Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

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  • therizing02
    MVP
    • Apr 2003
    • 4176

    #46
    Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

    Originally posted by Trinity120
    I'd say either luck or bad location in ur pitches. I'm not sure why ur not able to get K's, I use classic pitching too.. I do however, ALWAYS throw the catcher's suggested pitch type/location. They are def. NOT HR happy sliders though! Who are you pitching with? If you're having that much trouble throwing K's tune the AiI take strikes or something.. Use these as a base to start with and tweak from there....

    I would recommend playing 5-6 games first and keep track of stats before you change anything major
    The main point here being that you have to throw to suggestion. I got away from that for a couple of games and the pitch counts ans strikeout numbers went down for me.

    I just finished a game in my Cub dynasty against the Pirates and I lost 1-0. I decided before the game that I would throw EVERYTHING to the catcher suggestion.

    Ted Lilly's first pitch of the game was hit out and I was thinking "oh *hit here we go again." The Pirates had 4 hits the rest of the game and I struck out 6.

    As silly as the catcher request may be, give it a shot because the sliders are meant to work together.

    Comment

    • MNOFSTEEL34
      Th* N*w F*c* *f D**th
      • Dec 2002
      • 901

      #47
      Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

      Originally posted by Trinity120
      First off.. I use classic throwing and batting interfaces, with pinpoint pitch aim, and precision pitching interface.

      All #'s are the # of "clicks" from left to right on slider, starting from ZERO!!! Thanks to community for base sliders to work off of, as I am still tweaking these a bit myself.

      NEW UPDATE: 3/22 12:22am Bold BLUE

      Human

      Skill-100
      Contact-75(I am actually striking out sometimes now with these!)
      Power-15
      Foul Frequency-100
      Influence-30
      Step-50
      Pitcher Difficulty-60
      Bunt Assistance-50
      Bunt for hit-50
      Baserunning SPD-90
      Steal Sucess-40
      INF Errors-8
      OF Errors-95 (Don't worry! it won't make ur OF's drop balls and stuff.. you may actually see a bobbled ball in the OF now, or a missed atch off the wall)
      Throw Meter Difficulty-0
      INF Speed-25
      OF Speed-35
      INF Reaction-25 (was catching hard liners that I don't think should be caught every single time like they have been)
      OF Reaction-25
      Fielding Aggression-50 (Considering this only effects collisions.. went back to default 50)
      Pitcher Fatigue-72
      TCP-0
      Injuries-15
      Pitch Speed-50

      AI

      INF Errors-5 (seems like cpu is throwing off the bag too much)
      OF Errors-95
      INF Speed-25
      OF Speed-35
      Fielding Aggression-50
      Hit 'N Run-80 (CPU actually performed one.. and got me good on it too!)
      Sac Bunt-50
      Squeeze-50 (CPU scored a run on me with one.. first one I've seen)
      Run Aggression-50
      Steal Sucess-65
      2nd-100
      3rd-75
      Diveback-35
      INF Reaction Speed-15
      OF Reaction Speed-25

      AI Batting

      Inside Edge-ON
      Take strike Overall-63 (Changing these enabled me to actually get K's against the CPU! 7 K's one game, then 12K's the next with my SP's)
      Take strike Ahead-58 (Combining this with the large strike zone should give you good amount of K's)
      Take Strike Behind-65
      Take Ball Overall-65
      Take Ball ahead-70
      Take Ball Behind-65
      Skill-100
      Contact-45 (May raise to 50.. depending on amount of K's I get now cuz I don't want to touch the "Take Strike" sliders anymore)
      Power-15 (With it being so low, and with combination of Skill being very high, # of HR's are more realistic... Just for the sake of evening it up with human power.. and I haven't seen that many HR's by CPU anyway nor myself)
      Foul Frequency-100
      Bunt for hit-50

      AI Pitching

      Inside Edge-ON
      Corner-35
      Change Speed-55
      Throw Strike Overall-0 (taking some advice.. and trying these out to see if I can draw more walks.. it may backfire and I'll end up striking out more cuz I'll swing at balls... your preference.. How good is ur eye? haha)
      Throw Strike Ahead-0
      Throw Strike Behind-0
      Fatigue-72
      Pickoff-40 (just got downright annoying the amount of times they did it... and tell me why they try to pickoff 2nd base more than 1st? lol)
      Pitchout-50
      Meat Pitch-10

      Let me know how these do for you all, i'll try my best to keep you updated, any tips or helpful ideas for be appreciated!

      PLZ tests these you all! I'm counting on the feedback to better the sliders.. lemme know what may need changed.. what you have done as well to help your game out to make it as realistic as possible!!

      is there a way to turn off the ball cursor when we pitch...that would make it much harder to pitch if we couldn't pinpoint the location
      XBOX LIVE Mnofsteel34
      Ps4 Mnofsteel3432
      Wii U Mnofsteel34
      Twitter Mnofsteel3432
      Facebook Dennis Butler

      Feel free to add me

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #48
        Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

        Originally posted by shaq34
        is there a way to turn off the ball cursor when we pitch...that would make it much harder to pitch if we couldn't pinpoint the location

        I'm not sure if you can.. don't think you can though. Would be kinda cool if you could though, kinda like what happens to the cursor when playing against someone at your house.. dissapears after a second or two.
        https://www.youtube.com/DarthRambo

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #49
          Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

          Originally posted by therizing02
          The main point here being that you have to throw to suggestion. I got away from that for a couple of games and the pitch counts ans strikeout numbers went down for me.

          I just finished a game in my Cub dynasty against the Pirates and I lost 1-0. I decided before the game that I would throw EVERYTHING to the catcher suggestion.

          Ted Lilly's first pitch of the game was hit out and I was thinking "oh *hit here we go again." The Pirates had 4 hits the rest of the game and I struck out 6.

          As silly as the catcher request may be, give it a shot because the sliders are meant to work together.
          Totally agree with you... if you throw EVERYTHING the C suggests... ur pitch count will always be realistic unless the AI is swinging at balls alot... or its one of those games where the strikezone is big. the K's have been great recently for me.. going to play another game, and post stats for my last 3 games
          https://www.youtube.com/DarthRambo

          Comment

          • MNOFSTEEL34
            Th* N*w F*c* *f D**th
            • Dec 2002
            • 901

            #50
            Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

            can we trust the catcher's suggestions
            XBOX LIVE Mnofsteel34
            Ps4 Mnofsteel3432
            Wii U Mnofsteel34
            Twitter Mnofsteel3432
            Facebook Dennis Butler

            Feel free to add me

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #51
              Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

              Last 3 game stats:

              CLE 4 7 1
              OAK 2 8 1

              8 K's total for me (CLE).. 7k's 1 bb for P. Byrd in 6ip
              7 K's total for OAK... 1 for SP in 0.2ip, injured*

              1 HR by V. Martinez(Cle), and 1 HR from B. Crosby(Oak)

              CLE 4 11 0
              OAK 1 5 0

              3 K's total for CLE (2k's, 2 bb for (sp) C. Lee in 7.1ip.. leg cramps(2 day injury) with only 69 pitches thrown.. was going to pitch CG more than likely... 64% Strikes

              4 K's total for OAK (3k's, 2 bb for Harden in 4.1ip... 79 pitches thrown! 57% strikes

              1 HR from J. Cust(Oak), 1 HR for Hafner(Cle).. btw, that was his FIRST HR of season in the 5th game of season(nice) I left 12 men on base! should've scored a ton with those 11 hits, just couldn't capitalize...

              CLE 3 7 1
              LAA 1 4 1

              5 K's total for CLE (5k's, 0bb for Carmona in 9.0IP (CG!!) 86 pitches thrown 73% strikes

              5 K's total for OAK (4 k's, 0bb for Weaver in 6.1IP).... 79 pitches thrown with 84% strikes!!

              1 HR from Hafner(Cle)

              This was just was of those games where the strike zone was huge!!.. clear balls being called strikes, I like how the strikezone changes from game to game.. still haven't paid attention if the umpire caling it makes the difference or what.. would be cool if so, then you could remember what ump does what and adjust.

              Pretty much make these last slider edits my last.. going to do was last small edit, and thats raise cpu base stealing sucess up +5
              Last edited by DarthRambo; 03-21-2008, 11:09 PM.
              https://www.youtube.com/DarthRambo

              Comment

              • krobber818
                Rookie
                • Mar 2008
                • 35

                #52
                Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                Do you think you should make the Ai power higher??...it seems that they arnt scoring enough runs...and maybe raise Human power just a tad?...I never thought i say this about 2k but it seems like HRs are too rare now...thats for both sides Human n Ai...i have only played 3 games in my franchise (NYY) against the blue jays but i held them to 4 runs total in the series out of 3 games
                Last edited by krobber818; 03-22-2008, 01:22 AM.

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #53
                  Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                  Originally posted by shaq34
                  can we trust the catcher's suggestions
                  Take a look at my game stats and see for yourself.... looks like to me I've been having very good results though.

                  btw... I don't buy any of the IE's on batters or pitchers.. I did, but just isn't worth it. actually better w/o cuz the blue and red boxes are really distracting.. and the catcher will suggest better and more realistic pitches w/o them I think
                  https://www.youtube.com/DarthRambo

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #54
                    Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                    Originally posted by krobber818
                    Do you think you should make the Ai power higher??...it seems that they arnt scoring enough runs...and maybe raise Human power just a tad?...I never thought i say this about 2k but it seems like HRs are too rare now...thats for both sides Human n Ai...i have only played 3 games in my franchise (NYY) against the blue jays but i held them to 4 runs total in the series out of 3 games
                    I know right! I thought about it, but I don't want it to get bad either. Since you're seeing the same thing I am, I will try raising AI and human power up 2 ONLY and see what happens. It's nice to have this problem though.. cuz we all know we can create more HR's haha
                    https://www.youtube.com/DarthRambo

                    Comment

                    • therizing02
                      MVP
                      • Apr 2003
                      • 4176

                      #55
                      Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                      Originally posted by krobber818
                      Do you think you should make the Ai power higher??...it seems that they arnt scoring enough runs...and maybe raise Human power just a tad?...I never thought i say this about 2k but it seems like HRs are too rare now...thats for both sides Human n Ai...i have only played 3 games in my franchise (NYY) against the blue jays but i held them to 4 runs total in the series out of 3 games
                      I would give it a few more games before changing the power sliders. Unfortunately, there doesn't seem to be a middle ground with these HRs.

                      With the sliders at their current setting, I can hit HRs in my Cub dynasty with Lee, Sori, and Ramirez, but not with anyone else. If I move the power slider up, I think the HRs will start to get out of hand again.

                      Comment

                      • daz
                        Rookie
                        • Jul 2002
                        • 398

                        #56
                        Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                        Originally posted by Trinity120
                        I know right! I thought about it, but I don't want it to get bad either. Since you're seeing the same thing I am, I will try raising AI and human power up 2 ONLY and see what happens. It's nice to have this problem though.. cuz we all know we can create more HR's haha
                        I just tried your sliders and am liking them quite a bit. I did raise the AI and human power up I think three or so clicks because of the lack of HRs I was seeing. Since then, I've had a few games with one or fewer HRs and the last game I played I had four HRs per team in a 9-5 game. This is the only game in which I've seen a homerfest.
                        I'm not seeing a trend of too many or too few since I raised the slider. The only other thing I'm struggling with a bit is too few strike outs for me. I'm making way too much contact on the majority of the pitches. I think I'm averaging between 3-5 strike outs a game.
                        I've been lowering the contact slider to try to combat that. Should I lower the human skill too?
                        Thanks again for the sliders.

                        Comment

                        • therizing02
                          MVP
                          • Apr 2003
                          • 4176

                          #57
                          Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                          Originally posted by daz
                          I just tried your sliders and am liking them quite a bit. I did raise the AI and human power up I think three or so clicks because of the lack of HRs I was seeing. Since then, I've had a few games with one or fewer HRs and the last game I played I had four HRs per team in a 9-5 game. This is the only game in which I've seen a homerfest.
                          I'm not seeing a trend of too many or too few since I raised the slider. The only other thing I'm struggling with a bit is too few strike outs for me. I'm making way too much contact on the majority of the pitches. I think I'm averaging between 3-5 strike outs a game.
                          I've been lowering the contact slider to try to combat that. Should I lower the human skill too?
                          Thanks again for the sliders.
                          Daz,

                          I would say to look at the AI Take pitch sliders as well and make sure you are pitching to the glove. When I was having low strikeout totals it was because I got away from the catcher suggestions to often. I also have CPU contact at 35.

                          Comment

                          • Bahnzo
                            Can't spell antetokounmpo
                            • Jun 2003
                            • 2809

                            #58
                            Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                            Originally posted by therizing02
                            I would give it a few more games before changing the power sliders. Unfortunately, there doesn't seem to be a middle ground with these HRs.

                            With the sliders at their current setting, I can hit HRs in my Cub dynasty with Lee, Sori, and Ramirez, but not with anyone else. If I move the power slider up, I think the HRs will start to get out of hand again.
                            I would definitely agree with that. With my Cards dynasty, my power hitters can and do hit HR's, but I still get HR's from others. Most of the HR's come on fat pitches that I'm just waiting to crush. Same with the CPU....it's rare they homer off a well placed pitch...it's always one I "miss" with.
                            Steam: Bahnzo

                            Comment

                            • Bahnzo
                              Can't spell antetokounmpo
                              • Jun 2003
                              • 2809

                              #59
                              Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                              Originally posted by daz
                              I've been lowering the contact slider to try to combat that. Should I lower the human skill too?
                              I would lower the contact slider only. If what the game says is to be believed, then that is the one which controls how often you swing and miss (when you time the swing correctly).
                              Steam: Bahnzo

                              Comment

                              • daz
                                Rookie
                                • Jul 2002
                                • 398

                                #60
                                Re: Trinity's CLASSIC pitching/throwing AND batting Custom-A sliders

                                Originally posted by therizing02
                                Daz,

                                I would say to look at the AI Take pitch sliders as well and make sure you are pitching to the glove. When I was having low strikeout totals it was because I got away from the catcher suggestions to often. I also have CPU contact at 35.
                                I probably should have been more clear.....didn't have my coffee in me yet (plus I just started spring break. I'm a first year middle school teacher at the age of 45. My brain is complete mush right now).
                                I'm talking on the human sliders. I'm making way too much contact on with my controlled players. I had the human contact at what trinity suggested and pretty much am putting everything in play. I continue to lower contact and skill, though I'm afraid if I do, the hit variety may suffer. Or should I adjust the step influence up? I'm trying to get more realistic human hitting strike out numbers. I'm hoping this makes sense.

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