Creating **The 'PERFECT' Slider Set**

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  • VidGaminMachine476
    MVP
    • Dec 2005
    • 2686

    #286
    Re: Creating **The 'PERFECT' Slider Set**

    There'll never be a fix for the 3-0 thing.

    You can choose not to swing or to swing. Once in a while though, they will throw a ball so its a 4-0 walk. Most of the time though, it'll be a pitch down the pipe.
    XBox 360 GT: XFactor416

    Comment

    • MNOFSTEEL34
      Th* N*w F*c* *f D**th
      • Dec 2002
      • 901

      #287
      Re: Creating **The 'PERFECT' Slider Set**

      Originally posted by X*Cell
      The down the middle thing is an annoying normality. No one has found a fix for it yet, and I don't think anyone will.
      me personally have seen ,in real baseball, the pitcher fall behind and then on a 3-0 count throw a common fastball down the middle..IMO
      XBOX LIVE Mnofsteel34
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      Comment

      • highheatkingsb
        All Star
        • Jul 2005
        • 8152

        #288
        Re: Creating **The 'PERFECT' Slider Set**

        Originally posted by hoosier4974
        I just played an awesome 10 inning game with a slight variation to these sliders. I use the swing stick for hitting, FYI

        Me (Whitesox) 4 runs, 8 hits, 2 homeruns, 4 strikeouts
        CPU (Cubs) 3 runs, 8 hits, 0 homeruns, 8 strikeouts

        One thing of a note is that I had three 3-0 counts on me and the CPU threw it right down the middle each time. However, I have a house rule similar to Highheat's where I wont actuall swing at the pitch until there's atleast one strike in the count. On all 3 occassions I just let the 3-0 pitch go by !! Maybe this was a fluke based on your new sliders but I though I should point it out. Nice job on the sliders :wink:
        I like that house rule of mine the most, but I do swing because as I stated, it's a meat pitch, the only time I will swing if I don't have a strike on me. And I say maybe once out of those three times, I'll actually make contact, which ticks me off sometimes I don't capitalize on his mistakes, but that's baseball.
        Highheat's O's Franchise
        http://www.operationsports.com/forum...l-attempt.html

        Comment

        • 69Yanks
          Rookie
          • Mar 2004
          • 120

          #289
          Re: Creating **The 'PERFECT' Slider Set**

          I just had two at bats and the count was 3-0 and the 4th ball was out of the zone. I have throw strike overall at 25 and hit corners at about 25. Throw strike ahead and behind at 35. Meat pitch at 0...

          Comment

          • Hoos
            MVP
            • Mar 2003
            • 3998

            #290
            Re: Creating **The 'PERFECT' Slider Set**

            Originally posted by highheatkingsb
            I like that house rule of mine the most, but I do swing because as I stated, it's a meat pitch, the only time I will swing if I don't have a strike on me. And I say maybe once out of those three times, I'll actually make contact, which ticks me off sometimes I don't capitalize on his mistakes, but that's baseball.
            So, you will swing at the 3-0 pitch right down the pipe??? I don't have a problem doing that as well since it is a meat/mistake pitch. Apparently I must have misread your original house rules posting.
            XBL Gamertag: hoos4974

            PSN: hoos4974

            Comment

            • highheatkingsb
              All Star
              • Jul 2005
              • 8152

              #291
              Re: Creating **The 'PERFECT' Slider Set**

              Originally posted by hoosier4974
              So, you will swing at the 3-0 pitch right down the pipe??? I don't have a problem doing that as well since it is a meat/mistake pitch. Apparently I must have misread your original house rules posting.
              Here you go:

              My House Rules for Batting:

              -Can only use power swing when the AI throws a meat pitch at anytime (Even 1-0, 2-0, 3-0 counts). That's the only time I allow myself to press up on the swing stick. The rest of the time it must be pull and release tactic.
              - Must wait until the AI throws one strike in the count to swing, unless it's a meat pitch as stated above. I've had 2 so far that the CPU didn't throw down the gut on 3-0, it is rare though, then I do will not swing. This works the pitcher's pitch total. I had Rich Harden of the A's throw 102 pitches in 7 1/3 innings in one game that was a 6-3 loss, and Kenny Rogers throw 108 today in 8 1/3 innings in a 3-1 loss to the Tigers.

              My House Rules for Pitching:

              (ZONE 1 Pitching) - ***** I now use a deck of cards to determine my every pitch. Sounds crazy, but adds intriging situations to the game. Ex: I have 4 pitches available in a clockwise position, (fastball, slider, change up, and curve) an ace, 5, 9, or King would culminate in a fastball, a 2, 6, 10, or Joker would culminate in the slider and so on. I know it's cheesy, but I do this now to keep me from throwing the same pitch all the time in certain situations. I still select my own location and it adds to the challenge of pitching for me. I know I'll take some ribbing for this one.

              Starters can go as long as they want unless they give up either of the following:

              -5 earned runs (not total runs) and I trail by 2 or more runs at the time my pitcher gives up the 5th earned run. If not losing by 2 or more runs, can continue until that point is reached or the following below:
              -10 hits
              -tied or losing after 7th inning
              -30% fatigue(must conclude batter then pull)
              -after one of the above, I must take him out at least at the end of that inning and bring in a reliever either at that moment or the beginning of the next inning.

              Relievers can go a maximum of 3 innings for long relievers and 2 innings for middle, setups and closers, or one of the following:

              -3 earned runs or 6 hits for long relievers
              -2 earned runs or 5 hits for middle, setups, and closers
              -after one of the above, I must take him out at least at the end of the inning and bring in a new pitcher. Make sure you have another pitcher warming up.
              Last edited by highheatkingsb; 03-27-2007, 08:10 PM.
              Highheat's O's Franchise
              http://www.operationsports.com/forum...l-attempt.html

              Comment

              • BigMak
                Rookie
                • Dec 2004
                • 13

                #292
                Re: Creating **The 'PERFECT' Slider Set**

                I just played a few games with these sliders and I just did not feel a baseball game. Some things I noticed:

                1. Everytime I sacrifice bunt, the runner was out at second. I think this happened three times.

                2. CPU hits a flyball to right. Runner on first got doubled up. He waited to go back to first even though there was no chance of it falling in.

                3. CPU hits every pitch you throw. I saw very few swings and misses. Only strikeouts came against the pitcher.

                4. Neither pitcher seemed to tire. Both were throwing balls and strikes but didnt fatigue.

                5. Not many hits in the game. CPU put the bat on the ball all the time but nothing was falling in.

                Comment

                • ericjwm
                  Banned
                  • Mar 2003
                  • 1807

                  #293
                  Re: Creating **The 'PERFECT' Slider Set**

                  Originally posted by BigMak
                  Some things I noticed:


                  2. CPU hits a flyball to right. Runner on first got doubled up. He waited to go back to first even though there was no chance of it falling in.

                  3. CPU hits every pitch you throw. I saw very few swings and misses. Only strikeouts came against the pitcher.

                  Those are definitely my two biggest complaints with this yrs game.
                  The CPU baserunners are really incompetent at times & can be doubled up quite often... Heck I've even had 3 triple plays. I finally stopped throwing them out at the bases since I'm sick of the cheap outs. I now have the AI runner aggression at 60 as opposed to 65+, which has helped the problem slightly but not entirely.

                  The other thing is striking out the CPU batters. If you have the AI contact slider set anywhere above 35, then its way too hard to get 6+ strikeouts with your starter. Then again with it set at 35 or lower it becomes slightly too easy to K the CPU. There just doesn't seem to be a good medium for AI contact..... unless of course it could be set at 38.

                  Comment

                  • X*Cell
                    Collab: xcellnoah@gmail
                    • Sep 2002
                    • 8107

                    #294
                    Re: Creating **The 'PERFECT' Slider Set**

                    15 games

                    Record: 10-5

                    Last Series:

                    @ Chicago White Sox
                    Scores:
                    • W 7-4
                    • L 3-2
                    • W 8-5


                    .335 AVG (1st)
                    46 HR (1st)
                    103 Runs (3rd)
                    9 SB (12th)
                    .373 OBP (8th)
                    .689 Slug (1st)

                    3.68 ERA (4th)
                    1.17 WHIP (1st)
                    .257 BAA (5th)
                    27 HR (27th)
                    22 BB (1st)
                    126 K's (16th)

                    Someone other than Lofton stole a base!!!

                    Opponents Hit Distribution:
                    Singles: 56.8%
                    Doubles: 21.2%
                    Triples: 1.5%
                    Homeruns: 20.5%

                    My Hit Distribution:
                    Singles: 46.4%
                    Doubles: 27.4%
                    Triples: 0.6%
                    Homeruns: 25.7%

                    Texas Rangers in 2006:
                    Singles: 64.2%
                    Doubles: 22.7%
                    Triples: 1.5%
                    Homeruns: 11.6%

                    My League Leaders:
                    AVG - Mark Teixeira (.475)
                    HR - Michael Young (13)
                    RBI - Michael Young (27)
                    Runs - Michael Young (18)
                    H - Mark Teixeira (28)
                    TB - Mark Teixeira (72)
                    Slug - Mark Teixeira (1.220)
                    Putouts - Mark Teixeira (144)
                    Assists - Michael Young (47)
                    Defensive Opportunities - Mark Teixeira (152)

                    Number of starters above .300 AVG: 7/9
                    Number of starters under 3.00 ERA: 3/5
                    SAN ANTONIO SPURS

                    Comment

                    • TheProfessional
                      Pro
                      • Oct 2003
                      • 503

                      #295
                      Re: Creating **The 'PERFECT' Slider Set**

                      Originally posted by ericjwm

                      The other thing is striking out the CPU batters. If you have the AI contact slider set anywhere above 35, then its way too hard to get 6+ strikeouts with your starter. Then again with it set at 35 or lower it becomes slightly too easy to K the CPU. There just doesn't seem to be a good medium for AI contact..... unless of course it could be set at 38.

                      Just a quick note about strike out for the CPU. Its not about the AI contact Slider. You really need to be careful when adjusting settings. I've noticed with the set posted in this thread, when the take ball settings are that high, the cpu will not chase bad pitches especially when they are behind in the count. When you look at statistics as well as just use logic. If a batter has 2 strike against him he will be more likely to chase a bad pitch out of the zone for fear of being called out on strikes. So obviously if the batter is going to chase pitches out of the zone or take a borderline pitch that might be a strike, you're not going to get a lot of strike outs. Most strikes out are actually due to a batter chasing a bad pitch or getting fooled on off speed stuff. Not necessarily because he is not making "contact". I also guarantee if you start fooling with the contact slider the CPU offense will be almost impotent. So just a few words of advice when seeking out more strike outs.

                      Comment

                      • X*Cell
                        Collab: xcellnoah@gmail
                        • Sep 2002
                        • 8107

                        #296
                        Re: Creating **The 'PERFECT' Slider Set**

                        X*Cell's Ultra Difficulty

                        Player Options

                        Dynamic Difficulty: OFF
                        Hot and Cold Teams: OFF
                        Batter Contact: 20
                        Batter Power: 0
                        Batter Influence: 100
                        Power Swing: 10
                        Step Influence: 0
                        Pitcher Difficulty: 100
                        Bunt Assistance: 25
                        Bunt for Hit: 15
                        Baserunner Speed: 100
                        Runner Steal Success: 55
                        Infielder Errors: 70
                        Outfielder Errors: 75
                        Infielder Speed: 15
                        Outfielder Speed: 35

                        Catcher Throw Speed: 0
                        Infielder Throw Speed: 0
                        Outfielder Throw Speed: 0
                        Infielder Reaction Speed: 10
                        Outfielder Reaction Speed: 35
                        Speed Burst Length: 0
                        Speed Burst Power: 0
                        Fielder Aggression: 0
                        Pitcher Fatigue: 35
                        Pitcher Interface Speed: 100
                        Injuries: 65
                        Pitch Speed: 70

                        A.I. General Options

                        Infielder Errors: 70
                        Outfielder Errors: 75
                        Infielder Speed: 20
                        Outfielder Speed: 45
                        Catcher Throw Speed: 0
                        Infielder Throw Speed: 0
                        Outfielder Throw Speed: 0
                        Fielder Aggression: 0
                        Throwing Aggression: 65
                        Hit and Run: 100
                        Sacrifice Bunt: 60
                        Squeeze Bunt: 35
                        Runner Aggression: 60
                        Steal Success: 55
                        Steal Second: 60
                        Steal Third: 30
                        Steal Home: 5
                        Diveback: 60

                        A.I. Batting Options

                        AI Batters use Inside Edge:ON
                        Take Strike Overall: 70
                        Take Strike Ahead: 70
                        Take Strike Behind: 70
                        Take Ball Overall: 30
                        Take Ball Ahead: 30
                        Take Ball Behind: 30
                        Skill: 0
                        Contact: 45
                        Power: 100
                        Bunt for Hit: 40
                        Pitcher Difficulty: 100
                        Pitcher Effectiveness Mod: 100

                        AI Pitching Options

                        Pitchers use Inside Edge: ON
                        Corner: 55
                        Change Speed: 75
                        Throw Strike Overall: 40
                        Throw Strike Ahead: 40
                        Throw Strike Behind: 40
                        Pitcher Fatigue: 60
                        Pickoff: 45
                        Pitchout: 55
                        Meat Pitch: 5

                        House Rule: Can't swing at 'Down the Middle' pitches in 3-0 counts.
                        Last edited by X*Cell; 03-30-2007, 11:55 AM.
                        SAN ANTONIO SPURS

                        Comment

                        • X*Cell
                          Collab: xcellnoah@gmail
                          • Sep 2002
                          • 8107

                          #297
                          Re: Creating **The 'PERFECT' Slider Set**

                          is there any way to turn batter's eye off? like so you don't know if it's down the pipe either because you don't touch the batter's eye.

                          I feel like this will make the hits more challenging and rewarding.
                          SAN ANTONIO SPURS

                          Comment

                          • nnng07
                            Rookie
                            • Jan 2007
                            • 204

                            #298
                            Re: Creating **The 'PERFECT' Slider Set**

                            Wouldn't that make the hitting completely time-based then?

                            Comment

                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12779

                              #299
                              Re: Creating **The 'PERFECT' Slider Set**

                              Originally posted by BigMak
                              I just played a few games with these sliders and I just did not feel a baseball game. Some things I noticed:

                              1. Everytime I sacrifice bunt, the runner was out at second. I think this happened three times.

                              2. CPU hits a flyball to right. Runner on first got doubled up. He waited to go back to first even though there was no chance of it falling in.

                              3. CPU hits every pitch you throw. I saw very few swings and misses. Only strikeouts came against the pitcher.

                              4. Neither pitcher seemed to tire. Both were throwing balls and strikes but didnt fatigue.

                              5. Not many hits in the game. CPU put the bat on the ball all the time but nothing was falling in.
                              which is why this game sucks...there's at least 12 slider threads because people are trying to get this game right (and they can't). you don't impose "house rules" in a baseball game! (you don't do this in football or basketball games). i traded my copy to EB Games today for a different title...i'm sticking with MVP 2005 - best baseball game on the market! 2K just doesn't get it when it comes to baseball.
                              STEELERS INDIANS CELTICS

                              Comment

                              • ehh
                                Hall Of Fame
                                • Mar 2003
                                • 28962

                                #300
                                Re: Creating **The 'PERFECT' Slider Set**

                                With batter contact so low are you guys seeing any foul balls? I've had it at 90 for a while with another slider set and I love it.
                                "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                                "Beware of geeks bearing formulas." - Warren Buffet

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