I am talking about hitting. I was just saying that when I pitch, it's too easy for my opponent to hit with the hitting system that I'm complaining about.
Why did they take out zone hitting?
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Re: Why did they take out zone hitting?
Isn't what Yankee asking for exactly how MVP Baseball portrayed hitting? You could aim up or down but the bat still made contact, just better or worse depending upon your input.
I really liked MVP's model of hitting so I don't think it's all that bad. In theory it sounds terrible but the more I think about it, we've already played this type of system and really enjoyed it.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> 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Re: Why did they take out zone hitting?
Isn't what Yankee asking for exactly how MVP Baseball portrayed hitting? You could aim up or down but the bat still made contact, just better or worse depending upon your input.
I really liked MVP's model of hitting so I don't think it's all that bad. In theory it sounds terrible but the more I think about it, we've already played this type of system and really enjoyed it.
In this regard, are you implying that I should try and hit a ground ball with every low pitch and a fly ball with every high pitch? Because I certainly know of plenty of guys that can launch low pitches into the air, even for home runs. I just don't know about the fly ball/ground ball influence, that's all.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Why did they take out zone hitting?
I don't know how MVP did it "under the hood" but you certainly could lift a ball low in the zone or chop a high pitch down into the ground.
Like I said, if we look to their hitting system it took all this into account.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Why did they take out zone hitting?
What I enjoyed about MVP's system is that you could hit low pitches out of the park, if the swing was timed correctly.
The best way to loft a low pitch (in real life) is to make sure the sweet spot of the bat makes contact on its upswing. Which means, in order to loft a pitch at the knees, a hitter must pull the tirgger in time to get the head of the bat through the zone. A late swing can result in anything from a foul ball, to a texas leaguer down the third base line. But it's nearly impossible to loft a low pitch with a late swing.
This is exactly how MVP worked. And it worked well, in my opinion. I loved MVP's hitting system and would be thrilled if it made a "return" of sorts in 2K8.Comment
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Re: Why did they take out zone hitting?
What I enjoyed about MVP's system is that you could hit low pitches out of the park, if the swing was timed correctly.
The best way to loft a low pitch (in real life) is to make sure the sweet spot of the bat makes contact on its upswing. Which means, in order to loft a pitch at the knees, a hitter must pull the tirgger in time to get the head of the bat through the zone. A late swing can result in anything from a foul ball, to a texas leaguer down the third base line. But it's nearly impossible to loft a low pitch with a late swing.
This is exactly how MVP worked. And it worked well, in my opinion. I loved MVP's hitting system and would be thrilled if it made a "return" of sorts in 2K8.Comment
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Re: Why did they take out zone hitting?
I know if you pressed inside on and outside pitch (or vice versa) you would take a very ugly swing. But could you press up and in on and down and in pitch (in hopes of lifting the ball) and still make contact or did you press down and in letting the game determine whether the ball went in the air or not?
When I think back to playing the game, I would always try to sit on a down and in fastball with lefty's and try to jack it. I just can't remember if I was pressing down and in (to the right) on my controller or up and in (to the right).
Can someone clarfiy this please?Comment
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Re: Why did they take out zone hitting?
Isn't what Yankee asking for exactly how MVP Baseball portrayed hitting? You could aim up or down but the bat still made contact, just better or worse depending upon your input.
I really liked MVP's model of hitting so I don't think it's all that bad. In theory it sounds terrible but the more I think about it, we've already played this type of system and really enjoyed it.
If that is removed then the system in my opinion is nearly perfect. Keep it in there and you'll still have people sitting fastball up and in by pressing up and in and jacking homeruns with power hitters.
I liked MVP's system because it did what people want with zone hitting - if you pressed away on the joystick on an inside pitch you were swinging outside of the plate on an inside pitch. In a 100% timing system this isn't possible and that's wrong. I agree with that.
However, I also liked that it still kept close to how I feel about MLB hitters. If I make the mistake of trying to drive an inside pitch outside I still could make contact but the contact was terrible.
In many ways, there was a reward for playing as a MLB player but also a reward for knowing that the User's input directly affected the swing of the player. I think that would make both parties happy.
That being said, the reason why I asked for what you described as a 360 degree swinging mechanism is because I think it'll take that idea and push it to the nth level. Now, it's not just outside/inside, up/down. It's also slightly outside/slightly inside, slightly outside/slightly up, and so on. So if I pushed extreme outside on an inside pitch then I'm going to miss the pitch completely.
If I pushed slightly to the right on an inside pitch now I'm looking at a pitch that's probably going to jam me.
Someone brought up the cutter situation. Imagine swinging at it like it's a fastball and then trying to adjust by swinging in at the last second. Your input could directly affect how far inside you try to take your swing.
That's what I think of hitting. I understand when people mention bat location. It exists. I just don't agree that it's as drastic as swinging way outside on an inside pitch. It's more a matter of inches and minute adjustments during a pitch. Well, that's my opinion at least."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Why did they take out zone hitting?
That's what I think of hitting. I understand when people mention bat location. It exists. I just don't agree that it's as drastic as swinging way outside on an inside pitch. It's more a matter of inches and minute adjustments during a pitch. Well, that's my opinion at least.
Inside
Outside
Middle
High
Low
Middle
Timing the pitch right would almost always guarantee contact unless you completely pressed in the opposite direction of a pitch. If you press down and in on a pitch up and away, you don't derseve to hit the ball and therefore, you miss.
If the pitch is exactly outside and you press down and outside, you'll get under it and hit the ball in the air. The further you are off, the more you get under the ball (but still it would be very forgiving so that you would have to be drasitcally under the ball to hit it straight up).
If the pitch is away and you don't press away (basically swinging towards the middle), you hit it towards the end of the bat (reducing the quatlity of contact). If you press slightly inside, you go further up the end of the bat and if you press all the way inside, you swing and miss.
I think most fear that this would result in a cursor type system in which you have to be very exact. But I think it should be the opposite. Unless you're completely incapable of recognizing the general location of a pitch, you would be able to be successful at making contact. Solid contact wouldn't be guranteed, but lets face it-most hitters don't make solid contact every at bat. Most out's aren't lasers that happen to find the gloves of outfielders. They are usually routine grounder, lazy flyballs, etc.
You easily define good hitters from bad ones by adding more foregivness. You would have to be more exact with Richie Sexson to make better contact that you would with Albert Pujols.
If you get really good, you can increase the difficulty, so you have to be more and more exact.
Maybe you start with a system in which you have your zone made up of 9 boxes:
123
456
789
and your contact area is roughly 70% of the size of that zone. For really bad hitters, it drops to 50% and for great hitters it goes up to 85 or 90%.
**Thinking about it in action, you could take a great contact hitter like David Ecksein and basically never aim your swing and make contact with most pitches in the zone (except for the extreme corners). You would have a lot of weak contact, but you could put bat to ball.
Now take a guy who strikes out a lot-you could only hit pitches that were somewhat centralized. In pitches on the outer thirds of the plate, you would at least have to have some motion toward the pitch.Comment
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Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" 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Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> 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UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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