Ok Jack......two things to try and bring some more discussion to the table;
Firstly, the 3D cursor plays out very realistically....the tilt in 3d mode tries to simulate the way a batter swings thru a zone.
I'm going to try and give a very basic example of the way the 3d cursor differs from 2d and how it translates to real hitting in the best way I can:
In 2D cursor mode...lets say you get a fastball down the pipe, lets say you have the cursor dead on and place a level swing on the ball.....this shoul realistically result in a line drive according to basic physics.
Let's say you now are in 3d mode, You get that same fastball dead center, lets say you have the cursor exactly centered like the example above, however this time you have a slight tilt up on the cursor, This now should result in a fly ball lifted, all depending on the amount of tilt you have added. Now that we understand that, which you already probablly knew, The concept behind the tilt is to replicate the way a batter swings his bat thru a zone. Not all batters put level swings thru a plane, some have a slight upper cut, some will chop down on a ball, ect. I dont know exactly how the actual physics were programmed into ASB but just thru experimentation, I have found the tilt feature to compliment the 3d cursor very well to give the sensation of swinging thru a zone. Now as you stated above......The tilt feature does not total presidence and ignore cursor placement, pitched ball location, timing of swing, ect.......It simply just adds another variable to the physics formula to try and create a realistic feel to batting. So with this in mind, Just because you may tilt the cursor all the way DOWN doesnt mean you will always hit it down.....The final results will ultimately depend on where exactly the ball makes contact with the bat and at what angle. It is still possible to swing down on a ball, and catch it at the topside part of the bat in which case it should deflect the flight of the ball upward. Im not a physics major but to me, the angle of the cursor seems to just accent the other variables, not replace them.
In terms of pitching......Im happier with the system ASB employs over HH's method, they both have pros and cons. In HH, It captures the uncertainty of trying to command your pitches and location to a certain extent but not giving you a cursor to aim with but rather only allowing you to pick a location zone and throw. However, I prefer ASB's method because I like to have a specific area to target and basically have the pitch wind up in the general vicinity....it adds to alot of the strategy and pitcher/batter intensity in the game. the downside to this is the fact that you really never lose total control of a count because the game can be still a bit too easy at times to locate pitches with just enough control over placement to really control your pitch counts and avoid walks. I think the perfect way to fix this next year would be to have some more randomness in the amount of pitches that totally miss the mark...and see this flucuate proportionately with a pitcher's CONTROL RATING....it could definitely use some tweaking without acutally changing the pitch cursor system that alot of people seem to enjoy. Finally, In HH, I really dont like the pitch system they use because I feel there is not enough control of location in the game and the results of pitched balls feel a bit too randomized to really utilize the pitching strategies that I use in ASB. Also the lack of Hot/Cold streaks give the pitcher nothing to really attack which strips the realism and strategy aspect of it even further. In ASB, the fact that you have a bit more control of the locations of your pitches is offset very well by the fact that the hitters are very good at making contact with anything laid out over the heart of the strike zone.....This forces you to work the corners, mix up the timing and most importantly, attack their COLD zones. I have found that Hitters will more oftenly swing at pitches just outside the strike zones of their COLD sections. Also in ASB, I feel the mixing up of locations and speeds feels a bit more realistic in keeping the batters off balance.....which is a huge part of baseball.
In HH, I just feel there is a bit less strategy and bit too much randomness in the pitching / batting confrontations and I feel like I have less control over making a difference by pitching intelligently.
I hope this didnt sound too confusing and I hope this helps.
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