HH: I will give this last set a try with pitch speed at 70. What do you mean drop the other sliders back to where they were if the AI begins to not hit well with skill at 85? Which sliders are you referring when you say "drop the other slider back to where they were"?
HH's tweaked sliders.
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Re: HH's tweaked sliders.
HH: I will give this last set a try with pitch speed at 70. What do you mean drop the other sliders back to where they were if the AI begins to not hit well with skill at 85? Which sliders are you referring when you say "drop the other slider back to where they were"? -
Re: HH's tweaked sliders.
With pitch speed at 70, I think they need to go back to 25 for AI corner, 40 for overall strikes thrown, and 50 for behind strikes thrown.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
HH
here is my stats tell me what you think
----------1----2----3----4----5----6----7----8----9-----R-----H-----E
ATL-------0----1----0----0----0----0----0----0----0-----1-----9-----0
FLA (ME)--0----0----0----0----0----0----0----0----0-----0-----3-----0
PITCHERS
------------IP-----H-----R-----ER-----BB-----K-----TP-----S-----B
SMOLTZ-----7-----2-----0------0------1-----10-----70----55----15
VILLARREAL--1-----0-----0------0------0------2
GONZALEZ---1-----1-----0------0------0------1
NOLASCO---5.1----6-----1------1------1------2------55----36----19
TANKERSLEY-2.1---1-----0------0------1------0
LINDSTROM---0.2--2-----0------0------0------0
JULIO---------0.1--0-----0------0------0------0
I'm still striking out alot, I noticed that i'm swinging ahead on most pitches,
I think I will up the pitch speed to 70, also I might put my power at 5
I hit alot of infield ground balls, having a hard time hitting the ball to the
outfield.
How would batter influence affect the game if I put it to 5?Last edited by ulua; 04-11-2007, 09:26 PM.Comment
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Re: HH's tweaked sliders.
HH
here is my stats tell me what you think
----------1----2----3----4----5----6----7----8----9-----R-----H-----E
ATL-------0----1----0----0----0----0----0----0----0-----1-----9-----0
FLA (ME)--0----0----0----0----0----0----0----0----0-----0-----3-----0
PITCHERS
------------IP-----H-----R-----ER-----BB-----K-----TP-----S-----B
SMOLTZ-----7-----2-----0------0------1-----10-----70----55----15
VILLARREAL--1-----0-----0------0------0------2
GONZALEZ---1-----1-----0------0------0------1
NOLASCO---5.1----6-----1------1------1------2------55----36----19
TANKERSLEY-2.1---1-----0------0------1------0
LINDSTROM---0.2--2-----0------0------0------0
JULIO---------0.1--0-----0------0------0------0
I'm still striking out alot, I noticed that i'm swinging ahead on most pitches,
I think I will up the pitch speed to 70, also I might put my power at 5
I hit alot of infield ground balls, having a hard time hitting the ball to the
outfield.
How would batter influence affect the game if I put it to 5?Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Sounds good, yeah, I was thinking myself of moving the power up to 5. I don't like the 1 run 9 hit effort by the AI though in those stats. It looks like they can get hits, but not score. That has to do with the skill not being at 100, I've been down that road a couple times and feel like I'm cheating the AI if I lower it less than 100. Do me a favor, set the skill back at 100 and drop the Eff Mod to 85 and see how that pans out. If that doesn't work, try going 55 contact/45 power with both Skill and Eff Mod at 100. Thanks for taking the time to test all these games ulua.
should I leave human contact at 10 and power etc. at 0?Comment
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Re: HH's tweaked sliders.
I'd leave human contact at 10, and raise power, influence, and power swing all to 5. Another idea, go 95 for AI skill, 55 contact, 50 power, 95 eff. mod. I think it's best to leave the contact/power sliders at 55/50.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Hey HH,
These are the sliders i'm using right now these are your sliders and the
the one in RED are the ones you suggested for me for my style of batting
with the swing stick, however there is one change that I made in BLUE
AI SKILL I changed it form 100 to 85 and this helped to eliminate a lot of
the cpu HR's, I started a game and thru 4 it was a pitchers duo it was 0 -0
thur in the 5th they scored 4 and came back to score 2 but had to stop
playing in the 7th had to go out. thur 7 I only gave up 1 hr and a few
doubles and triples so I think the hit variation is still there. but like I said
it was only half a game, I will play a few more games with AI skill at 85
and will post my stats.
Batter Contact: 10
Batter Power: 0
Batter Influence: 0
Power Swing: 0
Step Influence: 100
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 60
Infielder Errors: 70
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 25
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 95
Injuries: 0
Pitch Speed: 65
A.I. General Options
Infielder Errors: 70
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 65
Steal Success: 60
Steal Second: 60
Steal Third: 30
Steal Home: 0
Diveback: 100
A.I. Batting Options
AI Batters use Inside Edge:ON
Take strike overall-90***
Take strike ahead-90***
Take strike behind-65***
Take ball overall-90***
Take ball ahead-70***
Take ball behind-80***
Skill: 85
AI Contact: 55
AI Power: 50
Bunt for Hit: 40
Pitcher Difficulty: 0
Pitcher Effectiveness Mod: 100
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 25
Change Speed: 100
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 50
Pitcher Fatigue: 45
Pickoff: 10
Pitchout: 55
Meat Pitch: 0
Yanks 2 7 1
Orioles 4 6 1
HRs- Huff, Cabrera (Me), and Posada (Me)
Pitching Line-
Clemens- 6 IP 2hits, 3K
Benson- 8 IP 7hits, 9K
Clemens, who I picked up as a free agent, was dominant. Game seemed way to easy pitching wise until my bullpen came in. The Orioles scored all four runs in the 7th and 8th innings. I did have the pitching interface speed at 95, rather than 100. Hitting wise, I hit two homeruns on 3-0 counts with meat pitches and hitting up. Other than that, I did not generate much offense at all. That being said, Jeter and Abreu are both hurt. I am going to try your most recent post.Comment
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Re: HH's tweaked sliders.
Just tried another game with human contact at 10, and raise power, influence, and power swing all to 5. Also, went with 95 for AI skill, 55 contact, 50 power, 95 eff. mod, and 95 pitching interface speed. Left the contact/power sliders at 55/50 for the AI. Upped pitch speed to 70.
Do not have all the stats. I lost 5-4 to the A's. Rivera blew the save in the 9th. I hit only one homerun on a 3-0 count. Had about 8 hits, 2 doubles. The AI had 12 hits, but only 1 HR. Great game. Best experience to date. Good balance of hard hit balls and bloopers.Last edited by chuckd23; 04-12-2007, 11:29 AM.Comment
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Re: HH's tweaked sliders.
Just tried another game with human contact at 10, and raise power, influence, and power swing all to 5. Also, went with 95 for AI skill, 55 contact, 50 power, 95 eff. mod, and 95 pitching interface speed. Left the contact/power sliders at 55/50 for the AI. Upped pitch speed to 70.
Do not have all the stats. I lost 5-4 to the A's. Rivera blew the save in the 9th. I hit only one homerun on a 3-0 count. Had about 8 hits, 2 doubles. The AI had 12 hits, but only 1 HR. Great game. Best experience to date. Good balance of hard hit balls and bloopers.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
These seem to be turning out really great. Pitch speed has to be 70, it's too easy anything lower. With batting power/influence/and power swing at 5, we are getting both bloopers, gappers and the occasional homerun. Changed AI skill and Eff Mod to 95. Seems we are finally bringing it home boys.
Batter Contact: 10
Batter Power: 5
Batter Influence: 5
Power Swing: 5
Step Influence: 100
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 60
Infielder Errors: 70
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 25
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 95
Injuries: 0
Pitch Speed: 70
A.I. General Options
Infielder Errors: 70
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 65
Steal Success: 60
Steal Second: 60
Steal Third: 30
Steal Home: 0
Diveback: 100
A.I. Batting Options
AI Batters use Inside Edge:ON
Take strike overall-90***
Take strike ahead-90***
Take strike behind-65***
Take ball overall-90***
Take ball ahead-70***
Take ball behind-80***
Skill: 95
AI Contact: 55
AI Power: 50
Bunt for Hit: 40
Pitcher Difficulty: 0
Pitcher Effectiveness Mod: 95
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 25
Change Speed: 100
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 50
Pitcher Fatigue: 45
Pickoff: 10
Pitchout: 55
Meat Pitch: 0Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
Definitely using your house rules. They truly make for a great experience. The only wrinkle that I have with them is that after the 7th inning, I don't have to wait for a strike before I can swing. I do only push up on the swing stick for meat pitches only. The neat thing about the meat pitches are that you don't always get a 3-0 fastball. There have been times where I swing too early and rip a liner down the line foul.
What I really liked about the last game with the AI skill below 100 is that if you miss your mark in the zone, you don't always pay the price with a homerun. With the skill level at 100 and the pitching interface meter at 100, you were bound to miss your mark many times in the game. There will be times where you pay the price with the good hitters. However, in real life, a middle fastball or a hanging curveball is not automatically over the fence, especially with weaker hitters.
I do feel like I am cheating with the interface speed below 100. However, relievers coming into the game are still tough to use. In my last game, Rivera got rocked. One hard hit ball after the other even though Clemens pitched a decent game. I am trying to use your sliders with the same pitcher to get some consistency. I do notice that pitching is tough but not an absolute struggle like it has been. I hope to hear how you are doing with the recent slider set. I will play some more and post more stats shortly.Comment
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Re: HH's tweaked sliders.
Definitely using your house rules. They truly make for a great experience. The only wrinkle that I have with them is that after the 7th inning, I don't have to wait for a strike before I can swing. I do only push up on the swing stick for meat pitches only. The neat thing about the meat pitches are that you don't always get a 3-0 fastball. There have been times where I swing too early and rip a liner down the line foul.
What I really liked about the last game with the AI skill below 100 is that if you miss your mark in the zone, you don't always pay the price with a homerun. With the skill level at 100 and the pitching interface meter at 100, you were bound to miss your mark many times in the game. There will be times where you pay the price with the good hitters. However, in real life, a middle fastball or a hanging curveball is not automatically over the fence, especially with weaker hitters.
I do feel like I am cheating with the interface speed below 100. However, relievers coming into the game are still tough to use. In my last game, Rivera got rocked. One hard hit ball after the other even though Clemens pitched a decent game. I am trying to use your sliders with the same pitcher to get some consistency. I do notice that pitching is tough but not an absolute struggle like it has been. I hope to hear how you are doing with the recent slider set. I will play some more and post more stats shortly.Last edited by highheatkingsb; 04-12-2007, 07:04 PM.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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Re: HH's tweaked sliders.
These seem to be turning out really great. Pitch speed has to be 70, it's too easy anything lower. With batting power/influence/and power swing at 5, we are getting both bloopers, gappers and the occasional homerun. Changed AI skill and Eff Mod to 95. Seems we are finally bringing it home boys.
Batter Contact: 10
Batter Power: 5
Batter Influence: 5
Power Swing: 5
Step Influence: 100
Pitcher Difficulty: 100
Bunt Assistance: 25
Bunt for Hit: 15
Baserunner Speed: 100
Runner Steal Success: 60
Infielder Errors: 70
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Infielder Reaction Speed: 10
Outfielder Reaction Speed: 25
Speed Burst Length: 0
Speed Burst Power: 0
Fielder Aggression: 0
Pitcher Fatigue: 35
Pitcher Interface Speed: 95
Injuries: 0
Pitch Speed: 70
A.I. General Options
Infielder Errors: 70
Outfielder Errors: 80
Infielder Speed: 20
Outfielder Speed: 45
Catcher Throw Speed: 0
Infielder Throw Speed: 0
Outfielder Throw Speed: 0
Fielder Aggression: 0
Throwing Aggression: 65
Hit and Run: 100
Sacrifice Bunt: 60
Squeeze Bunt: 35
Runner Aggression: 65
Steal Success: 60
Steal Second: 60
Steal Third: 30
Steal Home: 0
Diveback: 100
A.I. Batting Options
AI Batters use Inside Edge:ON
Take strike overall-90***
Take strike ahead-90***
Take strike behind-65***
Take ball overall-90***
Take ball ahead-70***
Take ball behind-80***
Skill: 95
AI Contact: 55
AI Power: 50
Bunt for Hit: 40
Pitcher Difficulty: 0
Pitcher Effectiveness Mod: 95
AI Pitching Options
Pitchers use Inside Edge: ON
Corner: 25
Change Speed: 100
Throw Strike Overall: 40
Throw Strike Ahead: 40
Throw Strike Behind: 50
Pitcher Fatigue: 45
Pickoff: 10
Pitchout: 55
Meat Pitch: 0
it was because the AI Corner setting I was using 30, but I see you
beat me to it and you changed it back to 25. man just a little change
of 5 makes a big diff. when batting.Well i'm loving these sliders and I
agree with you that I think these are ones to stick with. Thanks again
for all your hard work, these sliders brought the fun back to game.
ThanksLast edited by ulua; 04-12-2007, 09:05 PM.Comment
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Re: HH's tweaked sliders.
Played a game with the above settings. Here are the stats and observations:
NYY 00401030X 8R 10H 0E
LAA 010000000 1R 7H 1E
(Me) .286 avg, 10 hits, 2 HRs (Giambi), 2 doubles
LAA .233 avg, 7 hits, 2 doubles
Pitching
Santana 6.1 IP, 9 hits, 8R, 7ER, 1BB, 10Ks
Shields 1.2, 1 hit, 1K
Clemens 7IP, 7 hits, 1ER, 1BB, 3Ks
Myers .2IP, 0hits
Proctor .1IP, 0 hits, 1K
Rivera 1IP, 0 hits
Overall, this was my first pretty easy win; my first win in my last 15+ games. Although Clemens pitched great, there were several hardhit balls by the computer. In fact, I robbed Guerrero of a HR in right field. Definitely getting closer. May try another game with a lesser pitcher for the Yanks. Or, I may try to raise the Pitch Effect Mod back to 100.
As far as human hitting goes, this was a pretty good and realistic game. Giambi hit 2HRs. The first was off of a meat pitch on a 2-0 count in which I pushed up. The second HR was a simple pull back swing that just made it inside the left field foul poul. Did not see that type of hit before. I had about 5 meat pitches in total against Santana. Other than Giambi's HR, Cabrera hit a double to right field. It was nice to actually make outs on meat pitches by lesser players. My only concern was that I struck out a lot. However, Santana was hitting 98 on the gun and I was swinging at a lot of bad pitches. The most interesting was the way he consistently attacked ARod by throwing him low and a way sliders. I could not resist.Comment
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Re: HH's tweaked sliders.
Played a game with the above settings. Here are the stats and observations:
NYY 00401030X 8R 10H 0E
LAA 010000000 1R 7H 1E
(Me) .286 avg, 10 hits, 2 HRs (Giambi), 2 doubles
LAA .233 avg, 7 hits, 2 doubles
Pitching
Santana 6.1 IP, 9 hits, 8R, 7ER, 1BB, 10Ks
Shields 1.2, 1 hit, 1K
Clemens 7IP, 7 hits, 1ER, 1BB, 3Ks
Myers .2IP, 0hits
Proctor .1IP, 0 hits, 1K
Rivera 1IP, 0 hits
Overall, this was my first pretty easy win; my first win in my last 15+ games. Although Clemens pitched great, there were several hardhit balls by the computer. In fact, I robbed Guerrero of a HR in right field. Definitely getting closer. May try another game with a lesser pitcher for the Yanks. Or, I may try to raise the Pitch Effect Mod back to 100.
As far as human hitting goes, this was a pretty good and realistic game. Giambi hit 2HRs. The first was off of a meat pitch on a 2-0 count in which I pushed up. The second HR was a simple pull back swing that just made it inside the left field foul poul. Did not see that type of hit before. I had about 5 meat pitches in total against Santana. Other than Giambi's HR, Cabrera hit a double to right field. It was nice to actually make outs on meat pitches by lesser players. My only concern was that I struck out a lot. However, Santana was hitting 98 on the gun and I was swinging at a lot of bad pitches. The most interesting was the way he consistently attacked ARod by throwing him low and a way sliders. I could not resist.Highheat's O's Franchise
http://www.operationsports.com/forum...l-attempt.htmlComment
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