Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders
Looking forward to these. You guys NAILED it on 21!!!
**Update**I entered the sliders that I’m testing with so far.
Steve and I will be making another slider set for 2022. The most important thing for us is to make this game fun for everybody. We are trying to make this game fun, but challenging and rewarding to everybody.
We make sure that our sliders will play out to average what you see in real-life MLB. We know that some of our fielding and speed numbers look off but they make the game more realistic. We make sure that our hit variety and distribution are close to what MLB averages are. We don't want all of our runs scoring via home runs. The MLB average is around 50% of runs scored. We try to get the hit distribution below. Steve and I keep track of all our stats on a spreadsheet and in 2021 we were both right on. We don't expect you to care or follow that as we just want to make it fun. But that is fun for us to keep track.
Singles: 65%
Doubles: 20%
Triples: 2%
Home Runs: 12%
We start with dynamic difficulty and lock it down once we get settled. Last year we were at Allstar and Allstar + for hitting and legend for pitching. We will start there this year. I even hope is that we can find a balance using HOF for pitching this year.
We use Quick Counts but these work without it as well.
Hitting Difficulty- Dynamic (Between Allstar + and Hall of Fame)
Hitting Interface: Directional or Timing
Guess Pitch: Off
Baserunning: Auto
Pitching Difficulty- Dynamic (Between Allstar + and Hall of Fame)
Pitching Interface: Classic
Pitch Confidence: On
API: Personal preference
Fielding:
Throwing Interface: Buttons
Throwing Meter: Off
General:
Gameplay Style: Simulation
Fielding Aids: Off
Strike Zone: Off
Hot Zones: Off
Wind: On
Dynamic Difficulty Updates: Progress
Balks: Off
Umpire Accuracy: User Preference (could also switch it to get more variety).
Slider Settings Version 1
User/CPU
Contact: 5/5
Power: 3/3
Timing: 5/5
Foul Frequency: 0/0
Solid Hits: 5/5
SP Stamina: 7/7 (5 for simulated games)
RP Stamina: 8/8 (1 for simulated games)
Pitcher Control: 0/5
Pitcher Consistency: 3/3
Strike Frequency: 5
CPU Manager Hook: 5 until SP is removed. 10 for bullpen. 8 for simulated games
CPU Pickoffs: 0
Pitch Speed: User Preference
Fielding/Baserunning Sliders
Infield Errors: 10
Outfield Errors: 7
Throwing Errors Infield: 5
Throwing Errors Outfield: 0
Fielder Run Speed: 0
Fielder Reaction: 0
Arm Strength IF: 0 - This lets you still beat out infield singles and controls the double plays. You will still see higher rated infielders make good throws.
Arm Strenght OF: 4
Baserunner Speed: 1 - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile.
Steal Ability: 6
Steal Frequency: 5
Wind: 5
Game Played Injury Frequency: 10
Simulation Injury Frequency: 6
Simulated AA/AAA Injury Frequency: 0-2
OS Member Coachmod came up with this really awesome card modifier system you can use before every game in your franchise. I shared this with Armor and he uses this as well. It adds a bit of change and a different element to every game. This is totally optional so if you do not want to use it, you do not have to. I just thought I'd share.
Directions: Pick 3 cards before every game. Change the slider based on the cards you picked based on the table below.

Steve and I will be making another slider set for 2022. The most important thing for us is to make this game fun for everybody. We are trying to make this game fun, but challenging and rewarding to everybody.
We make sure that our sliders will play out to average what you see in real-life MLB. We know that some of our fielding and speed numbers look off but they make the game more realistic. We make sure that our hit variety and distribution are close to what MLB averages are. We don't want all of our runs scoring via home runs. The MLB average is around 50% of runs scored. We try to get the hit distribution below. Steve and I keep track of all our stats on a spreadsheet and in 2021 we were both right on. We don't expect you to care or follow that as we just want to make it fun. But that is fun for us to keep track.
Singles: 65%
Doubles: 20%
Triples: 2%
Home Runs: 12%
We start with dynamic difficulty and lock it down once we get settled. Last year we were at Allstar and Allstar + for hitting and legend for pitching. We will start there this year. I even hope is that we can find a balance using HOF for pitching this year.
We use Quick Counts but these work without it as well.
Hitting Difficulty- Dynamic (Between Allstar + and Hall of Fame)
Hitting Interface: Directional or Timing
Guess Pitch: Off
Baserunning: Auto
Pitching Difficulty- Dynamic (Between Allstar + and Hall of Fame)
Pitching Interface: Classic
Pitch Confidence: On
API: Personal preference
Fielding:
Throwing Interface: Buttons
Throwing Meter: Off
General:
Gameplay Style: Simulation
Fielding Aids: Off
Strike Zone: Off
Hot Zones: Off
Wind: On
Dynamic Difficulty Updates: Progress
Balks: Off
Umpire Accuracy: User Preference (could also switch it to get more variety).
Slider Settings Version 1
User/CPU
Contact: 5/5
Power: 3/3
Timing: 5/5
Foul Frequency: 0/0
Solid Hits: 5/5
SP Stamina: 7/7 (5 for simulated games)
RP Stamina: 8/8 (1 for simulated games)
Pitcher Control: 0/5
Pitcher Consistency: 3/3
Strike Frequency: 5
CPU Manager Hook: 5 until SP is removed. 10 for bullpen. 8 for simulated games
CPU Pickoffs: 0
Pitch Speed: User Preference
Fielding/Baserunning Sliders
Infield Errors: 10
Outfield Errors: 7
Throwing Errors Infield: 5
Throwing Errors Outfield: 0
Fielder Run Speed: 0
Fielder Reaction: 0
Arm Strength IF: 0 - This lets you still beat out infield singles and controls the double plays. You will still see higher rated infielders make good throws.
Arm Strenght OF: 4
Baserunner Speed: 1 - Doubles and triples will still happen. You will still beat out an infield hit since the IF Arm Strength is lower. This solves the soft hits to CF where the batter tries to stretch a single into a double and get thrown out by a mile.
Steal Ability: 6
Steal Frequency: 5
Wind: 5
Game Played Injury Frequency: 10
Simulation Injury Frequency: 6
Simulated AA/AAA Injury Frequency: 0-2
Coach Mod's Modifiers
OS Member Coachmod came up with this really awesome card modifier system you can use before every game in your franchise. I shared this with Armor and he uses this as well. It adds a bit of change and a different element to every game. This is totally optional so if you do not want to use it, you do not have to. I just thought I'd share.
Directions: Pick 3 cards before every game. Change the slider based on the cards you picked based on the table below.

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