Creating **The 'PERFECT' Slider Set**

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  • nnng07
    Rookie
    • Jan 2007
    • 204

    #91
    Re: Creating **The 'PERFECT' Slider Set**

    Originally posted by SportGamer24
    You think the cpu would generate more offense with the contact/power setting at 45/50 instead of 55/45 ?
    Yes, along with the Pitcher Effectiveness Mod slider at 100.
    Try these out and let me know. Good luck!

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #92
      Re: Creating **The 'PERFECT' Slider Set**

      You gotta love this game, even with it's FLAWS... I just had my game RAIN-OUT

      Comment

      • Scottdau
        Banned
        • Feb 2003
        • 32580

        #93
        Re: Creating **The 'PERFECT' Slider Set**

        So what pitching is this for default, zone one or zone two? Thanks. Never mind just read it.
        Last edited by Scottdau; 03-16-2007, 06:31 PM.

        Comment

        • nnng07
          Rookie
          • Jan 2007
          • 204

          #94
          Re: Creating **The 'PERFECT' Slider Set**

          Okay guys, I've made some tweaks for those looking to geat a real challenge when playing. I've made changes aimed at making the game harder without compromising the integrity of the gameplay that these sliders provide.

          Here the whole set reposted with some tweaks here and there (for example I think IF Speed would be better served at 20 instead of 25, and I've accordingly increased IF reaction speed to 20 to make up for the fielders being relatively slightly slower). Anyway, please only try these if you feel 'advanced' at the game. These are meant to be tough, so I can understand most getting discouraged by losing with these. They are simply how I think you can get maximum difficulty while getting the great gameplay I feel like the basics behind these sliders provide. With that said, if you guys can regularly beat the computer with these settings, then you should really feel good about yourself!

          *REMEMBER: These are for SWING STICK & PAYOFF PITCHING*

          A.I. General Options

          Batter Contact: 35
          Batter Power: 20 *(Make this 15 if you can somehow still crank the ball too much)
          Batter Influence: 35
          Power Swing:
          35
          Step Influence: 10
          Pitcher Difficulty: 100 *(This has been turned up thus changing my intergral 80/20 mix in these sliders, but keep in mind that this version is for maximum difficulty)
          Bunt Assistance: 25
          Bunt for Hit: 15
          Baserunner Speed: 100
          Runner Steal Success:
          55
          Infielder Errors: 70
          Outfielder Errors:
          75
          Infielder Speed: 20
          Outfielder Speed: 45

          Catcher Throw Speed: 0
          Infielder Throw Speed: 0
          Outfielder Throw Speed: 0

          Infielder Reaction Speed: 20
          Outfielder Reaction Speed: 35

          Speed Burst Length: 0
          Speed Burst Power: 0
          Fielder Aggression: 0
          Pitcher Fatigue: 35
          Pitcher Interface Speed: 100
          Injuries: 65
          Pitch Speed:
          65 *(turn this up to 70-75 if you insist to make hitting harder; I'm gonna keep it at 65 b/c I loved beeing fooled by slllooooow changeups when I'm geared up for a fastball)

          A.I. General Options

          Infielder Errors: 70
          Outfielder Errors: 75
          Infielder Speed: 20
          Outfielder Speed: 45
          Catcher Throw Speed: 0
          Infielder Throw Speed: 0
          Outfielder Throw Speed: 0
          Fielder Aggression: 0
          Throwing Aggression: 60* (this is perfect here)
          Hit and Run: 100
          Sacrifice Bunt: 60
          Squeeze Bunt: 35
          Runner Aggression: 60* (this is also perfect since it's been changed)
          Steal Success: 55
          Steal Second: 60
          Steal Third: 30
          Steal Home: 5
          Diveback:
          60

          A.I. Batting Options

          AI Batters use Inside Edge:ON
          Take Strike Overall: 60
          Take Strike Ahead: 65
          Take Strike Behind: 45
          Take Ball Overall: 65
          Take Ball Ahead: 70
          Take Ball Behind: 60
          Skill: 100
          Contact: 45
          Power:
          50
          Bunt for Hit: 40
          Pitcher Difficulty: 0*
          Pitcher Effectiveness Mod:
          100 *(Good luck with this!!)

          AI Pitching Options

          Pitchers use Inside Edge: ON
          Corner: 55
          Change Speed: 75
          Throw Strike Overall: 40
          Throw Strike Ahead: 35
          Throw Strike Behind: 50
          Pitcher Fatigue: 60
          Pickoff:
          45
          Pitchout: 55
          Meat Pitch: 5


          If you think you are up to the challenge, please give these sliders a try. Remeber, they are meant to be very tough!!
          Last edited by nnng07; 03-16-2007, 11:33 PM.

          Comment

          • X*Cell
            Collab: xcellnoah@gmail
            • Sep 2002
            • 8107

            #95
            Re: Creating **The 'PERFECT' Slider Set**

            X*Cell's Maximum Difficulty Version

            A.I. General Options

            Batter Contact: 35
            Batter Power: 15
            Batter Influence: 35
            Power Swing: 35
            Step Influence: 10
            Pitcher Difficulty: 100
            Bunt Assistance: 25
            Bunt for Hit: 15
            Baserunner Speed: 100
            Runner Steal Success: 55
            Infielder Errors: 70
            Outfielder Errors: 75
            Infielder Speed: 20
            Outfielder Speed: 45
            Catcher Throw Speed: 0
            Infielder Throw Speed: 0
            Outfielder Throw Speed: 0
            Infielder Reaction Speed: 20
            Outfielder Reaction Speed: 35
            Speed Burst Length: 0
            Speed Burst Power: 0
            Fielder Aggression: 0
            Pitcher Fatigue: 35
            Pitcher Interface Speed: 100
            Injuries: 65
            Pitch Speed: 70

            A.I. General Options

            Infielder Errors: 70
            Outfielder Errors: 75
            Infielder Speed: 20
            Outfielder Speed: 45
            Catcher Throw Speed: 0
            Infielder Throw Speed: 0
            Outfielder Throw Speed: 0
            Fielder Aggression: 0
            Throwing Aggression: 60
            Hit and Run: 100
            Sacrifice Bunt: 60
            Squeeze Bunt: 35
            Runner Aggression: 60
            Steal Success: 55
            Steal Second: 60
            Steal Third: 30
            Steal Home: 5
            Diveback: 60

            A.I. Batting Options

            AI Batters use Inside Edge:ON
            Take Strike Overall: 70
            Take Strike Ahead: 70
            Take Strike Behind: 70
            Take Ball Overall: 30
            Take Ball Ahead: 30
            Take Ball Behind: 30


            This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

            Skill: 100
            Contact: 50
            Power: 50
            Bunt for Hit: 40
            Pitcher Difficulty: 0
            Pitcher Effectiveness Mod: 100

            AI Pitching Options

            Pitchers use Inside Edge: ON
            Corner: 55
            Change Speed: 75
            Throw Strike Overall: 40
            Throw Strike Ahead: 40
            Throw Strike Behind: 40

            Pitcher Fatigue: 60
            Pickoff: 45
            Pitchout: 55
            Meat Pitch: 5
            SAN ANTONIO SPURS

            Comment

            • nnng07
              Rookie
              • Jan 2007
              • 204

              #96
              Re: Creating **The 'PERFECT' Slider Set**

              Originally posted by X*Cell
              Take Strike Overall: 70
              Take Strike Ahead: 70
              Take Strike Behind: 70
              Take Ball Overall: 30
              Take Ball Ahead: 30
              Take Ball Behind: 30

              This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.
              X-Cell, I'm not sure why you're a fan of leaving the take-pitch-ahead to the take-pitch-behind sliders even. In the majors, a hitter is more likely to take a strike if they are ahead in the count [since they are likely looking for a certain type of pitch on their favorite part of the plate on 2-0, 3-1 counts] and more likely to swing if behind in the count [since they are more defensive at the plate; which is why swinging strikeouts are a lot more common in the majors]

              Comment

              • Garrett67
                MVP
                • Sep 2004
                • 1429

                #97
                Re: Creating **The 'PERFECT' Slider Set**

                I think that take overall slider is stupid... how does it affect the take ahead and behind sliders? they should have just left that one out.
                Gamertags

                Xbox 360: Garrett67
                Playstation: Bean1967
                Steam: Axemaster5150

                Comment

                • Bmore
                  Rookie
                  • Jul 2005
                  • 624

                  #98
                  Re: Creating **The 'PERFECT' Slider Set**

                  I just had an amazing game with these sliders. Probably the best since I have had this game. I was the Twins playing at home against the Indians. Santana was on fire for me retiring 12 in a row at one point. Sabathia was just filthy. Collecting 13 strikeouts. It was 2-1 in the bottom of the 9th with Nathan on the mound. First batter strokes a single, Hafner steps to the plate and rips a double to tie the game up. Nathan then(with the pitch cursor going nuts) ends the inning. It's now the bottom of the 10th, 2 outs with Morneau up. Borowski gets ahead early, and they leaves one up. Morneau cranks it out for the walk off homerun.

                  Pitching comparison:

                  C.C. Sabathia
                  6 1/3 innings, 7 hits, 13 K's, 2.84 era

                  Johan Santan(me)
                  8 innings, 2 hits, 5 K's, 1.12 era

                  Amazing sliders! Thanks for all the hard work you put into these. My love for video game baseball is back!
                  Ravens - Orioles - Terps

                  PSN: BmoreClutch
                  XBL: BlastTyrant10

                  Comment

                  • Hoos
                    MVP
                    • Mar 2003
                    • 3998

                    #99
                    Re: Creating **The 'PERFECT' Slider Set**

                    I played a game yesterday using these sliders that left me a mixed impression. Granted it was just one game and maybe the pitchers (#4 starter for both teams, me and CPU) had something to do with all the hits (36 combined) !!

                    I won the game 8-7 with a very tense 9th inning to hold on for the victory. On the encouraging side was the offense that the CPU had against me, 7 runs on 14 hits with only one homerun !!! My team on the other hand had 8 runs on 22 hits with only one homerun!! Like I said, maybe the #4 starters had something to do with the hit parade. I plan on doing some more testing today with these using the #1 and #2 starters to see how the hits turn out in each game.

                    Overall I am very impressed with the hit variety and way that all 15 runs were scored by my team and the CPU.
                    XBL Gamertag: hoos4974

                    PSN: hoos4974

                    Comment

                    • X*Cell
                      Collab: xcellnoah@gmail
                      • Sep 2002
                      • 8107

                      #100
                      Re: Creating **The 'PERFECT' Slider Set**

                      Originally posted by nnng07
                      X-Cell, I'm not sure why you're a fan of leaving the take-pitch-ahead to the take-pitch-behind sliders even. In the majors, a hitter is more likely to take a strike if they are ahead in the count [since they are likely looking for a certain type of pitch on their favorite part of the plate on 2-0, 3-1 counts] and more likely to swing if behind in the count [since they are more defensive at the plate; which is why swinging strikeouts are a lot more common in the majors]
                      You look at a standpoint of the game being correct on all it's sliders. If the sliders are at 50, it doesn't mean the computer will take half, and swing at half. It usually means that you're just not gonna get a good game because the sliders at 50 are just unrealistic.

                      I look at my 70/30 as a fix to the gameplay, not a manipulation of gameplay. That is basically the only difference between our sliders. Try it out, and see how you like em... if you don't, oh well, but at least try them.
                      SAN ANTONIO SPURS

                      Comment

                      • Jordanfan23
                        Sports Game Junkie!!!
                        • Jul 2002
                        • 1468

                        #101
                        Re: Creating **The 'PERFECT' Slider Set**

                        I did get a lot of swinging strikeouts with the 70/30 thing, which is great, but I think I may mess with it a little bit, as I struck out 13 Brewers last game using the Reds. The game was incredible using these sliders though, so I may play a few more games and check the K numbers before I change the 70/30 thing. On a side note, I did get great pitch count numbers, and had to use 5 different pitchers to get out of jams late in the game, so fresh pitchers could have accounted for the number of K's!

                        Comment

                        • X*Cell
                          Collab: xcellnoah@gmail
                          • Sep 2002
                          • 8107

                          #102
                          Re: Creating **The 'PERFECT' Slider Set**

                          Originally posted by Jordanfan23
                          I did get a lot of swinging strikeouts with the 70/30 thing, which is great, but I think I may mess with it a little bit, as I struck out 13 Brewers last game using the Reds. The game was incredible using these sliders though, so I may play a few more games and check the K numbers before I change the 70/30 thing. On a side note, I did get great pitch count numbers, and had to use 5 different pitchers to get out of jams late in the game, so fresh pitchers could have accounted for the number of K's!
                          yep
                          SAN ANTONIO SPURS

                          Comment

                          • BigL
                            Pro
                            • Sep 2005
                            • 612

                            #103
                            Re: Creating **The 'PERFECT' Slider Set**

                            Couple of other things I noticed after playing a few more games

                            - It appears to me that pitchers seem to be throwing too many first pitch balls. Even the elite pitchers and its early in the game while they are still fresh. Anybody else notice this?

                            - The throwing power/base running speed combo seems to be off. While my outfielder had the ball in his hand the runner on second then decided to go to third and he was safe by a long mile. My outfielder threw a blooper and had no shot at nailing him. In a real situation aslong as the throw is on target A moderet throw nails the base runner.

                            Anyway, just played a great game where I lost in EI 2-1.

                            Comment

                            • nnng07
                              Rookie
                              • Jan 2007
                              • 204

                              #104
                              Re: Creating **The 'PERFECT' Slider Set**

                              I just had my most rewarding win of my 2Krack7 addiction. First off, I was using the max difficulty sliders in a new STL franchise I started. I proceeded to get swept by the Mets in the opening series by a combined score of 29-11.

                              Then the fourth game, my first one vs. the Astros, I won 3-2. 7 IP with 4K's and 3BB's from my starter Kip Wells. A Pujols go-ahead double in the 8th. Izzy loading up the bases with one out in the ninth (like he always does) prior to getting a strikeout then popup.

                              Anyway, feels good to get my first win the maximum-difficulty sliders. Now only if I can figure out how to consistently score some runs...

                              Comment

                              • nnng07
                                Rookie
                                • Jan 2007
                                • 204

                                #105
                                Re: Creating **The 'PERFECT' Slider Set**

                                Originally posted by hoosier4974
                                I played a game yesterday using these sliders that left me a mixed impression. Granted it was just one game and maybe the pitchers (#4 starter for both teams, me and CPU) had something to do with all the hits (36 combined) !!

                                I won the game 8-7 with a very tense 9th inning to hold on for the victory. On the encouraging side was the offense that the CPU had against me, 7 runs on 14 hits with only one homerun !!! My team on the other hand had 8 runs on 22 hits with only one homerun!! Like I said, maybe the #4 starters had something to do with the hit parade. I plan on doing some more testing today with these using the #1 and #2 starters to see how the hits turn out in each game.

                                Overall I am very impressed with the hit variety and way that all 15 runs were scored by my team and the CPU.
                                hoosier, I suggest you turn the pitch speed up. If you are cranking the CPU pitching right now, since the hitting in this game is all timing-based, you can make it harder by increasing the pitch speed so that you have to re-master the 'timing' at a faster speed. Try 70-80 pitch speed, and then let me know if your hitting has toned down some.


                                Originally posted by TTroj52
                                I just had an amazing game with these sliders. Probably the best since I have had this game. I was the Twins playing at home against the Indians. Santana was on fire for me retiring 12 in a row at one point. Sabathia was just filthy. Collecting 13 strikeouts. It was 2-1 in the bottom of the 9th with Nathan on the mound. First batter strokes a single, Hafner steps to the plate and rips a double to tie the game up. Nathan then(with the pitch cursor going nuts) ends the inning. It's now the bottom of the 10th, 2 outs with Morneau up. Borowski gets ahead early, and they leaves one up. Morneau cranks it out for the walk off homerun.

                                Pitching comparison:

                                C.C. Sabathia
                                6 1/3 innings, 7 hits, 13 K's, 2.84 era

                                Johan Santan(me)
                                8 innings, 2 hits, 5 K's, 1.12 era

                                Amazing sliders! Thanks for all the hard work you put into these. My love for video game baseball is back!
                                Glad to hear that you're enjoying the sliders!

                                Comment

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