ASB04 vs HH04 (Ps2)

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  • Dick_Smalls
    Pro
    • Jul 2002
    • 902

    #61
    Re: ASB04 vs HH04 (Ps2)

    Ok Jack......two things to try and bring some more discussion to the table;

    Firstly, the 3D cursor plays out very realistically....the tilt in 3d mode tries to simulate the way a batter swings thru a zone.

    I'm going to try and give a very basic example of the way the 3d cursor differs from 2d and how it translates to real hitting in the best way I can:

    In 2D cursor mode...lets say you get a fastball down the pipe, lets say you have the cursor dead on and place a level swing on the ball.....this shoul realistically result in a line drive according to basic physics.

    Let's say you now are in 3d mode, You get that same fastball dead center, lets say you have the cursor exactly centered like the example above, however this time you have a slight tilt up on the cursor, This now should result in a fly ball lifted, all depending on the amount of tilt you have added. Now that we understand that, which you already probablly knew, The concept behind the tilt is to replicate the way a batter swings his bat thru a zone. Not all batters put level swings thru a plane, some have a slight upper cut, some will chop down on a ball, ect. I dont know exactly how the actual physics were programmed into ASB but just thru experimentation, I have found the tilt feature to compliment the 3d cursor very well to give the sensation of swinging thru a zone. Now as you stated above......The tilt feature does not total presidence and ignore cursor placement, pitched ball location, timing of swing, ect.......It simply just adds another variable to the physics formula to try and create a realistic feel to batting. So with this in mind, Just because you may tilt the cursor all the way DOWN doesnt mean you will always hit it down.....The final results will ultimately depend on where exactly the ball makes contact with the bat and at what angle. It is still possible to swing down on a ball, and catch it at the topside part of the bat in which case it should deflect the flight of the ball upward. Im not a physics major but to me, the angle of the cursor seems to just accent the other variables, not replace them.

    In terms of pitching......Im happier with the system ASB employs over HH's method, they both have pros and cons. In HH, It captures the uncertainty of trying to command your pitches and location to a certain extent but not giving you a cursor to aim with but rather only allowing you to pick a location zone and throw. However, I prefer ASB's method because I like to have a specific area to target and basically have the pitch wind up in the general vicinity....it adds to alot of the strategy and pitcher/batter intensity in the game. the downside to this is the fact that you really never lose total control of a count because the game can be still a bit too easy at times to locate pitches with just enough control over placement to really control your pitch counts and avoid walks. I think the perfect way to fix this next year would be to have some more randomness in the amount of pitches that totally miss the mark...and see this flucuate proportionately with a pitcher's CONTROL RATING....it could definitely use some tweaking without acutally changing the pitch cursor system that alot of people seem to enjoy. Finally, In HH, I really dont like the pitch system they use because I feel there is not enough control of location in the game and the results of pitched balls feel a bit too randomized to really utilize the pitching strategies that I use in ASB. Also the lack of Hot/Cold streaks give the pitcher nothing to really attack which strips the realism and strategy aspect of it even further. In ASB, the fact that you have a bit more control of the locations of your pitches is offset very well by the fact that the hitters are very good at making contact with anything laid out over the heart of the strike zone.....This forces you to work the corners, mix up the timing and most importantly, attack their COLD zones. I have found that Hitters will more oftenly swing at pitches just outside the strike zones of their COLD sections. Also in ASB, I feel the mixing up of locations and speeds feels a bit more realistic in keeping the batters off balance.....which is a huge part of baseball.

    In HH, I just feel there is a bit less strategy and bit too much randomness in the pitching / batting confrontations and I feel like I have less control over making a difference by pitching intelligently.


    I hope this didnt sound too confusing and I hope this helps.

    Comment

    • raagnar
      Rookie
      • Dec 2002
      • 40

      #62
      Re: ASB04 vs HH04 (Ps2)

      I have been playing on easy hitting and without any pitching aid and I have noticed a few things that as I play more games are getting more ground balls:

      location has already been talked about ....I think you're right that the computer tends to leave the ball up both when you are batting and when pitching...you have to make a concerted effort to keep the ball down....as you said...alot depends on your pitchers control ratings and his stuff that day.

      I am using the Cubs(who don't really have ground ball pitchers in their rotation except perhaps Zambrano)....When I pitch with Wood one game and Prior the next....the degree to which you move the joystick to control pitch location varies greatly with these two. With Wood, just the slightest of nudge and you can find the corner of the plate....where as with Prior....the slightest nudge and you are basically throwing the ball down the middle of the plate........
      the 2nd thing is I find more groundballs result from deeper counts....when the 1st pitch is put into play alot of balls are put in the air as in real baseball.....but as the count deepens hitters start looking more at just making contact and pitchers are able to set hitters up better.

      Comment

      • raagnar
        Rookie
        • Dec 2002
        • 40

        #63
        Re: ASB04 vs HH04 (Ps2)

        I have been playing on easy hitting and without any pitching aid and I have noticed a few things that as I play more games are getting more ground balls:

        location has already been talked about ....I think you're right that the computer tends to leave the ball up both when you are batting and when pitching...you have to make a concerted effort to keep the ball down....as you said...alot depends on your pitchers control ratings and his stuff that day.

        I am using the Cubs(who don't really have ground ball pitchers in their rotation except perhaps Zambrano)....When I pitch with Wood one game and Prior the next....the degree to which you move the joystick to control pitch location varies greatly with these two. With Wood, just the slightest of nudge and you can find the corner of the plate....where as with Prior....the slightest nudge and you are basically throwing the ball down the middle of the plate........
        the 2nd thing is I find more groundballs result from deeper counts....when the 1st pitch is put into play alot of balls are put in the air as in real baseball.....but as the count deepens hitters start looking more at just making contact and pitchers are able to set hitters up better.

        Comment

        • Graphik
          Pr*s*n*r#70460649
          • Oct 2002
          • 10582

          #64
          Re: ASB04 vs HH04 (Ps2)

          I feel what you saying DS but the problems in realism in ASBs pitcher/hitter interface for me is.

          You have to make a concience efford to throw balls.
          I came up with the scientific formula of throwing balls and I feel that if I really wanted to, I can throw strikes on the corners all day, without the pitcher aid.

          Now have you ever threw a realistic amount of walks in ASB?

          On HH, I feel in tune with pitching, cause you can feel the frustration mound when you try to throw strikes and then miss and be balls. You get to cursing, and wish you had your own pile of dirt to kick.

          But for me, I'd rather have a game where the stats played out the entire game. Pitching and batting then you having control on where to throw amd to hit. Thats why I still love BB Pro.

          And I'm not a big fan of the cursor, but I nerer liked the fact that you can pick where you wanna hit. Pop up or ground ball. Right or Left. That to me is'nt realistic. I know that players tend to pick a spot they wanna hit it to but not every single player in the MLB can do that unlike ASB.

          Now if you excuse me, I'm three outs away from the CPU throwing a no hitter on me.
          http://neverfollow.biz (Independent Music Group)

          Comment

          • Graphik
            Pr*s*n*r#70460649
            • Oct 2002
            • 10582

            #65
            Re: ASB04 vs HH04 (Ps2)

            I feel what you saying DS but the problems in realism in ASBs pitcher/hitter interface for me is.

            You have to make a concience efford to throw balls.
            I came up with the scientific formula of throwing balls and I feel that if I really wanted to, I can throw strikes on the corners all day, without the pitcher aid.

            Now have you ever threw a realistic amount of walks in ASB?

            On HH, I feel in tune with pitching, cause you can feel the frustration mound when you try to throw strikes and then miss and be balls. You get to cursing, and wish you had your own pile of dirt to kick.

            But for me, I'd rather have a game where the stats played out the entire game. Pitching and batting then you having control on where to throw amd to hit. Thats why I still love BB Pro.

            And I'm not a big fan of the cursor, but I nerer liked the fact that you can pick where you wanna hit. Pop up or ground ball. Right or Left. That to me is'nt realistic. I know that players tend to pick a spot they wanna hit it to but not every single player in the MLB can do that unlike ASB.

            Now if you excuse me, I'm three outs away from the CPU throwing a no hitter on me.
            http://neverfollow.biz (Independent Music Group)

            Comment

            • Graphik
              Pr*s*n*r#70460649
              • Oct 2002
              • 10582

              #66
              Re: ASB04 vs HH04 (Ps2)

              Their pitcher had a no hitter going and they pulled him in the bottom of the ninth, how reall is that.
              http://neverfollow.biz (Independent Music Group)

              Comment

              • Graphik
                Pr*s*n*r#70460649
                • Oct 2002
                • 10582

                #67
                Re: ASB04 vs HH04 (Ps2)

                Their pitcher had a no hitter going and they pulled him in the bottom of the ninth, how reall is that.
                http://neverfollow.biz (Independent Music Group)

                Comment

                • Dick_Smalls
                  Pro
                  • Jul 2002
                  • 902

                  #68
                  Re: ASB04 vs HH04 (Ps2)

                  Graphik, you make some valid points and to be quite honest, If the cursor based batting system was implemented in a game like HH, I just wouldnt like it. However, I love the way its implemented in ASB because it doesnt give you enough time to glide the cursor all over the screen to completely control every hit.....It simulates the way a batter just tries to get his bat on the ball and make contact. Because of the more realistic pitch speeds in ASB, you simply dont have the time to make pinpoint adjustments...You have just enough time to pretty much 'FLICK' it into an area. I find myself desperately guessing with th cursor just as the pitch is released and trying to follow a ball but the end results feel very realistic for me....Against poorer pitchers, I am able to 'see' the ball better and against the much better pitchers, They really spot the ball well , making your cursor chasing more frustrating.

                  I can totally see where your at in regards to forcing yourself to pitch balls.....As I said above, this could still use some smaller tweaking adjustments or uncontrollable randomness.

                  BAseball Pro was a great sieres.....I rank it up right up there with the classics alongside Earl Weaver Amiga, Tony LaRussa II, World Series Baseball 98 Saturn ( very fun )

                  To also comment on Jack B's assessment of Too many flyballs....I have just closely observed my last game's results and just dont see it....the game had a perfect balance of hit variety all over the field. Remember to keep your balls down...real down.

                  Comment

                  • Dick_Smalls
                    Pro
                    • Jul 2002
                    • 902

                    #69
                    Re: ASB04 vs HH04 (Ps2)

                    Graphik, you make some valid points and to be quite honest, If the cursor based batting system was implemented in a game like HH, I just wouldnt like it. However, I love the way its implemented in ASB because it doesnt give you enough time to glide the cursor all over the screen to completely control every hit.....It simulates the way a batter just tries to get his bat on the ball and make contact. Because of the more realistic pitch speeds in ASB, you simply dont have the time to make pinpoint adjustments...You have just enough time to pretty much 'FLICK' it into an area. I find myself desperately guessing with th cursor just as the pitch is released and trying to follow a ball but the end results feel very realistic for me....Against poorer pitchers, I am able to 'see' the ball better and against the much better pitchers, They really spot the ball well , making your cursor chasing more frustrating.

                    I can totally see where your at in regards to forcing yourself to pitch balls.....As I said above, this could still use some smaller tweaking adjustments or uncontrollable randomness.

                    BAseball Pro was a great sieres.....I rank it up right up there with the classics alongside Earl Weaver Amiga, Tony LaRussa II, World Series Baseball 98 Saturn ( very fun )

                    To also comment on Jack B's assessment of Too many flyballs....I have just closely observed my last game's results and just dont see it....the game had a perfect balance of hit variety all over the field. Remember to keep your balls down...real down.

                    Comment

                    • EaglesFan
                      MVP
                      • Aug 2002
                      • 1597

                      #70
                      Re: ASB04 vs HH04 (Ps2)

                      Two more things HH do better imo are:

                      The effectiveness os the pitcher decreasing when tired and the CPU sigs at balls a lot more often in HH.

                      The pitcher fatigue is done to perfection in HH. The chances of a pitcher being rocked when he is getting tired and you leave him in is something you always have to think about.

                      I don't see anything like that in ASB and I cannot remember striking out a batter in ASB on a 0-2 curveball in the dirt.
                      be who you are and say what you feel, because those who matter don't mind, and those that mind, don't matter.

                      Comment

                      • EaglesFan
                        MVP
                        • Aug 2002
                        • 1597

                        #71
                        Re: ASB04 vs HH04 (Ps2)

                        Two more things HH do better imo are:

                        The effectiveness os the pitcher decreasing when tired and the CPU sigs at balls a lot more often in HH.

                        The pitcher fatigue is done to perfection in HH. The chances of a pitcher being rocked when he is getting tired and you leave him in is something you always have to think about.

                        I don't see anything like that in ASB and I cannot remember striking out a batter in ASB on a 0-2 curveball in the dirt.
                        be who you are and say what you feel, because those who matter don't mind, and those that mind, don't matter.

                        Comment

                        • JRod
                          MVP
                          • Jul 2002
                          • 3266

                          #72
                          Re: ASB04 vs HH04 (Ps2)

                          I think the cursor system in ASB is done well. That is the 3D cursor and not the power swing cusor.

                          Now I don't think it's realistic. Most MLB can fight off a few pitches and even change their swing when they see a pitch. In ASB you are committed to the that type of swing unless you have a thrid thumb.

                          Let's say you are trying to advance your runner on 2nd to 3rd by pulling a ball to the right, you move the cursor in a the pull position. However if you get a pitch to the outside there's no way you make an adjustment to push it. This is my main complaint with the 3d cusor system and why it just doens't get baseball right.

                          My other problem with ASB and pitching/batting is the 2D strike zone. Why in the hell does a next generation game have a 2D strike zone. Only HH has a 3D zone. ASB, WSB and MVP all use the glass plate for strikes. This means that a high curve has no chance of catching the back part of a plate. A slider will never reach around and grab the backdoor.

                          Actually I think MVP might be the closet in terms of actual batter interface and realism. They are the best because I don't know how the timing will pan out. HH is okay but it's very hard to pull pitches becuase in that game to pull you swing early which is realistic in some respects. However to pull it of in a video game you have to swing early which isn't the best way to know where the pitch is going to be.

                          Comment

                          • JRod
                            MVP
                            • Jul 2002
                            • 3266

                            #73
                            Re: ASB04 vs HH04 (Ps2)

                            I think the cursor system in ASB is done well. That is the 3D cursor and not the power swing cusor.

                            Now I don't think it's realistic. Most MLB can fight off a few pitches and even change their swing when they see a pitch. In ASB you are committed to the that type of swing unless you have a thrid thumb.

                            Let's say you are trying to advance your runner on 2nd to 3rd by pulling a ball to the right, you move the cursor in a the pull position. However if you get a pitch to the outside there's no way you make an adjustment to push it. This is my main complaint with the 3d cusor system and why it just doens't get baseball right.

                            My other problem with ASB and pitching/batting is the 2D strike zone. Why in the hell does a next generation game have a 2D strike zone. Only HH has a 3D zone. ASB, WSB and MVP all use the glass plate for strikes. This means that a high curve has no chance of catching the back part of a plate. A slider will never reach around and grab the backdoor.

                            Actually I think MVP might be the closet in terms of actual batter interface and realism. They are the best because I don't know how the timing will pan out. HH is okay but it's very hard to pull pitches becuase in that game to pull you swing early which is realistic in some respects. However to pull it of in a video game you have to swing early which isn't the best way to know where the pitch is going to be.

                            Comment

                            • GTheorenHobbes
                              Banned
                              • Jul 2002
                              • 2572

                              #74
                              Re: ASB04 vs HH04 (Ps2)

                              Dick, do you review games for any sites? You do a real nice job with your descriptions, and seem to go much deeper into the gameplay issues that I care to read about.

                              Anyone who spends time with the game should see that you can get hitters to swing at junk outside the zone...you just need to set them up right. Not every pitcher will get a lot of strikeouts. But if you work the hot/cold zones, and set guys up with your pitches, you can get a pretty realistic number of strikeouts (and walks, for that matter), in my experience at least. Now, if you're not using the hot/cold zones, or are working hitters without a plan, you might experience different results. But the fault there lays on the user, IMO, not on the game itself.

                              Comment

                              • GTheorenHobbes
                                Banned
                                • Jul 2002
                                • 2572

                                #75
                                Re: ASB04 vs HH04 (Ps2)

                                Dick, do you review games for any sites? You do a real nice job with your descriptions, and seem to go much deeper into the gameplay issues that I care to read about.

                                Anyone who spends time with the game should see that you can get hitters to swing at junk outside the zone...you just need to set them up right. Not every pitcher will get a lot of strikeouts. But if you work the hot/cold zones, and set guys up with your pitches, you can get a pretty realistic number of strikeouts (and walks, for that matter), in my experience at least. Now, if you're not using the hot/cold zones, or are working hitters without a plan, you might experience different results. But the fault there lays on the user, IMO, not on the game itself.

                                Comment

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