Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DavisAC12
    Pro
    • Nov 2015
    • 532

    #901
    Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

    Originally posted by Jeffrey Smith
    So I’m also having a hard time hitting though I am using the Reds.

    Is it more favourable to lower pitch speed rather than increase timing? Which adjustment would be more beneficial? Is adjusting timing frowned upon because I never see anyone suggesting to change it?


    Sent from my iPhone using Operation Sports


    I would start with pitch speed, timing is tricky because the more “green” you hit on timing, the better hit the ball, more home runs, etc..


    Sent from my iPhone using Operation Sports

    Comment

    • Jeffrey Smith
      MVP
      • Apr 2014
      • 1925

      #902
      Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

      Wow.

      I thought my luck was changing. Playing the Braves and I go up 10-2 by the 4 inning.

      I was actually hitting the ball.

      Drawing walks. 8 of them.

      Then reality hit. Braves score 9 runs in the next 5 innings and walk it off on a bases loaded walk in the bottom of the 9th.

      I love baseball… sometimes.


      Sent from my iPhone using Operation Sports
      MLB: TORONTO BLUE JAYS
      NFL: MINNESOTA VIKINGS
      NHL: TORONTO MAPLE LEAFS
      NBA: TORONTO RAPTORS

      Comment

      • Jeffrey Smith
        MVP
        • Apr 2014
        • 1925

        #903
        Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

        Originally posted by DavisAC12
        I would start with pitch speed, timing is tricky because the more “green” you hit on timing, the better hit the ball, more home runs, etc..


        Sent from my iPhone using Operation Sports


        Thanks I’ll give pitch speed a try for a few games and see how it goes.


        Sent from my iPhone using Operation Sports
        MLB: TORONTO BLUE JAYS
        NFL: MINNESOTA VIKINGS
        NHL: TORONTO MAPLE LEAFS
        NBA: TORONTO RAPTORS

        Comment

        • Armor and Sword
          The Lama
          • Sep 2010
          • 21788

          #904
          Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

          I am happy to update the OP this morning to Version 2 and this will be our last update (barring anything whacky due to a patch but I don’t anticipate that) for this cycle.


          We got in over 55 plus test games with this update between myself and RaiderRen and we really are pleased with how the game has “opened” up in terms of a truly wide variety of human hitting outcomes vs far too many "three outcome" results.

          Something I want to really stress. Do not get hung up with what the “values” are and really allow yourself to trust the settings and simply play the game and I can promise you over the course of 162 you will see, feel and experience a much better all around game of baseball.

          The changes were very subtle.....but highly effective and for myself and Raider truly “unlocked” the human hitting variety (and CPU for that matter) we felt was lacking. Not that V1.75 was not good.....it is a very good base set and by all means you can stick with it. But this last round of testing really unveiled what I really look for with baseball.

          More bloopers, bleeders, fly ball singles, more down the line doubles, more gap to gap singles and doubles, more manufactured run innings vs big fly innings, better CPU hitting variety as well.

          Make no mistake....the CPU is formidable and they will punish you for mistakes.

          So let’s go over what has changed:


          Human Contact from 6 to 7 - Ok so let’s get the one out of the way.....it is fantastic. This really opened up the hitting variety. It just needed a one click push and after 60 plus games it is apparent it is working and working brilliantly. Don’t worry about the “number” just trust it in combination with power at 5 solid hits and foul frequency at 4

          Human/CPU starter stamina from 7 to 8 - I simply was seeing too many high stamina horses gassed too soon. Plain and simple. This also harkens the game back to a premium and having a high value on high stamina starters. Trust it. It is great.

          Human/CPU reliever stamina from 6 to 7 - Here we had been seeing over the course of 100 plus games tested on 1.75 between myself and RaiderRen too many instances of bullpen arms gassed after 15-16 pitches....unacceptable. That is not Major League pitching. Trust this.

          Human Pitch Consistency from 4 to 5 - back to default! Yes way too many pitches that miss and we can’t have that on HOF. We need the ratings to be far truer and the attempt to ratings stretch pitchers failed. Too many top 2 rotation guys not hitting their spots more consistently.....you will still get mistake pitches....beleive me plenty of em. And lower rated starters and relievers will get hit more often than higher rated. It feels right at default.

          CPU Contact from 6 to 5 - Yes you read that right. And the reason is far too many line drives and blasts vs bleeders, bloops, choppers, down the line and gaps....again too much 3 outcome baseball for "my taste”. This setting in combination with the other adjustment listed below is money. And the CPU is able to rally, have manufactured innings but can also be tamed by a great pitcher with great stuff or even a 5th starter on that rare night. Remember we play all 162....critical to get that variable outcome experience. If your not playing every game every pitch you are not going to experience the statistical and performance variety....we are very specific in how we approach this game.

          CPU Solid Hits from 4 to 3 - huge one click adjustment here that unleashed CPU hit variety. Try to keep in mind the CPU is not the Human......they simply are not. As a human you have so many “human factors” going into your hitting performance where the CPU is coded and programed and this one small click to 3 and turning down contact to 5.....wow. So much better. Again....trust it.


          Infield Throwing Errors from 6 to 5 - Yep....we were seeing too many wonky throws and throwing errors in general. At default 5 you will absolutely get them at a more realistic clip than forcing the issue with turning up this slider. Believe on this one....we were seeing just too many.

          Infield Throwing Strength up to 5 from 4 - This was also needed. With infielder reaction at 4....you get the ratings stretch on range and with arm strength at 5 the guys who should have that gun...have them in deep hole or lay out plays. The strength at 4 was causing too many infield singles. You will still get em....make no mistake.


          And that is what Version 2 is all about folks. I hope you have the same great results I have been getting. Offense feels so much better with these minor adjustments and human pitching is also more realistic and ratings actually come out even more in all facets of the game.

          We are not looking back.

          My advice for anyone is if you are loving 1.75 stick with it. If you want to see the human offense open up in a positive way (this is not making hitting any easier folks.....(believe me you will have cold streaks, low hit games etc) CPU offense variability open up, pitching more true to ratings, fielding be more true to ratings....I think V2 delivers on all fronts.
          Now Playing on PS5:
          CFB 26 Hurricanes/Fresno State Year 2
          MLB The Show 25 - 2025 Yankees Year 1
          MLB The Show 25 1985 Yankees Year 1
          Oblivion Remaster



          Follow me on Twitch
          https://www.twitch.tv/armorandsword

          Comment

          • Burgess
            MVP
            • Oct 2015
            • 1015

            #905
            Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

            Originally posted by Armor and Sword
            I am happy to update the OP this morning to Version 2 and this will be our last update (barring anything whacky due to a patch but I don’t anticipate that) for this cycle.


            We got in over 55 plus test games with this update between myself and RaiderRen and we really are pleased with how the game has “opened” up in terms of a truly wide variety of human hitting outcomes vs far too many "three outcome" results.

            Something I want to really stress. Do not get hung up with what the “values” are and really allow yourself to trust the settings and simply play the game and I can promise you over the course of 162 you will see, feel and experience a much better all around game of baseball.

            The changes were very subtle.....but highly effective and for myself and Raider truly “unlocked” the human hitting variety (and CPU for that matter) we felt was lacking. Not that V1.75 was not good.....it is a very good base set and by all means you can stick with it. But this last round of testing really unveiled what I really look for with baseball.

            More bloopers, bleeders, fly ball singles, more down the line doubles, more gap to gap singles and doubles, more manufactured run innings vs big fly innings, better CPU hitting variety as well.

            Make no mistake....the CPU is formidable and they will punish you for mistakes.

            So let’s go over what has changed:


            Human Contact from 6 to 7 - Ok so let’s get the one out of the way.....it is fantastic. This really opened up the hitting variety. It just needed a one click push and after 60 plus games it is apparent it is working and working brilliantly. Don’t worry about the “number” just trust it in combination with power at 5 solid hits and foul frequency at 4

            Human/CPU starter stamina from 7 to 8 - I simply was seeing too many high stamina horses gassed too soon. Plain and simple. This also harkens the game back to a premium and having a high value on high stamina starters. Trust it. It is great.

            Human/CPU reliever stamina from 6 to 7 - Here we had been seeing over the course of 100 plus games tested on 1.75 between myself and RaiderRen too many instances of bullpen arms gassed after 15-16 pitches....unacceptable. That is not Major League pitching. Trust this.

            Human Pitch Consistency from 4 to 5 - back to default! Yes way too many pitches that miss and we can’t have that on HOF. We need the ratings to be far truer and the attempt to ratings stretch pitchers failed. Too many top 2 rotation guys not hitting their spots more consistently.....you will still get mistake pitches....beleive me plenty of em. And lower rated starters and relievers will get hit more often than higher rated. It feels right at default.

            CPU Contact from 6 to 5 - Yes you read that right. And the reason is far too many line drives and blasts vs bleeders, bloops, choppers, down the line and gaps....again too much 3 outcome baseball for "my taste”. This setting in combination with the other adjustment listed below is money. And the CPU is able to rally, have manufactured innings but can also be tamed by a great pitcher with great stuff or even a 5th starter on that rare night. Remember we play all 162....critical to get that variable outcome experience. If your not playing every game every pitch you are not going to experience the statistical and performance variety....we are very specific in how we approach this game.

            CPU Solid Hits from 4 to 3 - huge one click adjustment here that unleashed CPU hit variety. Try to keep in mind the CPU is not the Human......they simply are not. As a human you have so many “human factors” going into your hitting performance where the CPU is coded and programed and this one small click to 3 and turning down contact to 5.....wow. So much better. Again....trust it.


            Infield Throwing Errors from 6 to 5 - Yep....we were seeing too many wonky throws and throwing errors in general. At default 5 you will absolutely get them at a more realistic clip than forcing the issue with turning up this slider. Believe on this one....we were seeing just too many.

            Infield Throwing Strength up to 5 from 4 - This was also needed. With infielder reaction at 4....you get the ratings stretch on range and with arm strength at 5 the guys who should have that gun...have them in deep hole or lay out plays. The strength at 4 was causing too many infield singles. You will still get em....make no mistake.


            And that is what Version 2 is all about folks. I hope you have the same great results I have been getting. Offense feels so much better with these minor adjustments and human pitching is also more realistic and ratings actually come out even more in all facets of the game.

            We are not looking back.

            My advice for anyone is if you are loving 1.75 stick with it. If you want to see the human offense open up in a positive way (this is not making hitting any easier folks.....(believe me you will have cold streaks, low hit games etc) CPU offense variability open up, pitching more true to ratings, fielding be more true to ratings....I think V2 delivers on all fronts.
            Thanks Armour. I’m looking forward to trying these adjustments as I always trust your sliders.

            I guess my only question is with increasing starter stamina as I already see quite a few complete games in the simmed games. Or is that not a slider issue?

            Thanks again
            Yankees modern day
            Phillies modern day

            Comment

            • Scotters1976
              Rookie
              • Nov 2010
              • 111

              #906
              Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

              Armor, you are awesome man! I'm definitely going with those sliders. You have addressed every single issue that bothered me just a bit.


              I did have my wind at 4 to help reduce the amount of homers slightly, I might keep it there for now, but I'm wondering what others think about that, now that we have a new set of sliders.



              Jeffery Smith, I strongly recommend not messing with any of the sliders except for pitch speed, which is what Armor recommends. (I would change your sliders from the 1.75 set to 2.00 though, Armor knows what he is doing.) I am using pitch speed 3, and it works great for me.

              Comment

              • Nygs
                Rookie
                • Aug 2002
                • 236

                #907
                Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                Armor, so will these sliders, in your opinion, COMPLETELY mess things up if we use Ridin's set?

                Comment

                • TheBleedingRed21
                  Game Dev
                  • Oct 2010
                  • 5071

                  #908
                  Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                  Originally posted by Nygs
                  Armor, so will these sliders, in your opinion, COMPLETELY mess things up if we use Ridin's set?
                  There’s no issue in using ridins rosters. They don’t touch ratings is why. I tried a set that re-rated everything and that’s a no go.

                  I can finally start tonight with ridins roster and armors awesome set.
                  PSN: TheBleedingRed21
                  Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21788

                    #909
                    Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                    Originally posted by Burgess
                    Thanks Armour. I’m looking forward to trying these adjustments as I always trust your sliders.



                    I guess my only question is with increasing starter stamina as I already see quite a few complete games in the simmed games. Or is that not a slider issue?



                    Thanks again


                    Legacy sim stat issue….I learned to live with that years and years ago.


                    Sent from my iPhone using Operation Sports
                    Now Playing on PS5:
                    CFB 26 Hurricanes/Fresno State Year 2
                    MLB The Show 25 - 2025 Yankees Year 1
                    MLB The Show 25 1985 Yankees Year 1
                    Oblivion Remaster



                    Follow me on Twitch
                    https://www.twitch.tv/armorandsword

                    Comment

                    • dowie
                      MVP
                      • Feb 2005
                      • 1986

                      #910
                      Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                      I learned long ago, trust his set up, don’t overthink it and play.

                      I’ve never finished a season with Armor’s sliders (every pitch/every game) and saw a stat (from my team) that strayed too far from MLB averages.

                      As far as wind goes and based on my 15 game testing, 4 works, but I am leaving it at 5.

                      As far as sim stats go, Armor is right, it’s a legacy issue.

                      If anyone is that OCD about sim stats, the testing is simple: plug in Armors sliders, put SP and RP and Hook sliders at default, sim the season and review the stats.

                      If IP or CG’s are too high, adjust those 3 sliders 1 click and sim a new season and see if those are more in line with MLB avg’s…..repeat this process till u find your happy place…..I couldn’t see that testing taking longer than an hour to find your sweet spot for sim stats. Personally, I’m not messing with it this year.

                      I WOULD NOT touch any other sliders besides those 3 for sim stat testing, or you’ll go down a black hole you’ll never get out of.

                      Thanks for the set Armor…….appreciate ya!

                      Dowie
                      Cardinals Nation - For The Lou
                      Always a Tiger - Bless You Boys
                      How can you not be romantic about baseball?

                      Comment

                      • DavisAC12
                        Pro
                        • Nov 2015
                        • 532

                        #911
                        Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                        Armor, out of curiosity - Do you use the same sliders for simulating the other teams games as you do for the games you play?


                        Sent from my iPhone using Operation Sports

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21788

                          #912
                          Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                          Originally posted by DavisAC12
                          Armor, out of curiosity - Do you use the same sliders for simulating the other teams games as you do for the games you play?


                          Sent from my iPhone using Operation Sports


                          Yes we do.


                          Sent from my iPhone using Operation Sports
                          Now Playing on PS5:
                          CFB 26 Hurricanes/Fresno State Year 2
                          MLB The Show 25 - 2025 Yankees Year 1
                          MLB The Show 25 1985 Yankees Year 1
                          Oblivion Remaster



                          Follow me on Twitch
                          https://www.twitch.tv/armorandsword

                          Comment

                          • dubplate
                            MVP
                            • Dec 2002
                            • 3779

                            #913
                            Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                            Looking forward to trying out V2 in my new Mariners franchise tonight as soon as Ridin’s roster drops.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Scotters1976
                              Rookie
                              • Nov 2010
                              • 111

                              #914
                              Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                              Yep, the CPU is still very dangerous with these sliders. I just gave up a grand slam.


                              Ok so I played 2 games with the V 2 sliders. I use wind 4, pitch speed 3, and I use the pitch meter. These sliders feel great, though I may need to increase pitch speed to 4. We will see.

                              First game my Cubbies beat da Padres 9 to 2, but my 9 runs may be deceiving. Against Clevinger we had 5 walks and 5 strike outs in 4.1 innings, with 5 earned runs, 1 unearned, but only 3 hits. I never walked so much before. We ended up with 5 hits, 7 walks, 8 strike outs, 3 home runs.

                              Pitching for me was my guy Hendricks, who was on. Complete game, 7 hits, 2 runs. Is ERA is 2.92.

                              So we were 12 and 22.

                              Next game at Padres we lost 7 to 6. For them, You Darvish gave up 4 hits, 2 runs, 1 unearned, 1 walk, and 6 strikeouts in 5 innings. We really made him throw pitches. However we got 4 runs against Johnson.

                              My new 3 guy in the rotation almost had a great outing. 1 run through 5, then he got the bases loaded in the 6th, 1 run already in, no outs. My reliever, Givens, has done awesome in these situations, but not today. He gave up a grand slam. We were down 6 to 2, before tying the game. We lost 7 to 6. We had 11 hits, they had 12. We had one 3 run homer, Javier Baez.

                              So, the sliders are great. I'm just going back and forth on what pitch speed works for my skill level, since I had only 1 ruling on a few hits with lots of strikeouts last night with V 1.75 , I had decided to stay at 3, but now with the new sliders, I'm again thinking about going to pitch speed 4, but not yet.

                              I love Armor's sliders, but not the ones from the pitchers!

                              So 12-23. Go Cubbies.

                              Comment

                              • DavisAC12
                                Pro
                                • Nov 2015
                                • 532

                                #915
                                Re: Armor & Sword’s MLB The Show 22 Classic/Directional/Clean Screen Simulation Slide

                                Just my observations through 5 games or so - computer feels weaker in the hits/ runs dept (obviously). More than anything I’ve seen an incredible amount of 8-11 pitch at bats. Idk if it’s cause the CPU solid hits/ contact are down but they just foul everything off.


                                Sent from my iPhone using Operation Sports

                                Comment

                                Working...