Creating **The 'PERFECT' Slider Set**
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Re: Creating **The 'PERFECT' Slider Set**
X-Cell's is a variation of my original set, with difference in the CPU pitch-taking and pitch-throwing departments along with a few other smaller changes.Comment
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Re: Creating **The 'PERFECT' Slider Set**
NNNG,
I started using your sliders from the first day you put them up, and have played quite a few games with them. I had to make some changes tho, because I still hit homers like crazy. I've actually adjusted contact and power and power swing down to 0, put step back and batter influence up to 100, and can still hit them out. Any suggestions on what to do to calm my hitting down? Only thing I could think of was increasing pitch speed. Right now I have it at 70. Also, the only way I can get K's is if I have my Pitcher Difficulty up. I'm going to give it another go at 20 and see if I can get any K's, but if not, I'll have to keep it higher.Last edited by highheatkingsb; 03-20-2007, 10:49 PM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: Creating **The 'PERFECT' Slider Set**
The problem with turning the step timing importance up is that it becomes too easy. Perfecting your timing is actually quite easy in this game, and once you perfect your step, it almost doesn't matter where the pitch is, you'll make contact with it. So be careful when you try to determine the influence of the step.Comment
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Re: Creating **The 'PERFECT' Slider Set**
The problem with turning the step timing importance up is that it becomes too easy. Perfecting your timing is actually quite easy in this game, and once you perfect your step, it almost doesn't matter where the pitch is, you'll make contact with it. So be careful when you try to determine the influence of the step.SAN ANTONIO SPURSComment
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Re: Creating **The 'PERFECT' Slider Set**
Also, here's an suggestion for you. I only use the power swing (pull and push up tactic) when it's a meat pitch. The AI averages 3-4 meat pitches a game, that's 3-4 opportunities of knocking the ball out of the park. Out of those 3-4 opportunities, odds are with these sliders, you will only hit 1 or 2 out if your lucky. All other swings other than meat pitches, just use the pull and release tactic. This will cut down on the homers to a real rate.Comment
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Re: Creating **The 'PERFECT' Slider Set**
I am having some great results with nnng's sliders. I had to tweak the CPU Contact and Power to stop every CPU run being a homerun, but besides that I am doing great with all aspects of the game. Thanks, nnng!
CPU Power - 35
CPU Contact - 45Comment
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Re: Creating **The 'PERFECT' Slider Set**
If you make the contact 40 and the power 50, use zone pitching 1, it's the best results so far I've been getting. The AI has averaged 1-2 homers a game against me in 10 games using the max difficulty sliders. I also have my contact at 10 and power at 10 and only power swing on meat pitches and have 7 homers through those 10 games.Last edited by highheatkingsb; 03-21-2007, 11:05 AM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: Creating **The 'PERFECT' Slider Set**
Hey X*Cell, I've played 10 games with your sliders you have here, and I am really impressed. I use zone pitching 1 and found you nailed the skill, contact, and power for the AI right on the head. I have included my adjustments in () for you to look at. For example, I raised AI Diveback to 100. I've still picked off 1 runner in those 10 games. I don't believe it should be any lower, as the % of being picked off every game is not likely. Just some suggestions. Thanks for all your hard work. X*Cell's Maximum Difficulty Version *EDIT 3.5*
A.I. General Options
Dynamic Difficulty: OFF
Hot and Cold Teams: OFF
Batter Contact: 35 (I use 10)
Batter Power: 15 (I use 10)
Batter Influence: 100
Power Swing: 35 (I use 5) - ***** I only use the power swing (push up tactic for meat pitches, all else is pull and release)
Step Influence: 10 (I use 100)
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 55
Infielder Errors: 70
Outfielder Errors: 75
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 20
Outfielder Reaction Speed: 35
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 100
Injuries: 65
Pitch Speed: 70 (I use 85)
A.I. General Options
Infielder Errors: 70
Outfielder Errors: 75
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 60
Steal Success: 55
Steal Second: 60
Steal Third: 30
Steal Home: 5
Diveback: 60 (I use 100)
A.I. Batting Options
AI Batters use Inside Edge:ON
Take Strike Overall: 70
Take Strike Ahead: 70
Take Strike Behind: 70
Take Ball Overall: 30
Take Ball Ahead: 30
Take Ball Behind: 30
This creates for real swinging strikeouts. Batters go after pitches because of the uncertainty of the next pitch. It's not just a simple miss, like, ahhh I swung under it. It's the guy looking for a fastball, and then jumping ahead and falling against a curveball. You will be impressed with the realistic K numbers when you work the zone, while still delivering walks to the CPU.
Skill: 0
Contact: 40
Power: 100
This all came after the realization that Hot and Cold teams had to be off. These numbers keep the K's high enough, but the hits will be good enough to make you fear hitters.
Bunt for Hit: 40
Pitcher Difficulty: 100
Pitcher Effectiveness Mod: 100
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 55
Change Speed: 75
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 40
Pitcher Fatigue: 60 (I use 40)
Pickoff: 45 (I use 20)
Pitchout: 55 (I use 50)
Meat Pitch: 5Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: Creating **The 'PERFECT' Slider Set**
i see you're using zone pitching...using payoff pitching allows me put crazy breaks and movement on pitches (i.e., allowing the circle to get really small, then let it open back up just a bit to throw 12/6 curves from the chest to the dirt..anyway, does zone 1 allow for this control?Comment
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Re: Creating **The 'PERFECT' Slider Set**
I'm still torn on the...
Skill: 0
Contact: 40
Power: 100
and
Skill:100
Contact:50
Power: 50
I want the CPU's offensive production to obviously be as realistic as possible, but I also want the game to be a challenge. Anyone have some thoughts on which ones to use?Comment
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Re: Creating **The 'PERFECT' Slider Set**
Did you just read high heat's post? He said the 0, 40, 100 hit the nail on the head... 2 people right there, very pleased with the 0, 40, 100 combo. I'm sure there are others out there.SAN ANTONIO SPURSComment
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