Creating **The 'PERFECT' Slider Set**

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • MJAY2003
    Rookie
    • Apr 2005
    • 106

    #181
    Re: Creating **The 'PERFECT' Slider Set**

    Originally posted by nnng07
    Well, first I suggest putting the Pitcher Difficulty setting in Player Options to 100. If you already have that there and are still hitting like Pujols, I would suggest going ahead and incrementally increasing the pitch speed. Try 75 and see how it works.
    I do have pitcher difficulty at 100, so I guess the next step is doing pitch speed. Hopefully I'll be able to get something where I don't hit 3+ homers a game. I lead the league in Homeruns right now by double digits.

    Comment

    • mattstl77
      Banned
      • Mar 2004
      • 481

      #182
      Re: Creating **The 'PERFECT' Slider Set**

      Correct me if I am wrong, but does this thread showcase two sets of sliders: XCell and nnng? Or does one have a variation of the other?

      Comment

      • nnng07
        Rookie
        • Jan 2007
        • 204

        #183
        Re: Creating **The 'PERFECT' Slider Set**

        Originally posted by mattstl77
        Correct me if I am wrong, but does this thread showcase two sets of sliders: XCell and nnng? Or does one have a variation of the other?

        X-Cell's is a variation of my original set, with difference in the CPU pitch-taking and pitch-throwing departments along with a few other smaller changes.

        Comment

        • highheatkingsb
          All Star
          • Jul 2005
          • 8152

          #184
          Re: Creating **The 'PERFECT' Slider Set**

          Originally posted by MJAY2003
          NNNG,

          I started using your sliders from the first day you put them up, and have played quite a few games with them. I had to make some changes tho, because I still hit homers like crazy. I've actually adjusted contact and power and power swing down to 0, put step back and batter influence up to 100, and can still hit them out. Any suggestions on what to do to calm my hitting down? Only thing I could think of was increasing pitch speed. Right now I have it at 70. Also, the only way I can get K's is if I have my Pitcher Difficulty up. I'm going to give it another go at 20 and see if I can get any K's, but if not, I'll have to keep it higher.
          Also, here's an suggestion for you. I only use the power swing (pull and push up tactic) when it's a meat pitch. The AI averages 3-4 meat pitches a game, that's 3-4 opportunities of knocking the ball out of the park. Out of those 3-4 opportunities, odds are with these sliders, you will only hit 1 or 2 out if your lucky. All other swings other than meat pitches, just use the pull and release tactic. This will cut down on the homers to a real rate.
          Last edited by highheatkingsb; 03-20-2007, 10:49 PM.
          Highheat's O's Franchise
          http://www.operationsports.com/forum...l-attempt.html

          Comment

          • nnng07
            Rookie
            • Jan 2007
            • 204

            #185
            Re: Creating **The 'PERFECT' Slider Set**

            The problem with turning the step timing importance up is that it becomes too easy. Perfecting your timing is actually quite easy in this game, and once you perfect your step, it almost doesn't matter where the pitch is, you'll make contact with it. So be careful when you try to determine the influence of the step.

            Comment

            • X*Cell
              Collab: xcellnoah@gmail
              • Sep 2002
              • 8107

              #186
              Re: Creating **The 'PERFECT' Slider Set**

              Originally posted by nnng07
              The problem with turning the step timing importance up is that it becomes too easy. Perfecting your timing is actually quite easy in this game, and once you perfect your step, it almost doesn't matter where the pitch is, you'll make contact with it. So be careful when you try to determine the influence of the step.
              exactly what i was thinking when MJAY2003 posted... step influence should not have the overall bearing of how you hit the ball... it's such a minor part of real baseball anyway... everyone in the MLB has proper step-timing.
              SAN ANTONIO SPURS

              Comment

              • BigL
                Pro
                • Sep 2005
                • 612

                #187
                Re: Creating **The 'PERFECT' Slider Set**

                Originally posted by highheatkingsb
                Also, here's an suggestion for you. I only use the power swing (pull and push up tactic) when it's a meat pitch. The AI averages 3-4 meat pitches a game, that's 3-4 opportunities of knocking the ball out of the park. Out of those 3-4 opportunities, odds are with these sliders, you will only hit 1 or 2 out if your lucky. All other swings other than meat pitches, just use the pull and release tactic. This will cut down on the homers to a real rate.
                So how do you swing nomrally? You just hit the X button and you dont touch the L3 at all?

                Comment

                • mattstl77
                  Banned
                  • Mar 2004
                  • 481

                  #188
                  Re: Creating **The 'PERFECT' Slider Set**

                  I am having some great results with nnng's sliders. I had to tweak the CPU Contact and Power to stop every CPU run being a homerun, but besides that I am doing great with all aspects of the game. Thanks, nnng!

                  CPU Power - 35
                  CPU Contact - 45

                  Comment

                  • highheatkingsb
                    All Star
                    • Jul 2005
                    • 8152

                    #189
                    Re: Creating **The 'PERFECT' Slider Set**

                    Originally posted by mattstl77
                    I am having some great results with nnng's sliders. I had to tweak the CPU Contact and Power to stop every CPU run being a homerun, but besides that I am doing great with all aspects of the game. Thanks, nnng!

                    CPU Power - 35
                    CPU Contact - 45
                    If you make the contact 40 and the power 50, use zone pitching 1, it's the best results so far I've been getting. The AI has averaged 1-2 homers a game against me in 10 games using the max difficulty sliders. I also have my contact at 10 and power at 10 and only power swing on meat pitches and have 7 homers through those 10 games.
                    Last edited by highheatkingsb; 03-21-2007, 11:05 AM.
                    Highheat's O's Franchise
                    http://www.operationsports.com/forum...l-attempt.html

                    Comment

                    • jake44np
                      Post Like a Champion!
                      • Jul 2002
                      • 9563

                      #190
                      Re: Creating **The 'PERFECT' Slider Set**

                      Originally posted by highheatkingsb
                      If you make the contact 40 and the power 50, it's the best results so far I've been getting. I also have my contact at 10 and power at 10.
                      Highheat where are you sliders at?
                      ND Season Ticket Holder since '72.

                      Comment

                      • highheatkingsb
                        All Star
                        • Jul 2005
                        • 8152

                        #191
                        Re: Creating **The 'PERFECT' Slider Set**

                        Hey X*Cell, I've played 10 games with your sliders you have here, and I am really impressed. I use zone pitching 1 and found you nailed the skill, contact, and power for the AI right on the head. I have included my adjustments in () for you to look at. For example, I raised AI Diveback to 100. I've still picked off 1 runner in those 10 games. I don't believe it should be any lower, as the % of being picked off every game is not likely. Just some suggestions. Thanks for all your hard work. X*Cell's Maximum Difficulty Version *EDIT 3.5*

                        A.I. General Options

                        Dynamic Difficulty: OFF
                        Hot and Cold Teams: OFF

                        Batter Contact: 35 (I use 10)
                        Batter Power: 15 (I use 10)
                        Batter Influence: 100
                        Power Swing: 35 (I use 5) - ***** I only use the power swing (push up tactic for meat pitches, all else is pull and release)
                        Step Influence: 10 (I use 100)
                        Pitcher Difficulty: 100
                        Bunt Assistance: 25
                        Bunt for Hit: 15
                        Baserunner Speed: 100
                        Runner Steal Success: 55
                        Infielder Errors: 70
                        Outfielder Errors: 75
                        Infielder Speed: 20
                        Outfielder Speed: 45
                        Catcher Throw Speed: 0
                        Infielder Throw Speed: 0
                        Outfielder Throw Speed: 0
                        Infielder Reaction Speed: 20
                        Outfielder Reaction Speed: 35
                        Speed Burst Length: 0
                        Speed Burst Power: 0
                        Fielder Aggression: 0
                        Pitcher Fatigue: 35
                        Pitcher Interface Speed: 100
                        Injuries: 65
                        Pitch Speed: 70 (I use 85)

                        A.I. General Options

                        Infielder Errors: 70
                        Outfielder Errors: 75
                        Infielder Speed: 20
                        Outfielder Speed: 45
                        Catcher Throw Speed: 0
                        Infielder Throw Speed: 0
                        Outfielder Throw Speed: 0
                        Fielder Aggression: 0
                        Throwing Aggression: 65
                        Hit and Run: 100
                        Sacrifice Bunt: 60
                        Squeeze Bunt: 35
                        Runner Aggression: 60
                        Steal Success: 55
                        Steal Second: 60
                        Steal Third: 30
                        Steal Home: 5
                        Diveback: 60 (I use 100)

                        A.I. Batting Options

                        AI Batters use Inside Edge:ON
                        Take Strike Overall: 70
                        Take Strike Ahead: 70
                        Take Strike Behind: 70
                        Take Ball Overall: 30
                        Take Ball Ahead: 30
                        Take Ball Behind: 30

                        This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.

                        Skill: 0
                        Contact: 40
                        Power: 100

                        This all came after the realization that Hot and Cold teams had to be off. These numbers keep the K's high enough, but the hits will be good enough to make you fear hitters.

                        Bunt for Hit: 40
                        Pitcher Difficulty: 100
                        Pitcher Effectiveness Mod: 100

                        AI Pitching Options

                        Pitchers use Inside Edge: ON
                        Corner: 55
                        Change Speed: 75
                        Throw Strike Overall: 40
                        Throw Strike Ahead: 40
                        Throw Strike Behind: 40
                        Pitcher Fatigue: 60 (I use 40)
                        Pickoff: 45 (I use 20)
                        Pitchout: 55 (I use 50)
                        Meat Pitch: 5
                        Highheat's O's Franchise
                        http://www.operationsports.com/forum...l-attempt.html

                        Comment

                        • brrmikey
                          Pro
                          • Aug 2005
                          • 826

                          #192
                          Re: Creating **The 'PERFECT' Slider Set**

                          i see you're using zone pitching...using payoff pitching allows me put crazy breaks and movement on pitches (i.e., allowing the circle to get really small, then let it open back up just a bit to throw 12/6 curves from the chest to the dirt..anyway, does zone 1 allow for this control?

                          Comment

                          • jake44np
                            Post Like a Champion!
                            • Jul 2002
                            • 9563

                            #193
                            Re: Creating **The 'PERFECT' Slider Set**

                            So highheat do you use zone pitching or zone 2 and do you use the swing stick?
                            ND Season Ticket Holder since '72.

                            Comment

                            • SportGamer24
                              Pro
                              • Dec 2002
                              • 783

                              #194
                              Re: Creating **The 'PERFECT' Slider Set**

                              I'm still torn on the...

                              Skill: 0
                              Contact: 40
                              Power: 100

                              and

                              Skill:100
                              Contact:50
                              Power: 50

                              I want the CPU's offensive production to obviously be as realistic as possible, but I also want the game to be a challenge. Anyone have some thoughts on which ones to use?

                              Comment

                              • X*Cell
                                Collab: xcellnoah@gmail
                                • Sep 2002
                                • 8107

                                #195
                                Re: Creating **The 'PERFECT' Slider Set**

                                Originally posted by SportGamer24
                                I'm still torn on the...

                                Skill: 0
                                Contact: 40
                                Power: 100

                                and

                                Skill:100
                                Contact:50
                                Power: 50

                                I want the CPU's offensive production to obviously be as realistic as possible, but I also want the game to be a challenge. Anyone have some thoughts on which ones to use?
                                Did you just read high heat's post? He said the 0, 40, 100 hit the nail on the head... 2 people right there, very pleased with the 0, 40, 100 combo. I'm sure there are others out there.
                                SAN ANTONIO SPURS

                                Comment

                                Working...