S & B’s Directional/Classic MLB 23 Sliders
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Re: S & B’s Directional/Classic MLB 23 Sliders
Haven't tried that yet, but it should be okay at 9 too. Timing is less noticeable change than contact so from 10 to 9 you probably won't see any difference.
Honestly there are a number of combinations that would probably be okay. I wouldn't ever suggest lower contact than 9 though. I accidentally had it on legend with contact at 9 for 2 innings last game and I had one K swinging and only two hits allowed. Contact at 8 or lower you're asking for a strikeout every 2-3 ABs over the long haul IMO. Also they are just going to be very weak and easy to hold to less then 6-7 hits most of the time.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 04-13-2023, 10:31 AM.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I think it is fixed (knock on wood). I haven't had it crashed since the last week's patch and I have played quite a bit. And nobody is mentioning it in the general threads so I imagine it was fixed.Follow me on Twitch
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Re: S & B’s Directional/Classic MLB 23 Sliders
Well, just got done with another game and it didn't go so well...lol. The Cubs came to town and whooped up on the Dodgers to the tune of 9-1.
Syndergaard got roughed up in the 1st giving up 5, and the Dodgers could not make any dent through the game, I only struck out 4 while giving up 11 hits, so needless to say it wasn't a good outing for Syndergaard.
I'm using V-2 with just a couple of adjustments to fielder speed (down 1 to 4) and cpu contact to 9 (from 10). The Cubs finished with 14 hits to my terrible 3 hits with one of those being a HR.
After a few games now with V-2, the trend I'm starting to see is the CPU is able to "place" hits in perfect spots while the HUM side is overall very weak in comparison.
I'm not saying that the HUM should get 10-15 hits a game, but when pretty much every hit is a dribbler or a shallow popup, then I feel there could be a problem.
Just a couple quick notes as well.....
I'm using a roster from the vault titled full minors v2.0 not sure if that makes a difference or not, and lastly (and this is a big one...lol) I don't use classic pitching, I have been a meter guy for years and it's my preferred style of pitching...lol
With the current setup in regards to the HUM side of things, I feel that the sliders are great using meter as I'm still missing my target and nothing is a guarantee.People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Well, just got done with another game and it didn't go so well...lol. The Cubs came to town and whooped up on the Dodgers to the tune of 9-1.
Syndergaard got roughed up in the 1st giving up 5, and the Dodgers could not make any dent through the game, I only struck out 4 while giving up 11 hits, so needless to say it wasn't a good outing for Syndergaard.
I'm using V-2 with just a couple of adjustments to fielder speed (down 1 to 4) and cpu contact to 9 (from 10). The Cubs finished with 14 hits to my terrible 3 hits with one of those being a HR.
After a few games now with V-2, the trend I'm starting to see is the CPU is able to "place" hits in perfect spots while the HUM side is overall very weak in comparison.
I'm not saying that the HUM should get 10-15 hits a game, but when pretty much every hit is a dribbler or a shallow popup, then I feel there could be a problem.
Just a couple quick notes as well.....
I'm using a roster from the vault titled full minors v2.0 not sure if that makes a difference or not, and lastly (and this is a big one...lol) I don't use classic pitching, I have been a meter guy for years and it's my preferred style of pitching...lol
With the current setup in regards to the HUM side of things, I feel that the sliders are great using meter as I'm still missing my target and nothing is a guarantee.
I am going to update the OP with a 2.1 of what we are using now. It might help you out hopefully.Follow me on Twitch
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Dodgers Franchise
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Re: S & B’s Directional/Classic MLB 23 Sliders
Set up these sliders after a 23 hit/10 HR attack in Spring Training. Four games in with realistic baseball results. Decent amount of hits for both teams, 'normal' strikeout numbers. I like that I'm drawing and issuing a few walks each game (and then promptly leaving the bases loaded, LOL.)
Have had a couple of low scoring, low hit games, one not quite blowout win, and a final game that seemed well in hand until the CPU and I went back and forth trading runs in the late innings.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I literally couldn't do anything offense wise against them, and with the Dodgers pretty much built for power I was hoping to possibly see some well timed shots to the outfield or hell maybe a few hard shots in the infield resulting in some errors but it was just not meant to be....lol
I am interested to see what the updates are going to be as well, just going to leave this here real quick....so far V-1 has played the best (imo) and I do still have those downloaded so I can always go back to those, but it's the "newness" of updated sliders that gets my curiosity going every time....lolPeople are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
The new hitting sliders are updated. Will update the pitching sliders soon.
User Hitting Sliders
Contact: 7
Power: 6
Timing: 0 (if you still struggle you can go to 1)
Foul: 5
Solid Hits: 4Follow me on Twitch
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Dodgers Franchise
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Re: S & B’s Directional/Classic MLB 23 Sliders
Now when you mention pitching sliders, are you talking about the HUM side? because I feel those are pretty spot on as I can definitely tell the difference from my pitchers.People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
What's the deal with close plays at 1B this year?
I have seen a ton of them BUT haven't seen the "challenge the call" option ONCE.
What am I missing? Is that now a turn on/turn off option hidden in one of the menus, because I've looked and can't find it.
DowieCardinals Nation - For The Lou
Always a Tiger - Bless You Boys
How can you not be romantic about baseball?Comment
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People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I've seen the option pop up twice so far. Both overturned.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
So it will be:
CPU
Contact: 9
Power: 6 we weren’t seeing enough wall scraper HR.
Timing: 6
Foul: 5
Solid Hits: 4
But if you are happy with the cpu hitting then you do not need to change.
We also lowered fielder speed to 4.Follow me on Twitch
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Re: S & B’s Directional/Classic MLB 23 Sliders
I actually set the options to have umpires call plays as perfect. Since there are no challenges other than first base. That way all plays are correct. I just imagine that it was already challenged lol.Follow me on Twitch
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Re: S & B’s Directional/Classic MLB 23 Sliders
I meant cpu hitting sliders, sorry. We noticed not much difference in strikeouts with cpu timing at 10 or 6. So we are basically lowering timing to 6 and raising solid hits to 4.
So it will be:
CPU
Contact: 9
Power: 6 we weren’t seeing enough wall scraper HR.
Timing: 6
Foul: 5
Solid Hits: 4
But if you are happy with the cpu hitting then you do not need to change.
We also lowered fielder speed to 4.
Hopefully these settings will "tame" it down just a bit, not to much but just enough and mixed in with the adjustments made to the HUM side of things may just be enough.
Oh yea, I had also lowered fielder speed to 4 a few days ago because as I mentioned at 5 it just seemed like fielders were getting to balls they had no business getting to, and not to mention the animations don't look as "jerky"...lolPeople are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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