Creating **The 'PERFECT' Slider Set**

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  • nnng07
    Rookie
    • Jan 2007
    • 204

    #61
    Re: Creating **The 'PERFECT' Slider Set**

    Originally posted by shaq
    I like to use classic swing when i am batting, please tell me what sliders i need to change to influence classic swing...
    The only sliders I would change are the Human CONTACT & POWER ones. Unfortunately, I've never used classic hitting.. thus I'd rather not throw out an uninformative suggestion of what to set these at, but I'm sure one of the other slider threads around can give you a good suggestion for what to set those two at.
    Otherwise, leave the other settings the same way that they are in the first post. Good luck!


    Originally posted by abcd
    Great sliders NNN 07 !!!!!!!!!!! your correct again about this Collision slider.
    No more highlight real catches each inning .
    Your unreal most wouldnt even mess with that slider .
    Thanks
    Thanks abcd. Im just trying to achieve that *perfect* set I alluded to in the first post, and I am reallllly happy with what they're at right now.

    Basically, I think that the only change that would still make sense is each of us individually moving the pitcher effectiveness up 5 at till we get to 100 at whatever pace we feel comfortable at. I suggest that if you can stomach 100 and not get blown out, that is basically the maximum pitching difficulty you can get while maintaining the integrity of the actual gameplay that the this set of sliders provides (so yes, you can turn your OF speed down from 45 to 10 to make run-prevention harder, but then you will have compromised 2K7's gameplay).

    If you can turn the pitching effectiveness mod to 100 while keeping the other sliders as they are right now and still dominate those CPU hitters, then hats off to ya!!
    Last edited by nnng07; 03-15-2007, 10:16 PM.

    Comment

    • abcd
      Banned
      • Feb 2003
      • 405

      #62
      Re: Creating **The 'PERFECT' Slider Set**

      Originally posted by shaq
      I like to use classic swing when i am batting, please tell me what sliders i need to change to influence classic swing...
      Hey Shaq,
      I use 25 contact , 5 Power and 35 Batter Influence.
      Meat pitch 15.
      Tweak to your liking.

      Comment

      • X*Cell
        Collab: xcellnoah@gmail
        • Sep 2002
        • 8107

        #63
        Re: Creating **The 'PERFECT' Slider Set**

        Originally posted by mman19
        X-Cell, so how are your games going and are you still testing?
        I'm about to buckle down and play my double header tonight like a real double header... maybe the 2nd one will be mentally exhausting . I'll post the results when I'm done. Expect around 1:45 CT.
        SAN ANTONIO SPURS

        Comment

        • nnng07
          Rookie
          • Jan 2007
          • 204

          #64
          Re: Creating **The 'PERFECT' Slider Set**

          Originally posted by X*Cell
          One thing that I'm testing out is that nnng07 may be right when he said that Pitcher Difficulty needs to be at 20 as opposed to 70. Not sure though. I am going to further test it, but in my last game against Seattle (as the Rangers)... they only had 3 hits and 1 run, batting .103 for the game. I have a 2 game series coming up, and I will post the stats from those games.
          Yeah I'm not really sure why you messed with this one in the first place. From the getgo this is set too high even at the default 50. Your aces will have better pitch ratings and more breaks on their pitches. There is no need for the CPU to manipulate what happens in the game. The strength of your aces should be their premium repetoires, not the CPU making it impossible for its hitters to make contact or drive their pitches. I've found that the 80/20 split between Human and AI pitching difficulty works very well.

          Comment

          • BigL
            Pro
            • Sep 2005
            • 612

            #65
            Re: Creating **The 'PERFECT' Slider Set**

            These sliders are very nice.

            TWo things. I still appear to be hitting too many home runs, I just jacked 3 off Johan Satana.

            Another thing, this is nothing to do with sliders but more of an option thing. Is there anyway to NOT display when the AI is going to throw a meat pitch down the middle? Its so easy to gear up an djack a homer out of the park, I wouldnt swing at the pitches but sometimes its with 2 strikes and I have to. Any help with this?

            Thanks

            Comment

            • Zalf
              Pro
              • Jul 2004
              • 552

              #66
              Re: Creating **The 'PERFECT' Slider Set**

              Thanks for the work on the sliders, I am using them as the base for setting up the sliders for my game.

              One issue I wonder if anyone else is seeing. I am trying really hard to work on my plate discipline so I am taking a lot of pitches. I end up seeing 4+ 3-0 counts a game. The issue is that every single time(literally no exceptions in several games) the 3-0 pitch is exactly down the middle. It isn't necessarily a meat ball pitch or a fast ball but every single time the pitch is located in the exact middle of the strike zone. The batter doesn't seem to matter because I am using the Astros and I get the same pitch for Berkman or Lee as I do for Everitt or a pitcher at bat.

              I don't crank it every time, but unless my timing is off or I just take the pitch anyway it's almost guaranteed solid contact. Seems to only happen on 3-0 counts and not other Throw Strike Behind situations as I am getting 2-3 walks a game. So I don't want to mess with that slider too much.

              Any others noticing it or have any suggestions on changes that wouldn't mess up other things that seem to be working correctly?

              Comment

              • X*Cell
                Collab: xcellnoah@gmail
                • Sep 2002
                • 8107

                #67
                Re: Creating **The 'PERFECT' Slider Set**

                X*Cell's Version *Edit 2*

                X*Cell's Version Changes in Orange

                Player Options - (Batter Contact/Power settings apply to SWING STICK users only)

                Batter Contact: 35
                Batter Power: 20
                Batter Influence: 35
                Power Swing:
                35
                Step Influence: 10
                Pitcher Difficulty: 80
                Bunt Assistance: 25
                Bunt for Hit: 15
                Baserunner Speed: 100
                Runner Steal Success:
                55
                Infielder Errors: 70
                Outfielder Errors:
                75
                Infielder Speed: 25
                Outfielder Speed: 45
                Catcher Throw Speed: 0
                Infielder Throw Speed: 0
                Outfielder Throw Speed: 0
                Infielder Reaction Speed: 10
                Outfielder Reaction Speed: 45
                Speed Burst Length: 0
                Speed Burst Power: 0
                Fielder Aggression: 0
                Pitcher Fatigue: 35
                Pitcher Interface Speed: 100
                Injuries: 65
                Pitch Speed:
                70



                A.I. General Options

                Infielder Errors: 70
                Outfielder Errors: 75
                Infielder Speed: 25
                Outfielder Speed: 45
                Catcher Throw Speed: 0
                Infielder Throw Speed: 0
                Outfielder Throw Speed: 0
                Fielder Aggression: 0
                Throwing Aggression: 65
                Hit and Run: 85
                Sacrifice Bunt: 55
                Squeeze Bunt: 35
                Runner Aggression: 75
                Steal Success: 60
                Steal Second: 60
                Steal Third: 35
                Steal Home: 15
                Diveback: 55


                A.I. Batting Options

                AI Batters use Inside Edge:ON

                Take Strike Overall: 70
                Take Strike Ahead: 70
                Take Strike Behind: 70
                Take Ball Overall: 30
                Take Ball Ahead: 30
                Take Ball Behind: 30
                Skill: 100
                Contact: 50
                Power:
                50
                Bunt for Hit: 40
                Pitcher Difficulty: 20
                Pitcher Effectiveness Mod: 80



                AI Pitching Options

                Pitchers use Inside Edge: ON

                Corner: 55
                Change Speed: 75
                Throw Strike Overall: 40
                Throw Strike Ahead: 40
                Throw Strike Behind: 40
                Pitcher Fatigue: 60
                Pickoff:
                50
                Pitchout: 50
                Meat Pitch: 20
                That's it. There we have it. A couple things to keep in mind:
                SAN ANTONIO SPURS

                Comment

                • the_future420
                  MVP
                  • Jul 2002
                  • 3086

                  #68
                  Re: Creating **The 'PERFECT' Slider Set**

                  Originally posted by Zalf
                  Thanks for the work on the sliders, I am using them as the base for setting up the sliders for my game.

                  One issue I wonder if anyone else is seeing. I am trying really hard to work on my plate discipline so I am taking a lot of pitches. I end up seeing 4+ 3-0 counts a game. The issue is that every single time(literally no exceptions in several games) the 3-0 pitch is exactly down the middle. It isn't necessarily a meat ball pitch or a fast ball but every single time the pitch is located in the exact middle of the strike zone. The batter doesn't seem to matter because I am using the Astros and I get the same pitch for Berkman or Lee as I do for Everitt or a pitcher at bat.

                  I don't crank it every time, but unless my timing is off or I just take the pitch anyway it's almost guaranteed solid contact. Seems to only happen on 3-0 counts and not other Throw Strike Behind situations as I am getting 2-3 walks a game. So I don't want to mess with that slider too much.

                  Any others noticing it or have any suggestions on changes that wouldn't mess up other things that seem to be working correctly?


                  Its pretty frustrating. You will never see a four pitch walk by the CPU. I don't think this can be fixed with sliders. It seems like a programming issue. The pitcher can be wild as hell, missing badly on three straight balls. But you can bet your a** that fourth pitch is going to be right in the middle.
                  PSN ID: thefuture420
                  Twitch
                  Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                  Comment

                  • TheProfessional
                    Pro
                    • Oct 2003
                    • 503

                    #69
                    3-0 Count

                    Originally posted by Zalf
                    Thanks for the work on the sliders, I am using them as the base for setting up the sliders for my game.

                    One issue I wonder if anyone else is seeing. I am trying really hard to work on my plate discipline so I am taking a lot of pitches. I end up seeing 4+ 3-0 counts a game. The issue is that every single time(literally no exceptions in several games) the 3-0 pitch is exactly down the middle. It isn't necessarily a meat ball pitch or a fast ball but every single time the pitch is located in the exact middle of the strike zone. The batter doesn't seem to matter because I am using the Astros and I get the same pitch for Berkman or Lee as I do for Everitt or a pitcher at bat.

                    I don't crank it every time, but unless my timing is off or I just take the pitch anyway it's almost guaranteed solid contact. Seems to only happen on 3-0 counts and not other Throw Strike Behind situations as I am getting 2-3 walks a game. So I don't want to mess with that slider too much.

                    Any others noticing it or have any suggestions on changes that wouldn't mess up other things that seem to be working correctly?

                    I had come across that same exact thing. Pitchers do issue 4 ball walks, but in the game it just doesn't happen.

                    I mentioned in another thread that i wished there was a "3-0" setting. But other than the "AI Throw Strike Behind" setting there doesn't seem to be anything else to correct this. And as you mentioned if you've found settings that you like i wouldn't mess with them too much.

                    Comment

                    • X*Cell
                      Collab: xcellnoah@gmail
                      • Sep 2002
                      • 8107

                      #70
                      Re: Creating **The 'PERFECT' Slider Set**

                      nnng07 was right about the AI Skill, and Pitcher Difficulty... I still feel that my mix of pitches and the way the CPU takes pitches to be the best way to get a good number of K's and Walks.

                      Here is my last series vs. the Cleveland Indians...

                      Game 1:

                      Rangers - 5
                      Indians - 3

                      Kevin Milwood: 8 IP, 7 K's, 3.38 ERA, 57/89 Strikes
                      CC Sabathia: 4 IP, 3 K's, 0.00 ERA, 34/56 Strikes

                      Homers: Grady Sizemore, Mark Teixeira

                      Game 2:

                      Rangers - 13
                      Indians - 1

                      Josh Rupe: 7 IP, 5 K's, 1.29 ERA, 59/82 Strikes
                      Cliff Lee: 5 1/3 IP, 6 K's, 5.06 ERA, 47/68 Strikes

                      Homers: Brad Wilkerson, Hank Blalock, Nelson Cruz, Ian Kinsler

                      Cumulative Stats (Per Game):

                      Rangers:

                      9.0 Runs
                      39.0 AB's
                      15.5 Hits
                      .397 AVG
                      9.5 Singles
                      3.0 Doubles
                      0.5 Triples
                      2.5 Homeruns
                      3.0 Walks
                      6.0 Strikeouts
                      0.0 Steals
                      1.0 Caught Stealing
                      0.0 Errors
                      100.5 Pitches
                      68.5 Strikes
                      68.2% Strikes

                      Indians:

                      2.0 Runs
                      32.0 AB's
                      6.5 Hits
                      .203 AVG
                      3.0 Singles
                      3.0 Doubles
                      0.0 Triples
                      0.5 Homeruns
                      0.5 Walks
                      6.5 Strikeouts
                      0.5 Steals
                      0.0 Caught Stealing
                      1.5 Errors
                      127.0 Pitches
                      82.5 Strikes
                      65.0% Strikes
                      SAN ANTONIO SPURS

                      Comment

                      • SportGamer24
                        Pro
                        • Dec 2002
                        • 783

                        #71
                        Re: Creating **The 'PERFECT' Slider Set**

                        Originally posted by nnng07
                        Yeah I'm not really sure why you messed with this one in the first place. From the getgo this is set too high even at the default 50. Your aces will have better pitch ratings and more breaks on their pitches. There is no need for the CPU to manipulate what happens in the game. The strength of your aces should be their premium repetoires, not the CPU making it impossible for its hitters to make contact or drive their pitches. I've found that the 80/20 split between Human and AI pitching difficulty works very well.
                        Witch pitch difficulty slider will affect the CPU offense?. I'm looking to increase the CPU offensive productivity. I currently have Pitch Difficulty at 100 and AI pitch difficulty at 25. I'm confused about these two sliders.

                        Comment

                        • TheProfessional
                          Pro
                          • Oct 2003
                          • 503

                          #72
                          Re: Creating **The 'PERFECT' Slider Set**

                          Originally posted by SportGamer24
                          Witch pitch difficulty slider will affect the CPU offense?. I'm looking to increase the CPU offensive productivity. I currently have Pitch Difficulty at 100 and AI pitch difficulty at 25. I'm confused about these two sliders.

                          The "AI Pitch Difficulty" affects how well the AI Batters can hit your pitchers. The lower the number the easier AI Batters can hit your pitchers. In other words if you're looking for more CPU Offense productivity, lower AI Pitch Difficulty.

                          Comment

                          • nnng07
                            Rookie
                            • Jan 2007
                            • 204

                            #73
                            Re: Creating **The 'PERFECT' Slider Set**

                            Originally posted by BigL
                            These sliders are very nice.

                            TWo things. I still appear to be hitting too many home runs, I just jacked 3 off Johan Satana.

                            Another thing, this is nothing to do with sliders but more of an option thing. Is there anyway to NOT display when the AI is going to throw a meat pitch down the middle? Its so easy to gear up an djack a homer out of the park, I wouldnt swing at the pitches but sometimes its with 2 strikes and I have to. Any help with this?

                            Thanks
                            BigL,

                            For the first thing, if you really are tearing up guys like Santana, all I can suggest is turning up pitcher difficulty all the way up to 100. Me personally, I still can't hit a lick off the top hurlers in the game, but if you feel like you are cranking them, you should definately turn it up to 100.

                            For the meat pitch thing, basically that's what the Meat Pitch slider controls. I think it is simply how often the pitch cursor will indicate to you exactly where the pitch is coming. If you think that they show you where it is too often, turn this down to 5 or so.

                            Comment

                            • nnng07
                              Rookie
                              • Jan 2007
                              • 204

                              #74
                              Re: Creating **The 'PERFECT' Slider Set**

                              Originally posted by SportGamer24
                              Witch pitch difficulty slider will affect the CPU offense?. I'm looking to increase the CPU offensive productivity. I currently have Pitch Difficulty at 100 and AI pitch difficulty at 25. I'm confused about these two sliders.
                              The AI pitch difficulty is in the AI batting options, and it means how much difficulty the AI batters are having with your pitchers. So, if you are finding the CPU offense to be too weak, turn this slider down to 0. Good luck.

                              Comment

                              • bigfnjoe96
                                Hall Of Fame
                                • Feb 2004
                                • 11410

                                #75
                                Re: Creating **The 'PERFECT' Slider Set**

                                Originally posted by nnng07
                                The AI pitch difficulty is in the AI batting options, and it means how much difficulty the AI batters are having with your pitchers. So, if you are finding the CPU offense to be too weak, turn this slider down to 0. Good luck.
                                nnng07, he might just need to up the AI Skill Slider instead of Lowering the AI Pitcher Difficulty Slider, unless he already has it set @ 100. BTW I hope you don't mind me jumping & giving feedback. I've been following your thread & like some of your theories & if possible would love to contribute :wink:

                                Comment

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