S & B's Directional/Classic MLB 22 Sliders

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  • Friar Fanatic
    Rookie
    • May 2012
    • 471

    #76
    Re: S & B's Directional/Classic MLB 22 Sliders

    Originally posted by bryanm1982
    Not a problem. We know that it looks crazy. The Baserunner speed is low cause last year we noticed if the CPU hit a single in shallow CF the batter would try for a double and be thrown out by a mile. It took them out of potential rallies or big innings. If we lower it they don’t try for 2nd. But we do still see doubles and triples and runners being aggressive but just not too aggressive.

    The fielder speed and reaction is lower to try to get more hits and open the field more. You’ll see the ratings shine. The fast outfielders will still be fast. We lowered reaction even more to get some more seeing eye singles go through the infield.

    We appreciate the questions and the feedback.
    Originally posted by IrishSalsa
    Overall the goal of our sliders is to achieve realistic hit distribution percentages. In order to achieve that we mainly have to find a way to create more singles.

    Lowering fielder speed and baserunner speed I like to think of it as the same thing as decreasing game speed that we all usually do for any other sports game. Having fielder speed and reaction low will allow for those shallow hit balls to drop occasionally. The reaction low also is allowing more seeing-eye singles. Again we want more singles so those two things give us a chance to get maybe 1-3 more singles than we would have at default.

    Lowering baserunner speed is something I found years ago, probably 2017 or 18. Baserunning on auto has it's issues and one that's plagued it forever is baserunner aggressiveness is too much. Guys would run themselves out on a ground ball to the outfield that should be a single but they attempt to turn a double. I started lowering this by a lot years back and it always fixed the problem pretty well so it's just an automatic slider adjustment I make now.

    Lowering speed slows the game down by slowing the runner down. Now he reaches first just as the outfielder reaches that groundball single instead of being halfway around 1st base getting ready to be thrown out by a mile. I am exaggerating a bit but you get the point.

    Once we find out the combination of sliders that give us the hit distribution we want to see the entire game feels so realistic. You'll have a realistic amount of pitching jams with runners on base. Our lowered pitcher control and consistency also plays into this where we actually issue a good amount of walks in a game. The immersion really takes effect once all this comes together. Sorry for the long answer. I guess I just really love the data behind all of this and truly love love this game every year.

    Sent from my SM-G996U using Tapatalk
    Love that, I will put those sliders on, play 30 games or so and let you know how it's working.

    Do you think there is a big difference between AS+ and HOF?

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    • bryanm1982
      MVP
      • Nov 2016
      • 3793

      #77
      Re: S & B's Directional/Classic MLB 22 Sliders

      Originally posted by Friar Fanatic
      Love that, I will put those sliders on, play 30 games or so and let you know how it's working.

      Do you think there is a big difference between AS+ and HOF?
      Steve tested it out last year with the size of the pci. It is very small difference between the two. Just a tad bigger on Allstar +.
      Last edited by bryanm1982; 04-03-2022, 10:23 PM.
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      • Neptun2409
        Rookie
        • Mar 2022
        • 7

        #78
        Re: S & B's Directional/Classic MLB 22 Sliders

        What does it mean for base stealing if you are lowering the baserunner speed down?

        Comment

        • ninertravel
          MVP
          • Aug 2015
          • 4833

          #79
          Re: S & B's Directional/Classic MLB 22 Sliders

          Well I just played a epic 14 innings gsme and lost 6-5

          I blew a 5-1 lead into
          The 9th with the twins v white sod I seen it coming I was one strike away from winning and damm gtandal
          Hits a 3 run homer over left wall.

          Then both teams offence goes dead till the 14th I manage to stop a sac flu from abrue caught at home. But In the 14th once again 1 strike away. From getting out of it this time it looks like he’s about to hit a 3 runner home. Then falls short hits the wall Killoff leaps and misses hits wall
          I lose 6/5

          Love this game but hard to get over that loss damm Stashak loaded the bases at 5-1 then Rodgers choked the save

          Duran pitched 4.1 innings in extras and still gets the loss.

          In another game came back to best Texas witu Yankees after I left Cole in too long with 12 Ks gave up a 2 run homer and I came back from 3-1 down to save Cole the loss

          Love this game every game a different it was the problem I had with the 21, it was messy and not unique this is baseball!

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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #80
            Re: S & B's Directional/Classic MLB 22 Sliders

            Originally posted by Neptun2409
            What does it mean for base stealing if you are lowering the baserunner speed down?
            Does not effect base stealing at all. Only running the bases with a ball hit in play.

            Sent from my SM-G996U using Tapatalk
            https://www.youtube.com/DarthRambo

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            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #81
              Re: S & B's Directional/Classic MLB 22 Sliders

              Originally posted by Friar Fanatic
              Love that, I will put those sliders on, play 30 games or so and let you know how it's working.



              Do you think there is a big difference between AS+ and HOF?
              I'm off work for three days so I'll turn on the PCI and take pics again to see how different it is this year. If I can get some good pics I may post here for everyone to see.

              Sent from my SM-G996U using Tapatalk
              https://www.youtube.com/DarthRambo

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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #82
                Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                Okay so I quickly started an exhibition game with the Mariners. I took pictures of the PCI size on Veteran through Legend hitting difficulty. The two batters I took pics of were Winker (99 contact vs RHP) and Murphy (34 contact vs RHP) for context and easier to notice a difference.

                You see the name of batter above the pic of the PCI. Pics are shown in order of Veteran, Allstar, HOF, and Legend.

                Here is the PCI sizes for a 99 contact of Jesse Winker on all difficulties.

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                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #83
                  Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                  Here are the PCI sizes for a 34 contact hitter Tom Murphy on all difficulties.



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                  https://www.youtube.com/DarthRambo

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                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #84
                    Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

                    I know my opinion is not popular but IMO the only thing difficulty settings do is change the size of the PCI, period. Cpu pitchers do not pitch differently, and cpu hitters do not have different plate approaches at different difficulty settings. The PCI size is the only difference. I've hit on rookie and the cpu still was painting corners striking me out looking many times. Just test it out and you'll see quickly they pitch the same way.

                    Of course when you're pitching everything is flipped. If pitching on Legend then the PCI for the cpu will be as large as the PCI size you see hitting on Veteran. So it's going to feel way harder for sure cause they can barrel up the ball way more often with a larger PCI.

                    And just because we use directional/Timing hitting does not mean the PCI size isn't in effect. It's just not visible and the placement will vary based on a number of things. Years ago the game used to show where the PCI was after a swing even when using timing interface. They took that out for who knows why. I wish they brought it back. It was a good way to see if someone was headed to a cold or hot streak.

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                    • ninertravel
                      MVP
                      • Aug 2015
                      • 4833

                      #85
                      Re: S & B's Directional/Classic MLB 22 Sliders

                      I just had a 2-0
                      Loss in extras to royals pitching duel Briber took a no hitter into the 7th then now is out 3 months without a shoulder injury lol!! Tooo about a brutal day of losses

                      Only thing that’s worrying me now is base running I have it on auto cpu is getting caught lots!! And running stupidly on WP for me and itself costing outs that’s the only downfall of base running ok 1 I see.

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                      • Grinder12000
                        MVP
                        • Jun 2009
                        • 1122

                        #86
                        Re: S & B's Directional/Classic MLB 22 Sliders

                        Coach Mod's Modifiers - is this something new in The show in the last year or 2?

                        I do not have the game YET but this REALLY tweaks my interest. Where do I set these - just in the slider area? I have to figure out what it all means CON CONT? and aren't all HUM and CPU sliders the same in Coach mode?
                        Last edited by Grinder12000; 04-04-2022, 09:28 AM.

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                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #87
                          Re: S & B's Directional/Classic MLB 22 Sliders

                          Originally posted by ninertravel
                          I just had a 2-0
                          Loss in extras to royals pitching duel Briber took a no hitter into the 7th then now is out 3 months without a shoulder injury lol!! Tooo about a brutal day of losses

                          Only thing that’s worrying me now is base running I have it on auto cpu is getting caught lots!! And running stupidly on WP for me and itself costing outs that’s the only downfall of base running ok 1 I see.
                          Tough losses! I honestly have not had runners run themselves out except once just last game. Guy tried for 2nd on a ball down the line that hit the wall along 1st base line. He was thrown out at 2nd but not by much. I was okay with it because the hit did look like it was a double. And he only had 43 speed. A guy with 60+ speed would've made it easily.

                          More than welcome to play around with baserunner speed though. Just beware that raising it will definitely cause more aggressive base running.
                          Originally posted by Grinder12000
                          Coach Mod's Modifiers - is this something new in The show in the last year or 2?

                          I do not have the game YET but this REALLY tweaks my interest. Where do I set these - just in the slider area? I have to figure out what it all means CON CONT? and aren't all HUM and CPU sliders the same in Coach mode?
                          It's not new but something a guy here on OS years ago came up with. I believe Armor uses it as well. I never have but this year I plan to once I start my re franchise. Definitely puts some more dynamics into the game otherwise not there.

                          Sent from my SM-G996U using Tapatalk
                          https://www.youtube.com/DarthRambo

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                          • bryanm1982
                            MVP
                            • Nov 2016
                            • 3793

                            #88
                            Re: S & B's Directional/Classic MLB 22 Sliders

                            Originally posted by Grinder12000
                            Coach Mod's Modifiers - is this something new in The show in the last year or 2?

                            I do not have the game YET but this REALLY tweaks my interest. Where do I set these - just in the slider area? I have to figure out what it all means CON CONT? and aren't all HUM and CPU sliders the same in Coach mode?
                            Coach Mod was a slider maker and he made this back in 2017 or 18. So we took that idea and used it. Armor uses it too. I think it is really cool. So you use our sliders (or any other slider set as a base). And then you draw 3 cards. You could draw an many as you choose if you want. I think someone else on here just does 2. And you find your card on the chart and change the slider. Like if it says HUM CON +1 you would raise your contact by 1 for that game only. I’ll try fixing it today and make it easier to read. Con is short for contact. PI Cont would be pitcher control.
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                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3793

                              #89
                              Re: S & B's Directional/Classic MLB 22 Sliders

                              I haven’t had any issues with the baserunning yet. I actually thought the runners have been making good decisions on wild pitches this year. Last year I seen a couple times that my runner would go when they shouldn’t and they get caught in no man’s land. But we will keep an eye on it.
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                              • Head Coach
                                Banned
                                • May 2005
                                • 601

                                #90
                                Re: S & B's Directional/Classic MLB 22 Sliders

                                12:00 am tonight I will be playing 22.

                                Once I play a couple of exhibitions I will be playing 162 games with the Mets franchise.

                                I will be using dynamic difficulty for the whole season. I want the game to be a difficult as possible.

                                Anything less than 100 wins and a division crown will be a disappointment considering the Mets have the one two punch of Degrom and Scherzer starting and Bassitt as the 3rd starter.

                                100 wins is the standard that I am putting on myself. Thats where the daily pressure to win will come from. Thats the challenge.

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