BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
Bahnzo, I'm starting to believe that once in Franchise the Sliders take a life of their own. Especially now since the PATCH. In exhibition games, my games are fun & competitive, so I create a Chise & get slaughtered in the 1st 2 games big-time. WEIRD
That #@$%##@ Skill Slider is driving me nuts. It really seems like there's no middle ground with it. It's either set it to 0 or set-it to 100. I think I have Fielding & Pitching right where they should be, I just can't find a set for Hitting that I'm comfortable with..Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
Bahnzo, Your lower skill= higher power theory is something that I have been testing. We threw this theory around last year. The catch was the contact slider needed to be lower than the power slider.
The theory also was that the skill, contact & power had to add-up to 100. Unfortunately then we found out that wouldn't work due to the power slider being broken. This year though that theory may just work..
EX:
AI Skill: 5
AI Contact: 30
AI Power: 65Last edited by bigfnjoe96; 04-13-2008, 03:06 PM.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
I don't think the contact has any more effect than missing when you swing..ie: there's no better quality of the contact when you do hit the ball. That's if you believe what the slider information states anyways. When I was doing all that testing with my sliders, I never noticed any harder or better hit balls depending on what the contact was set at (for AI or Human). So I guess what I'm saying is that I feel the contact is independent of the power+skill.Steam: BahnzoComment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
at first, yeah. but i guess i've adapted to the new pitching sliders over my last 10 or so franchise games, and they're hitting the gaps at a normal rate. you keeping your pitches down for the most part?Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
I'm pretty much a lurker on these boards and I must say; these sliders produce some of the most realistic game stats I've seen.
I've played about 12 games with the sliders and for the most part, I'm really happy with them.
There's a few things that I think I need to get used to though before starting an official franchise with these sliders.
I know the common word used when dealing with the AI pitching is "patience", but it really seems these sliders leave no room for that. The strike zones seem to be awfully big for the CPU and I've only been walked twice in the dozen games I've played. I'm seeing alot of fastballs outside the zone called for strikes and the computer has the uncanny ability of hitting the corners with almost every pitch.
My team is in last place in terms of batting average with guys like Reyes, Beltran, Wright, and Delgado hitting below .200.
I'm thinking about lowering all the throw strike sliders for the CPU AI down to 0. I know when I was using that I was drawing a fair share of walks while keeping the offense challenging.
Another thing, I use classic pitching and am racking up K's with relative ease. I mean, I've lost 7 out of those 12 games with the largest margin being 2 runs. My rotation has gotten an average of 8-11 K's in each of their respective starts. If I raise the pitcher's difficulty, will that make things a little more challenging? I know I myself have only walked three, maybe four batters in 12 games.
Overall, great sliders.
Keep up the good work.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
Oh, and a bit of a tip on how to keep the sliders as Custom-A in your franchise:
Raise them to 100 before making the appropriate changes. I've never had a problem keeping them at Custom-A when adjusting them as so.
Hope it works for you guys as well.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
Hey Johnny glad your enjoying the sliders. For your offense try lower Step Influence to 10. Also drop the Pitcher Difficulty to 50 Also since your using Classic Pitching raise the TCP Slider higher.
Speaking of TCP Slider, I think this is the slider that helps offset the AI Skill slider when using the Total Control Pitching Interface. It looks like the lower you set-it the less the AI magically finds the gaps & their hits don't come in bunches as usual.
I also notice that the gestures register a lot better. Might be onto something here.Last edited by bigfnjoe96; 04-13-2008, 07:50 PM.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
Hey Johnny glad your enjoying the sliders. For your offense try lower Step Influence to 10. Also drop the Pitcher Difficulty to 50 Also since your using Classic Pitching raise the TCP Slider higher.
Speaking of TCP Slider, I think this is the slider that helps offset the AI Skill slider when using the Total Control Pitching Interface. It looks like the lower you set-it the less the AI magically finds the gaps & their hits don't come in bunches as usual.
I also notice that the gestures register a lot better. Might be onto something here.
Now if I could learn to hit with your sliders. After trying about all the sliders on this board, I've come full circle to your sliders again. I'm loving them, though I'm getting killed with hitting. The pitch speed is a tad too slow for my liking, so I've upped that to 60 and I've lowered the step influence to 15 as you suggested to another poster. That has helped a bit. I actually scored 4 runs, but lost nonetheless. I think the pitcher difficulty and change speed sliders really make hitting tough in combination with the human hitting sliders (how's that for overstating the obvious?).Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
I've been thinking this for some time myself. When I think the offense has been generating too much offense I'll lower my TCP slider about 5 points and it seems to balance things out without giving too much pinpoint control. At the same time it seems to lessen some of the seeing eye dog hits that just kill me.
Now if I could learn to hit with your sliders. After trying about all the sliders on this board, I've come full circle to your sliders again. I'm loving them, though I'm getting killed with hitting. The pitch speed is a tad too slow for my liking, so I've upped that to 60 and I've lowered the step influence to 15 as you suggested to another poster. That has helped a bit. I actually scored 4 runs, but lost nonetheless. I think the pitcher difficulty and change speed sliders really make hitting tough in combination with the human hitting sliders (how's that for overstating the obvious?).
I'm just about set in changing the TCP Slider(25) & Pitcher Difficulty(50). These changes feel real good to me without having to sacrifice the AI Hitting SlidersComment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
Speaking of TCP Slider, I think this is the slider that helps offset the AI Skill slider when using the Total Control Pitching Interface. It looks like the lower you set-it the less the AI magically finds the gaps & their hits don't come in bunches as usual.
I also notice that the gestures register a lot better. Might be onto something here.Steam: BahnzoComment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
I'm still having problems with strikeouts on both ends.
I'm still striking out the AI on a consistent basis and I can't seem to hit the ball to save my life.
I've got Oliver Perez with 10ks through 6 innings and Andrew Miller has 7.
It's funny how some sliders give you HR fest and now I seem to be stuck in SO city.Last edited by Johnny Whoremoan; 04-13-2008, 09:58 PM.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
So, in 10 innings, Oliver Perez capped off his no-hitter with 20 strike outs.
Andrew Miller ended up with 11 and I won the game with a pitch in the dirt that got passed the catcher, allowing Delgado to score from 3rd.
Exciting finish, but would've been great had there been even the slightest bit of offense.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
BigJoe, I still believe in this theory with this game, I think Skill, Contact and Power need to add up to 100 even if one of those sliders is at 0 as long as they add up to 100. So as an example they could be Skill-0, Contact-90, Power 10. But what I'm going to try is putting Skill -0, Contact 85, Power 15 with TCP at 100. This way they have 0 at skill but im offsetting that with TCP at 100, so I can't throw perfect pitches everytime. I'm going to test this theory during my lunch break and let you know how it works out.Comment
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Re: BFJ Presents: OS "Boys of Summer" Custom All-Star Sliders
BigJoe, I still believe in this theory with this game, I think Skill, Contact and Power need to add up to 100 even if one of those sliders is at 0 as long as they add up to 100. So as an example they could be Skill-0, Contact-90, Power 10. But what I'm going to try is putting Skill -0, Contact 85, Power 15 with TCP at 100. This way they have 0 at skill but im offsetting that with TCP at 100, so I can't throw perfect pitches everytime. I'm going to test this theory during my lunch break and let you know how it works out.Comment
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