S & B's MLB 2025 Simulation Sliders

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  • JWDixon120
    Rookie
    • Jul 2012
    • 802

    #31
    Re: S & B's MLB 2025 Simulation Sliders

    Cmon man how am I supposed to play exhibition games if you're slacking putting the sliders out!

    JK. Looking forward to another year with my fav slider set.
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    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #32
      Re: S & B's MLB 2025 Simulation Sliders

      Game feels very similar to last year gameplay wise which is a good thing. HOF for is enough of a challenge pitching because of it being very similar to last year.

      I hit a ball down the line, RF didn't pick it up clean and it was ruled a single, E9. I can almost say with 100% certainty that would've scored as a double with no fielding error with the animation I saw and have seen in previous years.

      I don't mind the arcade HR cam with showing the distance as it lands like some might. And like someone else said, we may not be too far off from something like that IRL. What I don't like is the zoom in on their face, then the awkward transition to the ball traveling out. Why would I want to see their face like that? Just weird.

      Overall, I'd say it's like 24 with the upgrades for off-season franchise and the other features I don't really notice using auto field and manual throw. I don't mind the team color circle depending on the team. Manual throwing is preferred so I'm dealing with it.



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      • bryanm1982
        MVP
        • Nov 2016
        • 3782

        #33
        Re: S & B's MLB 2025 Simulation Sliders

        I think out of the box, the game is pretty close to default except for a few things. We are getting hammered with the 24 sliders on pitching. They hit the ball too hard too much. Which is a good thing because we had to raise it up last year. I hope SDS doesn’t mess with anything on gameplay in their patches. We are testing below for user pitching. If you would like to start with these and let us know what you think.

        User control/consistency: 4
        CPU contact: 6
        CPU power: 5
        CPU timing: 6
        CPU foul: 5
        CPU solid hits: 4

        We will do more testing today and tonight. Contact could go 5 or 6. Solid hits at 4 feels pretty solid.
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        • ninertravel
          MVP
          • Aug 2015
          • 4833

          #34
          Re: S & B's MLB 2025 Simulation Sliders

          So far plays good on default but hitting seems to explode late in games

          Comment

          • bryanm1982
            MVP
            • Nov 2016
            • 3782

            #35
            Re: S & B's MLB 2025 Simulation Sliders

            Originally posted by ninertravel
            So far plays good on default but hitting seems to explode late in games
            Is it against the SP still or the bullpen? Wondering if it’s still the SP if they made the 3rd time around the order be a little different.
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            • Lil Worm
              MVP
              • Sep 2010
              • 1314

              #36
              Re: S & B's MLB 2025 Simulation Sliders

              I’m loving the game with last years set. Maybe it’s just the new, but it feels like you can really tell the difference between good pitchers and average this year.


              Sent from my iPhone using Operation Sports

              Comment

              • bryanm1982
                MVP
                • Nov 2016
                • 3782

                #37
                Re: S & B's MLB 2025 Simulation Sliders

                Originally posted by Lil Worm
                I’m loving the game with last years set. Maybe it’s just the new, but it feels like you can really tell the difference between good pitchers and average this year.


                Sent from my iPhone using Operation Sports
                We are very close on settling with 6/5/5/5/4 for CPU hitting with control and consistency at 3 for V1. Just want some more testing.
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                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #38
                  Re: S & B's MLB 2025 Simulation Sliders

                  Originally posted by Lil Worm
                  I’m loving the game with last years set. Maybe it’s just the new, but it feels like you can really tell the difference between good pitchers and average this year.


                  Sent from my iPhone using Operation Sports
                  I was literally thinking the same thing during these last two games I've pitched with both teams. Phillies vs Rockies. It feels like player attributes matter so much more. I was thinking of the more noticeable difference between hitters, but I would agree with you with the pitchers as well. Maybe they tweaked the quirks to be more effective.

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                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3782

                    #39
                    Re: S & B's MLB 2025 Simulation Sliders

                    So I have been simming to nJune 30th to see his the complete games and everything was. With stamina at 5 and hook at 10 you saw about 25 complete games half way through. If you lower stamina to 3, the LR1 guy gets too many decisions. For example, Bryce Elder was the long man and he pitched 40 IP without starting a game and has 12 wins. He was like 2nd in the league in wins without starting a game. Going to be hard to nail that down. I think with lower stamina they are not pitching the minimum 5 IP to get the win.

                    Found a roster that says it fixes the bullpen logic. Simmed to June 30 and Giolito from the Red Sox was in. The LR2 spot and was 17-1 without starting a game. I simmed the whole season to see how many wins he would get and he finished with 20-3 and had more innings than any starter. So that won’t work.

                    We will have to live with the compete games or live with the LR1 guys getting too many decisions. Simmed a whole season with stamina and hook at 5 and there were 179 compete games. MLB had 26 complete games in 24.

                    With hook at 10 we had 36 complete games which isn’t bad. But we had Giolito be 14-8 without starting a game. Which is crazy.
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                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3782

                      #40
                      Re: S & B's MLB 2025 Simulation Sliders

                      Streaming now. Testing 6/5/5//4

                      Going to pitch only for now.
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                      • Lil Worm
                        MVP
                        • Sep 2010
                        • 1314

                        #41
                        Re: S & B's MLB 2025 Simulation Sliders

                        Originally posted by DarthRambo
                        I was literally thinking the same thing during these last two games I've pitched with both teams. Phillies vs Rockies. It feels like player attributes matter so much more. I was thinking of the more noticeable difference between hitters, but I would agree with you with the pitchers as well. Maybe they tweaked the quirks to be more effective.

                        Sent from my Pixel 8a using Tapatalk


                        You’re correct about the difference in hitters being felt too. It is very noticeable for me on both sides.

                        I’m playing out spring training…trying to play it out lol. I’m dying to get to regular season but I’m trying to grind it out.


                        Sent from my iPhone using Operation Sports

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                        • JWDixon120
                          Rookie
                          • Jul 2012
                          • 802

                          #42
                          Re: S & B's MLB 2025 Simulation Sliders

                          Not sure if you've seen it or not Bryan, but huge patch today was released to try to fix SP innings and bullpen innings.

                          Here were my findings on one test sim (all I had time for):

                          - Only 8 SP's eclipsed 200 IP. I simmed a season 2 days ago to test and 32 had accomplished this feat so a noticeable improvement here.

                          -Most LRP's are throwing 90-120 IP with the occasional guy going over the 120IP+ threshold. Innings and games look solid. Most of the guys with the higher amount of IP started over half of their games

                          - Set Up guys probably throw a few too many innings. Most are in the 75-85 IP range but overall this is much better. I'd be plenty happy if they left this as is.

                          All in all it looks like they essentially just moved the LRP innings and split them between the 2 SU spots and it is a phenomenal change.


                          If others in here can report on in-game bullpen management that would be awesome. I'm knee deep in roster editing and haven't played hardly at all but am curious to know if the AI still overuses LRP in a series and under utilizes SU guys.

                          Anyway, figured I'd drop this here as it can affect your Hook/Stamina settings for sim.
                          - Franchise Fidelity to Reality Roster out now! (MLB 25)
                          - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
                          - More coming soon, as always!

                          Comment

                          • blakes2488
                            Rookie
                            • Sep 2012
                            • 4

                            #43
                            Re: S & B's MLB 2025 Simulation Sliders

                            Originally posted by bryanm1982
                            I think out of the box, the game is pretty close to default except for a few things. We are getting hammered with the 24 sliders on pitching. They hit the ball too hard too much. Which is a good thing because we had to raise it up last year. I hope SDS doesn’t mess with anything on gameplay in their patches. We are testing below for user pitching. If you would like to start with these and let us know what you think.

                            User control/consistency: 4
                            CPU contact: 6
                            CPU power: 5
                            CPU timing: 6
                            CPU foul: 5
                            CPU solid hits: 4

                            We will do more testing today and tonight. Contact could go 5 or 6. Solid hits at 4 feels pretty solid.
                            Just wanted to verify. Outside of the changes you mentioned here, are you using out of the box sliders (all 5's) or 24 sliders? Thanks for all your work!

                            Comment

                            • bryanm1982
                              MVP
                              • Nov 2016
                              • 3782

                              #44
                              Re: S & B's MLB 2025 Simulation Sliders

                              Originally posted by blakes2488
                              Just wanted to verify. Outside of the changes you mentioned here, are you using out of the box sliders (all 5's) or 24 sliders? Thanks for all your work!
                              We are using MLB 24 sliders for everything else like the global sliders for fielding. Nothing really noticeable yet to change anything there.
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                              https://twitch.tv/bryanm1982

                              Dodgers Franchise

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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3782

                                #45
                                Re: S & B's MLB 2025 Simulation Sliders

                                Originally posted by JWDixon120
                                Not sure if you've seen it or not Bryan, but huge patch today was released to try to fix SP innings and bullpen innings.

                                Here were my findings on one test sim (all I had time for):

                                - Only 8 SP's eclipsed 200 IP. I simmed a season 2 days ago to test and 32 had accomplished this feat so a noticeable improvement here.

                                -Most LRP's are throwing 90-120 IP with the occasional guy going over the 120IP+ threshold. Innings and games look solid. Most of the guys with the higher amount of IP started over half of their games

                                - Set Up guys probably throw a few too many innings. Most are in the 75-85 IP range but overall this is much better. I'd be plenty happy if they left this as is.

                                All in all it looks like they essentially just moved the LRP innings and split them between the 2 SU spots and it is a phenomenal change.


                                If others in here can report on in-game bullpen management that would be awesome. I'm knee deep in roster editing and haven't played hardly at all but am curious to know if the AI still overuses LRP in a series and under utilizes SU guys.

                                Anyway, figured I'd drop this here as it can affect your Hook/Stamina settings for sim.
                                Good stuff. Thank you. Glad they fixed it. I’ll have to make sure that the LR1 guys aren’t getting 15 wins in a season. I’m glad to see the LR1 guys getting some starts.
                                Follow me on Twitch

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