HH's tweaked sliders.

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  • chuckd23
    Rookie
    • Aug 2002
    • 61

    #46
    Re: HH's tweaked sliders.

    HH: I will give this last set a try with pitch speed at 70. What do you mean drop the other sliders back to where they were if the AI begins to not hit well with skill at 85? Which sliders are you referring when you say "drop the other slider back to where they were"?

    Comment

    • highheatkingsb
      All Star
      • Jul 2005
      • 8152

      #47
      Re: HH's tweaked sliders.

      Originally posted by chuckd23
      HH: I will give this last set a try with pitch speed at 70. What do you mean drop the other sliders back to where they were if the AI begins to not hit well with skill at 85? Which sliders are you referring when you say "drop the other slider back to where they were"?
      With pitch speed at 65, we moved AI corner to 30, AI overall strikes thrown to 45, and moved AI behind strikes thrown to 60.

      With pitch speed at 70, I think they need to go back to 25 for AI corner, 40 for overall strikes thrown, and 50 for behind strikes thrown.
      Highheat's O's Franchise
      http://www.operationsports.com/forum...l-attempt.html

      Comment

      • ulua
        Rookie
        • Mar 2007
        • 320

        #48
        Re: HH's tweaked sliders.

        HH
        here is my stats tell me what you think

        ----------1----2----3----4----5----6----7----8----9-----R-----H-----E
        ATL-------0----1----0----0----0----0----0----0----0-----1-----9-----0
        FLA (ME)--0----0----0----0----0----0----0----0----0-----0-----3-----0

        PITCHERS

        ------------IP-----H-----R-----ER-----BB-----K-----TP-----S-----B
        SMOLTZ-----7-----2-----0------0------1-----10-----70----55----15
        VILLARREAL--1-----0-----0------0------0------2
        GONZALEZ---1-----1-----0------0------0------1

        NOLASCO---5.1----6-----1------1------1------2------55----36----19
        TANKERSLEY-2.1---1-----0------0------1------0
        LINDSTROM---0.2--2-----0------0------0------0
        JULIO---------0.1--0-----0------0------0------0

        I'm still striking out alot, I noticed that i'm swinging ahead on most pitches,
        I think I will up the pitch speed to 70, also I might put my power at 5
        I hit alot of infield ground balls, having a hard time hitting the ball to the
        outfield.
        How would batter influence affect the game if I put it to 5?
        Last edited by ulua; 04-11-2007, 09:26 PM.

        Comment

        • highheatkingsb
          All Star
          • Jul 2005
          • 8152

          #49
          Re: HH's tweaked sliders.

          Originally posted by ulua
          HH
          here is my stats tell me what you think

          ----------1----2----3----4----5----6----7----8----9-----R-----H-----E
          ATL-------0----1----0----0----0----0----0----0----0-----1-----9-----0
          FLA (ME)--0----0----0----0----0----0----0----0----0-----0-----3-----0

          PITCHERS

          ------------IP-----H-----R-----ER-----BB-----K-----TP-----S-----B
          SMOLTZ-----7-----2-----0------0------1-----10-----70----55----15
          VILLARREAL--1-----0-----0------0------0------2
          GONZALEZ---1-----1-----0------0------0------1

          NOLASCO---5.1----6-----1------1------1------2------55----36----19
          TANKERSLEY-2.1---1-----0------0------1------0
          LINDSTROM---0.2--2-----0------0------0------0
          JULIO---------0.1--0-----0------0------0------0

          I'm still striking out alot, I noticed that i'm swinging ahead on most pitches,
          I think I will up the pitch speed to 70, also I might put my power at 5
          I hit alot of infield ground balls, having a hard time hitting the ball to the
          outfield.
          How would batter influence affect the game if I put it to 5?
          Sounds good, yeah, I was thinking myself of moving the power up to 5. I don't like the 1 run 9 hit effort by the AI though in those stats. It looks like they can get hits, but not score. That has to do with the skill not being at 100, I've been down that road a couple times and feel like I'm cheating the AI if I lower it less than 100. Do me a favor, set the skill back at 100 and drop the Eff Mod to 85 and see how that pans out. If that doesn't work, try going 55 contact/45 power with both Skill and Eff Mod at 100. Thanks for taking the time to test all these games ulua.
          Highheat's O's Franchise
          http://www.operationsports.com/forum...l-attempt.html

          Comment

          • ulua
            Rookie
            • Mar 2007
            • 320

            #50
            Re: HH's tweaked sliders.

            Originally posted by highheatkingsb
            Sounds good, yeah, I was thinking myself of moving the power up to 5. I don't like the 1 run 9 hit effort by the AI though in those stats. It looks like they can get hits, but not score. That has to do with the skill not being at 100, I've been down that road a couple times and feel like I'm cheating the AI if I lower it less than 100. Do me a favor, set the skill back at 100 and drop the Eff Mod to 85 and see how that pans out. If that doesn't work, try going 55 contact/45 power with both Skill and Eff Mod at 100. Thanks for taking the time to test all these games ulua.
            thanks and no probs.

            should I leave human contact at 10 and power etc. at 0?

            Comment

            • highheatkingsb
              All Star
              • Jul 2005
              • 8152

              #51
              Re: HH's tweaked sliders.

              Originally posted by ulua
              thanks and no probs.

              should I leave human contact at 10 and power etc. at 0?
              I'd leave human contact at 10, and raise power, influence, and power swing all to 5. Another idea, go 95 for AI skill, 55 contact, 50 power, 95 eff. mod. I think it's best to leave the contact/power sliders at 55/50.
              Highheat's O's Franchise
              http://www.operationsports.com/forum...l-attempt.html

              Comment

              • chuckd23
                Rookie
                • Aug 2002
                • 61

                #52
                Re: HH's tweaked sliders.

                Originally posted by ulua
                Hey HH,
                These are the sliders i'm using right now these are your sliders and the
                the one in RED are the ones you suggested for me for my style of batting
                with the swing stick, however there is one change that I made in BLUE
                AI SKILL I changed it form 100 to 85 and this helped to eliminate a lot of
                the cpu HR's, I started a game and thru 4 it was a pitchers duo it was 0 -0
                thur in the 5th they scored 4 and came back to score 2 but had to stop
                playing in the 7th had to go out. thur 7 I only gave up 1 hr and a few
                doubles and triples so I think the hit variation is still there. but like I said
                it was only half a game, I will play a few more games with AI skill at 85
                and will post my stats.

                Batter Contact: 10
                Batter Power: 0
                Batter Influence: 0
                Power Swing: 0
                Step Influence: 100
                Pitcher Difficulty: 100
                Bunt Assistance: 25
                Bunt for Hit: 15
                Baserunner Speed: 100
                Runner Steal Success: 60
                Infielder Errors: 70
                Outfielder Errors: 80
                Infielder Speed: 20
                Outfielder Speed: 45
                Catcher Throw Speed: 0
                Infielder Throw Speed: 0
                Outfielder Throw Speed: 0
                Infielder Reaction Speed: 10
                Outfielder Reaction Speed: 25
                Speed Burst Length: 0
                Speed Burst Power: 0
                Fielder Aggression: 0
                Pitcher Fatigue: 35
                Pitcher Interface Speed: 95
                Injuries: 0
                Pitch Speed: 65

                A.I. General Options

                Infielder Errors: 70
                Outfielder Errors: 80
                Infielder Speed: 20
                Outfielder Speed: 45
                Catcher Throw Speed: 0
                Infielder Throw Speed: 0
                Outfielder Throw Speed: 0
                Fielder Aggression: 0
                Throwing Aggression: 65
                Hit and Run: 100
                Sacrifice Bunt: 60
                Squeeze Bunt: 35
                Runner Aggression: 65
                Steal Success: 60
                Steal Second: 60
                Steal Third: 30
                Steal Home: 0
                Diveback: 100

                A.I. Batting Options

                AI Batters use Inside Edge:ON
                Take strike overall-90***
                Take strike ahead-90***
                Take strike behind-65***
                Take ball overall-90***
                Take ball ahead-70***
                Take ball behind-80***
                Skill: 85
                AI Contact: 55
                AI Power: 50
                Bunt for Hit: 40
                Pitcher Difficulty: 0
                Pitcher Effectiveness Mod: 100

                AI Pitching Options

                Pitchers use Inside Edge: ON
                Corner: 25
                Change Speed: 100
                Throw Strike Overall: 40
                Throw Strike Ahead: 40
                Throw Strike Behind: 50
                Pitcher Fatigue: 45
                Pickoff: 10
                Pitchout: 55
                Meat Pitch: 0
                Just played a game b/w Yanks (me) and Orioles. Here is my line score:

                Yanks 2 7 1
                Orioles 4 6 1

                HRs- Huff, Cabrera (Me), and Posada (Me)
                Pitching Line-
                Clemens- 6 IP 2hits, 3K
                Benson- 8 IP 7hits, 9K

                Clemens, who I picked up as a free agent, was dominant. Game seemed way to easy pitching wise until my bullpen came in. The Orioles scored all four runs in the 7th and 8th innings. I did have the pitching interface speed at 95, rather than 100. Hitting wise, I hit two homeruns on 3-0 counts with meat pitches and hitting up. Other than that, I did not generate much offense at all. That being said, Jeter and Abreu are both hurt. I am going to try your most recent post.

                Comment

                • chuckd23
                  Rookie
                  • Aug 2002
                  • 61

                  #53
                  Re: HH's tweaked sliders.

                  Just tried another game with human contact at 10, and raise power, influence, and power swing all to 5. Also, went with 95 for AI skill, 55 contact, 50 power, 95 eff. mod, and 95 pitching interface speed. Left the contact/power sliders at 55/50 for the AI. Upped pitch speed to 70.

                  Do not have all the stats. I lost 5-4 to the A's. Rivera blew the save in the 9th. I hit only one homerun on a 3-0 count. Had about 8 hits, 2 doubles. The AI had 12 hits, but only 1 HR. Great game. Best experience to date. Good balance of hard hit balls and bloopers.
                  Last edited by chuckd23; 04-12-2007, 11:29 AM.

                  Comment

                  • highheatkingsb
                    All Star
                    • Jul 2005
                    • 8152

                    #54
                    Re: HH's tweaked sliders.

                    Originally posted by chuckd23
                    Just tried another game with human contact at 10, and raise power, influence, and power swing all to 5. Also, went with 95 for AI skill, 55 contact, 50 power, 95 eff. mod, and 95 pitching interface speed. Left the contact/power sliders at 55/50 for the AI. Upped pitch speed to 70.

                    Do not have all the stats. I lost 5-4 to the A's. Rivera blew the save in the 9th. I hit only one homerun on a 3-0 count. Had about 8 hits, 2 doubles. The AI had 12 hits, but only 1 HR. Great game. Best experience to date. Good balance of hard hit balls and bloopers.
                    Man, do I like this post. Thanks chuckd23 for the feedback. Maybe we finally nailed it on the head with those settings. If you play anymore, please post all the stats. Seems like what we are looking for. Question for you, are you using the house rules of not swinging up except for meat pitches or are you swinging up whenever you want to?
                    Highheat's O's Franchise
                    http://www.operationsports.com/forum...l-attempt.html

                    Comment

                    • highheatkingsb
                      All Star
                      • Jul 2005
                      • 8152

                      #55
                      Re: HH's tweaked sliders.

                      These seem to be turning out really great. Pitch speed has to be 70, it's too easy anything lower. With batting power/influence/and power swing at 5, we are getting both bloopers, gappers and the occasional homerun. Changed AI skill and Eff Mod to 95. Seems we are finally bringing it home boys.

                      Batter Contact: 10
                      Batter Power: 5
                      Batter Influence: 5
                      Power Swing: 5
                      Step Influence: 100
                      Pitcher Difficulty: 100
                      Bunt Assistance: 25
                      Bunt for Hit: 15
                      Baserunner Speed: 100
                      Runner Steal Success: 60
                      Infielder Errors: 70
                      Outfielder Errors: 80
                      Infielder Speed: 20
                      Outfielder Speed: 45
                      Catcher Throw Speed: 0
                      Infielder Throw Speed: 0
                      Outfielder Throw Speed: 0
                      Infielder Reaction Speed: 10
                      Outfielder Reaction Speed: 25
                      Speed Burst Length: 0
                      Speed Burst Power: 0
                      Fielder Aggression: 0
                      Pitcher Fatigue: 35
                      Pitcher Interface Speed: 95
                      Injuries: 0
                      Pitch Speed: 70

                      A.I. General Options

                      Infielder Errors: 70
                      Outfielder Errors: 80
                      Infielder Speed: 20
                      Outfielder Speed: 45
                      Catcher Throw Speed: 0
                      Infielder Throw Speed: 0
                      Outfielder Throw Speed: 0
                      Fielder Aggression: 0
                      Throwing Aggression: 65
                      Hit and Run: 100
                      Sacrifice Bunt: 60
                      Squeeze Bunt: 35
                      Runner Aggression: 65
                      Steal Success: 60
                      Steal Second: 60
                      Steal Third: 30
                      Steal Home: 0
                      Diveback: 100

                      A.I. Batting Options

                      AI Batters use Inside Edge:ON
                      Take strike overall-90***
                      Take strike ahead-90***
                      Take strike behind-65***
                      Take ball overall-90***
                      Take ball ahead-70***
                      Take ball behind-80***
                      Skill: 95
                      AI Contact: 55
                      AI Power: 50
                      Bunt for Hit: 40
                      Pitcher Difficulty: 0
                      Pitcher Effectiveness Mod: 95

                      AI Pitching Options

                      Pitchers use Inside Edge: ON
                      Corner: 25
                      Change Speed: 100
                      Throw Strike Overall: 40
                      Throw Strike Ahead: 40
                      Throw Strike Behind: 50
                      Pitcher Fatigue: 45
                      Pickoff: 10
                      Pitchout: 55
                      Meat Pitch: 0
                      Highheat's O's Franchise
                      http://www.operationsports.com/forum...l-attempt.html

                      Comment

                      • chuckd23
                        Rookie
                        • Aug 2002
                        • 61

                        #56
                        Re: HH's tweaked sliders.

                        Definitely using your house rules. They truly make for a great experience. The only wrinkle that I have with them is that after the 7th inning, I don't have to wait for a strike before I can swing. I do only push up on the swing stick for meat pitches only. The neat thing about the meat pitches are that you don't always get a 3-0 fastball. There have been times where I swing too early and rip a liner down the line foul.

                        What I really liked about the last game with the AI skill below 100 is that if you miss your mark in the zone, you don't always pay the price with a homerun. With the skill level at 100 and the pitching interface meter at 100, you were bound to miss your mark many times in the game. There will be times where you pay the price with the good hitters. However, in real life, a middle fastball or a hanging curveball is not automatically over the fence, especially with weaker hitters.

                        I do feel like I am cheating with the interface speed below 100. However, relievers coming into the game are still tough to use. In my last game, Rivera got rocked. One hard hit ball after the other even though Clemens pitched a decent game. I am trying to use your sliders with the same pitcher to get some consistency. I do notice that pitching is tough but not an absolute struggle like it has been. I hope to hear how you are doing with the recent slider set. I will play some more and post more stats shortly.

                        Comment

                        • highheatkingsb
                          All Star
                          • Jul 2005
                          • 8152

                          #57
                          Re: HH's tweaked sliders.

                          Originally posted by chuckd23
                          Definitely using your house rules. They truly make for a great experience. The only wrinkle that I have with them is that after the 7th inning, I don't have to wait for a strike before I can swing. I do only push up on the swing stick for meat pitches only. The neat thing about the meat pitches are that you don't always get a 3-0 fastball. There have been times where I swing too early and rip a liner down the line foul.

                          What I really liked about the last game with the AI skill below 100 is that if you miss your mark in the zone, you don't always pay the price with a homerun. With the skill level at 100 and the pitching interface meter at 100, you were bound to miss your mark many times in the game. There will be times where you pay the price with the good hitters. However, in real life, a middle fastball or a hanging curveball is not automatically over the fence, especially with weaker hitters.

                          I do feel like I am cheating with the interface speed below 100. However, relievers coming into the game are still tough to use. In my last game, Rivera got rocked. One hard hit ball after the other even though Clemens pitched a decent game. I am trying to use your sliders with the same pitcher to get some consistency. I do notice that pitching is tough but not an absolute struggle like it has been. I hope to hear how you are doing with the recent slider set. I will play some more and post more stats shortly.
                          Sounds good man, I'm not going to get to play much before the weekend now, so pleased definately post those stats. I'm anxious to see the progress and if we need to move the AI eff mod back up to 100 or not. Maybe it's best to keep skill at 95 and move eff mod back to 100. Let me know what you feel is best. Can you give me a box score also? I like seeing if runs are being scored throughout the whole game.
                          Last edited by highheatkingsb; 04-12-2007, 07:04 PM.
                          Highheat's O's Franchise
                          http://www.operationsports.com/forum...l-attempt.html

                          Comment

                          • ulua
                            Rookie
                            • Mar 2007
                            • 320

                            #58
                            Re: HH's tweaked sliders.

                            Originally posted by highheatkingsb
                            These seem to be turning out really great. Pitch speed has to be 70, it's too easy anything lower. With batting power/influence/and power swing at 5, we are getting both bloopers, gappers and the occasional homerun. Changed AI skill and Eff Mod to 95. Seems we are finally bringing it home boys.

                            Batter Contact: 10
                            Batter Power: 5
                            Batter Influence: 5
                            Power Swing: 5
                            Step Influence: 100
                            Pitcher Difficulty: 100
                            Bunt Assistance: 25
                            Bunt for Hit: 15
                            Baserunner Speed: 100
                            Runner Steal Success: 60
                            Infielder Errors: 70
                            Outfielder Errors: 80
                            Infielder Speed: 20
                            Outfielder Speed: 45
                            Catcher Throw Speed: 0
                            Infielder Throw Speed: 0
                            Outfielder Throw Speed: 0
                            Infielder Reaction Speed: 10
                            Outfielder Reaction Speed: 25
                            Speed Burst Length: 0
                            Speed Burst Power: 0
                            Fielder Aggression: 0
                            Pitcher Fatigue: 35
                            Pitcher Interface Speed: 95
                            Injuries: 0
                            Pitch Speed: 70

                            A.I. General Options

                            Infielder Errors: 70
                            Outfielder Errors: 80
                            Infielder Speed: 20
                            Outfielder Speed: 45
                            Catcher Throw Speed: 0
                            Infielder Throw Speed: 0
                            Outfielder Throw Speed: 0
                            Fielder Aggression: 0
                            Throwing Aggression: 65
                            Hit and Run: 100
                            Sacrifice Bunt: 60
                            Squeeze Bunt: 35
                            Runner Aggression: 65
                            Steal Success: 60
                            Steal Second: 60
                            Steal Third: 30
                            Steal Home: 0
                            Diveback: 100

                            A.I. Batting Options

                            AI Batters use Inside Edge:ON
                            Take strike overall-90***
                            Take strike ahead-90***
                            Take strike behind-65***
                            Take ball overall-90***
                            Take ball ahead-70***
                            Take ball behind-80***
                            Skill: 95
                            AI Contact: 55
                            AI Power: 50
                            Bunt for Hit: 40
                            Pitcher Difficulty: 0
                            Pitcher Effectiveness Mod: 95

                            AI Pitching Options

                            Pitchers use Inside Edge: ON
                            Corner: 25
                            Change Speed: 100
                            Throw Strike Overall: 40
                            Throw Strike Ahead: 40
                            Throw Strike Behind: 50
                            Pitcher Fatigue: 45
                            Pickoff: 10
                            Pitchout: 55
                            Meat Pitch: 0
                            I was just about to post that I figured out why I was striking out a lot
                            it was because the AI Corner setting I was using 30, but I see you
                            beat me to it and you changed it back to 25. man just a little change
                            of 5 makes a big diff. when batting. Well i'm loving these sliders and I
                            agree with you that I think these are ones to stick with. Thanks again
                            for all your hard work, these sliders brought the fun back to game.

                            Thanks
                            Last edited by ulua; 04-12-2007, 09:05 PM.

                            Comment

                            • chuckd23
                              Rookie
                              • Aug 2002
                              • 61

                              #59
                              Re: HH's tweaked sliders.

                              Played a game with the above settings. Here are the stats and observations:
                              NYY 00401030X 8R 10H 0E
                              LAA 010000000 1R 7H 1E
                              (Me) .286 avg, 10 hits, 2 HRs (Giambi), 2 doubles
                              LAA .233 avg, 7 hits, 2 doubles

                              Pitching
                              Santana 6.1 IP, 9 hits, 8R, 7ER, 1BB, 10Ks
                              Shields 1.2, 1 hit, 1K

                              Clemens 7IP, 7 hits, 1ER, 1BB, 3Ks
                              Myers .2IP, 0hits
                              Proctor .1IP, 0 hits, 1K
                              Rivera 1IP, 0 hits

                              Overall, this was my first pretty easy win; my first win in my last 15+ games. Although Clemens pitched great, there were several hardhit balls by the computer. In fact, I robbed Guerrero of a HR in right field. Definitely getting closer. May try another game with a lesser pitcher for the Yanks. Or, I may try to raise the Pitch Effect Mod back to 100.

                              As far as human hitting goes, this was a pretty good and realistic game. Giambi hit 2HRs. The first was off of a meat pitch on a 2-0 count in which I pushed up. The second HR was a simple pull back swing that just made it inside the left field foul poul. Did not see that type of hit before. I had about 5 meat pitches in total against Santana. Other than Giambi's HR, Cabrera hit a double to right field. It was nice to actually make outs on meat pitches by lesser players. My only concern was that I struck out a lot. However, Santana was hitting 98 on the gun and I was swinging at a lot of bad pitches. The most interesting was the way he consistently attacked ARod by throwing him low and a way sliders. I could not resist.

                              Comment

                              • highheatkingsb
                                All Star
                                • Jul 2005
                                • 8152

                                #60
                                Re: HH's tweaked sliders.

                                Originally posted by chuckd23
                                Played a game with the above settings. Here are the stats and observations:
                                NYY 00401030X 8R 10H 0E
                                LAA 010000000 1R 7H 1E
                                (Me) .286 avg, 10 hits, 2 HRs (Giambi), 2 doubles
                                LAA .233 avg, 7 hits, 2 doubles

                                Pitching
                                Santana 6.1 IP, 9 hits, 8R, 7ER, 1BB, 10Ks
                                Shields 1.2, 1 hit, 1K

                                Clemens 7IP, 7 hits, 1ER, 1BB, 3Ks
                                Myers .2IP, 0hits
                                Proctor .1IP, 0 hits, 1K
                                Rivera 1IP, 0 hits

                                Overall, this was my first pretty easy win; my first win in my last 15+ games. Although Clemens pitched great, there were several hardhit balls by the computer. In fact, I robbed Guerrero of a HR in right field. Definitely getting closer. May try another game with a lesser pitcher for the Yanks. Or, I may try to raise the Pitch Effect Mod back to 100.

                                As far as human hitting goes, this was a pretty good and realistic game. Giambi hit 2HRs. The first was off of a meat pitch on a 2-0 count in which I pushed up. The second HR was a simple pull back swing that just made it inside the left field foul poul. Did not see that type of hit before. I had about 5 meat pitches in total against Santana. Other than Giambi's HR, Cabrera hit a double to right field. It was nice to actually make outs on meat pitches by lesser players. My only concern was that I struck out a lot. However, Santana was hitting 98 on the gun and I was swinging at a lot of bad pitches. The most interesting was the way he consistently attacked ARod by throwing him low and a way sliders. I could not resist.
                                I think it's time to move the AI skill and mod back to 100 and it looks like we will have to deal with it if we use zone pitching. I have pitched shutouts before, but winning is really hard with a team such as the Orioles.
                                Highheat's O's Franchise
                                http://www.operationsports.com/forum...l-attempt.html

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