S & B’s Directional/Classic MLB 23 Sliders
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Re: S & B’s Directional/Classic MLB 23 Sliders
So unfortunately guys, I've given up pitching this year. Sucks because pitching has always been my favorite part of the game. I have tried everything under the sun to achieve realistic strikeout rate vs the cpu to no avail.
My last attempt was legend pitching. User control/consistency at 2/2. Cpu contact at 6 and timing at 9. Four games played I had strikeouts of 11, 14, 11, and 11. I have no issues finding cpu hits on Allstar or any difficulty. The strikeouts are always too high and it creates very predictable and boring games pitching wise.
My strikeout rate is at a constant strikeout every 2.5-3.3 AB no matter what. I strike out the side at least once per game. Anyways, just venting frustration with the game this year. The swing and misses by cpu is out of control. When I saw the cpu early on a 98mph fastball with timing at 9, contact at 6 on LEGEND I just knew it was hopeless this year.
So I'm going to hit only rest of the year in my franchise. I'll use simulated game sliders for my SP and RP stamina so quick manage works properly. It is what it is, but extremely frustrating, and I'm honestly pissed they for lack of better words, broke user pitching this year.
If you're not experiencing this then I am seriously envious of you. I know I'm not the only one. There's an entire thread on this in the main forum.
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THE PROBLEM WITH MLB THE SHOW 23 IS THAT YOUR SP DOMINATES SO YOU MAKE ADJUSTMENTS BUT THAT ONLY MAKES THE CPU UNSTOPPABLE. So you are stuck between a rock and a hard place.
My lower rated starters are just as effective as Verlander and Scherzer. Which is ridiculous. The only difference is that they don't have good stamina so they don't last past the 5 or 6th inning.
If you adjust contact too much then the CPU is unbeatable and will hit everything. The Timing slider does practically nothing to help the CPU make contact. So I guess that means it doesn't adjust much for the user as well.
It is insane that you can't dial in the game.
Instead of spending money on all these licenses for all the special modes they need invest in the programming and logic aspect of the game to nail all aspects of the game. But that will never happen because Franchise doesn't make money. They want to peddle smoke and mirrors to the DD crowd who only want to spam online so they can win every game.
I understand the frustration.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Are you striking out the cpu over 10 times every game on default? I just don’t get it. Contact at 6, timing at 9 and control and consistency at 2/2 should be HARD to strike them out. We should be striking them out less than you on default.
I don’t know if the lower control is making things wonky? Maybe the wildness is making them chase?
Peterson and Quintana are my bottom 2 they are left handers. For a while they had era's under 2 and were super effective to the point where I really thought there was a bug that made left handers better. They strike out people just like my top 3.
They just don't last as long in the game with lower stamina.
I honestly still think that there is a left handed bug where they are more effective than righties.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
This problem is similar to the goalie problem on NHL 23. You can put the goalie slider at 100 and the CPU will still score on you at will.
THE PROBLEM WITH MLB THE SHOW 23 IS THAT YOUR SP DOMINATES SO YOU MAKE ADJUSTMENTS BUT THAT ONLY MAKES THE CPU UNSTOPPABLE. So you are stuck between a rock and a hard place.
My lower rated starters are just as effective as Verlander and Scherzer. Which is ridiculous. The only difference is that they don't have good stamina so they don't last past the 5 or 6th inning.
If you adjust contact too much then the CPU is unbeatable and will hit everything. The Timing slider does practically nothing to help the CPU make contact. So I guess that means it doesn't adjust much for the user as well.
It is insane that you can't dial in the game.
Instead of spending money on all these licenses for all the special modes they need invest in the programming and logic aspect of the game to nail all aspects of the game. But that will never happen because Franchise doesn't make money. They want to peddle smoke and mirrors to the DD crowd who only want to spam online so they can win every game.
I understand the frustration.
I've been saying since 2020 that slider is completely useless for the cpu side of things. It works, but for cpu side their timing is so so bad that you increasing their timing window doesn't help them enough when they are so far out in front of pitch so consistently it makes them look like fools and not professional ball players. Has always been this way though, nothing new with their timing this year.
Lower contact to 6 gets them to not have as many hits and overpowered, but still a good % of your outs are strikeouts. So they don't put the ball in play enough to get a realistic batting average like they would IF high strikeouts were not a problem.
I have played this game since MLB 10. I honestly have not changed how I pitch using classic in all these years. I didn't magically just become some pitching God vs the cpu starting 2023. Yes, I am better than I started but I mean c'mon, now. They obviously changed something to increase swing and misses this year. 2021 and 2022 I had to work very very hard to get a strikeout. It was rare and a feat to strike out the side. This year it's expected to strike out at least 10. 15 is the new 10Ks from 21 and 22.
I envy those who do not have this problem. Like I said, I've pitched the same way to the cpu forever so I know it's not my skill level that just jumped. It's definitely a game issue, and unfortunately, pitching is completely broken for me to even attempt again in 2023.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 05-26-2023, 09:44 PM.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
Yes, exactly what you describe is what we are dealing with. No problem getting cpu to hit by raising contact. But then a large % of your outs are strikeouts, and their BABIP is above .350 which is very boring to play like that. And like you said, timing slider doesn't do anything.
I've been saying since 2020 that slider is completely useless for the cpu side of things. It works, but for cpu side their timing is so so bad that you increasing their timing window doesn't help them enough when they are so far out in front of pitch so consistently it makes them look like fools and not professional ball players. Has always been this way though, nothing new with their timing this year.
Lower contact to 6 gets them to not have as many hits and overpowered, but still a good % of your outs are strikeouts. So they don't put the ball in play enough to get a realistic batting average like they would IF high strikeouts were not a problem.
I have played this game since MLB 10. I honestly have not changed how I pitch using classic in all these years. I didn't magically just become some pitching God vs the cpu starting 2023. Yes, I am better than I started but I mean c'mon, now. They obviously changed something to increase swing and misses this year. 2021 and 2022 I had to work very very hard to get a strikeout. It was rare and a feat to strike out the side. This year it's expected to strike out at least 10. 15 is the new 10Ks from 21 and 22.
I envy those who do not have this problem. Like I said, I've pitched the same way to the cpu forever so I know it's not my skill level that just jumped. It's definitely a game issue, and unfortunately, pitching is completely broken for me to even attempt again in 2023.
Sent from my SM-G996U using Tapatalk
That raised a red flag with me then. That right there shows they have been using the same game model for years.
A lot of those sliders you see in the game are likely just click bait and don't really do much.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I tried playing on legend, just out of curiosity. Granted, I'm using the A's, so my K issues aren't going to be nearly as bad. But my 9 k/9 on these with the A's is still a little too high (starters had 9.8 k/9, bullpen only 8.1).
But my game on legend, I only recorded 6 ks. Only 2 in 5 innings from my starter, and then 4 more from my bullpen. I think I'm going to try that out some more.
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Re: S & B’s Directional/Classic MLB 23 Sliders
I tried playing on legend, just out of curiosity. Granted, I'm using the A's, so my K issues aren't going to be nearly as bad. But my 9 k/9 on these with the A's is still a little too high (starters had 9.8 k/9, bullpen only 8.1).
But my game on legend, I only recorded 6 ks. Only 2 in 5 innings from my starter, and then 4 more from my bullpen. I think I'm going to try that out some more.
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Re: S & B’s Directional/Classic MLB 23 Sliders
No, I was in default. Next game I play, I'm at least putting in the fielding/baserunners sliders. Game plays so much worse with those on default.
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Re: S & B’s Directional/Classic MLB 23 Sliders
I've managed to get KO's down, and I think the issue is with pitch expected location vs actual finishing location. What I mean by that is the CPU tends to swing at wildly missed location pitches more than painted strikes on the corner. For example, if you aim the ball marker on the left corner and it ends up high just barely off the plate the CPU tends to swing and miss those. Same with balls in the dirt. Seems to be a coding issue. To combat this I actually raised my pitch control and consistency, and then I pitch like an MLB pitcher would, aiming for the corners on every pitch. I still walk anywhere from 3-5 batters per game pitching this way, and rarely ever hit double digit KO'S, usually average around 6. My suggestion for those having issues is to up ur pitching control and consistency, then raise CPU contact to compensate until you find that sweet spot.
For those curious of mine, I use classic pitching on HOF+, control 6 consistency 6. CPU hitting is 7/7/6. Power raise is necessary to compensate for fewer badly missed pitches.if it wasn't for the gutter my mind would be homeless...Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I've managed to get KO's down, and I think the issue is with pitch expected location vs actual finishing location. What I mean by that is the CPU tends to swing at wildly missed location pitches more than painted strikes on the corner. For example, if you aim the ball marker on the left corner and it ends up high just barely off the plate the CPU tends to swing and miss those. Same with balls in the dirt. Seems to be a coding issue. To combat this I actually raised my pitch control and consistency, and then I pitch like an MLB pitcher would, aiming for the corners on every pitch. I still walk anywhere from 3-5 batters per game pitching this way, and rarely ever hit double digit KO'S, usually average around 6. My suggestion for those having issues is to up ur pitching control and consistency, then raise CPU contact to compensate until you find that sweet spot.
For those curious of mine, I use classic pitching on HOF+, control 6 consistency 6. CPU hitting is 7/7/6. Power raise is necessary to compensate for fewer badly missed pitches.
Sent from my SM-G996U using TapatalkComment
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Re: S & B’s Directional/Classic MLB 23 Sliders
I personally think foul frequency being at 0 might be a big part of the problem. Just because those 2 strike pitches that should be fouls are now whiffs.
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Re: S & B’s Directional/Classic MLB 23 Sliders
So I tried 2 games with control and consistency at 6. Then 4 games at 10/10. Last two games were HOF. First four were Allstar. But as I've found out from trying legend, difficulty makes no difference with ability to get strikeouts anyway.
Strikeout totals were:
12, 11, 11, 10, 12, and 12.
The last two games I had 8ks each to begin the 8th inning and actually locked in and TRIED for strikeouts. Got 4 more each in last two innings to end with 12 strikeouts.
I just want one game where I have 5 or less Ks pitching for both teams. Just not going to happen. It is what it is though. I'm not really mad about it. It's just the game they gave us. I can go back to MLB 22 and right away notice a huge difference in difficulty to get a strikeout so it's not my skill level. It's most definitely the game itself this year.
What sucks the most is the cpu offense is an actual threat and gets plenty of hits and perfect hit distribution. The strikeouts just make the gameplay very boring. It's like going to a game live and not seeing many balls hit in play. That's not very fun to watch as it isn't fun to play.
Below is photo of data on those 6 games. Average is high due to Astros scoring 10 runs on 9 hits in the 9th lol. And Rangers had like 4 or 5 hits in the 9th.
Strikeouts are where I have been around all year though. A strikeout every 3.3 at bats. I've hovered between 2.7-3.3 all year every setting/setup I've tried. Need that to be in the 4-4.5 range over a long period of time. I've got it there for a 4-7 game stretch, but after 10-15 games it's right back to too many Ks.Last edited by DarthRambo; 05-27-2023, 05:52 PM.Comment
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Re: S & B’s Directional/Classic MLB 23 Sliders
What that slider does is make a ball land fair versus foul. So that ball that just goes foul with frequency at 5 would hit the foul pole for a homerun with it at 0 for example.
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Re: S & B’s Directional/Classic MLB 23 Sliders
I tried pitching only for both teams on Allstar with 6/6 and 6/5/9/4 with the Padres and Braves. Had really good results. They had 7 K and 9 K. Tried HOF pitching wit that using the Royals pitching with Greinke against the Blue Jays who has a 46 K/9.
Both games he went 6 IP with 9 K each game. His 89 Mph was just making them swing and miss. Some were early and some were late. And most of those swings were in the strike zone.
Looked at Greinke’s real life stats and he has 11 starts this year so far and his highest K was 6 in one game in 6 IP. No way he should be getting 9 K in 2 games back to back.Follow me on Twitch
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Re: S & B’s Directional/Classic MLB 23 Sliders
Maybe globally editing all vision attributes to 99 will fix high strikeout problem lol. Feels like the only thing I haven't tried yet. Could compare vision attributes to last year's game. Possible SDS lowered them across the board to achieve more swing and misses.
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