S & B's Directional/Classic MLB 22 Sliders

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  • Friar Fanatic
    Rookie
    • May 2012
    • 471

    #106
    Re: S & B's Directional/Classic MLB 22 Sliders

    I only play hitting and quick sim the pitching. Are the sliders and pitching difficulty impacting my quick sim pitching?

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #107
      Re: S & B's Directional/Classic MLB 22 Sliders

      Originally posted by Friar Fanatic
      I only play hitting and quick sim the pitching. Are the sliders and pitching difficulty impacting my quick sim pitching?
      No they wouldn't

      Sent from my SM-G996U using Tapatalk
      https://www.youtube.com/DarthRambo

      Comment

      • Friar Fanatic
        Rookie
        • May 2012
        • 471

        #108
        Re: S & B's Directional/Classic MLB 22 Sliders

        Originally posted by IrishSalsa
        No they wouldn't

        Sent from my SM-G996U using Tapatalk
        Cool. Somehow my staff have shutout the Dodgers through the series.

        The hitting sliders on HOF work wonderful though. Great results through 9 games

        Comment

        • bryanm1982
          MVP
          • Nov 2016
          • 3793

          #109
          Re: S & B's Directional/Classic MLB 22 Sliders

          For all you folks getting the game at midnight tonight are in for a big treat. I can’t imagine sitting here reading everybody’s posts about it. Have fun everybody.
          Follow me on Twitch

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          Comment

          • bigdawg1690
            Rookie
            • Oct 2007
            • 145

            #110
            Re: S & B's Directional/Classic/Quick Counts MLB 22 Sliders

            Love the sliders, guys. I have been testing bullpen usage since the CPU still brings out the LRP first and here's what I've come up with thru about 20 games played and simmed. This way seems to get the most balance out of your CPU bullpen. 30 team control with all bullpens manually set...

            LRP1 - Lowest rated RP (STAM < 40)
            LRP2 - Next lowest RP (STAM < 40)
            LRP3 - Next lowest RP (STAM <40)

            MRP 1-4 - all other relievers except your closer

            SU 1-2 EMPTY

            CP Closer obviously

            What I've seen is the CPU will go by rating and/or stamina when deciding who to put in. So if the first LRP is exhausted they will put in one of the other two in any inning prior to the 7th. 7-9 innings they will use the MRPs the same way, unless it's a lefty dominated lineup. The setup guys were only getting used when there was a lead in the 8th, obviously a limited time frame. This should balance out usage for the entire pen, except for the closer who will get all save opportunities. If during the season you see a deliver not getting as many opportunities swap him with a LRP and that should balance it out. Anyways this is what I've found to work best, feel free to give it a try.
            if it wasn't for the gutter my mind would be homeless...

            Comment

            • bryanm1982
              MVP
              • Nov 2016
              • 3793

              #111
              Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

              Originally posted by bigdawg1690
              Love the sliders, guys. I have been testing bullpen usage since the CPU still brings out the LRP first and here's what I've come up with thru about 20 games played and simmed. This way seems to get the most balance out of your CPU bullpen. 30 team control with all bullpens manually set...

              LRP1 - Lowest rated RP (STAM < 40)
              LRP2 - Next lowest RP (STAM < 40)
              LRP3 - Next lowest RP (STAM <40)

              MRP 1-4 - all other relievers except your closer

              SU 1-2 EMPTY

              CP Closer obviously

              What I've seen is the CPU will go by rating and/or stamina when deciding who to put in. So if the first LRP is exhausted they will put in one of the other two in any inning prior to the 7th. 7-9 innings they will use the MRPs the same way, unless it's a lefty dominated lineup. The setup guys were only getting used when there was a lead in the 8th, obviously a limited time frame. This should balance out usage for the entire pen, except for the closer who will get all save opportunities. If during the season you see a deliver not getting as many opportunities swap him with a LRP and that should balance it out. Anyways this is what I've found to work best, feel free to give it a try.
              Thank you. That is an interesting point. I always tried to clear the LRP spot. Where do you put your LRP that is over 40 stamina? Just in the MRP? How do they use him?
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              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #112
                Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                Originally posted by bigdawg1690
                Love the sliders, guys. I have been testing bullpen usage since the CPU still brings out the LRP first and here's what I've come up with thru about 20 games played and simmed. This way seems to get the most balance out of your CPU bullpen. 30 team control with all bullpens manually set...

                LRP1 - Lowest rated RP (STAM < 40)
                LRP2 - Next lowest RP (STAM < 40)
                LRP3 - Next lowest RP (STAM <40)

                MRP 1-4 - all other relievers except your closer

                SU 1-2 EMPTY

                CP Closer obviously

                What I've seen is the CPU will go by rating and/or stamina when deciding who to put in. So if the first LRP is exhausted they will put in one of the other two in any inning prior to the 7th. 7-9 innings they will use the MRPs the same way, unless it's a lefty dominated lineup. The setup guys were only getting used when there was a lead in the 8th, obviously a limited time frame. This should balance out usage for the entire pen, except for the closer who will get all save opportunities. If during the season you see a deliver not getting as many opportunities swap him with a LRP and that should balance it out. Anyways this is what I've found to work best, feel free to give it a try.
                Thank you for this! I know there is a workaround for the LRP issue. This saves everyone a ton of time and frustration. I'll start changing this around for my test games as I go. Again thanks so much for this!

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #113
                  Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                  Oh and how do you slot in those MRP slots? Do you place the highest rated in slot #1 and so forth? I always looked at their clutch rating and slotted them in. You are exactly right on how the cpu uses the SU slots. Annoying. Also if it's tied to begin the 9th they never use the CP either like they would IRL.

                  Sent from my SM-G996U using Tapatalk
                  https://www.youtube.com/DarthRambo

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3793

                    #114
                    Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                    Originally posted by IrishSalsa
                    Oh and how do you slot in those MRP slots? Do you place the highest rated in slot #1 and so forth? I always looked at their clutch rating and slotted them in. You are exactly right on how the cpu uses the SU slots. Annoying. Also if it's tied to begin the 9th they never use the CP either like they would IRL.

                    Sent from my SM-G996U using Tapatalk
                    Actually, in one of my test games against the White Sox, they used Liam Hendricks in the top of the 9th in a tied game. I was shocked.
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                    • ninertravel
                      MVP
                      • Aug 2015
                      • 4833

                      #115
                      Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                      Originally posted by bigdawg1690
                      Love the sliders, guys. I have been testing bullpen usage since the CPU still brings out the LRP first and here's what I've come up with thru about 20 games played and simmed. This way seems to get the most balance out of your CPU bullpen. 30 team control with all bullpens manually set...

                      LRP1 - Lowest rated RP (STAM < 40)
                      LRP2 - Next lowest RP (STAM < 40)
                      LRP3 - Next lowest RP (STAM <40)

                      MRP 1-4 - all other relievers except your closer

                      SU 1-2 EMPTY

                      CP Closer obviously

                      What I've seen is the CPU will go by rating and/or stamina when deciding who to put in. So if the first LRP is exhausted they will put in one of the other two in any inning prior to the 7th. 7-9 innings they will use the MRPs the same way, unless it's a lefty dominated lineup. The setup guys were only getting used when there was a lead in the 8th, obviously a limited time frame. This should balance out usage for the entire pen, except for the closer who will get all save opportunities. If during the season you see a deliver not getting as many opportunities swap him with a LRP and that should balance it out. Anyways this is what I've found to work best, feel free to give it a try.

                      I actually wish they would just get rid of the CP position and make it all RP. at.. we can actually do that anyway.

                      But some of those LR guys are listed as a SP because sometimes they make a spot start. Paddock for example for the Padres. so yes that can change the attributes

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #116
                        Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                        Originally posted by bryanm1982
                        Actually, in one of my test games against the White Sox, they used Liam Hendricks in the top of the 9th in a tied game. I was shocked.
                        Wow never seen that yet. In that 13 inning game I had they never put in the CP lol. SDS has to know by now after all these years the bullpen usage is so bad and truly always has been. I wish they would at least acknowledge it or let us know if they want to fix it or not

                        Sent from my SM-G996U using Tapatalk
                        https://www.youtube.com/DarthRambo

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #117
                          Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                          Originally posted by ninertravel
                          I actually wish they would just get rid of the CP position and make it all RP. at.. we can actually do that anyway.



                          But some of those LR guys are listed as a SP because sometimes they make a spot start. Paddock for example for the Padres. so yes that can change the attributes
                          Good point. If the cpu SP is injured in game they'll always insert the LRP guy as far as I know. So if there's a RP with 30 stamina in the top LRP slot will they put him in the game 2nd inning after an injury? Or are they aware enough to put in the guy with 60+ stamina?

                          Sent from my SM-G996U using Tapatalk
                          https://www.youtube.com/DarthRambo

                          Comment

                          • Friar Fanatic
                            Rookie
                            • May 2012
                            • 471

                            #118
                            Re: S &amp; B's Directional/Classic MLB 22 Sliders

                            If I wasn't so bad, the numbers would look a lot better haha.

                            Averaging per game:

                            7.3 hits
                            1.25 HRs per game
                            1.35 2Bs per game
                            13.7 Ks per game including a solid 18K game against LAD lol.
                            4.5 BBs per game
                            3 runs per game

                            Keep in mind, 60% of the HRs have been from Tatis and 34% of the 2Bs as well.

                            Great results and am enjoying them. Just gotta stop swinging at balls out of the zone. Rarely are the Ks swings and misses in the zone.

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3793

                              #119
                              Re: S &amp; B's Directional/Classic MLB 22 Sliders

                              Originally posted by Friar Fanatic
                              If I wasn't so bad, the numbers would look a lot better haha.

                              Averaging per game:

                              7.3 hits
                              1.25 HRs per game
                              1.35 2Bs per game
                              13.7 Ks per game including a solid 18K game against LAD lol.
                              4.5 BBs per game
                              3 runs per game

                              Keep in mind, 60% of the HRs have been from Tatis and 34% of the 2Bs as well.

                              Great results and am enjoying them. Just gotta stop swinging at balls out of the zone. Rarely are the Ks swings and misses in the zone.
                              Those are good numbers. You are still getting good number of walks for all those strikeouts. Nice job!
                              Follow me on Twitch

                              https://twitch.tv/bryanm1982

                              Dodgers Franchise

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                              Comment

                              • ninertravel
                                MVP
                                • Aug 2015
                                • 4833

                                #120
                                Re: S &amp; B's Directional/Classic/Quick Counts MLB 22 Sliders

                                Originally posted by IrishSalsa
                                Good point. If the cpu SP is injured in game they'll always insert the LRP guy as far as I know. So if there's a RP with 30 stamina in the top LRP slot will they put him in the game 2nd inning after an injury? Or are they aware enough to put in the guy with 60+ stamina?

                                Sent from my SM-G996U using Tapatalk
                                excellent point, but when Bieber got injured in my game it was the start of the 7th so they just threw it s Middle guy.

                                I think it is time the CP went and every pitcher just be made into a RP. then the CPU A1 should go by highest attributes, pitch the 9th unless their energy is low then they go to the 2nd highest which would be the SU guys. a lot of teams now are going by closer by committee the days of Mo pitching the 9th are going away they need to get rid of the CP.

                                thankfully there is no roster limit of even having a CP. so I wonder what the CPU would go to IF we leave the 9th hole empty. and have every single pitcher as a RP??????

                                I am at work now so can't do a test but that would be a awesome test to see what happens. because no 9th hole or no CP. it would be interesting to see what the CPU would go to. probably just the highest rated player I would say. but it might be a good way for teams like the Rays who have about 4 closers.

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