itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Sliders

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  • itbeme23
    Pro
    • Sep 2007
    • 875

    #91
    Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

    Originally posted by Rmiok222
    Damn it you’re right. I wish I didn’t read this[emoji23] but you’re right. I’ve been rolling with contact at 3. Cpu is a lot less aggressive but I’ve been getting realistic stats. I’m curious about your theory now.


    Sent from my iPhone using Operation Sports
    Trust me, man. I wish I didn't go down that rabbit hole either, but I trust the judgments of most of the slider guys in this forum. The fact that most of them have Contact set at or near default means there's a reason for it.

    I want to be clear, though. If you are getting good results with Contact at 3, by all means, continue with that! The beauty of sliders is the ability to adjust on the fly. So, if you're getting good results/realistic stats, keep on rolling with them! And if you a get to a point where you plateau, then you can always adjust.

    Comment

    • Rmiok222
      MVP
      • Nov 2015
      • 3129

      #92
      Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

      Originally posted by itbeme23
      Trust me, man. I wish I didn't go down that rabbit hole either, but I trust the judgments of most of the slider guys in this forum. The fact that most of them have Contact set at or near default means there's a reason for it.



      I want to be clear, though. If you are getting good results with Contact at 3, by all means, continue with that! The beauty of sliders is the ability to adjust on the fly. So, if you're getting good results/realistic stats, keep on rolling with them! And if you a get to a point where you plateau, then you can always adjust.


      I completely understand what you’re saying about contact at 5..I just played at 3 again and the white Sox just blasted 15 hits against me and scored 11 runs.


      Sent from my iPhone using Operation Sports

      Comment

      • itbeme23
        Pro
        • Sep 2007
        • 875

        #93
        Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

        Originally posted by Rmiok222
        I completely understand what you’re saying about contact at 5..I just played at 3 again and the white Sox just blasted 15 hits against me and scored 11 runs.


        Sent from my iPhone using Operation Sports
        I went rogue. I'm currently testing Contact at 5, with a some adjustments to Timing, Solid Hits, and Foul Frequency, and I'm not seeing any drastic differences, other than the CPU swinging earlier in the count, and making contact a lot more than usual, which is frustrating as all hell.

        Can you confirm the rest of the hitting sliders you're using?

        Contact:3
        Power: 3
        Timing: 6?
        Solid Hits:8? 9?
        Foul Frequency: 6?

        Let me know. I've caught a case of slideritis, so I don't even know where I was left off in my testing.

        Comment

        • tonyfire2001
          Rookie
          • Mar 2007
          • 289

          #94
          Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

          Originally posted by itbeme23
          I went rogue. I'm currently testing Contact at 5,b with a some adjustments to Timing, Solid Hits, and Foul Frequency, and I'm not seeing any drastic differences, other than the CPU swinging earlier in the count, and making contact a lot more than usual, which is frustrating as all hell.

          Can you confirm the rest of the hitting sliders you're using?

          Contact:3
          Power: 3
          Timing: 6?
          Solid Hits:8? 9?
          Foul Frequency: 6?

          Let me know. I've caught a case of slideritis, so I don't even know where I was left off in my testing.
          should be testing
          Contact 4
          Power 3
          Timing 5
          Soild hits 9
          Fouls Frequency 5...
          It's all about the man Hammer'n Hank...

          Comment

          • Rmiok222
            MVP
            • Nov 2015
            • 3129

            #95
            Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

            Originally posted by itbeme23
            I went rogue. I'm currently testing Contact at 5, with a some adjustments to Timing, Solid Hits, and Foul Frequency, and I'm not seeing any drastic differences, other than the CPU swinging earlier in the count, and making contact a lot more than usual, which is frustrating as all hell.



            Can you confirm the rest of the hitting sliders you're using?



            Contact:3

            Power: 3

            Timing: 6?

            Solid Hits:8? 9?

            Foul Frequency: 6?



            Let me know. I've caught a case of slideritis, so I don't even know where I was left off in my testing.


            Honestly like a lot of others I look at all the threads just to see what’s going on. I’ve been using:

            Contact:3 and everything else default on HOF hitting. Cpu pitch consistency 6. I figured Id chime in about contact since it’s the only thing I change really. I had contact at 5 and clevinger and Bieber through almost 2 months had a K/9 of around 5.5 and 3.9. I just couldn’t do 5.


            Sent from my iPhone using Operation Sports

            Comment

            • Rmiok222
              MVP
              • Nov 2015
              • 3129

              #96
              Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

              Originally posted by Rmiok222
              Honestly like a lot of others I look at all the threads just to see what’s going on. I’ve been using:

              Contact:3 and everything else default on HOF hitting. Cpu pitch consistency 6. I figured Id chime in about contact since it’s the only thing I change really. I had contact at 5 and clevinger and Bieber through almost 2 months had a K/9 of around 5.5 and 3.9. I just couldn’t do 5.


              Sent from my iPhone using Operation Sports


              Sorry I meant “everything else on HOF pitching” not hitting. It won’t let me edit the post for some reason. I also have no idea why I’m talking about what I have cpu consistency set at. It’s been a long day [emoji23]


              Sent from my iPhone using Operation Sports

              Comment

              • itbeme23
                Pro
                • Sep 2007
                • 875

                #97
                Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                Alright, y'all...here's what I've been up to today.

                As I said in a previous post. I went rogue for a couple of games, dipped my toe in the "Contact at 5" pool, and I wasn't impressed. Yes, with Contact set that high, the CPU does make more contact with the ball, but that doesn't necessarily equate to more hits. What it does is make them super aggressive early in the count, which has a negative effect on user pitch counts, and creates (for me) an overall frustrating/disappointing/boring experience. I'm not saying that there isn't a slider combination that would possibly yield the results we're searching for, but I believe it would require blowing up the slider set as a whole, and I'm just not willing to do that. I'm already running test games in my actual franchise, which I hate doing, and I don't want to be starting from scratch 25 games into the season.

                So, I've emerged from the rabbit hole, and I'm going back to my initial approach. I'm going to try to simplify things moving forward, since I've been all over the place for the past 24 hours (damn slideritis, I tell ya).

                Contact: 3 or 4
                I don't know which it'll be, but I'm reasonably confident it'll end up being 3. It seems like that value provides the best results in terms of the CPU's approach at the plate (i.e. patience), and swings & miss/BBIP ratio.

                Power: 3
                I think we can agree this value doesn't need to be changed.

                Timing: 6***
                This is where I'm currently testing. Due to the low contact and decreased Foul Frequency, I increased this in hopes it'll give a bump to the CPU offense. With limited room for adjustment for Solid Hits (more on that next), Timing may be the only slider left to increase CPU offensive output.

                Solid Hits: 10
                We've officially reached the ceiling here. It's obvious that a lower Contact value needs substantial compensation from Solid Hits. I think it's reasonable to assume this value will need to either be maxed out, or at least 9. We tested with Contact at 3 and Solid Hits at 8, and the CPU offense was still anemic.

                Foul Frequency: 5 or 6
                Depending on where we settle with Contact will determine where Foul Frequency will be set. If Contact is at 4, this will likely need to be at default. If Contact is at 3, it'll likely be at 6. Keep in mind, adjustments to the Timing slider may affect Foul Balls as well (as if we didn't have enough to deal with already). We're shooting for ~25-30% Foul Ball strike percentage. To figure that out, go into the "Pitcher Analysis" screen, scroll down to "Results", then d-pad to "Fouled". Then, scroll further right to "Strikes". Take the number of fouls and divide that by TOTAL STRIKES THROWN (not total pitches thrown). That gives you the Foul Ball strike percentage.

                I want to apologize for going off the deep end for a minute. Every slider maker has their own approach to their slider sets...that's the great thing about these forums because there is usually something for everybody. I have my own approach, and I should have just stuck to it, rather than deviating. I probably wasted more time and created more frustration in doing so.

                So, I can assure you, I'm going back to MY approach to the CPU hitting sliders, based on MY understanding of the way the sliders affect the gameplay. I hope you guys will still be along for the ride. I'm committed to finding a slider combination that provides a fun and realistic experience SOON. I was encouraged by the results in my last test game, so hopefully that's the "jumping off" point we've been searching for.

                Thanks for the patience, guys. I appreciate it.

                Cheers

                Comment

                • The_Gryphon75
                  Rookie
                  • Feb 2015
                  • 172

                  #98
                  Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                  II'm impatient to wait. meanwhile, however, I continue to play with the initial sliders, continuing to collect data.
                  PSN: The_Gryphon75
                  Forum:
                  Youtube: Triple Play The Show

                  Comment

                  • lere2001
                    Pro
                    • Jun 2010
                    • 555

                    #99
                    Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                    Sorry for not responding earlier because I was sleeping and now I'm st work but the "Yikes" note just meant that I got smashed by the CPU haha. I think we are moving in the right direction but I see a LOT has happened today Haha. I wont be able to play for a couple days now but when I'm back, I'll test for you

                    Comment

                    • tonyfire2001
                      Rookie
                      • Mar 2007
                      • 289

                      #100
                      Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                      Don’t worry about it Itbeme, everyone goes through the sliderites at times..

                      But I do agree and see that Contact at 5, the cpu will not chase, they make contact on everything, it just doesn’t feel right.

                      Power at 3, agree again money!!!

                      The only one I do question is the Soild Hits at 10...that one I have to question. Totally understand why it so high, but my question is are you getting the hit variety? If you are seeing it, then roll with it and let’s see what happens.
                      It's all about the man Hammer'n Hank...

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12770

                        #101
                        Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                        I think our styles of player and thinking are quite similar. Look at my thread and see my variables. I read every slider thread here for the same reasons - curious as to what others are seeing/thinking.

                        I put (what I'm seeing) as my top 3 concerns at the top of page 1 / post 1. I read your posts and see a lot of similar issues. Appreciate your stuff here!
                        STEELERS INDIANS CELTICS

                        Comment

                        • The_Gryphon75
                          Rookie
                          • Feb 2015
                          • 172

                          #102
                          Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                          Strange match between the Orioles and the Braves. In Atlanta home, I started with the best pitcher from Baltimore and Fried from Atlanta. The result was very closed, symbolizing a very balanced game. It was the first game where I deliberately modified some sliders:
                          CPU Contact: 5
                          Fielder Run Speed: 5
                          Fielder reaction: 5
                          Baserunner steal ability: 7
                          Baserunner steal frequency: 8


                          I keep trying with these changes and let's see how it still goes. The CPU hits and hits hard but this time, it will also be for the suggestions I follow from my trusty notebook that are allowing me to launch appropriately on each hitter, based on their characteristics.
                          At the end of the next matches I will decide whether to raise the CPU timing again or lower the Human Pitch Control to 3 (very risky though)

                          Test Match
                          Last edited by The_Gryphon75; 04-09-2020, 04:07 PM.
                          PSN: The_Gryphon75
                          Forum:
                          Youtube: Triple Play The Show

                          Comment

                          • The_Gryphon75
                            Rookie
                            • Feb 2015
                            • 172

                            #103
                            Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                            The tenth test match is between the D'Backs with Ray at pitching and the Marlins with Alcantara. Game in which I admit that a couple of great stupid things I did and I could have compromised just the same game.
                            Overall, the score was right because I swung too quickly and without reasoning much.
                            The calculation of the stats, after 10 games played, leads me to read these data (thinking about them in perspective):
                            Average Human Runs: 2.8 (4.83 MLB Avg)
                            Average Human BB: 0.7 (3.27 MLB Avg)
                            Average Human K: 7.0 (MLB Avg 8.81)
                            Average CPU Runs: 2.9 (4.83 MLB Avg)
                            Average CPU BB: 1.9 (3.27 MLB Avg)
                            Average Human HR: 0.60 (1.39 MLB Avg)
                            Average CPU HR: 0.70 (1.39 MLB Avg)
                            Average Human 1st Pitch K (total team): 64.62%
                            Average CPU 1st Pitch K (total team): 74.74%


                            The rest of the data coincides with AVG MLB
                            Now these points of difference that I have listed I will have to solve them in some way.
                            For Runs and BB depends primarily on me and my discipline on the plate.
                            The increase in the Baserunner steal ability and frequency cursors immediately paid off and can be read in the box score.

                            Fielder Run Speed: 5
                            Fielder reaction: 5
                            I think I will bring them back to level 2 both.

                            I thought of lowering Human Pitch Control from 4 to 3 to see if in this case the CPU B count increases
                            On the contrary I would like to increase CPU Pitch Control from 5 to 6.
                            Maybe CPU Strike Frequency could be lowered to 7

                            Tomorrow I will do a test match using two stars as pitchers to test the modifies
                            PSN: The_Gryphon75
                            Forum:
                            Youtube: Triple Play The Show

                            Comment

                            • itbeme23
                              Pro
                              • Sep 2007
                              • 875

                              #104
                              Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                              Originally posted by tonyfire2001
                              Don’t worry about it Itbeme, everyone goes through the sliderites at times..

                              But I do agree and see that Contact at 5, the cpu will not chase, they make contact on everything, it just doesn’t feel right.

                              Power at 3, agree again money!!!

                              The only one I do question is the Soild Hits at 10...that one I have to question. Totally understand why it so high, but my question is are you getting the hit variety? If you are seeing it, then roll with it and let’s see what happens.
                              Yeah, Contact at 5 is a no-go for me. It completely changes the CPU's approach, which causes too many negative effects other places.

                              This will be my first time maxing out ANY sliders. So, I don't have enough data to say that Solid Hits at 10 is going to rectify all the CPU offensive issues. However, I will say that it was encouraging to see the CPU showing life throughout the game I played. Consistency is going to be key, though, and it's going to take several more test games to get a sample size reliable enough to make a determination.

                              As far as hit variety goes, that's going to need to be determined on a per game basis. At the end of my test games, I will review all CPU hits in the replay vault. Hopefully, there won't be any glaring issues (i.e. too many line drives). We still want a variety of grounders, line drives, bloopers, flares, etc.

                              Comment

                              • bgdg824
                                Rookie
                                • Feb 2004
                                • 304

                                #105
                                Re: itbeme23 The Show 20 "The Stats Approach" A.S. Directional/HOF Classic Sim Slider

                                I have found very good results with CPU sliders at
                                Contact 5
                                Timing 3
                                Power 4
                                Foul Freq 5
                                Solid Hits 6

                                Sent from my Pixel 2 XL using Operation Sports mobile app
                                LIFE IS GOOD WHEN YOUR A TROJAN!!!

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