Creating **The 'PERFECT' Slider Set**

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  • X*Cell
    Collab: xcellnoah@gmail
    • Sep 2002
    • 8107

    #136
    Re: Creating **The 'PERFECT' Slider Set**

    X*Cell's Maximum Difficulty Version *EDIT 2*

    A.I. General Options

    Batter Contact: 35
    Batter Power: 15
    Batter Influence: 100
    Power Swing: 35
    Step Influence: 10
    Pitcher Difficulty: 100
    Bunt Assistance: 25
    Bunt for Hit: 15
    Baserunner Speed: 100
    Runner Steal Success: 55
    Infielder Errors: 70
    Outfielder Errors: 75
    Infielder Speed: 20
    Outfielder Speed: 45
    Catcher Throw Speed: 0
    Infielder Throw Speed: 0
    Outfielder Throw Speed: 0
    Infielder Reaction Speed: 20
    Outfielder Reaction Speed: 35
    Speed Burst Length: 0
    Speed Burst Power: 0
    Fielder Aggression: 0
    Pitcher Fatigue: 35
    Pitcher Interface Speed: 100
    Injuries: 65
    Pitch Speed: 70

    A.I. General Options

    Infielder Errors: 70
    Outfielder Errors: 75
    Infielder Speed: 20
    Outfielder Speed: 45
    Catcher Throw Speed: 0
    Infielder Throw Speed: 0
    Outfielder Throw Speed: 0
    Fielder Aggression: 0
    Throwing Aggression: 65
    Hit and Run: 100
    Sacrifice Bunt: 60
    Squeeze Bunt: 35
    Runner Aggression: 60
    Steal Success: 55
    Steal Second: 60
    Steal Third: 30
    Steal Home: 5
    Diveback: 60

    A.I. Batting Options

    AI Batters use Inside Edge:ON
    Take Strike Overall: 70
    Take Strike Ahead: 70
    Take Strike Behind: 70
    Take Ball Overall: 30
    Take Ball Ahead: 30
    Take Ball Behind: 30


    This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

    Skill: 100
    Contact: 50
    Power: 50
    Bunt for Hit: 40
    Pitcher Difficulty: 0
    Pitcher Effectiveness Mod: 100

    AI Pitching Options

    Pitchers use Inside Edge: ON
    Corner: 55
    Change Speed: 75
    Throw Strike Overall: 40
    Throw Strike Ahead: 40
    Throw Strike Behind: 40

    Pitcher Fatigue: 60
    Pickoff: 45
    Pitchout: 55
    Meat Pitch: 5

    I am returning to my first Max Difficulty Sliders... with the Throwing Aggression changed to 65, and the Batter Influence at 100... I didn't realize Hot and Cold Teams should be OFF.
    SAN ANTONIO SPURS

    Comment

    • X*Cell
      Collab: xcellnoah@gmail
      • Sep 2002
      • 8107

      #137
      Re: Creating **The 'PERFECT' Slider Set**

      X*Cell's Maximum Difficulty Version *EDIT 3*

      A.I. General Options

      Dynamic Difficulty: OFF
      [COLOR="rgb(46, 139, 87)"]Hot and Cold Teams: OFF[/COLOR]

      Batter Contact: 35
      Batter Power: 15
      Batter Influence: 100
      Power Swing: 35
      Step Influence: 10
      Pitcher Difficulty: 80
      Bunt Assistance: 25
      Bunt for Hit: 15
      Baserunner Speed: 100
      Runner Steal Success: 55
      Infielder Errors: 70
      Outfielder Errors: 75
      Infielder Speed: 20
      Outfielder Speed: 45
      Catcher Throw Speed: 0
      Infielder Throw Speed: 0
      Outfielder Throw Speed: 0
      Infielder Reaction Speed: 20
      Outfielder Reaction Speed: 35
      Speed Burst Length: 0
      Speed Burst Power: 0
      Fielder Aggression: 0
      Pitcher Fatigue: 35
      Pitcher Interface Speed: 100
      Injuries: 65
      Pitch Speed: 70

      A.I. General Options

      Infielder Errors: 70
      Outfielder Errors: 75
      Infielder Speed: 20
      Outfielder Speed: 45
      Catcher Throw Speed: 0
      Infielder Throw Speed: 0
      Outfielder Throw Speed: 0
      Fielder Aggression: 0
      Throwing Aggression: 65
      Hit and Run: 100
      Sacrifice Bunt: 60
      Squeeze Bunt: 35
      Runner Aggression: 60
      Steal Success: 55
      Steal Second: 60
      Steal Third: 30
      Steal Home: 5
      Diveback: 60

      A.I. Batting Options

      AI Batters use Inside Edge:ON
      Take Strike Overall: 70
      Take Strike Ahead: 70
      Take Strike Behind: 70
      Take Ball Overall: 30
      Take Ball Ahead: 30
      Take Ball Behind: 30


      This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

      [COLOR="rgb(46, 139, 87)"]Skill: 0
      Contact: 40
      Power: 80[/COLOR]

      This all came after the realization that Hot and Cold teams had to be off. These numbers keep the K's high enough, but the hits will be good enough to make you fear hitters.

      Bunt for Hit: 40
      Pitcher Difficulty: 80
      Pitcher Effectiveness Mod: 100

      AI Pitching Options

      Pitchers use Inside Edge: ON
      Corner: 55
      Change Speed: 75
      Throw Strike Overall: 40
      Throw Strike Ahead: 40
      Throw Strike Behind: 40

      Pitcher Fatigue: 60
      Pickoff: 45
      Pitchout: 55
      Meat Pitch: 5

      I am returning to my first Max Difficulty Sliders... with the Throwing Aggression changed to 65, and the Batter Influence at 100... I didn't realize Hot and Cold Teams should be OFF.
      SAN ANTONIO SPURS

      Comment

      • X*Cell
        Collab: xcellnoah@gmail
        • Sep 2002
        • 8107

        #138
        Re: Creating **The 'PERFECT' Slider Set**

        X*Cell's Maximum Difficulty Version *EDIT 3.5*

        A.I. General Options

        Dynamic Difficulty: OFF
        Hot and Cold Teams: OFF

        Batter Contact: 35
        Batter Power: 15
        Batter Influence: 100
        Power Swing: 35
        Step Influence: 10
        Pitcher Difficulty: 100
        Bunt Assistance: 25
        Bunt for Hit: 15
        Baserunner Speed: 100
        Runner Steal Success: 55
        Infielder Errors: 70
        Outfielder Errors: 75
        Infielder Speed: 20
        Outfielder Speed: 45
        Catcher Throw Speed: 0
        Infielder Throw Speed: 0
        Outfielder Throw Speed: 0
        Infielder Reaction Speed: 20
        Outfielder Reaction Speed: 35
        Speed Burst Length: 0
        Speed Burst Power: 0
        Fielder Aggression: 0
        Pitcher Fatigue: 35
        Pitcher Interface Speed: 100
        Injuries: 65
        Pitch Speed: 70

        A.I. General Options

        Infielder Errors: 70
        Outfielder Errors: 75
        Infielder Speed: 20
        Outfielder Speed: 45
        Catcher Throw Speed: 0
        Infielder Throw Speed: 0
        Outfielder Throw Speed: 0
        Fielder Aggression: 0
        Throwing Aggression: 65
        Hit and Run: 100
        Sacrifice Bunt: 60
        Squeeze Bunt: 35
        Runner Aggression: 60
        Steal Success: 55
        Steal Second: 60
        Steal Third: 30
        Steal Home: 5
        Diveback: 60

        A.I. Batting Options

        AI Batters use Inside Edge:ON
        Take Strike Overall: 70
        Take Strike Ahead: 70
        Take Strike Behind: 70
        Take Ball Overall: 30
        Take Ball Ahead: 30
        Take Ball Behind: 30


        This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

        Skill: 0
        Contact: 40
        Power: 100


        This all came after the realization that Hot and Cold teams had to be off. These numbers keep the K's high enough, but the hits will be good enough to make you fear hitters.

        Bunt for Hit: 40
        Pitcher Difficulty: 100
        Pitcher Effectiveness Mod: 100

        AI Pitching Options

        Pitchers use Inside Edge: ON
        Corner: 55
        Change Speed: 75
        Throw Strike Overall: 40
        Throw Strike Ahead: 40
        Throw Strike Behind: 40

        Pitcher Fatigue: 60
        Pickoff: 45
        Pitchout: 55
        Meat Pitch: 5

        I am returning to my first Max Difficulty Sliders... with the Throwing Aggression changed to 65, and the Batter Influence at 100... I didn't realize Hot and Cold Teams should be OFF.
        Last edited by X*Cell; 03-19-2007, 05:59 PM.
        SAN ANTONIO SPURS

        Comment

        • jafo56
          Rookie
          • Mar 2004
          • 25

          #139
          Re: Creating **The 'PERFECT' Slider Set**

          Originally posted by nnng07
          For those using my set of sliders or a close variation thereof, I've found two minor changes that need to be made, one for fielding and one for pitching.

          First one: Turn AI Fielding Aggression to 65. Yes I know this sounds weird to just move it up 5, but I've had a couple of instance of CPU SS fiedling the ball with less than 2 outs and a runner on first, and without hesitating throwing directly to first when, in the replay, it was clear they could have turned the double play. Since I've moved it to 65, this has been taken care of. So for those looking to further perfect the fielding in these sliders, move this one up to 65.

          Second: Turn the AI Throw Strike Behind down from 50 to 45. This is needed to make walking a tad easier. If this takes care of it I will leave it at 45, if not I will keep experimenting.

          Good luck guys!
          Are these changes for the original sliders or the difficult ones? Also, do you have dynamic turned on or off?

          Comment

          • PsychoBulk
            Hoping for change...
            • May 2006
            • 4191

            #140
            Re: Creating **The 'PERFECT' Slider Set**

            Originally posted by nnng07
            First one: Turn AI Fielding Aggression to 65. Yes I know this sounds weird to just move it up 5, but I've had a couple of instance of CPU SS fiedling the ball with less than 2 outs and a runner on first, and without hesitating throwing directly to first when, in the replay, it was clear they could have turned the double play. Since I've moved it to 65, this has been taken care of. So for those looking to further perfect the fielding in these sliders, move this one up to 65.
            Fella you sure you dont mean throwing aggression there and not fielding aggression because we had fielding agg on 0 before then to suddenly up it to 65 seems drastic?

            Comment

            • mulatto3584
              Rookie
              • Mar 2007
              • 3

              #141
              Re: Creating **The 'PERFECT' Slider Set**

              Small question, if you set the take strike number to say 100 what does it do?

              Will he swing for more strikes or just watch them go by?

              Comment

              • DanSF49
                Pro
                • Feb 2003
                • 936

                #142
                Re: Creating **The 'PERFECT' Slider Set**

                Originally posted by mulatto3584
                Small question, if you set the take strike number to say 100 what does it do?

                Will he swing for more strikes or just watch them go by?
                I believe they will just watch more strikes go right by.

                Comment

                • nnng07
                  Rookie
                  • Jan 2007
                  • 204

                  #143
                  Re: Creating **The 'PERFECT' Slider Set**

                  Originally posted by PsychoBulk
                  Fella you sure you dont mean throwing aggression there and not fielding aggression because we had fielding agg on 0 before then to suddenly up it to 65 seems drastic?

                  Oh god I hope I havent messed everyone up lol.

                  AI THROWING AGGRESSION to 65, not fielding aggression. Oops.

                  And for whoever asked, these changes should be made to both sets.

                  I will come up with a final perfected copy of my slider set, not with regular or maximum difficulty, but rather with a description of which sliders need to be FIXED to be perfect, and which ones have a spectrum that each of us can move along depending on skill. Then there will be an indication of where each of the 'changeable' ones need to be to achieve the max difficulty, along with of course the settings for the fixed ones. I hope I can get this out within a day or so, and it will replace all the other sets I've posted on here including the front page one and the max difficulty one (or rather it will include all the sets).

                  Comment

                  • mulatto3584
                    Rookie
                    • Mar 2007
                    • 3

                    #144
                    Re: Creating **The 'PERFECT' Slider Set**

                    Originally posted by DanSF49
                    I believe they will just watch more strikes go right by.

                    Yep your right I tested it at 0 and they swung at every strike.

                    Now Im just trying to figure out if i set the balls to 0 will the also swing....

                    Comment

                    • phatjoe
                      Rookie
                      • Dec 2005
                      • 49

                      #145
                      Re: Creating **The 'PERFECT' Slider Set**

                      so......I should use the sliders on the front page or not for "regular difficulty"?

                      Comment

                      • nnng07
                        Rookie
                        • Jan 2007
                        • 204

                        #146
                        Re: Creating **The 'PERFECT' Slider Set**

                        Go with the front page sliders for now, or wait until I put the universal set out tomorrow that will instruct where regular/advanced players should play at. Tomorrow's set will include the last minor changes I think need to be made to perfect the gameplay, and will replace all the other sets I've posted on here.
                        Last edited by nnng07; 03-19-2007, 04:24 PM.

                        Comment

                        • X*Cell
                          Collab: xcellnoah@gmail
                          • Sep 2002
                          • 8107

                          #147
                          Re: Creating **The 'PERFECT' Slider Set**

                          1st Series... with my Max Difficulty 3.5 sliders...

                          Rangers @ Angels

                          Angels win series 2-1.

                          Pitching

                          Rangers ... 4.32 ERA, 23 K's, 2 BB, 1.08 WHIP, 66.0% Strikes
                          Angels ... 5.00 ERA, 37 K's, 5 BB, 1.26 WHIP, 72.3% Strikes

                          Fielding

                          Rangers ... 52 Putouts, 35 Assists, 0 Errors, 100% Fielding
                          Angels ... 44 Putouts, 26 Assists, 1 Error, 98.6% Fielding

                          Batting

                          Rangers ... .279 AVG, 7 HR, 16 Runs, 0 SB, 1 CS, 58 TB, .330 OBP, .558 Slug, .174 ARSP, 14.86 AB/HR
                          Angels ... .253 AVG, 7 HR, 13 Runs, 4 SB, 2 CS, 51 TB, .275 OBP, .515 Slug, .375 ARSP, 14.14 AB/HR
                          SAN ANTONIO SPURS

                          Comment

                          • GP Mercy
                            Pro
                            • Jun 2006
                            • 839

                            #148
                            Re: Creating **The 'PERFECT' Slider Set**

                            XCell, are your sliders for swing stick or classic? Thanks!

                            Comment

                            • X*Cell
                              Collab: xcellnoah@gmail
                              • Sep 2002
                              • 8107

                              #149
                              Re: Creating **The 'PERFECT' Slider Set**

                              Originally posted by GP Mercy
                              XCell, are your sliders for swing stick or classic? Thanks!
                              Swing Stick.
                              SAN ANTONIO SPURS

                              Comment

                              • phatjoe
                                Rookie
                                • Dec 2005
                                • 49

                                #150
                                Re: Creating **The 'PERFECT' Slider Set**

                                I played one game (so far) with nnng07's max difficult sliders on page 10. I was the twins (Johan) facing Baltimore (Bedard). I lost 3-2, but I had chances to win. I gave up two HR to Tejada, he actually had all 3 RBI I had no HR, but I did have 6 K with Johan with is a first for me. I thought the sliders played really well, every game that I played prior to this, I had a max of 3K and I gave up 10 runs or more. I am going to play some more and report back.

                                Comment

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