Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Collapse
Recommended Videos
Collapse
X
-
-
Comment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Spoiler
Welcome to our slider thread!! I am looking forward to a great year of baseball gaming and look forward to sharing our settings and sliders with you.
I am sure most of you know how we roll here. We play with a totally clean screen and utilize Classic Pitching and Directional/Timed hitting. We tune our sliders to be used exclusively with those batting and pitching interfaces in addition to 100% auto fielding/auto throwing/auto baserunning.
Why?
We are old....and old school LOL. We love to hit and pitch while we let player ratings handle the defense. We also will manual steal bags but auto baserunning I discovered on MLB 23 and 24 is also great and allows baserunning ratings to shine.
We do employ 30 team control and we will have a section all about how we employ that. We also have an injury matrix we use throughout the season if certain events and conditions are met to employ that matrix.
And yes we play a totally clean screen. No meters, no strike zone, no no no. Just pure baseball without any hand holding.
I will have the game at midnight 3/14/25 and start streaming all our test franchise games throughout the next few weeks on our twitch channel. That link is in my signature.
3/14 all day Friday and all night into the weekend we will be playing a lot of matchups around the league to break in the game.
I ask only a few things in our thread here.
1. Be courteous, be excellent to each other.
2. Do not bring in patch gripes, game gripes into the thread. Keep that in the general forum.
3. Play a bunch of games and get yourself a sample size (25 games can give you a general idea of how they play) before messing around with sliders.
I don't expect the sliders to be too difficult to develop. The Show is easily the best OOTB game and not a lot needs too much messing around with (typically). I am starting the testing using HOF hitting and Legend Pitching.
Settings, sliders and our 30 team manifesto are forthcoming.
I look forward to seeing all you peeps on Twitch!
Baseball is back!!!!!
Version 2.0 3/31/25
General Tab
********************************************
DIFFICULTY
Gameplay Style - Simulation
Hitting Difficulty - Hall of Fame
Pitching Difficulty - Hall of fame
Tutorial Tips - Off
All other Tips set to "Off"
Fielding Aids - all set to off
Decisions
Auto Bullpen Warm Up - Off
In Game Pitcher Warm Up - On
Auto Defense Shift - Off
RULES
Umpire Accuracy - Personalized
Pitch Clock - Off
Injuries - On
Ejections - On
Balks - Off
Perfect Close Play Calls - Off
Check Swing Appeals - On
MISC
Wind - On
Quick CPU Pitching - Off
Post Game Auto Save - Off
*****************************************
CONTROL (Hitting)
Hitting Interface - Directional (Timed if you prefer)
Swing Input - Buttons
Directional Camera Shift - Off
Directional Hitting Indicator - Off
Guess Pitch - Off
***************************************
Baserunning
Baserunning Interface - Analog Select
Player Lock Baserunning Interface - Directional Analog (RTTS/Player Lock)
Auto baserunning - On
Auto Sliding - On
***************************************
Pitching
Pitching Interface - Classic
Pitching Ball Marker - Off
CPU Pitch Suggestion - Off (I call my own game now that there are no signals to keep the clean screen)
***************************************
Fielding
Throwing Interface - Buttons
Accuracy Display - Off
Player Lock Throwing Interface - Button
Fielder Perspective Throwing - On
Throw Cancelling - On
Catch Position Indicator - Off
Jump/Dive Assistance - On
Auto INF Jump reaction - On
Auto INF Dive Reaction - On
Player Lock Infielder Fielding Assist - On
Auto Fielding - On
Auto Throwing - On
Vibration - On/Off (users choice)
********************************************
CAMERA
Hitting View - Catcher Near
Pitching View - Broadcast (in classic and created parks set to Outfield)
In-Play View Offense - Broadcast (user preference)
In-Play View Defense - Broadcast (user preference)
Inverted Vertical Camera - Off
Inverted Horizontal Camera - Off
********************************************
DISPLAY
Ambush Hitting Controls - Off (does not apply to directional hitting)
Batting Controls - Off
Player Lock Baserunning Displays - Off
Defense
Team Color Player Marker Ring - Off
Player Shield Display - Name + Shield
Reaction Display - Off
Player Lock Throw Prompt - Off
Pitching Information - Off
Pitch Feedback - Off
Shared
Pitch History - At Bat Sequence
Strike Zone - Off
Hot Zones - Off
Pitch Info - Off
In Game Notifications - On
Dynamic Difficulty Updates - New Level
Confidence/Energy Bars - Off
Swing Feedback - Off
Baserunning Diamond - On
Scorebar Display - On
Other
Reverse Game Log Order - Off
********************************************
PRESENTATION SETTINGS
Presentation Mode - Broadcast
Pitch Selection Cameras - Always
Pitch Selection Camera Focus - All
Pitch Selection Camera Frequency - High Leverage
Batter Walkup - On
In-Game Ticker - On
Closed Captioning - Off
Interactive Storylines - On
********************************************
AUDIO / VIDEO SETTINGS
* These are all user preference
********************************************
[COLOR="navy"][B]SLIDERS
Dynamic Difficulty Sensitivity - 5 (Disabled)
Human Contact - 6
Human Power - 5
Human Timing - 5
Human Foul Frequency - 3
Human Solid Hits - 3
Human Starter Stamina - 5
Human Reliever Stamina - 5
Human Pitch Control - 5
Human Pitcher Consistency - 5
CPU Contact - 6
CPU Power - 5
CPU Timing - 5
CPU Foul Frequency - 3
CPU Solid Hits - 3
CPU Starter Stamina - 5
CPU Reliever Stamina - 5
CPU Pitcher Control - 5
CPU Pitcher Consistency - 6
CPU Strike Frequency - 5
CPU Manager Hook - 5
Armor & Sword's 30 Control Team ApproachSo folks I seem to always get a lot of questions around 30 team control, is it for me? How much control do you use? Why do you use it etc. So I want to talk about the why, how and pretty much what I do personally with my 30 team control universe in any of my proper Franchise’s that have full 93 man rosters. This does not apply to Classic Season Replays of 40 man rosters or 26 man rosters.
Why 30 team control?
Well for me it comes down to these key points
1) Lineup integrity and control - I want to make sure lineups are logical and maximizing every teams talent. This is subjective to the player as well. What I may think makes sense, you may do something differently. Always remember it is your universe and you can shape it any way you want. Once a month typically on the first Sunday of the month I will go thru each teams lineups and make sure they are looking right based on their talent, hot and cold streaks (should we give another guy a shot to wrestle a job away if warranted?) etc.
2) Trade Czar - I love trading. But I hate dumb trades, like real doozy type trades that make no sense for the present or the future. And they do sometimes occur....of course it's totally subjective with most trades. So if I see a trade that fit's my definition of "being bent over with no lube" I will simply reverse it. Now in the past we had a trade delay option. But for programming reasons (it was causing some issues in the trade engine apparently) it was removed on MLB 16. So to reverse a doozy of a deal simply trade the assets back to each respective team. The team that clearly got the strong side of the deal is the one you should propose the trade back to the team that was fleeced. I will also go around the league during July and identify buyers and sellers and use a random dice roll to pull off some blockbuster type deals on the eve of the deadline if warranted to spice up "My Universe". I have a lot of fun with it.
3) Injury Management - I will make sure the CPU controlled teams are properly designating guys on 10/15 and 60 day IL.
So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over.
Everything on this CPU Franchise profile is set to Auto except:
Lineups
Again, it is about options and the ability to step in when I want/need to. I do not get overwhelmed with doing player training or scouting for the other 29 teams.
I simply just manage those 3 things I mentioned above.
And of course another perk is if I want to switch teams in a franchise at anytime....I can.
So here is my daily method with 30 team control:
Simulate all games on the schedule for the day except my game. That way all the scores show up on my ticker when I play my game.
Monthly I will check every team's stat's, see who is performing well etc and I may make some lineup adjustments to other teams to capitalize on players performing better than expected.
Again it is your universe. Have fun with it. And don't overthink it
Trades for your team - Trade deadline and Winter meetings I will look at the league and make logical deals and blockbuster trades as well and keep my league fresh and vibrant. Meaning......I let the CPU do what they do...I also will reverse what I deem to be a ridiculous completely unbalanced trades (rare), I will look at the standings near the deadline (in addition to turning up the trade slider to 10 in July and the Winter Meetings) and see who are buyers and sellers, who have guys that did not dice roll for an extension and will become outright free agents. It’s your universe so have fun with it!!!
Before July 31st (End of the trade deadline and after all trades have been consummated by all teams) I go to each team and look at their top 3 players up for an extension that are not arbitration eligible and not a renewable contract.
I use a random number generator (random.org):
0-33 I extend them to the max green contract demands they have in years in dollars.
34-100 whatever happens…..happens.
I only do this mid season every year.
It works nicely and keep s things interesting. This allows some superstars to truly make to free agency and with the new revamped off-season free agency it will certainly make it even more immersive and sometimes....stressful hahaha.
Player Editing Within Your Franchise Universe
So Warmwind has a nice set of house rules that I employ in my off-season (This works well with 30 team control but can be used with single team control as well). Read below. I think it has great ideas and will make your franchises far more dynamic!
I do edits, but based on rules.
1. I make position edits based on needs and profiles all the time. There are no consequences for doing this.
2. I'm allowed to trade 1 for 1 between a pitcher's durability and their stamina, but only during the off season. This can coincide with a position edit (RP to SP for example).
3. All players must be allowed to regress without edits if they are having a bad year.
4. For players under 36, I'm allowed to counteract regression, but only if they are having a good year. If they are within their historical 3 year average....we counteract...if they fall below their last 3 years averages regression takes hold.
5. For players under 40, I'm allowed to counteract half of the regression, but only if they are having a good year and are staying within their last 3 year statistical averages.
6. For players of any age, I'm allowed to counteract regression using a trade system, where points from one attribute are traded into another in order to keep it up. This can ONLY be used to counteract regression, cannot be used to boost an attribute higher then where it started the year at. Points taken from Durability are worth double, but it also costs double to keep Durability up.
30 Team Injury Generator/Consequence System
So a few years ago we were chatting with Bacon and other Bacon franchise players on his discord chat about how MLB The Show’s injury system does not have enough “result of the grind” "Daily wear and tear" injuries for position players and pitchers. So we came up with this random number dice roll system that you can implement. I think it is a great way to really add a nice layer of strategy to your 162 game franchise and post season if you make it that far. So here is how it works. And it really takes less than 2 minutes to do for a player or pitcher in question.
Position Players:
If you ever get the notification from your coaching staff that a player can use a day off and you decide to ignore that and play them you take the risk of a minor to major injury. Of course if the game itself doles out an injury to them in the actual game.....well....go with it. So here is how it works. It is based on your players durability rating and two random dice rolls using:
https://www.random.org
When using the above random number generator (which you will find on the right side) set it from 0-100
Here is the Injury Matrix for both OSFM/SDS Rosters:
Durability Player Rating/Dice roll results
90+ = 0-10 results in injury
80-89 = 0-20 results in injury
70-79 = 0-25 results in injury
60-78 = 0-33 results in injury
45-59 = 0-45 results in injury
0-45 = 0-50 results in injury
Injury severity scale (you can assign whatever injury type you want based on length)
Dice roll/results
0-35 results in 7-10 day injury
36-50 results in 14-20 day injury
51-75 results in 20-45 day injury
76-86 results in 60 day plus injury
87-100 results in “out for the season”
Pitchers are a little tricky and require some effort on your part. Again this is entirely up to you. But this adds another layer of strategy and creates more storylines for your universe!
Starting Pitchers. When you start your game simply check your starting pitchers energy bar before you throw the first pitch. If the energy bar is less than full this could result in a fatigue like injury. So if you decide to use a starter with less than a full energy bar and he pitches 5 full innings or 80 pitches (whichever is higher and by that I mean if he goes 6 innings and 79 pitches you are good, but if he goes 7 innings and 80 pitches he goes into the injury Matrix below):
Pitcher Durability scale/result
80-100 :0-10 will result in miss next start
70-79 :0-15 will result in miss next start
60-69 :0-20 will result in miss next start
0-59 :0-35 will result in miss next start
For your bullpen. This will require you to eyeball this. And again it is up to you.
First off. A universal rule I use is if a guy is used 3 straight days they automatically go into the injury Matrix.
With your bullpen just use the same exact scale for starters and use it only if their energy bar is 70% or less. Their missed time will be 7-10 days if they get the dice roll not in their favor.
30 Team Control Sponsorship Method and Approach
WILL ONLY WORK WITH 30 TEAM CONTROL
1. NYY - Earnings 12 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Active replay - 2.5K/hit, Walk up - 40K/win
2. LAD - Earnings 12.1 MIL (all diamonds for sponsor)
In game ticker - 25k/game, Active replay - 2.5K/hit, Walk up - 40K/win
3. BOS - Earnings 7.5 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 2.5K/hit
4. CHC - Earnings 8.6 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 3.5K/strikeout
5. SFG - Earnings 7.8 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 3.5K/strikeout
6. NYM - Earnings 7.2 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 40K/win
7. STL - Earnings 8.7 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 3.5K/strikeout
8. LAA - Earnings 7.6 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 2.5K/hit
9. PHI - Earnings 7.4 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 40K/win
10. HOU - Earnings 8.1 MIL (1 diamond/1 gold)
In game ticker - 25K/game, Walk up - 15K/homerun
11. WAS - Earnings 6.8 MIL (1 diamond/1 gold)
In game ticker - 25K/game, Walk up - 2K/hit
12. ATL - Earnings 6.1 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 2K/hit
13. TEX - Earnings 5.8 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 2K/hit
14. CWS - Earnings 6.8 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 15K/homerun
15. SEA- Earnings 5.5 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 55K/save
16. TOR - Earnings 4.8 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 15K/double play
17. SDP - Earnings 5.2 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 3.5K/run
18. ARI - Earnings 5.6 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 20K/stolen base
19. BAL - Earnings 4.4 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 1.5K/hit
20. PIT - Earnings 3.7 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 20K/win
21. DET- Earnings 3.8 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 10K/homerun
22. COL - Earnings 4 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 2.5K/run
23. MIN - Earnings 5 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 10K/homerun
24. MIL - Earnings 4.5 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 1.5K/hit
25. CLE - Earnings 3.3 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 10K/double play
26. LV A's - Earnings 3.5 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 15K/stolen base
A note on Las Vegas...once and if you decide to move them to Las Vegas (using the Rebrand and stadium creator) They go up to all Diamonds and you can match any of the other Diamonds teams listed as far as which combo to use.
27. CIN - Earnings 4.4 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 1.5K/homerun
28. KC - Earnings 2.4 MIL (1 silver sponsor)
In game ticker - 15K/game
29. TB - Earnings 2.4 MIL (1 silver sponsor)
In game ticker -15K/game
30. MIA - Earnings 2.4 MIL (1 silver sponsor)
In game ticker - 15K/game
Spoiler
Armors Gameplay Tips
Armor's Directional Hitting Approach
It is all situational for me. So many factors depending on the type of hitter, counts, situation, score etc etc.
First off as far as swing types and counts:
Normal Swing:
0-0, 1-0, 2-0, 3-1, 2-2, 3-2
Contact swing
0-2, 1-2, - spoil pitches, make contact in pitchers counts, stay alive!!!
2-2, 3-2 - Situational - with weaker hitters to make contact and move runners or sacrifice fly.
Power Swing only with my very best power hitters when I typically have no one on with no outs or no one on with 2 outs.
0-0, 1-0, 2-0, 3-0 (green light) 3-1 counts.
Directional strategy:
I position the LS pre pitch and hold throughout the swing however as you know I do not use the visual aide showing the influence (don't need it).
Dead Pull Contact Hitters if the situation calls for a pull
LS at the 9 o'clock for RH 3 o'clock for left handers
Hitters counts only 0-0, 1-0, 2-0, 3-1
Pull Power Hitters with normal swing
LS position
10-11 o'clock positions for RH hitters
1-2 o'clock for LH hitters
Hitters counts only 0-0, 1-0, 2-0, 3-1
Opposite field strategy for RH hitters so I can hit behind the runner...early in counts and hitter counts (0-0, 1-0, 2-0 or 3-1) LS is at 3'clock for LH hitters at 9 o'clock
If I get into a pitchers count or neutral count (0-1, 0-2, 1-1, 2-2, 3-2) I do not use stick influence but I allow the ball to travel deep so I can either slap it the other way or fight it off.
When I simply want to induce a sac fly or ground ball....LS in 12 o'clock or 6 o'clock respectively in hitters counts only.
So I think you can see my approach. In hitters counts I can be far more selective with my pitches and use the LS influence. Basically depending on what I want to do I am looking for one pitch in one spot on 0-0, 1-0, 2-0, 3-1 counts (I rarely green light on 3-0 unless I am up big or down big or have a gut feeling). When I am in pitchers counts or neutral accounts I am simply using my normal or contact swing with no stick influence as I am in battle mode and trying to work the count.
I hope that gives you a good idea of my approach at the dish.
Classic Pitching Approach
So Classic Pitching is such a sublime experience and with it comes a lot of nuance. First of all pitcher confidence plays a huge role in how well you are going to throw all your pitches, so make sure when you see he is going good on a few pitches you take advantage of that. Setting up hitters is also critical. Also don't be afraid to walk guys in certain situations.
Warm up your relievers with the 8 pitch warm up.......huge. This build confidence with all your pitches if you warm up throwing strikes.
As far as the "Art of Classic" here are some pro tips:
How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".
When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...
Max effort pitches (holding the button down till the vibration) result in the following:
More velocity
Less control
A sharper break on breaking pitches
Pitches tend to rise more
Minimum effort pitches (tapping the button) results in the following:
Less velocity
Better control
"Loopier" breaking balls (especially curves/sliders
Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt
In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.
This is just a basic overview...I'm sure there are more subtleties involved.
Dowies Wind Modifier System
A very simply random number check when you get to the 5th innings. Use random.org and generate a number between 1-10 and use the table below:
1-3 Move Wind Slider to 2
4-7 Stays at 5
8-10 Move to 10
If it is a rain game move wind slider and throwing errors for both HUM/CPU up +1. Then do a Wind check in the top of the 5th and if it is raining the modifier will be in addition to the rain mod of +1 (so if the number comes up 1 2 or 3 and it is a rain game your wind slider goes from 6 down to 3 keeping that +1 for the rain, if it was not a rain game the wind slider would go down to two for the same result).
[CENTER]The Slider +/- Card System is back!!!!
So here is a really cool card system. It's very easy. Before each game shuffle a deck of playing cards and draw three cards anyway you want. Use the chart to apply the modifications to your slider set for that game. This adds a total "Strat-O-Matic layer to the game!!!!
So for example...you shuffle your deck of cards and draw in order:
The 8 of clubs,
Ace of spades and
Jack of spades
What does that mean?
Look at the chart.....8 of clubs means the card you drew second is now worth 2X the value so what does the Ace of Spades do on it's own? +1 contact to the CPU...well now it's +2 to contact for the CPU (huh oh). Jack of spades is +1 to OF errors. So wow some serious variables here.
I do this before every regular season game. I do not use this card system in the post season.
One modifier I do use to start games is if it is a rain game we +1 to all errors and +1 to wind and then we do the 5th inning "Dowies Wind Modifier" check.
Enjoy these exciting and fun dice roll elements!!! Purely optional.T-BONE.
Talking about things nobody cares.Comment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Every year I sim the games for the day and then play my game. Then right after my game I save my franchise (auto save off). After my last game I went to save the game and it showed that I didn’t need to save (but I did anyway). Any idea why this was the case?Yankees modern day
Phillies modern dayComment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
For more true to life. Would moving cpu and human starter stamina to default be ok
Sent from my SM-G990U2 using TapatalkComment
-
Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Read the wrong slider my bad
Sent from my SM-G990U2 using TapatalkComment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Sent from my SM-G998U using TapatalkComment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Sent from my SM-G998U using TapatalkComment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
The stock rosters that come with the game made by Ridin who works for SDS (Sony San Diego Studios). That is what I use.
So I had been out of town Friday thru Sunday....and have been buried in work this week (yes I have a job lol).
We will back at it tonight on console and next Monday have another Yankees Year 1 update on the news wire on the front page.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
11 games in and I think I've seen enough sample size to say I think the CPU pitchers are throwing too many strikes. I'm not walking as much as I typically do and feel like first strike % is very high. I'm not a big chaser and constantly find myself down 0-1 and 0-2. Anyone else?Comment
-
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Originally posted by MoneyMan1711 games in and I think I've seen enough sample size to say I think the CPU pitchers are throwing too many strikes. I'm not walking as much as I typically do and feel like first strike % is very high. I'm not a big chaser and constantly find myself down 0-1 and 0-2. Anyone else?Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
https://www.twitch.tv/armorandswordComment
Comment