Creating **The 'PERFECT' Slider Set**

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  • Rainey
    MVP
    • Jul 2002
    • 4507

    #121
    Re: Creating **The 'PERFECT' Slider Set**

    Originally posted by highheatkingsb
    I like your tweaks, but using classic swing is not realistic at all. You are going to score runs no matter how low you go with user batting. It's best to just switch to the swing stick.
    It isn't realistic at all? He didn't say he was holding up with the left analog stick on each pitch. You will see more variety in hitting, if you just simply hit "A" instead of the swing stick.
    NCAA Vets League: Arkansas Razorbacks (9-2, 6-1)
    MLB OS League: Seattle Mariners (9-2)

    Comment

    • nnng07
      Rookie
      • Jan 2007
      • 204

      #122
      Re: Creating **The 'PERFECT' Slider Set**

      Originally posted by UalHawkeye
      I might try them, but I still say if the player pitcher difficulty is set at 0-20 I will score 500 runs a game!! I have my player pitcher difficulty at 80 (which makes it harder for the human to hit) and I am not having a ton of trouble hitting at 80. Zero and 100 just seem to drastic for me on any of the sliders except baserunner speed!
      If you put the AI pitcher difficulty at 0, you will NOT score 500 runs. You will score 1-2.

      Then, you set the HUMAN pitcher difficulty to 100. Now you will have a toooooouuuuugh time hitting oswalt, carpenter, pedro...

      Making those two changes to 0 & 100, respectively, yields the maximum difficulty I was referring to.

      Comment

      • UalHawkeye
        Rookie
        • Feb 2007
        • 141

        #123
        Re: Creating **The 'PERFECT' Slider Set**

        Originally posted by Rainey
        It isn't realistic at all? He didn't say he was holding up with the left analog stick on each pitch. You will see more variety in hitting, if you just simply hit "A" instead of the swing stick.
        I have tried both, I tried the swing stick for the first 15-20 game's I played and no use classic. Without any doubt in my mind I see Tons more variety using Classic swing! Bloopers, liners, slow rollers everything!

        Comment

        • mattstl77
          Banned
          • Mar 2004
          • 481

          #124
          Re: Creating **The 'PERFECT' Slider Set**

          Great set of sliders! I have some great realistic games. My only complaint was that the CPU's contact and power were up too high. How do I know this? Because I played 6 games with the Angels and they gave up 10 homeruns. In 3 of the games, homers were the only way the CPU won.

          My CPU Power is 25
          My CPU Contact 35

          Comment

          • X*Cell
            Collab: xcellnoah@gmail
            • Sep 2002
            • 8107

            #125
            Re: Creating **The 'PERFECT' Slider Set**

            Originally posted by mattstl77
            Great set of sliders! I have some great realistic games. My only complaint was that the CPU's contact and power were up too high. How do I know this? Because I played 6 games with the Angels and they gave up 10 homeruns. In 3 of the games, homers were the only way the CPU won.

            My CPU Power is 25
            My CPU Contact 35
            10 Homeruns in 6 games is nothing.
            SAN ANTONIO SPURS

            Comment

            • nnng07
              Rookie
              • Jan 2007
              • 204

              #126
              Re: Creating **The 'PERFECT' Slider Set**

              For those using my set of sliders or a close variation thereof, I've found two minor changes that need to be made, one for fielding and one for pitching.

              First one: Turn AI Throwing Aggression to 65. Yes I know this sounds weird to just move it up 5, but I've had a couple of instance of CPU SS fiedling the ball with less than 2 outs and a runner on first, and without hesitating throwing directly to first when, in the replay, it was clear they could have turned the double play. Since I've moved it to 65, this has been taken care of. So for those looking to further perfect the fielding in these sliders, move this one up to 65.

              Second: Turn the AI Throw Strike Behind down from 50 to 45. This is needed to make walking a tad easier. If this takes care of it I will leave it at 45, if not I will keep experimenting.

              Good luck guys!
              Last edited by nnng07; 03-19-2007, 03:04 PM.

              Comment

              • BigL
                Pro
                • Sep 2005
                • 612

                #127
                Re: Creating **The 'PERFECT' Slider Set**

                Originally posted by nnng07
                For those using my set of sliders or a close variation thereof, I've found two minor changes that need to be made, one for fielding and one for pitching.

                First one: Turn AI Fielding Aggression to 65. Yes I know this sounds weird to just move it up 5, but I've had a couple of instance of CPU SS fiedling the ball with less than 2 outs and a runner on first, and without hesitating throwing directly to first when, in the replay, it was clear they could have turned the double play. Since I've moved it to 65, this has been taken care of. So for those looking to further perfect the fielding in these sliders, move this one up to 65.

                Second: Turn the AI Throw Strike Behind down from 50 to 45. This is needed to make walking a tad easier. If this takes care of it I will leave it at 45, if not I will keep experimenting.

                Good luck guys!
                did you catch my post earlier about the AI's infield pretty much catching every ground ball? I never get ground balls through the holes, or up the middle for base hits, they infeidlers are always diving and making the plays. You notice this?

                Comment

                • nnng07
                  Rookie
                  • Jan 2007
                  • 204

                  #128
                  Re: Creating **The 'PERFECT' Slider Set**

                  Originally posted by BigL
                  did you catch my post earlier about the AI's infield pretty much catching every ground ball? I never get ground balls through the holes, or up the middle for base hits, they infeidlers are always diving and making the plays. You notice this?
                  Since I've turned both IF speeds down to 20 and both fielding aggressions down to 0, to be honest with you the fielding on both sides has been perfect for me. Grounders through the hole, grounders that are double plays, grounders that barely eek past the fielders glove.

                  Have you turned IF speed down to 20? This seemed to do it for me...

                  Comment

                  • crucut
                    Rookie
                    • Jan 2006
                    • 50

                    #129
                    Re: Creating **The 'PERFECT' Slider Set**

                    When changes to the sliders are made, is it possible to edit the first post? It's very confusing to read all 13 pages of the thread to try and find the updates. With these probably being the best sliders, I'm itching to try'em out. I just have no idea what is what. And what are the main differences people are seeing between x-cell's and nng's? Thanks for all the hard work.

                    Comment

                    • X*Cell
                      Collab: xcellnoah@gmail
                      • Sep 2002
                      • 8107

                      #130
                      Re: Creating **The 'PERFECT' Slider Set**

                      X*Cell's Maximum Difficulty Version *EDIT 1*

                      A.I. General Options

                      Batter Contact: 35
                      Batter Power: 15
                      Batter Influence: 100

                      This is for the rediculous number of homeruns. Based on a player's Inside Edge and Spray Chart, his hits will accurately portray the odds of a player hitting in different areas. Non-HR hitters won't be jacking shots as often anymore just based off probability.

                      Power Swing: 35
                      Step Influence: 10

                      I was testing 90 with this, but it became like freethrows in NBA 2K7... if you get good at the system, it's cake, no matter which shooter. This was the case when it was at 90. Hits everywhere.

                      Pitcher Difficulty: 100
                      Bunt Assistance: 25
                      Bunt for Hit: 15
                      Baserunner Speed: 100
                      Runner Steal Success: 55
                      Infielder Errors: 70
                      Outfielder Errors: 75
                      Infielder Speed: 20
                      Outfielder Speed: 45
                      Catcher Throw Speed: 0
                      Infielder Throw Speed: 0
                      Outfielder Throw Speed: 0
                      Infielder Reaction Speed: 20
                      Outfielder Reaction Speed: 35
                      Speed Burst Length: 0
                      Speed Burst Power: 0
                      Fielder Aggression: 0
                      Pitcher Fatigue: 35
                      Pitcher Interface Speed: 100
                      Injuries: 65
                      Pitch Speed: 70

                      A.I. General Options

                      Infielder Errors: 70
                      Outfielder Errors: 75
                      Infielder Speed: 20
                      Outfielder Speed: 45
                      Catcher Throw Speed: 0
                      Infielder Throw Speed: 0
                      Outfielder Throw Speed: 0
                      Fielder Aggression: 0
                      Throwing Aggression: 65

                      nnng07 said it works better. I believe him.

                      Hit and Run: 100
                      Sacrifice Bunt: 60
                      Squeeze Bunt: 35
                      Runner Aggression: 60
                      Steal Success: 55
                      Steal Second: 60
                      Steal Third: 30
                      Steal Home: 5
                      Diveback: 60

                      A.I. Batting Options

                      AI Batters use Inside Edge:ON
                      Take Strike Overall: 70
                      Take Strike Ahead: 70
                      Take Strike Behind: 70
                      Take Ball Overall: 30
                      Take Ball Ahead: 30
                      Take Ball Behind: 30


                      This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

                      Skill: 100
                      Contact: 50
                      Power: 100

                      The CPU just isn't very skillful against 20-game veterans of MLB 2K7.

                      Bunt for Hit: 40
                      Pitcher Difficulty: 0
                      Pitcher Effectiveness Mod: 100

                      AI Pitching Options

                      Pitchers use Inside Edge: ON
                      Corner: 55
                      Change Speed: 75
                      Throw Strike Overall: 40
                      Throw Strike Ahead: 40
                      Throw Strike Behind: 40

                      Pitcher Fatigue: 60
                      Pickoff: 45
                      Pitchout: 55
                      Meat Pitch: 5
                      Last edited by X*Cell; 03-19-2007, 07:53 AM.
                      SAN ANTONIO SPURS

                      Comment

                      • X*Cell
                        Collab: xcellnoah@gmail
                        • Sep 2002
                        • 8107

                        #131
                        Re: Creating **The 'PERFECT' Slider Set**

                        nnng07... do you have Hot and Cold Teams On or Off?
                        SAN ANTONIO SPURS

                        Comment

                        • Jordanfan23
                          Sports Game Junkie!!!
                          • Jul 2002
                          • 1468

                          #132
                          Re: Creating **The 'PERFECT' Slider Set**

                          Just played 2 games in my season with these(nng07's) as The Reds vs. the Astros

                          GAME 1

                          R H E
                          Reds 11 19 0
                          Astros 2 9 2


                          Reds: 3 HR 10 singles 6 doubles 3K's
                          Astros: 1HR 7 singles 1 double 5K's

                          Their fifth starter was going, and I beat him up good, but then Oswalt was scheduled to pitch, which leads me to game 2:

                          R H E
                          Reds 1 6 0
                          Astros 0 4 0

                          Reds: 0HR 5 singles 1 double 12K's (Oswalts curve and FB)
                          Astros 0HR 4 singles 4K's


                          Good games, I may bump the AI contact up +5, and work the sliders for the AI take ball and strike up a tad toward XCell's numbers to get pitch counts and swinging K's a little bit more accurate. Never the less, great job on these sliders, they will probably be what I use in my season once we get some opening day rosters!!!

                          Comment

                          • X*Cell
                            Collab: xcellnoah@gmail
                            • Sep 2002
                            • 8107

                            #133
                            Re: Creating **The 'PERFECT' Slider Set**

                            My first testing stage will probably be completed after my last game vs. the Blue Jays.

                            Then I can get into posting some stats in my 3-game series vs. the 16-9 New York Yankees... and then back to play the poor 7-19 Blue Jays.
                            SAN ANTONIO SPURS

                            Comment

                            • nnng07
                              Rookie
                              • Jan 2007
                              • 204

                              #134
                              Re: Creating **The 'PERFECT' Slider Set**

                              Originally posted by X*Cell
                              nnng07... do you have Hot and Cold Teams On or Off?
                              You gotta have this off X-Cell. It messes with the sliders whenever you face a Hot/Cold team, basically negating all of the work we put in perfecting these sliders.

                              Comment

                              • Jordanfan23
                                Sports Game Junkie!!!
                                • Jul 2002
                                • 1468

                                #135
                                Re: Creating **The 'PERFECT' Slider Set**

                                Another season game, Reds(me) vs. Phillies

                                R H E
                                Reds 9 17 1
                                Phillies 12 16 0


                                Reds: 3HR 10 singles 4 doubles 14 K's
                                Phils 2HR 9 singles 4 double 1 triple 6k's

                                Turned into a slugfest, with Milton giving up 8 runs (5 earned) in 5 2/3.
                                Really wasn't that close, I scored 5 in the bottom of the ninth to get it close. I hit one guy, and it turned into a beanball fest 3 of theirf pitchers were ejected!!!

                                Comment

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