Creating **The 'PERFECT' Slider Set**

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  • X*Cell
    Collab: xcellnoah@gmail
    • Sep 2002
    • 8107

    #166
    Re: Creating **The 'PERFECT' Slider Set**

    Originally posted by mattstl77
    XCell

    Of the runs that you gave up, how many were homeruns? Were there any runs that can as singles, doubles, triples, ground rule doubles, etc?
    I gave up 4 homeruns. Very unfortunate. However, they were spraying hits all over the field, just as I was. Boston had 1 triple, but there were a few doubles and singles thrown in to the mix.

    Originally posted by SportGamer24
    What were you using as the cpu batting sliders...
    skill: 0
    contact: 40
    power: 100?

    or the other
    skill:100
    contact:50
    power:50

    ??
    0, 40, 100 (mine)
    SAN ANTONIO SPURS

    Comment

    • SportGamer24
      Pro
      • Dec 2002
      • 783

      #167
      Re: Creating **The 'PERFECT' Slider Set**

      you think the 0,40,100 produces more offense? Was the 100 power causing too many HRs? Did the CPU manufacture runs with these settings?

      Comment

      • X*Cell
        Collab: xcellnoah@gmail
        • Sep 2002
        • 8107

        #168
        Re: Creating **The 'PERFECT' Slider Set**

        Originally posted by SportGamer24
        you think the 0,40,100 produces more offense? Was the 100 power causing too many HRs? Did the CPU manufacture runs with these settings?
        I just said... they were spraying hits around the field. The offensive productivity was very realistic and challenging. The homeruns you give up, you immediately know what you did wrong, and why it happened. That's how it has been.
        SAN ANTONIO SPURS

        Comment

        • SportGamer24
          Pro
          • Dec 2002
          • 783

          #169
          Re: Creating **The 'PERFECT' Slider Set**

          Originally posted by X*Cell
          I just said... they were spraying hits around the field. The offensive productivity was very realistic and challenging. The homeruns you give up, you immediately know what you did wrong, and why it happened. That's how it has been.
          Alright, alright...how about hit totals. Were they realistic for the CPU?

          Comment

          • X*Cell
            Collab: xcellnoah@gmail
            • Sep 2002
            • 8107

            #170
            Re: Creating **The 'PERFECT' Slider Set**

            Originally posted by SportGamer24
            Alright, alright...how about hit totals. Were they realistic for the CPU?
            13 hits for the CPU

            16 hits for Me

            so I would say so...

            and I apologize for snapping at you. I actually didn't mean for it to sound (look) like that. You can ask any question you desire, so don't take my last post the wrong way.
            SAN ANTONIO SPURS

            Comment

            • Jordanfan23
              Sports Game Junkie!!!
              • Jul 2002
              • 1468

              #171
              Re: Creating **The 'PERFECT' Slider Set**

              Originally posted by shaq
              what is everyone using as for pitching - payoff, zone 1 or zone...
              I am using payoff, and I still get hit good sometimes, especially with my 3, 4, 5 starters. I don't always let the catcher call the game. In certain spots, I will throw what I fel is best. Like I said, with these sliders, I am getting great games.

              Comment

              • shaq
                Rookie
                • Jul 2002
                • 243

                #172
                Re: Creating **The 'PERFECT' Slider Set**

                i am also using payoff pitching and in my last gm career game i had 3 walks due to the whitesoxs lineup...i try to hit corners and sometimes it produces walks..I am using the indians and so far played 2 games with XCELLS most current sliders..i do like them...

                i have had 2 totally different games...i lost first one 4-1 and the second game 10 - 4

                in my second game i was up 1 to 0 until the 5th and 6th, when westbrook got shelled for 10 runs and the rest of the game they scored nothing...i haven't hit a homerun yet but been close,(still working on timing the swing stick) as far as hr for the cpu, they have had 3 so far far in two games counting for 4 of the total 14 runs...they were spraying hits allover the place..so far i am liking it...

                i alost forgot in my 2nd game the whitesox they brought in the first reliever and he walked the first 2 guys he faced...these sliders are goooood!!!!
                Last edited by shaq; 03-20-2007, 05:06 PM. Reason: forgot info

                Comment

                • bowlerguy92
                  MVP
                  • Feb 2005
                  • 1034

                  #173
                  Re: Creating **The 'PERFECT' Slider Set**

                  I'm using this slider set with the classic swing. All sliders set to what they should be and its just a homerun derby on both sides. I crank a few and they crank a few i crank a few more and they follow up with the same.

                  Comment

                  • highheatkingsb
                    All Star
                    • Jul 2005
                    • 8152

                    #174
                    Re: Creating **The 'PERFECT' Slider Set**

                    Originally posted by bowlerguy92
                    I'm using this slider set with the classic swing. All sliders set to what they should be and its just a homerun derby on both sides. I crank a few and they crank a few i crank a few more and they follow up with the same.
                    That's why I don't like classic swing at all.
                    Highheat's O's Franchise
                    http://www.operationsports.com/forum...l-attempt.html

                    Comment

                    • highheatkingsb
                      All Star
                      • Jul 2005
                      • 8152

                      #175
                      Re: Creating **The 'PERFECT' Slider Set**

                      Originally posted by X*Cell
                      X*Cell's Maximum Difficulty Version *EDIT 3.5*

                      A.I. General Options

                      Dynamic Difficulty: OFF
                      Hot and Cold Teams: OFF

                      Batter Contact: 35
                      Batter Power: 15
                      Batter Influence: 100
                      Power Swing: 35
                      Step Influence: 10
                      Pitcher Difficulty: 100
                      Bunt Assistance: 25
                      Bunt for Hit: 15
                      Baserunner Speed: 100
                      Runner Steal Success: 55
                      Infielder Errors: 70
                      Outfielder Errors: 75
                      Infielder Speed: 20
                      Outfielder Speed: 45
                      Catcher Throw Speed: 0
                      Infielder Throw Speed: 0
                      Outfielder Throw Speed: 0
                      Infielder Reaction Speed: 20
                      Outfielder Reaction Speed: 35
                      Speed Burst Length: 0
                      Speed Burst Power: 0
                      Fielder Aggression: 0
                      Pitcher Fatigue: 35
                      Pitcher Interface Speed: 100
                      Injuries: 65
                      Pitch Speed: 70

                      A.I. General Options

                      Infielder Errors: 70
                      Outfielder Errors: 75
                      Infielder Speed: 20
                      Outfielder Speed: 45
                      Catcher Throw Speed: 0
                      Infielder Throw Speed: 0
                      Outfielder Throw Speed: 0
                      Fielder Aggression: 0
                      Throwing Aggression: 65
                      Hit and Run: 100
                      Sacrifice Bunt: 60
                      Squeeze Bunt: 35
                      Runner Aggression: 60
                      Steal Success: 55
                      Steal Second: 60
                      Steal Third: 30
                      Steal Home: 5
                      Diveback: 60

                      A.I. Batting Options

                      AI Batters use Inside Edge:ON
                      Take Strike Overall: 70
                      Take Strike Ahead: 70
                      Take Strike Behind: 70
                      Take Ball Overall: 30
                      Take Ball Ahead: 30
                      Take Ball Behind: 30


                      This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

                      Skill: 0
                      Contact: 40
                      Power: 100


                      This all came after the realization that Hot and Cold teams had to be off. These numbers keep the K's high enough, but the hits will be good enough to make you fear hitters.

                      Bunt for Hit: 40
                      Pitcher Difficulty: 100
                      Pitcher Effectiveness Mod: 100

                      AI Pitching Options

                      Pitchers use Inside Edge: ON
                      Corner: 55
                      Change Speed: 75
                      Throw Strike Overall: 40
                      Throw Strike Ahead: 40
                      Throw Strike Behind: 40

                      Pitcher Fatigue: 60
                      Pickoff: 45
                      Pitchout: 55
                      Meat Pitch: 5

                      I am returning to my first Max Difficulty Sliders... with the Throwing Aggression changed to 65, and the Batter Influence at 100... I didn't realize Hot and Cold Teams should be OFF.
                      Well X-Cell, I've given up on my sliders for now. I heard this version is amazing and I like the stats the dude with the Texas/Anaheim put up. I'm going to give these a go. I like your observations of a few things. Thanks for all your hard work and testing.
                      Highheat's O's Franchise
                      http://www.operationsports.com/forum...l-attempt.html

                      Comment

                      • nnng07
                        Rookie
                        • Jan 2007
                        • 204

                        #176
                        **The Perfect Slider Set** -- [FINAL VERSION]

                        Allright guys, here it is. This is the final version that I've been talking about recently, with the few tweaks I've made in the last couple days to perfect the gameplay. The backbone is the set on the first page of this post, and I will update the first post with this set. For those of you just waiting on the Opening Day rosters to start your franchise, I strongly recommend this slider set as it has given very realistic statistical totals over a large number of games played. Two things first:

                        1. This set is intended for those using Payoff Pitching & Swing Stick

                        2. This is not meant to be either a regular difficulty or a max diffuculty set. Instead it is aimed at being both. I will do this by indicating which settings I deem to be FIXED, and which ones can be moved along a spectrum to achieve regular/maximum difficulty.

                        Good Luck!!

                        Blue indicates Regular Difficulty; Red indicates Maximum Difficulty
                        Green indicates FIXED sliders that are the same for Reg/Max Difficulty

                        Player Options

                        Batter Contact: 30-35*
                        -for regular difficulty, leave this @ 35. For max-difficulty, put it @ 30
                        Batter Power: 15-20*
                        -regular @ 20, max difficulty @ 15
                        Batter Influence: 35
                        Power Swing: 35
                        Step Influence: 10
                        Pitcher Difficulty: 80-100*
                        -I only suggest 100 for those REALLY good at hitting. I suggest 80 for most, though 100 is the max difficulty setting
                        Bunt Assistance: 25
                        Bunt for Hit: 15
                        Baserunner Speed: 100
                        Runner Steal Success:
                        55
                        Infielder Errors: 70
                        Outfielder Errors: 75
                        Infielder Speed: 20
                        Outfielder Speed: 45
                        Catcher Throw Speed: 0
                        Infielder Throw Speed: 0
                        Outfielder Throw Speed: 0

                        Infielder Reaction Speed: 20
                        Outfielder Reaction Speed: 35
                        Speed Burst Length: 0
                        Speed Burst Power: 0
                        Fielder Aggression: 0
                        Pitcher Fatigue: 35
                        Pitcher Interface Speed: 80-100*
                        -I suggest 100 for those that can handle it, but tuning it down to 80 will help those struggling with pitching
                        Injuries: 65
                        Pitch Speed:
                        65-70*
                        -65 is good for most, but turn it up to 70 to make hitting harder if you're ready



                        A.I. General Options

                        Infielder Errors: 70
                        Outfielder Errors: 75
                        Infielder Speed: 20
                        Outfielder Speed: 45
                        Catcher Throw Speed: 0
                        Infielder Throw Speed: 0
                        Outfielder Throw Speed: 0
                        Fielder Aggression: 0
                        Throwing Aggression: 65
                        Hit and Run: 100
                        Sacrifice Bunt: 60
                        Squeeze Bunt: 35
                        Runner Aggression: 60
                        Steal Success: 55
                        Steal Second: 60
                        Steal Third: 30
                        Steal Home: 5
                        Diveback: 100



                        A.I. Batting Options

                        AI Batters use Inside Edge:ON
                        Take Strike Overall: 60
                        Take Strike Ahead: 65
                        Take Strike Behind: 45
                        Take Ball Overall: 65
                        Take Ball Ahead: 70
                        Take Ball Behind: 60
                        -Allright, I want to explain these for a second. I've given a lot of thought to following in the footsteps of many of the other slider makers and turning the take ball sliders down. Many say that they want to make striking out CPU batters easier. After much though, I've decided NOT to do this, as I believe that it will damage the integrity of the sliders. For those of you that have been using these six setting as they are since I first posted them a week ago, you have noticed that it is very possible to rack up K's with these settings, only it won't happen by throwing curveballs that bounce to the plate yet are hacked after anyway. ALL of the strikeouts feel earned. When you do get the CPU to swing-&-miss at a ball for strike 3, it's because you made a perfect pitch, not because the CPU is programmed to swing at one out of every three pitches outside the zone. I strongly recommend leaving these integral six settings as I have them up here.

                        Skill: 80-100*
                        -start at 80 for regular difficulty, then move it up to 100 when you're ready
                        Contact: 45
                        Power:
                        50
                        -I strongly suggest altering the Skill slider [not these] to change difficulty
                        Bunt for Hit: 40
                        Pitcher Difficulty: 0-20*
                        -Start at 20. When you feel really comfortable with your pitching, move it down to 0.
                        Pitcher Effectiveness Mod: 75-100*
                        -Same deal here. Start at 75 and move up toward 100 as you feel more comfortable with the game.




                        AI Pitching Options

                        Pitchers use Inside Edge: ON
                        Corner: 55
                        Change Speed: 75
                        Throw Strike Overall: 40
                        Throw Strike Ahead: 35
                        Throw Strike Behind: 35
                        Pitcher Fatigue: 55
                        Pickoff: 35
                        Pitchout: 60
                        Meat Pitch: 5
                        -[Note the changes in these options]


                        Allright, give these a shot. They have played remarkably well, to the point that I do not know if there are any changes needed to be made or not. I am open to any suggestions of course, so let me know how the sliders play for you guys.

                        Comment

                        • MJAY2003
                          Rookie
                          • Apr 2005
                          • 106

                          #177
                          Re: Creating **The 'PERFECT' Slider Set**

                          NNNG,

                          I started using your sliders from the first day you put them up, and have played quite a few games with them. I had to make some changes tho, because I still hit homers like crazy. I've actually adjusted contact and power and power swing down to 0, put step back and batter influence up to 100, and can still hit them out. Any suggestions on what to do to calm my hitting down? Only thing I could think of was increasing pitch speed. Right now I have it at 70. Also, the only way I can get K's is if I have my Pitcher Difficulty up. I'm going to give it another go at 20 and see if I can get any K's, but if not, I'll have to keep it higher.

                          Comment

                          • nnng07
                            Rookie
                            • Jan 2007
                            • 204

                            #178
                            Re: Creating **The 'PERFECT' Slider Set**

                            Originally posted by MJAY2003
                            NNNG,

                            I started using your sliders from the first day you put them up, and have played quite a few games with them. I had to make some changes tho, because I still hit homers like crazy. I've actually adjusted contact and power and power swing down to 0, put step back and batter influence up to 100, and can still hit them out. Any suggestions on what to do to calm my hitting down? Only thing I could think of was increasing pitch speed. Right now I have it at 70. Also, the only way I can get K's is if I have my Pitcher Difficulty up. I'm going to give it another go at 20 and see if I can get any K's, but if not, I'll have to keep it higher.
                            Are you using the swing stick or classic hitting MJay?

                            Comment

                            • MJAY2003
                              Rookie
                              • Apr 2005
                              • 106

                              #179
                              Re: Creating **The 'PERFECT' Slider Set**

                              Originally posted by nnng07
                              Are you using the swing stick or classic hitting MJay?
                              I've always used swing stick, never actually tried classic before.

                              Comment

                              • nnng07
                                Rookie
                                • Jan 2007
                                • 204

                                #180
                                Re: Creating **The 'PERFECT' Slider Set**

                                Well, first I suggest putting the Pitcher Difficulty setting in Player Options to 100. If you already have that there and are still hitting like Pujols, I would suggest going ahead and incrementally increasing the pitch speed. Try 75 and see how it works.

                                Comment

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