S & B’s Directional/Classic MLB 23 Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3788

    #511
    Re: S & B’s Directional/Classic MLB 23 Sliders

    Originally posted by MadKingCraig
    Yeah. I get that. I was just wondering if maybe the AI logic was different with QC. Like maybe they don't realize they have 2 strikes or something. Wild guess lol.
    At the beginning, we thought that cpu offense acted differently or weaker using QC. And then we did more testing it seemed to be the same. But in theory, it should help not using QC cause they have potentially more pitches to try to hit in play. Instead of trying just to get one strike instead of 3. But we like the speed of the game.
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    • bryanm1982
      MVP
      • Nov 2016
      • 3788

      #512
      Re: S & B’s Directional/Classic MLB 23 Sliders

      Originally posted by Fcshuckers73
      Were you finding power too much at 5 and too little at 4 as well? Basically, were you seeing the same issue I mentioned above?


      Sent from my iPhone using Tapatalk
      Yeah, I was seeing that as well. I would keep it at 5 and lower solid hits so it would cut down on the amount of those overpowering hits.
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      • Fcshuckers73
        Pro
        • Sep 2011
        • 739

        #513
        Re: S & B’s Directional/Classic MLB 23 Sliders

        Copy. Thank you for your work on these man


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        • HeadCoach2.0
          Pro
          • Jan 2023
          • 713

          #514
          Re: S & B’s Directional/Classic MLB 23 Sliders

          I am going restart my Mets Franchise and try the newer slider set.

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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #515
            Re: S & B’s Directional/Classic MLB 23 Sliders

            Originally posted by HeadCoach2.0
            I am going restart my Mets Franchise and try the newer slider set.
            Noon don't restart lol

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            • baseballguy99
              Pro
              • Mar 2019
              • 933

              #516
              Re: S & B’s Directional/Classic MLB 23 Sliders

              Originally posted by DarthRambo
              I am convinced the high cpu strikeouts this year are just a game issue, guys. I mean we have tried everything possible to get them to be at a realistic rate. Version 2 is obviously the best we can even possibly do, and you will still occasionally have 12-13Ks in a game vs the cpu.

              While always leaving cpu timing at 10 I have tried HOF with contact at 8, and it felt exactly the same as Allstar 8/10 for me. In three games (yes, small sample), I struck out the cpu 12, 12, and last was 13k. I tried Legend for a couple of games with timing at 10 and contact at 7.

              SDS, IMO, decided to increase the AI swing and miss rate. Before version 2 I had strike out totals (multiple times for some) of 15, 17, and once I struck out Seattle 19 times. All with very little effort from me.

              At least now I've had games between 4-7Ks vs the cpu. One game I finished with only 1k. We wouldn't come close to that before.

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              Are you now using legend or still all star?

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              • bryanm1982
                MVP
                • Nov 2016
                • 3788

                #517
                Re: S & B’s Directional/Classic MLB 23 Sliders

                Originally posted by baseballguy99
                Are you now using legend or still all star?
                We are still on Allstar but we tested games on legend.
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                • Jayyd11
                  Rookie
                  • Jan 2023
                  • 194

                  #518
                  Re: S & B’s Directional/Classic MLB 23 Sliders

                  I’ve been playing with 7/5/0/5/4 for user, to help out with the hitting, with the boost in cpu pitching it got tough on the hitting end for me
                  Last edited by Jayyd11; 04-11-2023, 02:59 PM.

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                  • PhlliesPhan6
                    MVP
                    • Feb 2009
                    • 1491

                    #519
                    Re: S & B’s Directional/Classic MLB 23 Sliders

                    Are you still seeing good results with that Bullpen setup?

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                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #520
                      Re: S & B’s Directional/Classic MLB 23 Sliders

                      Originally posted by Jayyd11
                      I’ve been playing with 7/5/0/5/4 for user, to help out with the hitting, with the boost in cpu pitching it got tough on the hitting end for me
                      I used contact at 7 last year and it worked great alongside timing at 0. I think I will go with what you're saying here, but solid hits at 3 so I'm not hitting nothing but doubles. Power probably up to 6 eventually like I have the cpu for now but we'll see. Takes a lot of games with data to really know.

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                      • bryanm1982
                        MVP
                        • Nov 2016
                        • 3788

                        #521
                        Re: S & B’s Directional/Classic MLB 23 Sliders

                        Originally posted by PhlliesPhan6
                        Are you still seeing good results with that Bullpen setup?
                        Yes, we are. Here is a example from my previous games.

                        Guardians had Civale go 6 IP and left with a tie. They brought in De Los Santos who is in the MRP slot into the 7th inning in a tie game. He gave up 3 runs so they brought in Stephan to get the last out. Put in Plesac who was in the MRP4 spot while losing 6-2. I don't mind since it is a mop-up situation. He gave up a couple of runs and they brought in Morgan to get the last two outs. Karinchak who is in the SU1 actually came in to pitch the 9th in a 9-4 lead. Thinking he might have been the only one that had energy left.

                        In another game, Quantrill went 5.2 IP and gave up 2 runs in the 6th to give me a 3-1 lead. They brought in Sandlin who was in the LR1 spot. He end up going 2.1 IP. Hentges went 0.1 IP after that and Morgan went 0.2 IP to end the game.

                        They probably use the LR1 and LR2 guys for 2 IP often but never like 3 or 4 IP if it would have been a 6th starter. If you had the 6th starter in the LR1 spot, they would have came in the 5th inning and finish the game.
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                        • Jayyd11
                          Rookie
                          • Jan 2023
                          • 194

                          #522
                          Re: S & B’s Directional/Classic MLB 23 Sliders

                          Originally posted by DarthRambo
                          I used contact at 7 last year and it worked great alongside timing at 0. I think I will go with what you're saying here, but solid hits at 3 so I'm not hitting nothing but doubles. Power probably up to 6 eventually like I have the cpu for now but we'll see. Takes a lot of games with data to really know.

                          Sent from my SM-G996U using Tapatalk
                          I’ll test the 3 solid hits with 6 power too.


                          Now I think about it im going lower solid hits to 2 if i up user power to 6. Ill give results after a few games
                          Last edited by Jayyd11; 04-11-2023, 03:58 PM.

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                          • Lil Worm
                            MVP
                            • Sep 2010
                            • 1315

                            #523
                            Re: S & B’s Directional/Classic MLB 23 Sliders

                            Originally posted by bryanm1982
                            Yes, we are. Here is a example from my previous games.



                            Guardians had Civale go 6 IP and left with a tie. They brought in De Los Santos who is in the MRP slot into the 7th inning in a tie game. He gave up 3 runs so they brought in Stephan to get the last out. Put in Plesac who was in the MRP4 spot while losing 6-2. I don't mind since it is a mop-up situation. He gave up a couple of runs and they brought in Morgan to get the last two outs. Karinchak who is in the SU1 actually came in to pitch the 9th in a 9-4 lead. Thinking he might have been the only one that had energy left.



                            In another game, Quantrill went 5.2 IP and gave up 2 runs in the 6th to give me a 3-1 lead. They brought in Sandlin who was in the LR1 spot. He end up going 2.1 IP. Hentges went 0.1 IP after that and Morgan went 0.2 IP to end the game.



                            They probably use the LR1 and LR2 guys for 2 IP often but never like 3 or 4 IP if it would have been a 6th starter. If you had the 6th starter in the LR1 spot, they would have came in the 5th inning and finish the game.


                            Ah ha!!! I see you made it back in brother.


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                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3788

                              #524
                              Re: S & B’s Directional/Classic MLB 23 Sliders

                              Originally posted by Lil Worm
                              Ah ha!!! I see you made it back in brother.


                              Sent from my iPhone using Operation Sports
                              Finally! It sucked not coming on here and checking the forums.
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                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #525
                                Re: S & B’s Directional/Classic MLB 23 Sliders

                                Originally posted by Jayyd11
                                I’ll test the 3 solid hits with 6 power too.


                                Now I think about it im going lower solid hits to 2 if i up user power to 6. Ill give results after a few games
                                Well I hit for both teams with this just now. I had 6 and 10 hits. Only two doubles and no homeruns. Solid hits needs to be 4 or you're going to hit mostly singles it seems.

                                Power at 6 I think could work though. I'll play more tmrrw and try something like 6 or 7/6/0/5/4.

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