4.1 with Severino before I pulled him at 85 pitches with 1 out and runners on 1st and 2nd in a 3-1 ballgame. So it is possible that over time it will improve with a larger sample size.Comment
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
Yes. A ton of foul balls. I just had an at bat against Dwight Smith Jr. (BAL) who has 63 contact, 61 vision, 51 discipline. Not bad, but should he really foul off 8 straight full count pitches, some of which are great pitches and/or far out of the zone? I don't think so.
There's definitely a strategy component, but I'm saying I'm basically certain that that's not my current issue. Like I said, I've been doing this for a while and long enough to have a strategy down that should absolutely be sufficient enough to have a normal amount of strikeouts.
However – as I stated in my last post, I just started my franchise and am in the middle of Opening Day right now – I struck out 7 over just 4.1 with Severino before I pulled him at 85 pitches with 1 out and runners on 1st and 2nd in a 3-1 ballgame. So it is possible that over time it will improve with a larger sample size.Comment
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Re: Armor & Sword & Marino’s MLB The Show 19 Classic/Directional Simulation Sliders
I use auto baserunning and have noticed that runners try take the extra base on a first to third or trying to score from second very much on singles. Is there any slider that could with this or is more of just how the game plays? I think outfielders aren’t usually positioned deep enough.Comment
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