Creating **The 'PERFECT' Slider Set**

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jay16
    Rookie
    • Jun 2003
    • 69

    #46
    Re: Creating **The 'PERFECT' Slider Set**

    I may have missed it but can somebody tell me where these start fron eg. pro or all star or legend.

    thanks

    Comment

    • BigL
      Pro
      • Sep 2005
      • 612

      #47
      Re: Creating **The 'PERFECT' Slider Set**

      Originally posted by jay16
      I may have missed it but can somebody tell me where these start fron eg. pro or all star or legend.

      thanks
      Doesnt matter because once you adjust the sliders they become custom

      Comment

      • jimdoggy32
        Rookie
        • Jul 2006
        • 52

        #48
        Re: Creating **The 'PERFECT' Slider Set**

        Originally posted by nnng07
        After researching why the CPU seems to make highlight-reel plays 5+ times a game, I think I've come at a fielding breakthrough of sorts. First, let me state what needs to be changed, and then explain why.

        Turn HUMAN & AI FIELDING AGGRESSION down to 0.

        Okay, first let me explain what is accomplished on the CPU side. Less diving stops, more naturally occuring plays. Now you will see double clutching and hesitation. They will still make the plays they need to, so I have no worry that 0 is too low, but they stop turning every grounder with a man on into insta-double-plays.

        On the human side, two things are accomplished. First, I think this will make fielding for those who have had their troubles with it (like me) easier actually. By having this slider down at 0, it will no longer seem like your fielder is starting a sprint toward the dugout if you tap the stick in the wrong direction. Movements will look more fluid. The second positive derived from this switch is that there seems to be a whole set of animations that is opened up. The variety of animations increases now that the human fielders will double-clutch as well, as well as get their feet set and throw the ball properly instead of off-balanced lasers all the time.

        Okay, that's my explanations for the switches, and I have really enjoyed the results in the last half-dozen games or so. I had the feeling that this slider set had hitting down pat, and since switching CPU Contact/Power to 45/50 had the pitching down pat too, and the almost all of the problems left came from unresponsive fielders and Vizquel-like CPU infielders. I hope the switch to 0/0 takes care of these problems.

        I have played with these and I agree with you. With the previous settings I finished a game against the cards and edmonds caught everything and eckstein had about 7 diving grabs. These definitely need to be at 0/0.

        Comment

        • nnng07
          Rookie
          • Jan 2007
          • 204

          #49
          Re: Creating **The 'PERFECT' Slider Set**

          Originally posted by Walker8
          I don't think fielder aggression has anything to do with the spectacular play. It has to with players colliding like you said.
          Originally posted by abcd
          Hi isnt the Fielder aggression slider per the manual only for chances of player colliding ??

          Guys, from my experience with the game, I feel like the Fielder Aggression slider definition is misleading. I think the 2K7 guys didn't know any better way to define the concept in one sentence, so they went for the fielder collision definition.

          From playing the game extensively, my understanding is that the fielder aggression slider controls how instinctive the fielders are in fielding the ball. For example, is your SS going to recognize the exact flight pattern of the ball as soon as it makes contact with the bat and start running in that direction accordingly, or will he more realistically wait to see the ball travel for a split second and then decide on how to make the play.

          This further ties into your fielder annimations. If your fielding aggression is too high, as soon as your fielder gets to the ball he will make some acrobatic play to throw the guy out [usually an off-balance throw] even if it's one of the Molina brothers jogging to first.

          So -in my experience- I have found the fielding aggression slider to control how instinctive the fielders are in reacting & getting to the ball, and this option is by default set way too high by the 2K7 guys.

          Now, to tie my definition into the fielder-collision one given by 2K7, yes their definition is 'technically' correct. The instinctiveness of jumping for the ball immediately along with the aggressiveness of attempting to catch even the most improbable balls (which is overdone in the game with the sliders at default) causes the runners to collide a lot more often with this setting up high than low. So technically their definition fits, but it is not very imformative.

          (One more thing, even with fielding aggression at 0, your fielders will still occassionally run into each other or take aggressive paths to the ball that puts them in danger of colliding if you don't press X. So don't worry, it's not like this feature will now disappear from the game.)
          Last edited by nnng07; 03-15-2007, 12:06 PM.

          Comment

          • nnng07
            Rookie
            • Jan 2007
            • 204

            #50
            Re: Creating **The 'PERFECT' Slider Set**

            Originally posted by BigL
            Which options were changed?
            There is a running list of the changes that have been made from the original set in the first post, and it's listed at the bottom of that first post. It's intended for those that started out with the original set that I had out there, and who want to make the neccessary slider fixes without re-reading the whole first post:

            1. Change AI Contact to 45 & AI Power to 50
            2. Change Pitcher Effectiveness Mod to 80
            3. Change AI Runner Aggression to 65
            4. Change both HUMAN & AI Fielder Aggression to 0
            5. Change AI Hit-&-Run to 100


            Originally posted by jay16
            I may have missed it but can somebody tell me where these start fron eg. pro or all star or legend.

            thanks
            As BigL answered, it really doesn't matter. The only thing that matters is that you have the originally-greyed-out AI Change Speed slider @ 75, and you do this by turning off the Inside Edge on that screen, putting the Change Speed setting where you need it to be, and then turning IE back on.

            Other than that one greyed out slider, it really does not matter where you start your sliders from in this years version. (I know that in 2K6 and prior versions of the game, there were more greyed out sliders which could not be changed by us users, so it really did make a difference where you started from. This year, though, the only greyed out slider is still changeable, so the starting difficulty setting is unimportant.)

            Comment

            • gtm
              M*t*l F*r*v*r
              • Jul 2002
              • 3946

              #51
              Re: Creating **The 'PERFECT' Slider Set**

              Originally posted by X*Cell
              X*Cell's Version

              X*Cell's Version Changes in Orange

              Player Options - (Batter Contact/Power settings apply to SWING STICK users only)

              Batter Contact: 35
              Batter Power: 20
              Batter Influence: 35
              Power Swing:
              35
              Step Influence: 10
              Pitcher Difficulty: 70
              Bunt Assistance: 25
              Bunt for Hit: 15
              Baserunner Speed: 100
              Runner Steal Success:
              55
              Infielder Errors: 70
              Outfielder Errors:
              75
              Infielder Speed: 25
              Outfielder Speed: 45
              Catcher Throw Speed: 0
              Infielder Throw Speed: 0
              Outfielder Throw Speed: 0
              Infielder Reaction Speed: 10
              Outfielder Reaction Speed: 45
              Speed Burst Length: 0
              Speed Burst Power: 0
              Fielder Aggression: 0
              Pitcher Fatigue: 35
              Pitcher Interface Speed: 100
              Injuries: 65
              Pitch Speed:
              70



              A.I. General Options

              Infielder Errors: 70
              Outfielder Errors: 75
              Infielder Speed: 25
              Outfielder Speed: 45
              Catcher Throw Speed: 0
              Infielder Throw Speed: 0
              Outfielder Throw Speed: 0
              Fielder Aggression: 0
              Throwing Aggression: 65
              Hit and Run: 85
              Sacrifice Bunt: 55
              Squeeze Bunt: 35
              Runner Aggression: 75
              Steal Success: 60
              Steal Second: 60
              Steal Third: 35
              Steal Home: 15
              Diveback: 55


              A.I. Batting Options

              AI Batters use Inside Edge:ON

              Take Strike Overall: 70
              Take Strike Ahead: 70
              Take Strike Behind: 70
              Take Ball Overall: 30
              Take Ball Ahead: 30
              Take Ball Behind: 30
              Skill: 50
              Contact: 50
              Power:
              50
              Bunt for Hit: 40
              Pitcher Difficulty: 70
              Pitcher Effectiveness Mod: 80



              AI Pitching Options

              Pitchers use Inside Edge: ON

              Corner: 55
              Change Speed: 75
              Throw Strike Overall: 40
              Throw Strike Ahead: 40
              Throw Strike Behind: 40
              Pitcher Fatigue: 60
              Pickoff:
              50
              Pitchout: 50
              Meat Pitch: 20
              That's it. There we have it. A couple things to keep in mind:
              X-CELL, i'm on my third game using these sliders and i also like the 0/0. I'll post some scores and stats when i finish my current game, so please have a looksy and tell me what u think.
              CLICK ME==> NY Jets Dynasty

              CLICK ME==> NY Mets Dynasty Page

              I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

              U.S. Navy Veteran (Disabled Vet)

              "Life, Liberty, And Pursuit Of All Who Threaten It"

              Comment

              • X*Cell
                Collab: xcellnoah@gmail
                • Sep 2002
                • 8107

                #52
                Re: Creating **The 'PERFECT' Slider Set**

                Originally posted by mman19
                X-CELL, i'm on my third game using these sliders and i also like the 0/0. I'll post some scores and stats when i finish my current game, so please have a looksy and tell me what u think.
                sweetness.
                SAN ANTONIO SPURS

                Comment

                • gtm
                  M*t*l F*r*v*r
                  • Jul 2002
                  • 3946

                  #53
                  Re: Creating **The 'PERFECT' Slider Set**

                  x-cell, the following stats are from a three game series:

                  Mets: BA (.233)
                  Cardinals: BA (.216)

                  BATTING

                  Mets: 2 HR, 9 RBI, 3 SB, 116 AB, 9 R, 27 H, 4 Doubles, 0 Triples, 9 BB, 22 SO
                  Cards: 0 HR, 2 RBI, 0 SB, 111 AB, 2 R, 24 H, 2 Doubles, 0 Triples, 4 BB, 27 SO

                  PITCHING

                  Mets: 32 IP, 3-0, 0.56 ERA, 27 K, 4 BB, 1 SV, 1 CG, 1 SHO
                  Cards: 32 IP, 0-3, 1.97 ERA, 22 K, 9 BB, 0 SV, 0 CG, 0 SHO

                  National League after 3 Games:

                  .286 BA - high
                  .227 BA - low

                  If you need to know other stats, please let me know. Look these over and let me know what slider(s) to change and how many (+/-)
                  CLICK ME==> NY Jets Dynasty

                  CLICK ME==> NY Mets Dynasty Page

                  I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                  U.S. Navy Veteran (Disabled Vet)

                  "Life, Liberty, And Pursuit Of All Who Threaten It"

                  Comment

                  • X*Cell
                    Collab: xcellnoah@gmail
                    • Sep 2002
                    • 8107

                    #54
                    Re: Creating **The 'PERFECT' Slider Set**

                    Originally posted by mman19
                    x-cell, the following stats are from a three game series:

                    Mets: BA (.233)
                    Cardinals: BA (.216)

                    BATTING

                    Mets: 2 HR, 9 RBI, 3 SB, 116 AB, 9 R, 27 H, 4 Doubles, 0 Triples, 9 BB, 22 SO
                    Cards: 0 HR, 2 RBI, 0 SB, 111 AB, 2 R, 24 H, 2 Doubles, 0 Triples, 4 BB, 27 SO

                    PITCHING

                    Mets: 32 IP, 3-0, 0.56 ERA, 27 K, 4 BB, 1 SV, 1 CG, 1 SHO
                    Cards: 32 IP, 0-3, 1.97 ERA, 22 K, 9 BB, 0 SV, 0 CG, 0 SHO

                    National League after 3 Games:

                    .286 BA - high
                    .227 BA - low

                    If you need to know other stats, please let me know. Look these over and let me know what slider(s) to change and how many (+/-)
                    I actually think those numbers look pretty good. Since it was Mets vs. Cards, it looks like it was a pitching duel throughout the series, which makes sense.

                    One thing that I'm testing out is that nnng07 may be right when he said that Pitcher Difficulty needs to be at 20 as opposed to 70. Not sure though. I am going to further test it, but in my last game against Seattle (as the Rangers)... they only had 3 hits and 1 run, batting .103 for the game. I have a 2 game series coming up, and I will post the stats from those games.
                    SAN ANTONIO SPURS

                    Comment

                    • Metsui
                      Rookie
                      • Mar 2004
                      • 111

                      #55
                      Re: Creating **The 'PERFECT' Slider Set**

                      Love your sliders. The only change I made was to up the pitch speed back up around 85 or more. It seemed way to slow at 65 or whatever it was. Felt like I was waiting all day for the ball.

                      Comment

                      • gtm
                        M*t*l F*r*v*r
                        • Jul 2002
                        • 3946

                        #56
                        Re: Creating **The 'PERFECT' Slider Set**

                        X-Cell

                        Breakdown of Pitchers


                        Game 1

                        Mets: Glavine - 7 inn, 0 BB, 8 K, 7 H, 1 Dble, 1 R, 1.29 ERA, .250 BAA
                        Cards: Carpenter - 9 inn, 2 BB, 5 K, 7 H, 1 R, 1.00 ERA, .226 BAA

                        Game 2

                        Mets: Martinez - 7.1 inn, 0 BB, 7 K, 7 H, 1 R, 1.23 ERA, .269 BAA
                        Cards: Wells - 7 inn, 0 BB, 5 K, 9 H, 1 Dble, 3 R, 3.86 ERA, .290 BAA

                        Game 3

                        Mets: Hernandez - 9 inn, 2 BB, 5 K, 6 H, 1 Dble, 0 R, 0.00 ERA, .194 BAA
                        Cards: Reyes - 5 inn, 2 BB, 6 K, 6 H, 1 Dble, 1 HR, 4 R, 3.60 ERA, .316 BAA
                        CLICK ME==> NY Jets Dynasty

                        CLICK ME==> NY Mets Dynasty Page

                        I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                        U.S. Navy Veteran (Disabled Vet)

                        "Life, Liberty, And Pursuit Of All Who Threaten It"

                        Comment

                        • X*Cell
                          Collab: xcellnoah@gmail
                          • Sep 2002
                          • 8107

                          #57
                          Re: Creating **The 'PERFECT' Slider Set**

                          Those numbers look pretty nice...

                          also... I am not going to change the pitching difficulty. The Indians were hitting me pretty well (even with Kevin Millwood on the mound) and they had 4 runs thru 2 innings, although the game was called due to rain.
                          SAN ANTONIO SPURS

                          Comment

                          • abcd
                            Banned
                            • Feb 2003
                            • 405

                            #58
                            Re: Creating **The 'PERFECT' Slider Set**

                            Originally posted by nnng07
                            Guys, from my experience with the game, I feel like the Fielder Aggression slider definition is misleading. I think the 2K7 guys didn't know any better way to define the concept in one sentence, so they went for the fielder collision definition.

                            From playing the game extensively, my understanding is that the fielder aggression slider controls how instinctive the fielders are in fielding the ball. For example, is your SS going to recognize the exact flight pattern of the ball as soon as it makes contact with the bat and start running in that direction accordingly, or will he more realistically wait to see the ball travel for a split second and then decide on how to make the play.

                            This further ties into your fielder annimations. If your fielding aggression is too high, as soon as your fielder gets to the ball he will make some acrobatic play to throw the guy out [usually an off-balance throw] even if it's one of the Molina brothers jogging to first.

                            So -in my experience- I have found the fielding aggression slider to control how instinctive the fielders are in reacting & getting to the ball, and this option is by default set way too high by the 2K7 guys.

                            Now, to tie my definition into the fielder-collision one given by 2K7, yes their definition is 'technically' correct. The instinctiveness of jumping for the ball immediately along with the aggressiveness of attempting to catch even the most improbable balls (which is overdone in the game with the sliders at default) causes the runners to collide a lot more often with this setting up high than low. So technically their definition fits, but it is not very imformative.

                            (One more thing, even with fielding aggression at 0, your fielders will still occassionally run into each other or take aggressive paths to the ball that puts them in danger of colliding if you don't press X. So don't worry, it's not like this feature will now disappear from the game.)
                            Great sliders NNN 07 !!!!!!!!!!! your correct again about this Collision slider.
                            No more highlight real catches each inning .
                            Your unreal most wouldnt even mess with that slider .
                            Thanks

                            Comment

                            • shaq
                              Rookie
                              • Jul 2002
                              • 243

                              #59
                              Re: Creating **The 'PERFECT' Slider Set**

                              I like to use classic swing when i am batting, please tell me what sliders i need to change to influence classic swing...

                              Comment

                              • gtm
                                M*t*l F*r*v*r
                                • Jul 2002
                                • 3946

                                #60
                                Re: Creating **The 'PERFECT' Slider Set**

                                Originally posted by X*Cell
                                I actually think those numbers look pretty good. Since it was Mets vs. Cards, it looks like it was a pitching duel throughout the series, which makes sense.

                                One thing that I'm testing out is that nnng07 may be right when he said that Pitcher Difficulty needs to be at 20 as opposed to 70. Not sure though. I am going to further test it, but in my last game against Seattle (as the Rangers)... they only had 3 hits and 1 run, batting .103 for the game. I have a 2 game series coming up, and I will post the stats from those games.
                                X-Cell, so how are your games going and are you still testing?
                                CLICK ME==> NY Jets Dynasty

                                CLICK ME==> NY Mets Dynasty Page

                                I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

                                U.S. Navy Veteran (Disabled Vet)

                                "Life, Liberty, And Pursuit Of All Who Threaten It"

                                Comment

                                Working...