Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Sliders

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  • dowie
    MVP
    • Feb 2005
    • 1986

    #3721
    Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

    Originally posted by Armor and Sword
    Heartbreaking end to year 6.

    Yankees (102-60) get swept right out of the ALDS 3-0 by the Red Sox (wild card 97-65).

    Veteran Justin Upton was a wrecking ball hitting 3 HR’s in the series.

    Game 1 - 2-1
    Game 2 - 7-5
    Game 3 - 2-0

    Just a tough end to a long journey. The Yankees were attempting to become a threepeat team like the 98-00 Yankees.

    It was not to be.

    I will post final 2022 player stats, standings and post season results on the News Wire.

    We will then stream the off-season and have an off-season write up.

    Year 7 will begin sometime in February of 2023!!!


    Sent from my iPhone using Operation Sports
    Sorry 4 the loss, but that is what makes MLBTS 20 so freaking great…..anything can happen on any given day.

    Dowie
    Cardinals Nation - For The Lou
    Always a Tiger - Bless You Boys
    How can you not be romantic about baseball?

    Comment

    • Funkycorm
      Cleveland Baseball Guru
      • Nov 2016
      • 3159

      #3722
      Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

      Tough loss.

      But the 2023 Yankees will come back and be ready to go come spring. More hungry than ever to get back on top!
      Funkycorm

      Currently Playing:

      MLB The Show 25 (PS5)
      Red Dead Redemption 2 (PS4)
      Pokemon Violet (Switch)


      Twitch:

      Twitch


      Dynasties:

      None at the moment

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21786

        #3723
        Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

        Originally posted by Funkycorm
        Tough loss.

        But the 2023 Yankees will come back and be ready to go come spring. More hungry than ever to get back on top!


        Red Sox signed Mike Trout in free agency.

        Lord in heaven.


        Sent from my iPhone using Operation Sports
        Now Playing on PS5:
        CFB 26 Hurricanes/Fresno State Year 2
        MLB The Show 25 - 2025 Yankees Year 1
        MLB The Show 25 1985 Yankees Year 1
        Oblivion Remaster



        Follow me on Twitch
        https://www.twitch.tv/armorandsword

        Comment

        • dowie
          MVP
          • Feb 2005
          • 1986

          #3724
          Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

          Originally posted by Armor and Sword
          Red Sox signed Mike Trout in free agency.

          Lord in heaven.


          Sent from my iPhone using Operation Sports
          Oh no! You need to punch back!

          Dowie
          Cardinals Nation - For The Lou
          Always a Tiger - Bless You Boys
          How can you not be romantic about baseball?

          Comment

          • Burgess
            MVP
            • Oct 2015
            • 1015

            #3725
            Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

            Armour, have you ever gone back to ‘22 version to see if they improved it any making it closer to ‘20 version?

            I still like how ‘22 looked, but to me, it was almost unplayable

            Thanks
            Yankees modern day
            Phillies modern day

            Comment

            • dowie
              MVP
              • Feb 2005
              • 1986

              #3726
              Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

              Originally posted by Burgess
              Armour, have you ever gone back to ‘22 version to see if they improved it any making it closer to ‘20 version?

              I still like how ‘22 looked, but to me, it was almost unplayable

              Thanks
              Hey Burgess,

              I ended up punting/trading in 22 (after easily 70+ games).
              I just wasn't getting the "dice-roll" effect I loved in 20
              Regardless of opponent, all games felt like they played the same.
              Visually, the game was stunning....no doubt about that.

              Fast forward, my team bought me MLBTS22 as a gift, and I took it as a sign to try it again.

              I ran straight default HOF, directional, classic in a test franchise and played 4 series (13 games). I have to say......it played entirely differently than when I had it before.

              Check swing BS is minimized, varied outcomes were definitely there, hit variety was there, randomness was there and 4,5,6 run innings were there as well.

              Now, it could just be a stretch of really good results, and it might settle back into being a snore fest, but I am digging the variety I saw.


              Just my 2 cents on the subject.


              Dowie
              Cardinals Nation - For The Lou
              Always a Tiger - Bless You Boys
              How can you not be romantic about baseball?

              Comment

              • Burgess
                MVP
                • Oct 2015
                • 1015

                #3727
                Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                Originally posted by dowie
                Hey Burgess,

                I ended up punting/trading in 22 (after easily 70+ games).
                I just wasn't getting the "dice-roll" effect I loved in 20
                Regardless of opponent, all games felt like they played the same.
                Visually, the game was stunning....no doubt about that.

                Fast forward, my team bought me MLBTS22 as a gift, and I took it as a sign to try it again.

                I ran straight default HOF, directional, classic in a test franchise and played 4 series (13 games). I have to say......it played entirely differently than when I had it before.

                Check swing BS is minimized, varied outcomes were definitely there, hit variety was there, randomness was there and 4,5,6 run innings were there as well.

                Now, it could just be a stretch of really good results, and it might settle back into being a snore fest, but I am digging the variety I saw.


                Just my 2 cents on the subject.


                Dowie
                Wow, interesting!!

                Please keep us posted after you play some more games. I would love to play ‘22 again, but only if it plays like ‘20

                My issue with ‘22 was that I couldn’t generate any offense from cpu. I only gave up 3 or more runs only a handful of times and that would come from a 3-run homer. I even tried raising cpu hitting sliders to 8, and that didn’t work (and I’m certainly no expert at pitching)

                Thanks. I appreciate your feedback
                Last edited by Burgess; 10-25-2022, 03:44 PM.
                Yankees modern day
                Phillies modern day

                Comment

                • dowie
                  MVP
                  • Feb 2005
                  • 1986

                  #3728
                  Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                  Originally posted by Burgess
                  Wow, interesting!!

                  Please keep us posted after you play some more games. I would love to play ‘22 again, but only if it plays like ‘20

                  My issue with ‘22 was that I couldn’t generate any offense from cpu. I only gave up 3 or more runs only a handful of times and that would come from a 3-run homer. I even tried raising cpu hitting sliders to 8, and that didn’t work (and I’m certainly no expert at pitching)

                  Thanks. I appreciate your feedback
                  I can post some results in either Armor's 22 thread (I don't want to clutter his MLBTS20 thread) or I'll PM you.

                  I'll say this....the cpu hasn't scored LESS that 6 runs against me in the past 6 games, and only 40% of those are coming via the long ball. They've been clutch with 2 out RUN SCORING 1B's & 2B's.

                  Dowie

                  Dowie
                  Cardinals Nation - For The Lou
                  Always a Tiger - Bless You Boys
                  How can you not be romantic about baseball?

                  Comment

                  • mrsaito
                    Pro
                    • Nov 2009
                    • 743

                    #3729
                    Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                    FWIW I was one who was complaining about the check swings being too biased towards strikes being called compared to what I was used to with this game. That was months ago, now it seems better. I figured this was due to me playing differently (git good!) but if Dowie has noticed the same thing after a hiatus then maybe it was tuned in one of the updates.

                    I've mentioned this in another thread but you don't need to be afraid of fully patching this game, there were no noticable declines in gameplay as we often see in sports titles.

                    Comment

                    • Burgess
                      MVP
                      • Oct 2015
                      • 1015

                      #3730
                      Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                      Originally posted by dowie
                      I can post some results in either Armor's 22 thread (I don't want to clutter his MLBTS20 thread) or I'll PM you.

                      I'll say this....the cpu hasn't scored LESS that 6 runs against me in the past 6 games, and only 40% of those are coming via the long ball. They've been clutch with 2 out RUN SCORING 1B's & 2B's.

                      Dowie

                      Dowie
                      Thanks, I’d appreciate seeing your results as you go along. For now, I’ll keep playing ‘20 until you feel you have played enough games to determine whether or not ‘22 will give us the great game experience that ‘20 does
                      Yankees modern day
                      Phillies modern day

                      Comment

                      • dowie
                        MVP
                        • Feb 2005
                        • 1986

                        #3731
                        Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                        Originally posted by Burgess
                        Thanks, I’d appreciate seeing your results as you go along. For now, I’ll keep playing ‘20 until you feel you have played enough games to determine whether or not ‘22 will give us the great game experience that ‘20 does
                        Personally, 22 will never reach 20 leavers gameplay wise, but if gameplay on 20 is an A, 22 is a B+.

                        Could be placebo, could be “under the hood” changes…..either way, 22 is playing better right now than I’ve ever seen it.

                        Dowie
                        Cardinals Nation - For The Lou
                        Always a Tiger - Bless You Boys
                        How can you not be romantic about baseball?

                        Comment

                        • Ragnar84
                          Rookie
                          • Mar 2018
                          • 259

                          #3732
                          Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                          Originally posted by Armor and Sword


                          Hello OS Show Nation!!! Wow.....another cycle has passed and we are ready for the final version on the PS4! Amazing how quick it has gone. But each and every year we have gotten improved gameplay, vastly improved fielding animations and ball physics as well as excellent audio and ballpark ambience.


                          MLB 20 promises to be another subtle advancement from the fantastic MLB 19 in terms of improved tagging, more unique OF breaks on hit balls, and again enhanced throwing and fielding animations.


                          For all of those who have used my sliders in the past you know the drill. We play with a totally clean screen. No visual aides what so ever, utilizing the Classic pitching and Directional hitting interfaces.

                          When you dive into my approach at playing MLB The Show keep an open mind. Dare yourself to dream of playing every pitch of every inning so the magic of baseball can unfold for you over the course of this cycle. I can assure you if can make an effort to play at least 120-162 games you will get the full monty of what makes MLB The Show the greatest console sports game on the planet. The “little things” really shine and you will see things in game 100 that you never saw in the previous 99. Believe me, trust me and dive in. Endure a month long cold spell at the plate. Endure a month long shellacking of your pitching staff as you grasp at reasons of WTF is going on.....that will make that 15 game winning streak, that 10 game hitting streak, that monster run of scoring 50 runs in 6 games, that 3 HR game, hitting for the cycle, getting to the post season, WINNING THE WORLD SERIES that much sweeter.


                          Trust the settings, trust the dice rolls, and try to get better!



                          1. Sample size - Please play 25-35 games before jumping off a bridge because you can’t hit or pitch. Also be honest with yourself about your skill level and ability. Especially when it comes to hitting. The Show emulates hitting so well. And guess what? It is the hardest thing to do in all of sports. That is why we have guys playing football on Sundays (they cannot hit a 95 MPH fastball nor want any part of standing in the dish facing that kind of heat coming at their head). Adjust pitch speed down or up if you find it too difficult or too easy.

                          2. Buy into the clean screen approach and embrace this way of playing - Turn off those visual guides, cues and arrows. Do not use guess pitch. It all makes you a lousy player. Learn how to play baseball. Use your eye’s and instinct’s. Sit on pitches, have patience at the plate, learn what good pitch sequencing is all about when you are on the bump. This is not an entry level way of playing. Clean screen is hardcore simulation style baseball. Our timing and our IQ coupled with player ratings determines our ultimate success.



                          Version 7.0 2/17/2021


                          Version 2 Slider Set and Classic Roster Slider Set Now In The Vault PSN = Todem
                          Settings:

                          Batting and Baserunning:

                          Hitting Difficulty: HOF

                          Hitting Interface Directional (Timed)

                          Input Type - Buttons

                          Plate Coverage Indicator - Off

                          Camera Shift - Off

                          In-Play View Offense - Broadcast

                          Hitting View: Fisheye (Users Choice)

                          Ball Trail - Off

                          Button Interface: Classic

                          Guess Pitch: Off

                          Baserunner Interface: Default

                          Baserunning Decisions: Assist

                          Sliding Decisions: Assist

                          Runner Window: Off (Much more challenging and rewarding plus cleaner screen)

                          Pitching:

                          Pitching Difficulty: HOF

                          Pitching Interface: Classic

                          Pitching View: Broadcast

                          Pitching Ball Marker: Off ("On" for those that struggle with it off)

                          Pitch Confidence: On

                          Pitch Delay: Normal

                          API: Default

                          Fielding:

                          Throwing Interface: Buttons

                          Throwing Meter: Off

                          Throwing Difficulty: NA

                          Throwing Decision: Off

                          Throw Canceling: On

                          Fielding Decision: Auto

                          Defensive Shift: Manual

                          All Indicators - off

                          Fielding View Offense: Broadcast

                          Fielding View Defense: Broadcast

                          General

                          Strike Zone: Off

                          Hot Zones: Off

                          Warm Up Relievers - On

                          Balks: Off

                          Tutorial Tips - Off

                          Post Game Auto Save - Off

                          Umpire Balls and Strikes: Personalized

                          Umpire Close Plays: On

                          Check Swing Appeals: On

                          Injuries: On

                          Ejections: On

                          Scorebar Display - On

                          Pitch Select Display - Off

                          Swing/Pitch Info - Off

                          Vibration - Off

                          Game Log Order - Default

                          Presentation Options

                          Presentation Mode - Broadcast

                          Pre Pitch Cameras - Batting Only

                          Frequency - High Leverage

                          Batter Walkup - On

                          In-game Ticker - On

                          Closed Captioning - Off

                          Mode Updates - Occasional

                          MLB.com Updates - On




                          Gameplay Sliders

                          Dynamic Difficulty Sensitivity - user choice ( I do not use it)

                          Human Contact - 5

                          Human Power - 4 (-1)

                          Human Timing - 5

                          Stride Difficulty - 5

                          Human Foul Frequency - 5

                          Human Solid Hits - 4 (-1)

                          Human Starter Stamina - 8 (+1)

                          Human Reliever Stamina - 8 (+3)

                          Human Pitcher Control - 6 (+1)

                          Human Pitcher Consistency - 6 (+1)

                          CPU Contact - 5

                          CPU Power - 4 (-1)

                          CPU Timing - 5

                          CPU Foul Frequency - 4

                          CPU Solid Hits - 4 (-1)

                          CPU Starter Stamina - 8 (+1)

                          CPU Reliever Stamina - 8 (+3)

                          CPU Pitcher Control - 5

                          CPU Pitcher Consistency - 6 (+1)

                          CPU Strike Frequency - 5

                          CPU Manager Hook - 3

                          CPU Pickoffs - 5

                          Fastball Pitch Speed - 7 (-2)

                          Off speed Pitch Speed - 6 (-2)

                          Fielding Errors Infield - 5

                          Fielding Errors Outfield - 5

                          Throwing Errors Infield - 5

                          Throwing Errors Outfield - 5

                          Fielder Run Speed - 4 (-1)

                          Fielder Reaction - 4 (-1)

                          Fielder Arm Strength Infield - 5

                          Fielder Arm Strength Outfield - 5

                          Baserunner Speed - 5

                          Baserunner Steal Ability - 6

                          Baserunner Steal Frequency - 6

                          Wind - 5

                          Injuries - 10 using 30 team control for played games 6 when you simulate games around the league before your game and 6 when you advance to the next day or simulate games, quick manage etc.

                          Injuries using Bacons Fictional Roster - 6

                          Injuries using Single Team Control - 7

                          Trade Slider 5 - April

                          Trade Slider 5 - May

                          Trade Slider 6 - June

                          Trade Slider 10 - July,

                          Trade Slider 5 - August

                          Trade Slider 5 - September

                          Trade Slider 5 - October

                          Trade Slider 10 - November thru February

                          Trade Slider 7 - Spring Training


                          For those looking to curb HR’s

                          CPU/HUM Power both set to 4

                          For those looking to curb HR’s and exit velocity (less perfect/perfect hit balls)

                          CPU/HUM Power both at 4
                          CPU/HUM Timing both at 4



                          Classic Roster adjustments for use with 60’s, 70’s, 80’s and 90’s classic roster season play!!

                          HUM/CPU Power 5
                          HUM/CPU Pitcher Stamina 8 (+1)
                          HUM/CPU Reliever Stamina 8 (+2)
                          CPU Pitcher Hook 2 (-1)




                          Armor’s True Classic Clean Screen Approach
                          [/SIZE]



                          For the ultimate in simulation and challenge here is the way I play The Show with classic pitching vs the CPU.

                          OK so here is the deal on turning off the R2/pitch types button showing on screen.

                          All you need to do to see your pitchers repertoire is press right on the d-pad and hit R1 and you will see in order his pitch selection (and you can access this screen to see his strike % throughout the game with his various pitches to see how he is dealing and this eliminates the crutch of the pitch confidence display explained later)

                          So you press d-pad left and then R1 and see this:

                          1.4FB

                          2.SL

                          3.SPL

                          4.CHG

                          That means:

                          4FB = X = 1 finger
                          SL = O = 2 fingers
                          SPL = Triangle = 3 fingers
                          CHG = Square = 4 fingers
                          4 Fingers and wiggle means his 5th pitch (R1)

                          Now you know his best to weakest.

                          Watch the catcher....if he has 2 fingers showing he wants you to throw a Slider. If he shows 4 fingers he wants a Change up.

                          I typically allow my catcher to call some of my pitches for me. But I will overrule him often when I want. If you want to see where he wants it pull back R2 and the location icon will flash. The catcher also will sometimes just pat his mitt and/or point inside or outside and I will just aim to that area of the zone (or out of it). Or again I will shake him off. Remember if your controller rumbles while your picking your location the marker (which you can't see) is out of the strike zone. A slight rumble is barely out of the zone..and strong rumble is way out of the zone. I do start pitches out of the zone like sliders, cutters splitters etc and they come back in based on the break and spin. It takes practice....but it is well worth the reward.

                          Now if your pitcher has 5 pitches 4 fingers and a wiggle will mean the pitch assigned to the R1 button.

                          Another cool thing is you no longer see a pitchers confidence in any particular pitch. Again simply press d-pad left and R1 once and you can see each pitch and the strike %. The more strikes you have thrown with a pitch the higher the confidence level will be in that pitch.

                          When you have played the game as long as I have....you know if your throwing a certain pitch for strikes a lot...they will have a lot more confidence in it. I am at a stage with this game where I don't need many visual aides. But if your not there yet turn the pitch type screen back.....play the game the way your comfortable playing it.

                          I will tell you though the layers of simulation by pitching this way is amazing and fun. Turning the ball marker off and no controller vibration also truly makes it challenging and realistic. Sometimes your pitches will not go where you want them.

                          Just like IRL!!!

                          Give this a shot. I have a feeling you will love it. It will take some getting used to...but after a dozen to a couple of dozen games you will be in the groove.

                          My good friend and fellow slider guru Josh1977 had some nice input about classic pitching so check this stuff out below as well.

                          "That said, you definitely have some control over pitch outcome. How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".


                          When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...

                          Max effort pitches (holding the button down till the vibration) result in the following:
                          More velocity
                          Less control
                          A sharper break on breaking pitches
                          Pitches tend to rise more


                          Minimum effort pitches (tapping the button) results in the following:
                          Less velocity
                          Better control
                          "Loopier" breaking balls (especially curves/sliders
                          Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt
                          In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.

                          This is just a basic overview...I'm sure there are more subtleties involved.



                          Armor's Directional Hitting Approach





                          It is all situational for me. So many factors depending on the type of hitter, counts, situation, score etc etc.

                          First off as far as swing types and counts:

                          Normal Swing:

                          0-0, 1-0, 2-0, 3-1, 2-2, 3-2

                          Contact swing

                          All Pitchers

                          0-2, 1-2,

                          2-2, 3-2
                          Situational - with weaker hitters to make contact and move runners or sacrifice fly.


                          Power Swing only with my very best power hitters when I typically have no one on with no outs or no one on with 2 outs.

                          0-0, 1-0, 2-0, 3-0 (green light) 3-1 counts.


                          Directional strategy:

                          I position the LS pre pitch and hold throughout the swing however as you know I do not use the visual aide showing the influence (don't need it).

                          Dead Pull Contact Hitters if the situation calls for a pull

                          LS at the 9 o'clock for RH 3 o'clock for left handers

                          Hitters counts only 0-0, 1-0, 2-0, 3-1


                          Pull Power Hitters with normal swing

                          LS position

                          10/11 o'clock positions for RH hitters

                          1/2 o'clock for LH hitters

                          Hitters counts only 0-0, 1-0, 2-0, 3-1


                          Opposite field strategy for RH hitters so I can hit behind the runner...early in counts and hitter counts (0-0, 1-0, 2-0 or 3-1) LS is at 3'clock for LH hitters at 9 o'clock

                          If I get into a pitchers count or neutral count (0-1, 0-2, 1-1, 2-2, 3-2) I do not use stick influence but I allow the ball to travel deep so I can either slap it the other way or fight it off.


                          When I simply want to induce a sac fly or ground ball....LS in 12 o'clock or 6 o'clock respectively in hitters counts only.


                          So I think you can see my approach. In hitters counts I can be far more selective with my pitches and use the LS influence. Basically depending on what I want to do I am looking for one pitch in one spot on 0-0, 1-0, 2-0, 3-1 counts (I rarely green light on 3-0 unless I am up big or down big or have a gut feeling). When I am in pitchers counts or neutral accounts I am simply using my normal or contact swing with no stick influence as I am in battle mode and trying to work the count.

                          I hope that gives you a good idea of my approach at the dish.



                          [COLOR=“DarkRed"]
                          Armors 30 Team Control Manifesto
                          [/COLOR]

                          So folks I seem to always get a lot of questions around 30 team control, is it for me, how much control do you use, why do you use it etc. So I want to talk about the why, how and pretty much what I do personally with my 30 team control universe in my proper 2017 Yankees Franchise and my Year 3 1987 Yankees Franchise The Quest For Donny Baseball.

                          Why 30 team control? Well for me it comes down to these 3 key points


                          1) Lineup integrity and control - I want to make sure lineups are logical and maximizing every teams talent. This is subjective to the player as well. What I may think makes sense, you may do something differently. Always remember it is your universe and you can shape it any way you want.


                          2) Trade Czar - I love trading. But I hate dumb trades, like real doozy type trades that make no sense for the present or the future. And they do sometimes occur....of course it's totaly IMO. So if I see a trade that fit's my definition of "being bent over with no lube" I will simply reverse it. Now in the past we had a trade delay option. But for programming reasons (it was causing some issues in the trade engine apparently) it was removed on MLB 16. So to reverse a doozy of a deal simply trade the assets back to each respective team. The team that clearly got the strong side of the deal is the one you should propose the trade back to the team that was fleeced.

                          3) 40 Man Roster Integrity - I make sure I stay on top of each teams 40 man roster in terms of "A" and "B" prospects. Why? I don't want legit "A" and "B" prospects who are developing nicely to be exposed to the "Rule 5" draft. So Before September I make sure (and of course before the regular season starts) I go through each teams 40 and check out their "top" prospects and make sure I get them on the 40 man roster (if they are not on it) to protect them from exposure to the Rule 5 draft. Of course sometimes there is not enough room, because you do need a good mix of veterans at the AAA level to be on call for potential injuries. So this is a GM aspect I like to do. Plus it get's me familiar with every teams minor league system.

                          So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over.




                          Everything on this CPU Franchise profile is set to Auto except:

                          Lineups

                          40 Man Roster

                          I do not resign the other 29 teams free agents, I do not manage their injuries (I just stay on top of their lineups so if an injury occurs at the big league level and I do not agree with their call-up replacement or lineups with new player inserted I correct it to my liking).


                          Again, it is about options and the ability to step in when I want/need to. I do not get overwhelmed with doing player training or scouting for the other 29 teams.


                          I simply just manage those 3 things I mentioned above.


                          And of course another perk is if I want to switch teams in a franchise at anytime....I can.

                          So here is my daily method with 30 team control


                          Simulate all games on the schedule for the day except my game. That way all the scores show up on my ticker when I play my game.


                          Monthly I will check every team's stat's, see who is performing well etc and I may make some lineup adjustments to other teams to capitalize on players performing better than expected.

                          Again it is your universe. Have fun with it. And don't over think it


                          Trades for your team - So one thing I have in place is a house rule where I only trade with other teams for players that are strictly on the trading block until the month of July (when my storylines will take over as I check standings and teams goals, budget etc etc). Unless a team comes to me with an offer with a player/players not on their trading block, I limit myself to that rule. Some exceptions I will make is if I am trying to make a blockbuster multi star player deal and of course I do not fleece the CPU. What's the fun in that? Maybe it is for you and you can do whatever you want, but for me, I like to keep it grounded and more realistic. With that I do have storylines that will occur in the natural progression of my team and I may move a guy because of it. And again.....Trade deadline and Winter meetings I will look at the league and make logical deals and blockbuster trades as well and keep my league fresh and vibrant.


                          UPDATE MID-SEASON CONTRACT EXTENSIONS WITH 30 TEAM CONTROL

                          Before July 31st (End of the trade deadline and after all trades have been consummated by all teams) I go to each team and look at their top 3 players up for an extension that are not arbitration eligible and not a renewable contract.

                          I use a random number generator:

                          0-33 I extend them to the max green contract demands they have in years in dollars.

                          34-100 whatever happens…..happens.

                          I only do this mid season every year.

                          Works nicely.


                          Player Editing Within Your Franchise Universe

                          So Warmwind has a nice set of house rules that I will begin employing in my off-seasons moving forward (30 team control only). Read below. I think it has great idea’s and will make your franchises far more dynamic!


                          I do edits, but based on rules.


                          1. I make position edits based on needs and profiles all the time. There are no consequences for doing this.

                          2. I'm allowed to trade 1 for 1 between a pitcher's durability and their stamina, but only during the off season. This can coincide with a position edit (RP to SP for example).

                          3. All players must be allowed to regress without edits if they are having a bad year.

                          4. For players under 34, I'm allowed to counteract regression, but only if they are having a good year.

                          5. For players under 36, I'm allowed to counteract half of the regression, but only if they are having a good year.

                          6. For players of any age, I'm allowed to counteract regression using a trade system, where points from one attribute are traded into another in order to keep it up. This can ONLY be used to counteract regression, cannot be used to boost an attribute higher then where it started the year at. Points taken from Durability are worth double, but it also costs double to keep Durability up.





                          Have fun with it guys!


                          New 30 team control fatigue injury system generator

                          So we were chatting with Bacon and other Bacon franchise players about how MLB The Show’s injury system does not have enough “result of the grind” injuries for position players and pitchers. So we came up with this random number dice roll system that you can implement. I think it is a great way to really add a nice layer of strategy to your 162 game franchise and post season if you make it that far. So here is how it works. And it really takes less than 2 minutes to do for a player or pitcher in question.

                          Position Players:

                          If you ever get the notification from your coaching staff that a player can use a day off and you decide to ignore that and play them you take the risk of a minor to major injury. Of course if the game itself doles out an injury to them in the actual game.....well....go with it. So here is how it works. It is based on your players durability rating and two random dice rolls using:

                          https://www.random.org

                          When using the above random number generator (which you will find on the right side) set it from 0-100

                          Here is the Injury Matrix for both OSFM/SDS Rosters and a separate Matrix for Bacon’s Fictional Roster (which has universally lower Durability Ratings):

                          Durability Rating/dice roll results


                          90+ = 0-10 results in injury
                          80-89 = 0-20 results in injury
                          70-79 = 0-25 results in injury
                          60-78 = 0-33 results in injury
                          45-59 = 0-45 results in injury
                          0-45 = 0-50 results in injury


                          Bacon’s Roster Matrix:

                          Durability Rating/Dice Roll Results:

                          85+ = 0-5 results in injury
                          70-84 = 0-10 results in injury
                          55-69 = 0-25 results in injury
                          35-54 = 0-35 results in injury
                          34 or below = 0-50 results in injury



                          Injury severity scale (you can assign whatever injury type you want based on length)

                          Dice roll/results

                          0-35 results in 7-10 day injury
                          36-50 results in 14-20 day injury
                          51-75 results in 20-45 day injury
                          76-86 results in 60 day plus injury
                          87-99 results in “out for the season”


                          Pitchers are a little tricky and require some effort on your part. Again this is entirely up to you. But this adds another layer of strategy and creates more storylines for your universe!

                          Starting Pitchers. When you start your game simply check your starting pitchers energy bar before you throw the first pitch. If the energy bar is less than full this could result in a fatigue like injury. So if you decide to use a starter with less than a full energy bar and he pitches 5 full innings or 80 pitches (whichever is higher and by that I mean if he goes 6 innings and 79 pitches you are good, but if he goes 7 innings and 80 pitches he goes into the injury Matrix below):

                          Pitcher Durability scale/result

                          80-100 :0-10 will result in miss next start
                          70-79 :0-15 will result in miss next start
                          60-69 :0-20 will result in miss next start
                          0-59 :0-35 will result in miss next start


                          For your bullpen. This will require you to eyeball this. And again it is up to you.

                          First off. A universal rule I use is if a guy is used 3 straight days they automatically go into the injury Matrix.

                          With your bullpen just use the same exact scale for starters and use it only if their energy bar is 70% or less. Their missed time will be 7-10 days if they get the dice roll not in their favor.


                          Coachmod’s card modifier system (adopted from his MLB 18 slider set).


                          OS member Coachmod came up with this really awesome card modifier system you can use before every game in your franchise. I am adopting it along with Dowies Wind Random Number modification. Please reference just the card results below and ignore his slider settings as this will work terrific with the slider set as well. If you have any questions don’t hesitate to ask in the thread. Please do note if you have a rain game adjust wind and throwing errors plus one (for both the CPU and HUM) in addition to any other modifiers you have after you draw your three cards for that game and also for your mod game wind RNG as well.


                          Dowies Wind Modifier System

                          A very simply random number check when you get to the 5th innings. Use random.org and generate a number between 1-10 and use the table below:

                          1-3 Move Wind Slider to 2
                          4-7 Stays at 5
                          8-10 Move to 10


                          If it is a rain game move wind slider and throwing errors for both HUM/CPU up +1. Then do a Wind check in the top of the 5th and if it is raining the modifier will be in addition to the rain mod of +1 (so if the number comes up 1 2 or 3 and it is a rain game your wind slider goes from 6 down to 3 keeping that +1 for the rain, if it was not a rain game the wind slider would go down to two for the same result).




                          Mikeyo918’s 30 Team Control Sponsership Method and Approach

                          WILL ONLY WORK WITH 30 TEAM CONTROL



                          1. NYY - Earnings 12 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Active replay - 2.5K/hit, Walk up - 40K/win

                          2. LAD - Earnings 12.1 MIL (all diamonds for sponsor)
                          In game ticker - 25k/game, Active replay - 2.5K/hit, Walk up - 40K/win

                          3. BOS - Earnings 7.5 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 2.5K/hit

                          4. CHC - Earnings 8.6 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 3.5K/strikeout

                          5. SFG - Earnings 7.8 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 3.5K/strikeout

                          6. NYM - Earnings 7.2 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 40K/win

                          7. STL - Earnings 8.7 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 3.5K/strikeout

                          8. LAA - Earnings 7.6 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 2.5K/hit

                          9. PHI - Earnings 7.4 MIL (all diamonds for sponsor)
                          In game ticker - 25K/game, Walk up - 40K/win

                          10. HOU - Earnings 8.1 MIL (1 diamond/1 gold)
                          In game ticker - 25K/game, Walk up - 15K/homerun

                          11. WAS - Earnings 6.8 MIL (1 diamond/1 gold)
                          In game ticker - 25K/game, Walk up - 2K/hit

                          12. ATL - Earnings 6.1 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 2K/hit

                          13. TEX - Earnings 5.8 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 2K/hit

                          14. CWS - Earnings 6.8 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 15K/homerun

                          15. SEA- Earnings 5.5 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 55K/save

                          16. TOR - Earnings 4.8 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 15K/double play

                          17. SDP - Earnings 5.2 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 3.5K/run

                          18. ARI - Earnings 5.6 MIL (all golds for sponsor)
                          In game ticker - 20K/game, Walk up - 20K/stolen base

                          19. BAL - Earnings 4.4 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 1.5K/hit

                          20. PIT - Earnings 3.7 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 20K/win

                          21. DET- Earnings 3.8 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 10K/homerun

                          22. COL - Earnings 4 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 2.5K/run

                          23. MIN - Earnings 5 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 10K/homerun

                          24. MIL - Earnings 4.5 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 1.5K/hit

                          25. CLE - Earnings 3.3 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 10K/double play

                          26. OAK - Earnings 3.5 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 15K/stolen base

                          27. CIN - Earnings 4.4 MIL (all silvers for sponsor)
                          In game ticker - 15K/game, Walk up - 1.5K/homerun

                          28. KC - Earnings 2.4 MIL (1 silver sponsor)
                          In game ticker - 15K/game

                          29. TB - Earnings 2.4 MIL (1 silver sponsor)
                          In game ticker -15K/game

                          30. MIA - Earnings 2.4 MIL (1 silver sponsor)
                          In game ticker - 15K/game
                          Big fan of your set ups for all sports games but MLB The Show is the most tedious to sim due to the daily lineup/bullpen/injuries' notifications. How do you quickly sim thru day to day with the 30-team control? I usually have 1-2 teams I fully control and set the other 28 on auto except for lineup/bullpen set to manual and creating two separate presets. Is there a workaround to rapidly hitting A button like a mad man to sim day today, week to week? The game would benefit from having settings for MLB roster control and alternate for the Minor teams.
                          Last edited by Ragnar84; 10-26-2022, 10:41 AM.

                          Comment

                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21786

                            #3733
                            Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                            Originally posted by Burgess
                            Armour, have you ever gone back to ‘22 version to see if they improved it any making it closer to ‘20 version?



                            I still like how ‘22 looked, but to me, it was almost unplayable



                            Thanks


                            22 is still shelved.

                            20 is my game. Forever.


                            Sent from my iPhone using Operation Sports
                            Now Playing on PS5:
                            CFB 26 Hurricanes/Fresno State Year 2
                            MLB The Show 25 - 2025 Yankees Year 1
                            MLB The Show 25 1985 Yankees Year 1
                            Oblivion Remaster



                            Follow me on Twitch
                            https://www.twitch.tv/armorandsword

                            Comment

                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21786

                              #3734
                              Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                              Originally posted by Ragnar84
                              Big fan of your set ups for all sports games but MLB The Show is the most tedious to sim due to the daily lineup/bullpen/injuries' notifications. How do you quickly sim thru day to day with the 30-team control? I usually have 1-2 teams I fully control and set the other 28 on auto except for lineup/bullpen set to manual and creating two separate presets. Is there a workaround to rapidly hitting A button like a mad man to sim day today, week to week? The game would benefit from having settings for MLB roster control and alternate for the Minor teams.


                              I go into the calendar and sim each game before mine. That way I am able to see the scores around the league in the franchise ticker during my game. Takes all of 30-40 seconds to sim all the other games around the league.


                              Sent from my iPhone using Operation Sports
                              Now Playing on PS5:
                              CFB 26 Hurricanes/Fresno State Year 2
                              MLB The Show 25 - 2025 Yankees Year 1
                              MLB The Show 25 1985 Yankees Year 1
                              Oblivion Remaster



                              Follow me on Twitch
                              https://www.twitch.tv/armorandsword

                              Comment

                              • Burgess
                                MVP
                                • Oct 2015
                                • 1015

                                #3735
                                Re: Armor & Swords MLB The Show 20 Classic/Directional Clean Screen Simulation Slider

                                Originally posted by Armor and Sword
                                22 is still shelved.

                                20 is my game. Forever.


                                Sent from my iPhone using Operation Sports
                                So no to ‘23?
                                Yankees modern day
                                Phillies modern day

                                Comment

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